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Official Newcomer/DLC Speculation Discussion

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Cosmic77

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TPC is really possessive, but they've never seemed to have restricted Sakurai very much during development. I mean, they let him choose Greninja and Incineroar, and the latter has a special attack that's based off a real-life wrestling move and has absolutely nothing to do with any attack from SuMo.
 
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Cutie Gwen

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Actually i got another question for you guys

I've been thinking this for characters like Sora or Dante, but could perhaps having too much moveset potential be a detriment towards a character getting in, or if certain characters would be hard to balance?

This Source gaming article talks about it

http://sourcegaming.info/2015/07/11/gdc-2008-translation/

but it does list that development issues and game balance are taken into consideration. do you think certain characters might just have a hard time fitting into Smash

This is a main reason why I haven't been fully confident in Dante. After Bayonetta especially, characters like Sora and Dante where combos are a norm and their movesets is overstuffed could be a challenge. And I don't know if they will pull the Bayonetta treatment of just giving them their main Weapons. Sora i could see giving him just the Keyblade, but alot of Dante's unique Moveset Potential comes from the Devil Arms he possess. I don't want to pull the Bayonetta with a Sword card because he has interesting movements with his Sword and he does have his Styles and Devil Trigger, But I'm just saying, it something to keep in mind, especially since Dante has been in 2 fighting games before so what amount to a neutered moveset compared to MVC might not be so good.
Bayonetta's not broken anymore and doesn't have Witch Time, AFB/Heel Slide or a move similair enough to Witch Twist. Sakurai mentioned having difficulty balancing the ARMS character, so clearly balance comes after choosing the character
TPC is really possessive, but it's never really seemed to have restricted Sakurai very much. I mean, they let him choose Greninja and Incineroar, and the latter has a special attack that's based off a real-life wrestling move and has absolutely nothing to do with any attack from SuMo.
Letting the wrestler do wrestling moves isn't exactly a huge deviation
 

DanganZilla5

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Actually i got another question for you guys

I've been thinking this for characters like Sora or Dante, but could perhaps having too much moveset potential be a detriment towards a character getting in, or if certain characters would be hard to balance?

This Source gaming article talks about it

http://sourcegaming.info/2015/07/11/gdc-2008-translation/

but it does list that development issues and game balance are taken into consideration. do you think certain characters might just have a hard time fitting into Smash

This is a main reason why I haven't been fully confident in Dante. After Bayonetta especially, characters like Sora and Dante where combos are a norm and their movesets is overstuffed could be a challenge. And I don't know if they will pull the Bayonetta treatment of just giving them their main Weapons. Sora i could see giving him just the Keyblade, but alot of Dante's unique Moveset Potential comes from the Devil Arms he possess. I don't want to pull the Bayonetta with a Sword card because he has interesting movements with his Sword and he does have his Styles and Devil Trigger, But I'm just saying, it something to keep in mind, especially since Dante has been in 2 fighting games before so what amount to a neutered moveset compared to MVC might not be so good.
Well they did a pretty good job at balancing Bayonetta. I imagine he would definitely have his combos but they would have to be limited, just like Bayonetta. You said "...so what amounts to a neutered moveset compared to MVC might not be so good". Unless if I''m misinterpreting your statement, you said that Dante's limited moveset would look inferior to his moveset in MVC or look bad beside it. The difference is MVC is a full-fledged fighting game based on combos, which is very different from Smash. So I don't see why his powers in MVC would matter to Smash. They are fundamentally different games in terms of the combat system.
 

