RouffWestie
Smash Lord
Final Fantasy 7 Remake just came out a few days ago. They may as well just go with that. Especially considering the current amount of FF7 content in Smash.
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My hope would be that Contra AT LEAST warrants some Mii Gunner costumes. But then, I felt the same with Kunio and Brawler costumes...and all I got there was Spirits too...I have a feeling the spirit board will be generic, but if I had to choose someone, it will probably be something that is way out there. A lot of spirits we have been receiving are on the lines of Warframe or River City. I'm gonna go out on a whim and say it might be Contra. Correct me if I'm wrong, but I don't think we have any Contra content in the game at all. Not even spirits. That is surprising for a series that is iconic and was associated with Nintendo during the NES and SNES days. Plus there are still Contra games being made today.
The respect goes in order of the amount of effort it takes to make them. So:I don't think I'll ever understand why certain people choose to take ATs as nothing but an insult.
If Sakurai wasn't going to include them anyway, then I'd prefer the next best thing, and that's arguably an AT.
I will only accept that if they also come with some Final Fantasy 7 Remake music. Because yes.Final Fantasy 7 Remake just came out a few days ago. They may as well just go with that. Especially considering the current amount of FF7 content in Smash.
I think it's just because it's perceived as Sakurai's way of saying "yeah, this character you like? Sorry, not good enough".I don't think I'll ever understand why certain people choose to take ATs as nothing but an insult.
If Sakurai wasn't going to include them anyway, then I'd prefer the next best thing, and that's arguably an AT. Dark Samus and Isabelle being revealed as an AT in Smash 4 was disappointing for me, but the pain would be no different than if they were revealed as standard trophies. This way, the character gets a unique model, possible voice clips, and special attacks — it's a nice tribute to the character. I'd definitely prefer seeing them as that over a stationary model (Plus, all ATs in Smash 4 got a trophy anyway, so it's not you get one or the other).
I just don't see how Bomberman or Shovel Knight being nothing more than a Spirit (or even worse, cut from the game entirely) is somehow more respectful to the character than making them an AT.
I think the issue is DLC and who is getting added as AT. In Brawl, this wasn't a problem as all the ATs were characters who made sense being an AT. Sure, some, like Little Mac, would have been great as playable characters, but Brawl added a lot of major characters as playable. In Smash 4, there wasn't as many obvious characters like Brawl had (Meta-Knight, Dedede, Diddy, Olimar ect). So it was a bigger deal when a character was made an AT over a playable character. Its gotten worse as time has gone on because in addition to fewer big name Nintendo characters people are also apply this to guest characters as well. Now it's an issue when Bomberman or Shovel Knight become ATs, when back in Brawl or even Smash 4 it would have been a huge deal if those characters even got AT.I don't think I'll ever understand why certain people choose to take ATs as nothing but an insult.
If Sakurai wasn't going to include them anyway, then I'd prefer the next best thing, and that's arguably an AT. Dark Samus and Isabelle being revealed as an AT in Smash 4 was disappointing for me, but the pain would be no different than if they were revealed as standard trophies. This way, the character gets a unique model, possible voice clips, and special attacks — it's a nice tribute to the character. I'd definitely prefer seeing them as that over a stationary model (Plus, all ATs in Smash 4 got a trophy anyway, so it's not you get one or the other).
I just don't see how Bomberman or Shovel Knight being nothing more than a Spirit (or even worse, cut from the game entirely) is somehow more respectful to the character than making them an AT.
It's not about rooting for assist trophies. It's either they're there or they aren't there. I highly doubt omitting assist trophies as a concept would have made Saki or Bomberman somehow more likely. If anything, Isaac not getting his AT in Smash 4 proves that.Who the hell are begging for more Assist Trophies? Who is going "oh boy, I can't to see these NPCs"? People aren't that desperate to see these characters as an Assist Trophy, nobody would care if these characters get cut or just never made it as an Assist Trophy. You don't see the Sin & Punishment fans upset because Saki got removed as an Assist Trophy because nobody gives a damn about Assist Trophy.
But yeah, such an amazing way to play by picking up an item a get a random character that does it's own thing for 15 seconds. This "fan service" is the equivalent of a Ready Player One cameo.
Sigh... at this point i'll take it, I'm getting nervous with the lack of Silksong news.Next spirit event? I'll say it's Hollow Knight.
