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Official Newcomer/DLC Speculation Discussion

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Rie Sonomura

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Hmm, I guess you need to read more of the thread then.

No, it really doesn't. Spirits are PNGs, Assist Trophies are full on models.
Full on models that have their own move set and AI no less. There’s also Final Smash/stage cameos but they’re more like cinematics, they do the same thing every time. ATs don’t.
 

lordvaati

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Personally I hold Robin and Chrom responsible for opening the can that started this spiraling discussion over ATs and Spirits.
 

XorahnGaia

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The thing with Shantae is that she is a lot like Geno: She doesn't have much going for her outside of sheer fan support.
Considering that her series isn't particularly beloved by any portion of the videogame community and that she doesn't appeal to any new demographics Nintendo may try to appeal to...i'd say that being a Spirit it's the least of her problems.
 

Dinoman96

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The thing with Shantae is that she is a lot like Geno: She doesn't have much going for her outside of sheer fan support.
Considering that her series isn't particularly beloved by any portion of the videogame community and that she doesn't appeal to any new demographics Nintendo may try to appeal to...i'd say that being a Spirit it's the least of her problems.
At least Geno comes from a Nintendo published game that sold over 2 million back in the day. I don't think any Shantae game has cracked 1 million.
 

Cutie Gwen

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The thing with Shantae is that she is a lot like Geno: She doesn't have much going for her outside of sheer fan support.
Considering that her series isn't particularly beloved by any portion of the videogame community and that she doesn't appeal to any new demographics Nintendo may try to appeal to...i'd say that being a Spirit it's the least of her problems.
Ehhhh, at the same time Shantae is very much alive and well, Geno's got one game as a side character whereas Shantae's a full on series
 

lordvaati

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The thing with Shantae is that she is a lot like Geno: She doesn't have much going for her outside of sheer fan support.
Considering that her series isn't particularly beloved by any portion of the videogame community and that she doesn't appeal to any new demographics Nintendo may try to appeal to...i'd say that being a Spirit it's the least of her problems.
Aye. I dig the games personally and remember her from the first game's promos in Nintendo Power back in '02 but it wasn't until her Kickstarter and the release of her 3rd game over a decade later that she got significant public attention. Before that she mostly had a cult following due to being Wayforward's mascot and in the rarest Gameboy Color game ever made.
 

Schnee117

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The thing with Shantae is that she is a lot like Geno: She doesn't have much going for her outside of sheer fan support.
Her series is still active and regularly gets new games.
Geno struggles to get a cameo.

she doesn't appeal to any new demographics Nintendo may try to appeal to
Sounds like Banjo.
 

Guybrush20X6

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The thing with Shantae is that she is a lot like Geno: She doesn't have much going for her outside of sheer fan support.
Considering that her series isn't particularly beloved by any portion of the videogame community and that she doesn't appeal to any new demographics Nintendo may try to appeal to...i'd say that being a Spirit it's the least of her problems.
What's that supposed to mean?

How can you say she's got "sheer fan support" and also say "isn't particularly beloved by any portion of the videogame community"? I don't even know what point you're trying to get across.
 

Slime Scholar

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I'm not sure how Assist trophies being more elaborate and having models and animations actually puts them in a worse spot when compared to spirits?

Mind you, I don't really see either being "promoted" to fighters, but I'm not following the logic at all. Does it have something to do with spirits being smaller and more ignorable pieces of content, and therefore making them playable wouldn't feel like filling two roles? Because I would hardly call that an advantage, especially when Chrom exists.
Probably the same reason Smash fans pick fights with anyone. They're afraid of the competition
It's 100% this, and has been since the Smash 4 ballot. It seems hilariously one-sided though.
 

osby

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Banjo also comes from games that were originally published by Nintendo and sold like 30x any Shantae game has.
I don't think Shantae is likely but sales numbers was a point against Banjo because his games sold like 30x worse than Halo or Minecraft. Nintendo connection also doesn't mean that much when he's still very much a third party and Cloud/Joker is a thing anyway.