Cutie Gwen

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Well they did a pretty good job at balancing Bayonetta. I imagine he would definitely have his combos but they would have to be limited, just like Bayonetta. You said "...so what amounts to a neutered moveset compared to MVC might not be so good". Unless if I''m misinterpreting your statement, you said that Dante's limited moveset would look inferior to his moveset in MVC or look bad beside it. The difference is MVC is a full-fledged fighting game based on combos, which is very different from Smash. So I don't see why his powers in MVC would matter to Smash. They are fundamentally different games in terms of the combat system.
Not to mention Dante having like 50 special moves was his gimmick in MvC, Smash would obviously give him something else
 

SKX31

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I don't really think the timing is an issue. 3H came out only four months before SwSh and still managed to get a spot in the first pass.

And then like you pointed out, ARMS is getting a character three years later.
*Missed 3H for some reason.*

....Crud.

If I may move the goal posts (which I dislike doing)... uhm, Nintendo had a decent chance of judging 3H's reception before Byleth's release? A luxury base Sw / Sh didn't have?

Really wonky argument I know.

Palutena and Rosalina don't have a heavy (or any really) emphasis on trickery though so it may be a bad comparison. To be honest, I think the only character like that is oddly enough, Sonic, though I doubt she'd play anything like that.
Should've clarified that part too: Palutena's very direct and agressive in her playstyle (Ahri's Fox Fire works a lot like Auto Aim and her Spirit Rush is used very similarly like Palu's Warp, at least how pros like Nairo use Warp as a surprise movement option) - as well as a heavy combo-oriented style. Rosalina uses a familiar (Luma - Ahri has her Orb of Deception) that she can send out (Ahri can also send out hers). And while Rosa's a largely defensive character has several offensive options too. That's what I meant by trickery - Rosa gets a lot of kills by surprising opponents with one of her disjointed hitboxes and / or powerful Smashes. Aka. playing mind games. Not the best example, I know.

Ahri combines both: her attacks are very honest and her passives encourage aggression. She can send out her Orb much like Rosalina can with Luma and Ahri can easily stagger opponents (by using her Charm spell) much like Rosa. She's light like Palu, meaning she can't tank much and has to either go by "the best defense is a good offense" or evading / surprising opponents by mind games.

Edit: Sonic's a pretty good comparision too - he does lack projectiles though.
 
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SNEKeater

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Actually i got another question for you guys

I've been thinking this for characters like Sora or Dante, but could perhaps having too much moveset potential be a detriment towards a character getting in, or if certain characters would be hard to balance?

This Source gaming article talks about it

http://sourcegaming.info/2015/07/11/gdc-2008-translation/

but it does list that development issues and game balance are taken into consideration. do you think certain characters might just have a hard time fitting into Smash

This is a main reason why I haven't been fully confident in Dante. After Bayonetta especially, characters like Sora and Dante where combos are a norm and their movesets is overstuffed could be a challenge. And I don't know if they will pull the Bayonetta treatment of just giving them their main Weapons. Sora i could see giving him just the Keyblade, but alot of Dante's unique Moveset Potential comes from the Devil Arms he possess. I don't want to pull the Bayonetta with a Sword card because he has interesting movements with his Sword and he does have his Styles and Devil Trigger, But I'm just saying, it something to keep in mind, especially since Dante has been in 2 fighting games before so what amount to a neutered moveset compared to MVC might not be so good.
These characters could be a challenge, I wouldn't deny that. But we don't know if that would be the case.
In any case, a neutered moveset of what they're capable to do in their series isn't bad per se. I mean, I'd say that few characters in the roster have all their abilities in their moveset. Obviously, multiple weapons and Devil Arms are an important part of DMC, but it isn't the only thing that matters in Devil May Cry.
 

Verde Coeden Scalesworth

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Besides that, Greninja now uses Ash-Greninja in his final smash.

For the most part, TPC does have some control, especially costumes. But they don't seem to really interfere with Sakurai much at all, including how the playable character is handled.

Made more interesting when Sakurai chose Greninja from Gamefreak, not from TPC if I remember right.
 

Cosmic77

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Letting the wrestler do wrestling moves isn't exactly a huge deviation
Well, there's also Lucario's aura mechanic not existing in any Pokemon game. Quite a few of the Final Smashes are completely orginal as well.