Only being a spirit is one thing, Advance wars used to be represented with an assist trophy but then got demoted to only have spirits. I always felt that was weird but I didn't pay it any mind since I haven't ever played an AW game. Fast forward to a couple months ago when I finally played one and now I feel like the series was done dirty. The series responsible for FE ever coming west getting shafted like that isn't right imo.I don't think I'll ever understand why certain people choose to take ATs as nothing but an insult.
If Sakurai wasn't going to include them anyway, then I'd prefer the next best thing, and that's arguably an AT. Dark Samus and Isabelle being revealed as an AT in Smash 4 was disappointing for me, but the pain would be no different than if they were revealed as standard trophies. This way, the character gets a unique model, possible voice clips, and special attacks — it's a nice tribute to the character. I'd definitely prefer seeing them as that over a stationary model (Plus, all ATs in Smash 4 got a trophy anyway, so it's not you get one or the other).
I just don't see how Bomberman or Shovel Knight being nothing more than a Spirit (or even worse, cut from the game entirely) is somehow more respectful to the character than making them an AT.
Ok let's not demonize the poor guy.But hey, I guess that means we get to reset the clock.
I'd feel a bit more empathy and understanding if this was the 1st time we've had this debate and not the 51st.Ok let's not demonize the poor guy.
I got Gallade... but we already have a Gen 4 rep.I used the most foolproof way to find out the next spirit event: RNG. Looks like we're getting...
View attachment 269258
a John Adams spirit board! Big shame, this disconfirms a future slot from the US President series, meaning no Thomas Jefferson or Abraham Lincoln.
Conduit content in Smash would be pretty cool, thoI used the most foolproof way to find out the next spirit event: RNG. Looks like we're getting...
View attachment 269258
a John Adams spirit board! Big shame, this disconfirms a future slot from the US President series, meaning no Thomas Jefferson or Abraham Lincoln.
Another thing to note is that in the Brawl days, playing with items on was more popular. There were less competitive players, and items while more chaotic than Melee's were not as annoying as 4's.I think the issue is DLC and who is getting added as AT. In Brawl, this wasn't a problem as all the ATs were characters who made sense being an AT. Sure, some, like Little Mac, would have been great as playable characters, but Brawl added a lot of major characters as playable. In Smash 4, there wasn't as many obvious characters like Brawl had (Meta-Knight, Dedede, Diddy, Olimar ect). So it was a bigger deal when a character was made an AT over a playable character. Its gotten worse as time has gone on because in addition to fewer big name Nintendo characters people are also apply this to guest characters as well. Now it's an issue when Bomberman or Shovel Knight become ATs, when back in Brawl or even Smash 4 it would have been a huge deal if those characters even got AT.
With DLC, there is the possibility if a character doesn't make the cut that they could just be added in down the road. ATs close the door on this. Again, this wasn't a problem for Brawl. Thats why some people only care about Springman getting in because it would break this rule (aside: but I feel like there is this assumption that Vol 2 is about "breaking" rules. This feels like fan logic. Sure, some rules could be broken but thats more due to the planning of Vol 2 rather than something they are intentially doing).
I do think ATs have over stayed their welcome, at least in the game play department. They've become more chaotic than they were in the last too games to the point where they detract from the fight. Plus KOing them gives you points which messes up time battles and even then the KO rule isn't consistent. In the future, it may be time to come up with another idea.
But chaotic Smash is fun!I think the issue is DLC and who is getting added as AT. In Brawl, this wasn't a problem as all the ATs were characters who made sense being an AT. Sure, some, like Little Mac, would have been great as playable characters, but Brawl added a lot of major characters as playable. In Smash 4, there wasn't as many obvious characters like Brawl had (Meta-Knight, Dedede, Diddy, Olimar ect). So it was a bigger deal when a character was made an AT over a playable character. Its gotten worse as time has gone on because in addition to fewer big name Nintendo characters people are also apply this to guest characters as well. Now it's an issue when Bomberman or Shovel Knight become ATs, when back in Brawl or even Smash 4 it would have been a huge deal if those characters even got AT.
With DLC, there is the possibility if a character doesn't make the cut that they could just be added in down the road. ATs close the door on this. Again, this wasn't a problem for Brawl. Thats why some people only care about Springman getting in because it would break this rule (aside: but I feel like there is this assumption that Vol 2 is about "breaking" rules. This feels like fan logic. Sure, some rules could be broken but thats more due to the planning of Vol 2 rather than something they are intentially doing).
I do think ATs have over stayed their welcome, at least in the game play department. They've become more chaotic than they were in the last too games to the point where they detract from the fight. Plus KOing them gives you points which messes up time battles and even then the KO rule isn't consistent. In the future, it may be time to come up with another idea.