Banjo got in because of his cult support in the Smash community, plain and simple. Shantae also has it, even if it's much smaller.
 

CaptainAmerica

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It's always interesting to see these arguments of "X has so much more moveset potential than Y!!!" when Sakurai made a literal plant a playable character.

Not that we don't all subconsciously do it - I'll swear up and down that Dovahkiin has way more potential than any other Bethesda character - but I'll also admit that's because it's easy to come up with movesets for characters you like and tough to come up with them for characters you either don't know or don't like. I'm sure most of the people on this forum can't see Dovahkiin as anything more than Robin/Link/Hero.

As for the assist/spirit argument, I think they're not happening for FP5, but after that is fair game. I actually kind of expect Waluigi to get the promotion. Pity Tails got nothing more than his ugly Mii costume back - they couldn't even give us a good looking one like Skull Kid got.
 

Yacobo

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Idk, Shantae's fans are able to get new games, Banjo fans can't even remember half of the games he's from
Because Microsoft is known for using and taking advantage of all the intellectual properties they've gotten from acquiring rare.

Half the games were ****ty gba games.
 
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EricTheGamerman

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Shantae is definitely one of those characters that I feel like gets way overstated in the Smash community. Which, again, isn't a problem, but the way people talk about her here makes her seem like the unequivocal queen of indies sometimes. It's weird how certain characters are made out to be huge in the Smash community or absolutely tiny, but the rest of the gaming landscape just doesn't align at all (in positive and negative ways to their chances).

I don't think Shantae is likely but sales numbers was a point against Banjo because his games sold like 30x worse than Halo or Minecraft. Nintendo connection also doesn't mean that much when he's still very much a third party and Cloud/Joker is a thing anyway.

Banjo got in because of his cult support in the Smash community, plain and simple. Shantae also has it, even if it's much smaller.
I'm not so sure the Nintendo connection meant nothing considering he was a major Nintendo IP for the N64 era and they clearly play that up in his reveal trailer to some extent when they position him right next to the Rare icons of that era. He's easily in the most unique place of any third party since he was a first party that got lost in trade for bad DK characters, so while I see your point, I also wouldn't be so quick to dismiss his connection to Nintendo as I'd say it helped him a little bit more even if it wasn't some essential factor in his inclusion.

Because Microsoft is known for using and taking advantage of all the intellectual properties they've gotten from acquiring rare.

Half the games were ****ty gba games.
This is Grunty's Revenge slander and I will not stand for it!
 
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Sari

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On the topic of Shantae I just want to say that as someone who is a big fan of her games, a part of me dies whenever I see someone refer to Shantae as "the queen of indies."

No one in this thread has done it yet but whenever I see someone unironically call her that (which happens often in the RTC and Shantae threads) I legit want to rip my eyes out.
 
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Rie Sonomura

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I'm not sure how Assist trophies being more elaborate and having models and animations actually puts them in a worse spot when compared to spirits?

Mind you, I don't really see either being "promoted" to fighters, but I'm not following the logic at all. Does it have something to do with spirits being smaller and more ignorable pieces of content, and therefore making them playable wouldn't feel like filling two roles? Because I would hardly call that an advantage, especially when Chrom exists.

It's 100% this, and has been since the Smash 4 ballot. It seems hilariously one-sided though.
Cause of load on the programmers’ part. They already coded the AI for NPCs with special behavior, it would be a lot of work to go back and re-code them to be fully playable and make sure everything worked, as well as avoiding potential bugs when their AT self is also out. That’s how I see it at least
 

XorahnGaia

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What's that supposed to mean?

How can you say she's got "sheer fan support" and also say "isn't particularly beloved by any portion of the videogame community"? I don't even know what point you're trying to get across.
Alright, that was a bit of poor wording on my part. I should've clarified that from what I've seen Shantae's popularity is limited to a very specific portion of the Smash and general Nintendo fanbase (I guess you could argue that i see her as a "Smash bubble pick"). Sooo...yeah i admit this isn't very different from the second point about her not appealing to a new demographic or something.
And i concede that unlike Geno she's from an active series, that is certainly something in her favor.
 