Regardless, not many of the things missing from Smash that people assume are TPCs fault are very significant. The most popular one is the lack of shiny alts. In hindsight, a single recolor alt for each Pokemon isn't that big of a deal.

Doesn't feel like they actually restrict Sakurai much at all.
 

SMAASH! Puppy

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Should've clarified that part too: Palutena's very direct and agressive in her playstyle (Ahri's Fox Fire works a lot like Auto Aim and her Spirit Rush is used very similarly like Palu's Warp, at least how pros like Nairo use Warp as a surprise movement option) - as well as a heavy combo-oriented style. Rosalina uses a familiar (Luma - Ahri has her Orb of Deception) that she can send out (Ahri can also send out hers). And while Rosa's a largely defensive character has several offensive options too. That's what I meant by trickery - Rosa gets a lot of kills by surprising opponents with one of her disjointed hitboxes and / or powerful Smashes. Not the best example, I know.

Ahri combines both: her attacks are very honest and her passives encourage aggression. She can send out her Orb much like Rosalina can with Luma and Ahri can easily stagger opponents (by using her Charm spell) much like Rosa. She's light like Palu, meaning she can't tank much and has to either go by "the best defense is a good offense" or evading / surprising opponents by timing things differently to survive.
The conversation on Ahri piqued my interest so I decided to look into her a little bit, and she seems like she'd be pretty interesting. She has a passive ability that makes her move faster if she hits a single opponent twice in rapid succession with her Special Moves. As for her Special Moves, I feel like they'd work like this:
  • Neutral Special-Orb of Deception:
    • This Special has a passive trait that builds a stackable (up to 9 stacks) healing buff whenever you hit with a Special Move that isn't this one. When you use this attack, it sends the titular orb out as a boomerang projectile attack. When the orb comes back to Ahri, the stacks are used up, and she gets the health.
  • Side Special-Charm:
    • A heart shaped projectile attack that charms opponents, trips grounded fighters, and causes them to move slower for a bit. Charmed opponents take more damage.
  • Up Special-Spirit Rush:
    • Ahri dashes in a given direction and fires three projectiles.
  • Down Special-Fox-Fire:
    • Ahri summons three flames around her that will fire in the direction of the nearest opponent one at a time at timed intervals. If the opponent is charmed, the flames will home in on them.
Based on this and your descriptions it sounds like she would be a highly aggressive projectile zoner. One that trips you up with projectiles, then combos you to death with her normals.

EDIT: If done right she could be in an archetype all her own should this be what they're going for.
 
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Verde Coeden Scalesworth

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I think it's kind of easy to see why TPC interferes with costumes only for player characters. This is easy for them to say "no" on without interfering much at all. They know games aren't easy to make whatsoever. That's a given. Stopping Sakurai from making a Pokemon work reasonably well is a waste of everyone's time. They aren't idiots. They already know Sakurai can make a Pokemon work in a cool way.

Also to be fair with stuff like Aura, this was also something they'd have approved of when it came to the movie using it. It's more likely that the mechanics are generally something they wouldn't be bothered with the first nor the later times. Costumes don't fit under the same situation. Incineroar does not match the anime self, so they probably did look into it a bit. But Sakurai's vast experience means more "Oh, okay. Yeah, he knows what he's doing. Costumes work? Sure, let's head home."
 

Cutie Gwen

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Well, there's also Lucario's aura mechanic not existing in any Pokemon game. Quite a few of the Final Smashes are completely orginal as well.

Regardless, not many of the things missing from Smash that people assume are TPCs fault are very significant. The most popular one is the lack of shiny alts. In hindsight, a single recolor alt for each Pokemon isn't that big of a deal.

