I have wanted a Tetris stagge since Brawl gave us those great remixes. I've tended to make this in Stage Builder, but what I have in mind can't be easily done. Granted, it would be a frustrating stage to play, but it would be really cool to see.
The stage is set in a pit (so the only blast zone KOs are through the top). As the match proceeds, the AI will drop blocks in and basically play a game of Tetris (the game will always generate the needed blocks to keep the Tetris game from losing). So basically, you're fighting among a bunch of very slowly falling blocks. And if you get trapped under one...
EDIT: Image fail. It's
the .gif of Samus being crushed from the SSB Wiki
So your goal as a player is to either throw the enemies up to the blast zone, or trap them under blocks.
As the game completes lines, that line disappears and deals damage and vertical knockback to anyone standing on it. The more lines they take out, the more damage and knockback, so a Tetris ends up being a OHKO.
I think a lot of the avatar hate comes from two places: 1) "They're not my most wanted" 2) "They have no personality aside from what I give them in my RP".
People love to play up personality like it's the most important thing. And yes, personality is important, but the characters who are avatars in RPGs are pretty blank slates that you can put your own personality with. Doubly so for WRPGs (which are not in Smash) since those characters are fully insert-character-here as opposed to the JRPG 'here's a character with a prebuilt backstory, now play as you want.' But Sakurai and his team can give an avatar a personality, and the fact that they're the playable character means they have a lot of moveset potential to work with.
I remember people digging up complaints (they claimed it was from Japanese fans) about Ridley that he was not a worthy addition since he didn't have a personality beyond killing. I also remember the RTC thread would constantly go on about how charcter XYZ (I think they were usually Kid Icarus characters) were so deserving since they were really funny. Thing is, some specific traits like humor don't really translate to a fighting game, whereas even a blank slate can be allowed to emote for a fight (heck, we have a robot emoting, and that was a major thing in Sm4sh that ROB stopped emoting due to a bug, despite the literal ROB being a toy). And yeah, the personality may not be exactly what you had planned, but in a fighting game, it's a little tough to expand a few facial expressions into a full personality and vice versa. If we take Link for example, he's actually got a whole personality in BotW: He's nervous about how the world sees him, and he dedicates himself to his training; he's silent because he feels unworthy, but he opens up with food; he's haunted by his previous failure... but that doesn't really read from his Smash incarnation. In Smash, he's another fighter with some facial expressions. Wario's another great one. Despite all of us knowing that his entire thing is greed, his 'personality' in Smash is LOL FARTS.
Not to mention that anyone, even someone who isn't in the Fire Emblem series is just "Another swordsman! Ugh!" I also love the people who complain about swordsmen, then go on to talk about someone like Dante and how he could use a sword ("but he has a gun too so he's
different!")
Obviously I don't have a problem with avatar characters considering my most wanted, but to me this argument does come off as another way for people to dismiss other options.
Funny you should mention those two: those are the only two Western games to have gotten perfect 40/40 on Famitsu, which also shows they were pretty nicely received in Japan. They both also won GOTY from Spike (later the Game Awards) for their respective years. They're really influential...but they're not one of the golden children, so nobody really talks about them.
I know one of the main things that people discount them with is "no Nintendo history!" as if that matters anymore. I mean, Snake, Cloud, and Joker are all most associated with PlayStation with maybe a handful of forgotten titles between them on Nintendo consoles. And that's also disregarding the influence that Skyrim/GTA have had on actual Nintendo games - I know there are more than a few parallels in BotW that made it feel a bit like an Elder Scrolls game.
Incidentally, if anyone is interested in one of those two, come to the support thread in my sig!