SKX31

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Also, is there just like a lot of bad blood between Shovel Knight and Shantae that I'm unaware of? Because I've seen a lot of Shantae support that also tends to push back against Shovel Knight and specifically try to force a point about him "only having one game" (you know, despite the fact that Shovel Knight is a platform for more releases that actually have 5 total games at this point) or try really hard to leverage the fact that Shantae was created so much earlier than he was. It just comes off as odd every time I see it.
If I had to hazard a guess, maybe the two fan groups see the other character as "indie" competition? While that would explain the criticism thrown against one another, I should note that the guess is unsubstantiated and I could be completely off by this.

Banjo also comes from games that were originally published by Nintendo and sold like 30x any Shantae game has.
TBF, B-K benefited a lot from having Rare as developers. And while Kazooie and Tooie strenghened Rare's image as quality developers a great deal a lot of people at the time bought into B-K because Rare had a very strong recent past and B-K was expected to be a great game. Which it was.

Wayforward meanwhile had to start from relative scratch with Shantae, so that comparision isn't completely fair if I may be brutally honest.
 
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Dinoman96

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I think the overall point is that, as ETG pointed out there, Banjo's massive fan support came mostly from the fact that he was once a major Nintendo character/series during the N64 era. If he had always just been some unrelated third party character like Shantae, he wouldn't of been as big.
 

Flyboy

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I don't think there's an issue with a character having a strong and vocal Smash support base despite not necessarily being the biggest deal in the greater gaming-sphere. It's when these small bases are parading themselves as The Only Candidates TM is when things get a bit much, especially when it leads to fanbases attacking each other. There's also a lot of hyperbole that comes from being a character supporter - such as X character being "the [king/queen] of indies" or "the last NES icon" or "the father of [genre]". Now, sometimes, there's a kernel of truth in these statements but that is then blown way, way out of proportion. That's when things get goofy.

Characters and games in Smash generally exist on those own merits, which in turn are multifaceted and determined using very different per-character criteria.
 

Slime Scholar

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Cause of load on the programmers’ part. They already coded the AI for NPCs with special behavior, it would be a lot of work to go back and re-code them to be fully playable and make sure everything worked, as well as avoiding potential bugs when their AT self is also out. That’s how I see it at least
I imagine in the case of a hypothetical fighter that also has an assist trophy, the fighter would be made from the ground up. I don't even think most ATs have much in the way of salvageable assets (they're all very basic models that don't have the level of detail or points of articulation a fighter might have). The ATs also probably wouldn't appear in matches with the fighter, just as certain trophies can't spawn on certain stages.

Not a programmer, but I think this is being overcomplicated.
 
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MBRedboy31

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Cause of load on the programmers’ part. They already coded the AI for NPCs with special behavior, it would be a lot of work to go back and re-code them to be fully playable and make sure everything worked, as well as avoiding potential bugs when their AT self is also out. That’s how I see it at least
In terms of programming, they probably wouldn’t reuse the AT coding at all for the playable version and would instead use other playable characters with a base, since only the model and animations could really be reused (but they likely wouldn’t be reused, since some ATs’ models and animations aren’t up to par for a playable character.) Thus, the workload would be about the same as for any other unique character, so someone can‘t really make much of a point that they would save huge amounts of work by promoting AT’s.

Besides, I don’t see how the code would conflict with itself if there were multiple instances of the same code running at the same time. After all, you could spawn tons of the same AT using the Isabelle glitch and the game wouldn’t glitch out (although it could crash from lagging out.) Since it would be confusing to players to have them both present, though, they would likely simply be removed from the AT spawn pool if the playable version were present.

I regardless still don’t think it’s likely at all that they’d promote AT’s since their priorities seem to be elsewhere. I’m just saying that there aren’t technical issues in the way, if for some reason they did want to do it.

Edit: Partial greninja’d
 
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Yacobo

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Compared to the other highly requested indie characters Shantae just doesnt have anything going for her. Her games release with very little fanfare(In not sure if 5 came out this year or now) and the only thing she's got over Shovel Knight or Quote is having a few old nintendo exclusives that did poorly.