Doesn't feel like they actually restrict Sakurai much at all.
Call me stubborn but again, the fact ATs can be hit and KO-ed but Pokeball summon can't tells me that they do indeed restrict Smash in some ways. While you're right about Aura, Lucario never had a defined marketable gimmick which I feel is the main concern, it's why I never saw Lycanroc's supposed form change mechanic as a possibility, as it'd go against the marketed defining feature
Besides that, Greninja now uses Ash-Greninja in his final smash.

For the most part, TPC does have some control, especially costumes. But they don't seem to really interfere with Sakurai much at all, including how the playable character is handled.

Made more interesting when Sakurai chose Greninja from Gamefreak, not from TPC if I remember right.
Ash Greninja is literally part of the games now, I fail to see the significance
 

7NATOR

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Well they did a pretty good job at balancing Bayonetta. I imagine he would definitely have his combos but they would have to be limited, just like Bayonetta. You said "...so what amounts to a neutered moveset compared to MVC might not be so good". Unless if I''m misinterpreting your statement, you said that Dante's limited moveset would look inferior to his moveset in MVC or look bad beside it. The difference is MVC is a full-fledged fighting game based on combos, which is very different from Smash. So I don't see why his powers in MVC would matter to Smash. They are fundamentally different games in terms of the combat system.
The combos being limited isn't the problem. I'm just worried they will go the Bayonetta route and just give him his Sword and Guns and call it a day. Dante has alot of Variety both in his own games (DMC3 onwards especially) and MVC3 and MVCI, and it would be a shame if they threw it away in the Biggest Fighting game of all time


Bayonetta's not broken anymore and doesn't have Witch Time, AFB/Heel Slide or a move similair enough to Witch Twist. Sakurai mentioned having difficulty balancing the ARMS character, so clearly balance comes after choosing the character
That is true. though i don't know if Balancing always comes after choosing a Character. i think for certain characters just the idea of their abilities being put into Smash could too unbalanced to add at the current moment and could affect chances. this just seems like making sure the Range of ARMS characters aren't too broken and Damage values.

Now I don't know if Dante would be that type of character where he's broken just on the idea of him. His Reboot version was able to fit into PSASBR. but it's something to keep in mind

These characters could be a challenge, I wouldn't deny that. But we don't know if that would be the case.
In any case, a neutered moveset of what they're capable to do in their series isn't bad per se. I mean, I'd say that few characters in the roster have all their abilities in their moveset. Obviously, multiple weapons and Devil Arms are an important part of DMC, but it isn't the only thing that matters in Devil May Cry.
That's true. But i just want Dante to be as interesting as he could be, and because so many people talk about how interesting he is from a moveset standpoint, for Dante to not use alot of that potential might disappoint some people.
 

3BitSaurus

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The conversation on Ahri piqued my interest so I decided to look into her a little bit, and she seems like she'd be pretty interesting. She has a passive ability that makes her move faster if she hits a single opponent twice in rapid succession with her Special Moves. As for her Special Moves, I feel like they'd work like this:
  • Neutral Special-Orb of Deception:
    • This Special has a passive trait that builds a stackable (up to 9 stacks) healing buff whenever you hit with a Special Move that isn't this one. When you use this attack, it sends the titular orb out as a boomerang projectile attack. When the orb comes back to Ahri, the stacks are used up, and she gets the health.
  • Side Special-Charm:
    • A heart shaped projectile attack that charms opponents, trips grounded fighters, and causes them to move slower for a bit. Charmed opponents take more damage.
  • Up Special-Spirit Rush:
    • Ahri dashes in a given direction and fires three projectiles.
  • Down Special-Fox-Fire:
    • Ahri summons three flames around her that will fire in the direction of the nearest opponent one at a time at timed intervals. If the opponent is charmed, the flames will home in on them.
Based on this and your descriptions it sounds like she would be a highly aggressive projectile zoner. One that trips you up with projectiles, then combos you to death with her normals.

