Intro: Axel walks in from the background (from the side in his home stage)
Stance/Idle 1: His idle animation from Streets of Rage 2.
Idle 2: Axel wipes his face with his right hand.
Idle 3: The “GO!” arrow appears over Axel’s HUD.
Notable Palette Swaps:
-Default (White)
-Blaze Fielding (
Red with brown hair)
-Adam Hunter (
Yellow with black hair)
-Max “Thunder” Hatchett (
Brown with black hair)
-Eddie “Skate” Hunter (
Yellow with red hair)
-Dr. Gilbert Zan (
Blue with white hair)
-SoR2 Shiva (
Black with black hair)
-Mr. X (
Green with black hair)
Walk: Axel slowly side-steps forwards.
Jog: His walk from the games.
Dash: His dash from the games.
Damage: His damage animation from the games.
Jump: His jump from the games.
Crouch: Axel puts one hand on the ground, as if he were trying to get an item (the item pickup animation is exactly how it is from the games when Axel DOES get an item).
Weapon of Choice: Axel’s combat style is entirely hand-to-hand.
Jab: Axel punches twice with his left hand (5%, small knockback) and then a third time with his right hand (6%, small knockback)
Forward+A: Axel kicks outward with his left leg (8%, OK knockback)
Down+A: Axel kicks along the floor with his right leg, which can trip the target (7%, small knockback)
Up+A: Axel performs an uppercut with his right hand (12%, OK knockback)
Aerials
Air+A: Axel performs a backflip kick with his right leg (11%, OK knockback); taken from one of Skate’s normal attacks.
Air Forward+A: Axel kicks outwards with his left leg (10%, OK knockback)
Air Back + A: Axel kicks backwards with his both legs (14%, OK knockback); taken from one of Skate’s aerials.
Air Up+A: Axel kicks upwards with his right leg (12%, OK knockback)
Air Down+A: Axel knees the target with both knees (13% with a meteor effect, OK knockback)
Dash Attack: Thunder Tackle; Axel charges forward and attacks with his elbow (15%, OK knockback); taken from one of Max’s specials.
Edge Attack: Axel sweeps with his left leg as he gets back up (11%, OK knockback)
Get-Up Attack: Axel jumps up and kicks out with both legs (10%, OK knockback); loosely taken from one of Skate’s aerials.
Smash Moves
Forward+A: Knuckle Bomb; Axel swings both his fists forward (23%, medium knockback); taken from one of Max’s specials.
Up+A: Embukyaku; Axel kicks upwards with his left leg (22%, medium knockback); taken from one of Blaze’s specials.
Down+A: Double Spin Kick; Axel sweeps across the ground with both legs (19%, medium knockback); taken from one of Skate’s specials.
Grab: His grab from the games.
Pummel: Axel knees the target (2%)
Forwards+Throw: Axel headbutts the target (14%, OK knockback)
Down+Throw: Axel Toss; Axel vaults over the target and throws them down on the ground, burying them (15%)
Back+Throw: Axel drops his back onto the ground and throws the target backwards (13%, OK knockback)
Up+Throw: Axel briefly jumps up, and then kicks upwards while holding the target (16%, OK knockback); taken from one of Skate’s throws.
Special Moves
B : Dragon Smash; by holding B, Axel charges up a flurry of punches that he unleashes after, finishing with an uppercut (22%, medium knockback; 2.1% recoil)
B + Forwards : Grand Upper; Axel dashes forward and uppercuts the target with great vertical height (17%, medium knockback; 1.2% recoil); it’s basically Captain Falcon’s Raptor Boost, but with less distance.
B + Up : Grand Hook; Axel performs a 360 Dragon Wing with emphasis on horizontal movement (11%, OK knockback), and finishes with an uppercut with emphasis on vertical movement (18%, medium knockback; 1.7% recoil)
B + Down : Dragon Wing; Axel punches in a 360 turn (9%, small knockback), and then punches straight forward (19%, medium knockback; 1.6% recoil)
Final Smash: Police Backup; Axel punches up to three targets at once (9%), and then said targets are dragged into a cutscene where Axel radios in for backup. A police car arrives and the cops fire their bazookas at the targets, who are trapped in a ring of flames followed by an explosion (53%, devastating knockback).
Gimmick: Axel’s damage slowly rises whenever he uses a special move; however, there’s a meter you’re granted at the start of each stock that grants you one special move without damage. This meter has a 5-second cool down between special moves.
Taunts
1: “Go straight!” Axel mimics his pose from SoR2’s US box art.
2: Axel mimics his pose from Bare Knuckle 2’s box art.
1+2: Axel mimics his pose from SoR3’s box art.
Winposes
1: Axel loosely mimics his pose from Bare Knuckle’s box art.
2: Axel looks towards the distance, and waves towards an incoming helicopter.
3: Axel knockout punches a Y. Signal and Donovan and then jump-kicks a Galsia unconscious; loosely based on SoR1’s US box art.
Icon: The “R” in the first game’s logo.
Boxing Ring Title: Bare-Knuckled Ex-Cop
Victory Music:
youtu.be/VyUmHYtG3xc
Kirby Hat: Axel’s hair and bandana