Fair enough, but I don't think you're dealing with the full reality here either, but you're approaching this from a rather pessimistic "didn't sell, doesn't matter", instead of going through
why it didn't sell. It's easy to say that the only reason Dark Dawn failed was because fans "didn't show up", when there's a lot more to it than that - same as with Chibi-Robo (which we already talked about) and Advance Wars (which considering the FE revival, is not IS' bigger priority right now). So really, it seems more like the devs don't want to do it for reasons other than a case of "too risky, wouldn't sell". And again - the reason you don't see more evidence of Smash helping franchises is
because they stopped doing it post-Brawl. The only two first parties newcomers after it without a game in "current" or "past" gens were
and
. That's it.
My original point is that there used to be more exceptions being made per game. Does that mean every old franchise will get revitalized
solely on the fact they are now in Smash? Absolutely not
(where's my R.O.B. MK II, Sakurai). Do they need additional facts besides Smash to truly shine? Certainly! But the idea here is that there used to be a space for less conventional choices, but now all the element of risk is entirely focused on third parties - not a bad thing per se, but when even your so-called "unorthodox" picks need to either be a relative big hitter in its generation (
) or yet another pick from Nintendo's biggest franchise (
)... it does make me think we're missing out.