EDIT: If done right she could be in an archetype all her own should this be what they're going for.
Basically this, yes. Ahri is considered a Burst Mage in League, meaning you're often looking to combo one spell into another. You could also incorporate some MOBA elements like cooldowns or other LoL elements like the Summoner Spells. And the best part is that since Ahri is a relatively simple character, her kit would not be disrupted by it.
 

Garteam

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Smash is sort of an exception from the all-seeing eye of TPC. Be honest, if Pokemon wasn't already an established part of Smash Bros, would TPC (at least in 2020) really let Pikachu join a game where he can get shot by Joker's pistols and blown up by Snake's grenades? I really don't think they keep Sakurai on too tight a leash regarding what he can and cannot include in Smash Bros.
 

SMAASH! Puppy

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Well, there's also Lucario's aura mechanic not existing in any Pokemon game. Quite a few of the Final Smashes are completely orginal as well.
Sakurai has never gone on record in saying this, but I believe Lucario's Aura mechanic is inspired by the Justified ability. In the games, the ability raises your Attack stat when hit with a Dark Type attack.

Pokemon Trainer can't choose all three starters.
No but they can acquire them all in Pokémon Yellow, or via trading.
 

Cutie Gwen

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The combos being limited isn't the problem. I'm just worried they will go the Bayonetta route and just give him his Sword and Guns and call it a day. Dante has alot of Variety both in his own games (DMC3 onwards especially) and MVC3 and MVCI, and it would be a shame if they threw it away in the Biggest Fighting game of all time




That is true. though i don't know if Balancing always comes after choosing a Character. i think for certain characters just the idea of their abilities being put into Smash could too unbalanced to add at the current moment and could affect chances. this just seems like making sure the Range of ARMS characters aren't too broken and Damage values.

Now I don't know if Dante would be that type of character where he's broken just on the idea of him. His Reboot version was able to fit into PSASBR. but it's something to keep in mind



That's true. But i just want Dante to be as interesting as he could be, and because so many people talk about how interesting he is from a moveset standpoint, for Dante to not use alot of that potential might disappoint some people.
Seeing as Sakurai already made a statement regarding having difficulty balancing the ARMS character 3 months before release, it's safe to say balance isn't considered until late in development

PSABR's balance is pisspoor as seen with how the game got handled, Kratos was a monster since day 1 yet Sackboy got nerfed to oblivion while Kratos barely, if ever, got touched, then there's also Kat, who's literally the best character in the game iirc


Dante's become a popular choice for Smash, the only people who'd find him uninteresting are Nintendo purists or people who can't comprehend that some characters use swords, hell, Dante would catch people's attention just by using Crazy Dance as a down smash
Sakurai has never gone on record in saying this, but I believe Lucario's Aura mechanic is inspired by the Justified ability. In the games, the ability raises your Attack stat when hit with a Dark Type attack.


No but they can acquire them all in Pokémon Yellow, or via trading.
Justified didn't exist at that point
 

SNEKeater

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Byleth can't use the house leader weapons in Three Houses. Pokemon Trainer can't choose all three starters. Smash takes liberties sometimes.
Never tried it for myself but afaik Byleth can use the house leader relics, which he/she can't do is being able to use the three weapons in the same route.
 

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Ash Greninja is literally part of the games now, I fail to see the significance
Pokeball Summons were also made way before AT's. Also, yes, you can hit away Chansey literally as early as Smash 64. It's been done before(albeit, stage hazard can be hit way in Smash 64, but not her Pokeball this time. Melee changes it so you can hit away Chansey, but she's only a Pokeball this time).

So your first point means little. Pokeball Pokemon weren't really designed that way. They aren't AT's. It's not even a significant thing.

Remember, they approved the idea of Ash-Greninja to even exist in the anime. And then the games. If the argument is they're stingy, then that means they're not as stingy as you're claiming cause they don't care nearly as much you think. They aren't actually that stingy beyond costumes. And yes, you could hit away Chansey in Melee. Same with Cyndaquil and Marrill. So... yes, yes they can. Just not a lot overall. It's a pretty small list, to be honest. One I can't find without taking at least a half hour to compile all the data.
 