Who the hell are begging for more Assist Trophies? Who is going "oh boy, I can't to see these NPCs"? People aren't that desperate to see these characters as an Assist Trophy, nobody would care if these characters get cut or just never made it as an Assist Trophy. You don't see the Sin & Punishment fans upset because Saki got removed as an Assist Trophy because nobody gives a damn about Assist Trophy.
But yeah, such an amazing way to play by picking up an item a get a random character that does it's own thing for 15 seconds. This "fan service" is the equivalent of a Ready Player One cameo.
Do you have anything to back up that assumption that items are not as popular as they once were? I don't play as much with items either, but I really can't use my own personal anecdotes to back that up that claim.Another thing to note is that in the Brawl days, playing with items on was more popular. There were less competitive players, and items while more chaotic than Melee's were not as annoying as 4's.
In my personal experience, casual style matches *felt* more prominent in Brawl due toDo you have anything to back up that assumption that items are not as popular as they once were? I don't play as much with items either, but I really can't use my own personal anecdotes to back that up that claim.
Most people who play smash are casuals, and casuals are more likely to play with items.
That and EVO 2008 taking a big hit to competitive Smash, and it not getting out of that slump until the Smash Brothers documentary and Melee at EVO in 2013.In my personal experience, casual style matches *felt* more prominent in Brawl due to
1. I didn’t have much contact with “the online Smash community” back then (i.e. people here on Smashboards, livestreamed tournaments + tourney players’ personal livestreams, compilation videos that tend to feature mostly clips from competitive style matches, ect) and these communities tend to prioritize competitive style play
2. Brawl’s own online mode, when playing with strangers and not friends, was designed for casual items matches only, pretty much. Smash 4 and Ultimate both had proper ways of playing competitive style matches, by comparison. The removal of For Fun unranked matches in Ultimate makes competitive feel even more prominent. (Yes, you can play casual items-on quickplay, but it feels kinda wrong to have that be part of the GSP system, and it sometimes drag in players who don’t want to do that, which makes me not want to try it...)
Of course, neither of these things are proof of anything, but they’re possible reasons for one to mistakenly think that there was a real change.
There were also a butt ton of taunt parties, something the online systems have cracked down on in Super Smash Bros. for Nintendo 3Ds/Wii U and (I assume) Super Smash Bros. Ultimate.2. Brawl’s own online mode, when playing with strangers and not friends, was designed for casual items matches only, pretty much. Smash 4 and Ultimate both had proper ways of playing competitive style matches, by comparison. The removal of For Fun unranked matches in Ultimate makes competitive feel even more prominent. (Yes, you can play casual items-on quickplay, but it feels kinda wrong to have that be part of the GSP system, and it sometimes drag in players who don’t want to do that, which makes me not want to try it...)
Taunts are partially disabled during some of Ultimate's online from what I remember. Soooooooo... its own mode could be neat, yeah.There were also a butt ton of taunt parties, something the online systems have cracked down on in Super Smash Bros. for Nintendo 3Ds/Wii U and (I assume) Super Smash Bros. Ultimate.
Personally, I think it'd be fun if they made it it's own online mode. It sounds dumb, but enough people find it fun that these people are a bit notorious for ruining everyone else's online experiences by trying to force them to play this way.
Oh yeah. I forgot they disabled taunts for everyone except Kirby in certain circumstances (probably because of taunt parties). Too bad, since Snake & Luigi's taunts actually have a semi-practical application.Taunts are partially disabled during some of Ultimate's online from what I remember. Soooooooo... its own mode could be neat, yeah.
Note that you can still use the button for stuff like Kirby.
I guess I just don't exist because I want MORE assists to be added in updates.Who the hell are begging for more Assist Trophies? Who is going "oh boy, I can't to see these NPCs"? People aren't that desperate to see these characters as an Assist Trophy, nobody would care if these characters get cut or just never made it as an Assist Trophy. You don't see the Sin & Punishment fans upset because Saki got removed as an Assist Trophy because nobody gives a damn about Assist Trophy.
But yeah, such an amazing way to play by picking up an item a get a random character that does it's own thing for 15 seconds. This "fan service" is the equivalent of a Ready Player One cameo.