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Calamitas

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Alright so I proposed the idea of a stance character awhile back, but now that I think about it Urshifu is another possible candidate for that archetype that might have a shot if Nintendo really wants to advertise for Pokemon Sword & Shield Isle of Armor DLC by including it's mascot Pokemon.

Essentially he's a Kung-Fu bear with 2 different fighting styles, one focusing on hard hitting sting strikes and one on flowing rapid jabs. Although not how it exactly works in the game, perhaps in Smash he could change his fighting style on the fly with a down special or something of the like.

Not too fond of his design or the idea of a promotional DLC character, but I still think their is a possibly for him to be included and have an interesting mechanic. What do y'all think?
Ehhhhh, I personally wouldn't really like it. Base Sword and Shield were pretty meh games to me, and while the DLC might be better, I'm not counting on it. As for Urshifu itself, I'd honestly prefer getting a new Pokémon that doesn't have too much of a humanoid physique. Incineroar's already more than enough for the "Pokémon that has a fighting style and physique that might as well be a human" type.

Say these were the six characters based on the rumors?

76: Minmin
77: Rayman
78: Ahri
79: Doom Slayer
80: Dante
81: Geno

What would everyone's overall thoughts be on this Pass?
76: Alright, I kinda like her.
77: No.
78: No.
79: No.
80: No.
81: No.
 

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Yeah I don’t think Phil’s statement does anything to hurt the chances of any Microsoft character, and it definitely wouldn’t hurt Steve’s or any Minecraft content’s chances when they pretty much let Mojang handle just about everything to do with the game and it’s already on everything; besides, he pretty much just said that just because they’re working with Nintendo, that doesn’t mean everything they have will be on Nintendo (sadly likely including Banjo-Kazooie/Rare Replay, dang it I wanted to play it on the go...).

IIRC it was actually the unedited extensions of Beware the Forest Mushrooms and Fight Against an Armed Boss, which is even stranger considering Nintendo obviously doesn't own the rights to those songs.

Of course they didn't with Banjo or Undertale either, but with those it's at least a "Smash remix" while Mario RPG's ownership is a little more complicated.
Yeah those were taken down too last year, but one of the channels that leaked music pre-Ultimate’s release also had a BtFM “Smash” remix that was taken down alongside a B-K Final Battle remix before the channel just got terminated (I believe the channel was 31 Horas Music, who have been back up and running since sometime not too long after their termination, I think; I believe the Megalovania remix was on a different channel that uploaded leaks).
 
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Besides that, Greninja now uses Ash-Greninja in his final smash.

For the most part, TPC does have some control, especially costumes. But they don't seem to really interfere with Sakurai much at all, including how the playable character is handled.

Made more interesting when Sakurai chose Greninja from Gamefreak, not from TPC if I remember right.
TPC is technically Game Freak. All The Pokemon Company is is a joint venture of Creatures, Game Freak, and Nintendo with Nintendo being the controlling stake. So technically any business with TPC is business with Nintendo, Game Freak, and Creatures.
 

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TPC is technically Game Freak. All The Pokemon Company is is a joint venture of Creatures, Game Freak, and Nintendo with Nintendo being the controlling stake. So technically any business with TPC is business with Nintendo, Game Freak, and Creatures.
Ah. I thought they were separated. That makes sense.

But yeah, it's safe to say they as a whole aren't actually that stingy outside of costumes. This also applies technically to Super Mario Maker, as the literal costumes were denied special sound effects. I can see what they mean. Just like 3rd party costumes in Smash, which are rarely unique, whether it's Gamefreak, Creatures, or Nintendo specifically, they clearly do show some control. Probably not Nintendo, if you look at the other Nintendo costumes who are massively unique. Could be Creatures or Gamefreak.
 

SMAASH! Puppy

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Justified didn't exist at that point
Hm...I guess Hidden Abilities were a Gen 5 thing then (and/or Lucario didn't have one because it didn't exist).

It's a pretty small list, to be honest. One I can't find without taking at least a half hour to compile all the data.
I think these are all the fightable ones in Super Smash Bros. Ultimate (based on what I remember while looking at a list):
  • Ditto (it basically just adds a really dumb CPU to the battle so this makes sense)
  • Pyukumuku (it counters attacks and is also an item and is also a little trampoline)
  • Spewpa (it counters attacks)
All three instances have getting hit as a part of their function. It kinda makes sense, as most of them show up, do an attack or two, then peace out. A lot of them would be as useless as Starfy if you could hit them. There are some that would make sense as pseudo-combatants like Bewear.

EDIT: Also why the heck did they remove Wobbuffet!?!
 
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SKX31

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PSABR's balance is pisspoor as seen with how the game got handled, Kratos was a monster since day 1 yet Sackboy got nerfed to oblivion while Kratos barely, if ever, got touched, then there's also Kat, who's literally the best character in the game iirc
This is true: do remember that a main reason why PSASBR's balance is broken is since you can only kill with meter-costing Supers (which meant kill-confirms became the most important thing a character could have - you don't want to waste that meter you built up and give your opponent the ball) and characters who have effective combos could more easily get that meter. Or land KOs.

And turns out both Kat and Kratos are top / high tier because they have both traits, while characters like Sir Dan Fortesque and Killzone's Radec really suffered.

76: Alright, I kinda like her.
77: No.
78: No.
79: No.
80: No.
81: No.
So your reaction was basically:

 
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DanganZilla5

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The combos being limited isn't the problem. I'm just worried they will go the Bayonetta route and just give him his Sword and Guns and call it a day. Dante has alot of Variety both in his own games (DMC3 onwards especially) and MVC3 and MVCI, and it would be a shame if they threw it away in the Biggest Fighting game of all time
.
I wouldn't be worried. With a huge arsenal, you really think they would fill all smash attacks and special moves using just his guns and swords? I wouldn't worry. You said it yourself. It would be a shame if they threw away that potential. Thankfully Sakurai tries his best to make the character feel true to the game and that includes giving the characters their signature abilities and weapons.
 
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Costumes don't fit under the same situation. Incineroar does not match the anime self, so they probably did look into it a bit. But Sakurai's vast experience means more "Oh, okay. Yeah, he knows what he's doing. Costumes work? Sure, let's head home."
Sakurai: " All right so, no shiny alt for Incineroar... what about a Big the Cat alt then? "

The Pokemon Company:
 

SNEKeater

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I wouldn't be worried. With a huge arsenal, you really think they would fill all smash attacks and special moves using just his guns and swords? I wouldn't worry. You said it yourself. It would be a shame if they threw away that potential. Thankfully Sakurai tries his best to make the character feel true to the game and that includes giving the characters their signature abilities and weapons.
Well, I wouldn't be so sure about Dante having more than the Rebellion and his guns if he makes it. I mean, Bayonetta also can use multiple weapons in her games, Joker can use any persona in his games... Granted, having an enormous arsenal of weapons is part of Dante's appeal, it's a characteristic more present with Dante than with Bayonetta, that's for sure. But I'm still expecting Dante with his sword and his guns, not much more.

Not like that would be a bad thing. With only that and how Dante fights you can do a lot of things, specially if they throw his multiple styles in there. I could totally see Cerberus or Ifrit/Balrog being in the moveset, maybe for his smash attacks or something, because these two are some of his more known Devil Arms. Also his shotgun, I guess. But I wouldn't expect more... he for sure would have some kind of gimmick, Devil Trigger or maybe a Royalguard mechanic, for example.