【トーナメントイベント】
— 大乱闘スマッシュブラザーズ【スマブラ公式】 (@SmashBrosJP) April 15, 2020
4/17(金)から3日間、「みんなでぐるぐる! スクリュートーナメント」を開催! いつものジャンプが回転攻撃なる「スクリュー乱闘」で、ちょっと変わった対戦をお楽しみください。勝ち進むほど、豪華なスピリッツが手に入ります。#スマブラSP pic.twitter.com/ypQcBSjxCH
Is this hinting at Beyblade?【トーナメントイベント】
— 大乱闘スマッシュブラザーズ【スマブラ公式】 (@SmashBrosJP) April 15, 2020
4/17(金)から3日間、「みんなでぐるぐる! スクリュートーナメント」を開催! いつものジャンプが回転攻撃なる「スクリュー乱闘」で、ちょっと変わった対戦をお楽しみください。勝ち進むほど、豪華なスピリッツが手に入ります。#スマブラSP pic.twitter.com/ypQcBSjxCH
Keep rollin rollin rollin rollin rollin
DLC Assist Trophies would be pretty radI guess I just don't exist because I want MORE assists to be added in updates.
From characters who will probably never get in like Ray and Saki, to newer series that don't have assists, like Futaba or Tifa. I would be grateful for that kind of thing.
You get a screw attack! YOU GET A SCREW ATTACK!【トーナメントイベント】
— 大乱闘スマッシュブラザーズ【スマブラ公式】 (@SmashBrosJP) April 15, 2020
4/17(金)から3日間、「みんなでぐるぐる! スクリュートーナメント」を開催! いつものジャンプが回転攻撃なる「スクリュー乱闘」で、ちょっと変わった対戦をお楽しみください。勝ち進むほど、豪華なスピリッツが手に入ります。#スマブラSP pic.twitter.com/ypQcBSjxCH
Keep rollin rollin rollin rollin rollin
I've been wanting DLC assists for a while too. Tons of potential for them. I mean, it'd be a different series, but SMT having Jack Frost could've been neat(officially Atlus has declared they're different series. The perception Persona is related outside of obviously some assets/reused monsters is due to a localization error of the name. It's kind of like Final Fantasy Legend, a localization name that's inaccurate), Hero(tons of Dragon Quest guys. Wyverns, Golems, etc.), Banjo-Kazooie(Mumbo Jumbo, perhaps? I admit I never got far nor remember that much. I think they covered them all on the stages, but... that'd have been nice too, even if they only spawn on other stages), tons of SNK options as is, maybe another FE character like Hector or something for Byleth(not from his/her world specifically, but...), and that's just off the top of my head for ideas. It's hard to say for ARMS cause it not only has an AT, but we don't know who the character is yet.I guess I just don't exist because I want MORE assists to be added in updates.
From characters who will probably never get in like Ray and Saki, to newer series that don't have assists, like Futaba or Tifa. I would be grateful for that kind of thing.
I'm scared.【トーナメントイベント】
— 大乱闘スマッシュブラザーズ【スマブラ公式】 (@SmashBrosJP) April 15, 2020
4/17(金)から3日間、「みんなでぐるぐる! スクリュートーナメント」を開催! いつものジャンプが回転攻撃なる「スクリュー乱闘」で、ちょっと変わった対戦をお楽しみください。勝ち進むほど、豪華なスピリッツが手に入ります。#スマブラSP pic.twitter.com/ypQcBSjxCH
Keep rollin rollin rollin rollin rollin
公式がそんな事やってるからベヨネッタつえぇで強くなんないねんこのキャラ… pic.twitter.com/bUkphJRi8U
— ぼたもち😈🌮 (@botamochiSSBU) April 15, 2020
Super Smash Bros. 4 post-DLC (2016) (colorized)I'm scared.
公式がそんな事やってるからベヨネッタつえぇで強くなんないねんこのキャラ… pic.twitter.com/bUkphJRi8U
— ぼたもち😈🌮 (@botamochiSSBU) April 15, 2020
No they were, because they thought that means Isaac had a chance to be playable in Smash 4. Then they showed the Isaac Assist Trophy in the last Smash Bros Direct and Nintendo received a bunch of angry calls.No but I also don't really see Sin & Punishment fans period. I'm pretty sure Isaac fans were at least a little sad that they didn't even get their Assist Trophy back.
Jessica should just use timbrels of tension, and then magic burst as soon as she gets onto the stage. Insta-kill everything.Dragon Quest: Jessica Albert (Jessica moves freely around the stage like Alucard or Zero, attacking opponents by hitting them with a series of whip lashes, shooting a sexy beam, or raining ice down with Kacrackle)
As with stages, I'm a little baffled to why every AT isn't here.Only being a spirit is one thing, Advance wars used to be represented with an assist trophy but then got demoted to only have spirits.