I'd be happy if he ends having multiple weapons for all his moves. But I would also rather have only his sword and guns over a moveset with a lot of weapons but implemented in a mediocre way, honestly.
 

NonSpecificGuy

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Ah. I thought they were separated. That makes sense.

But yeah, it's safe to say they as a whole aren't actually that stingy outside of costumes. This also applies technically to Super Mario Maker, as the literal costumes were denied special sound effects. I can see what they mean. Just like 3rd party costumes in Smash, which are rarely unique, whether it's Gamefreak, Creatures, or Nintendo specifically, they clearly do show some control. Probably not Nintendo, if you look at the other Nintendo costumes who are massively unique. Could be Creatures or Gamefreak.
Could be both. I’m sure they have a board or whatever that makes decisions and they all have to approve of their individual departments or something. Creatures is a good guess though since we’ve gotten word from Sakurai about how easy Nintendo and Game Freak were to work with but Creatures is always in the dark. They’re a lot smaller so I’m sure they’re not so easy to sway as Nintendo and Game Freak.
 

SMAASH! Puppy

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Sakurai: " All right so, no shiny alt for Incineroar... what about a Big the Cat alt then? "
Incineroar actually does have his Shiny form as a pallet swap (it's the white and red one). It just doesn't look very good.

EDIT: It, Pikachu, and Jigglypuff are the only Pokémon to have their current shiny forms in Super Smash Bros.
EDIT EDIT: Charizard and Greninja are the only ones missing out in my opinion. Squirtle and Ivysaur's are fine, but I prefer their blue alts anyway, Mewtwo's is another one of those "make it puke green" shinys, and highlighter yellow doesn't really suit Lucario (though that one has the most potential of the ugly shinys.
 
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Hydreigonfan01

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Well, I wouldn't be so sure about Dante having more than the Rebellion and his guns if he makes it. I mean, Bayonetta also can use multiple weapons in her games, Joker can use any persona in his games... Granted, having an enormous arsenal of weapons is part of Dante's appeal, it's a characteristic more present with Dante than with Bayonetta, that's for sure. But I'm still expecting Dante with his sword and his guns, not much more.

Not like that would be a bad thing. With only that and how Dante fights you can do a lot of things, specially if they throw his multiple styles in there. I could totally see Cerberus or Ifrit/Balrog being in the moveset, maybe for his smash attacks or something, because these two are some of his more known Devil Arms. Also his shotgun, I guess. But I wouldn't expect more... he for sure would have some kind of gimmick, Devil Trigger or maybe a Royalguard mechanic, for example.

I'd be happy if he ends having multiple weapons for all his moves. But I would also rather have only his sword and guns over a moveset with a lot of weapons but implemented in a mediocre way, honestly.
Only weapon I would like for Dante to have that isn't Rebellion and Ebony & Ivory is the motorcycle weapon he uses in DMC V as his forward smash. He just slams the opponent with a motorcycle.
 
D

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Waiting for a guest appearance on WWE 2021 or whatever it's called now.
Well, 2K21 isn't happening, so we'll see what 2K has planned for the next WWE game I guess.
Say these were the six characters based on the rumors?

76: Minmin
77: Rayman
78: Ahri
79: Doom Slayer
80: Dante
81: Geno

What would everyone's overall thoughts be on this Pass?
Aside from Ahri, the lack of unexpected characters in this pretty much makes this feel rather meh. I'd much rather have 1/3 of the Pass be characters the Smash community talks about than 5/6.
 

SKX31

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I don't get it.
Ack, explaining then (should've edited the image to make it clearer):

Except for Min Min I guess you'd be enraged at that Pass (especially if you bought it beforehand). Enough to set up that scenario intentionally in Training Mode - with one of the five DLC characters you said "No" to on the recieving end.

Well, 2K21 isn't happening, so we'll see what 2K has planned for the next WWE game I guess.
For the best. Considering how much of an absolute trainwreck WWE 2K20's dev cycle (and release) was.
 
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