I really think she's just requested because people like the character and her design, which is fine but doesnt make a strong argument to be the first indie playable indie in Smash. That's why I think she's a spirit while Shovel Knight is an assist trophy.
 

OrpheusTelos

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On the topic of Shantae I just want to say that as someone who is a big fan of her games, a part of me dies whenever I see someone refer to Shantae as "the queen of indies."

No one in this thread has done it yet but whenever I see someone unironically call her that (which happens often in the RTC and Shantae threads) I legit want to rip my eyes out.
No offense to Shantae fans, but anyone who says this doesn't pay attention to the indie gaming scene outside of whatever ends up on Nintendo. That title is honestly more fitting for someone like Reimu or Madotsuki from Yume Nikki for the influence their games had on the indie scene. If I had a dollar for every time someone called Undertale a cringe ass meme game while overhyping Shantae's importance to the indie scene in the same breath, I... could probably rent out an apartment or something, I dunno
 

GoodGrief741

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Cause of load on the programmers’ part. They already coded the AI for NPCs with special behavior, it would be a lot of work to go back and re-code them to be fully playable and make sure everything worked, as well as avoiding potential bugs when their AT self is also out. That’s how I see it at least
That's not how anything works. You don't have to "re-code" an AT to be playable, fighters are made from scratch (at most, using the model as a base). And there are no bugs that would happen just because a fighter and an AT are out at the same time, the game isn't an AI that collapses at seeing two versions of the same character.

At most, the only extra work that would have to be done is to program it so that an AT can't spawn when the fighter is in play, which is super easy.
 
D

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At least Geno comes from a Nintendo published game that sold over 2 million back in the day. I don't think any Shantae game has cracked 1 million.
Sales don’t mean anything
:ultbanjokazooie:
we could have gotten Steve instead of a duo with no future if sales mattered. so sad
 

Cutie Gwen

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On the topic of Shantae I just want to say that as someone who is a big fan of her games, a part of me dies whenever I see someone refer to Shantae as "the queen of indies."

No one in this thread has done it yet but whenever I see someone unironically call her that (which happens often in the RTC and Shantae threads) I legit want to rip my eyes out.
Hey
Hey Sari
Hey Sari
Did you know that Shantae
Is the queen
Of horny metroidvanias?
No offense to Shantae fans, but anyone who says this doesn't pay attention to the indie gaming scene outside of whatever ends up on Nintendo. That title is honestly more fitting for someone like Reimu or Madotsuki from Yume Nikki for the influence their games had on the indie scene. If I had a dollar for every time someone called Undertale a cringe ass meme game while overhyping Shantae's importance to the indie scene in the same breath, I... could probably rent out an apartment or something, I dunno
Lmao this is hilarious considering how heavily Reimu was discussed for a while here
 

StormC

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I feel pretty confidently the first indie character would come from a Toby Fox game after the Sans costume.

So I don't expect Ultimate to see an indie character, I guess is what I'm saying.

Sales don’t mean anything
:ultbanjokazooie:
we could have gotten Steve instead of a duo with no future if sales mattered. so sad
I mean, the original Banjo-Kazooie has sold more than any Persona, Castlevania, SNK, or Mega Man game, if you want to play that card.
 
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Dinoman96

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Sales don’t mean anything
:ultbanjokazooie:
we could have gotten Steve instead of a duo with no future if sales mattered. so sad
Well no, Geno and Banjo are alike in that they have some historic ties to Nintendo despite being owned by other companies. Like I just said, people wanted Banjo in mainly because he was a major Nintendo character during the N64 era and was evocative of the time Rare and Nintendo were partners. People want Geno in because to them, he's evocative of a Nintendo/Square game they have fond memories of.

In comparison, Shantae is just some random indie character.
 
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RileyXY1

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That's not how anything works. You don't have to "re-code" an AT to be playable, fighters are made from scratch (at most, using the model as a base). And there are no bugs that would happen just because a fighter and an AT are out at the same time, the game isn't an AI that collapses at seeing two versions of the same character.

At most, the only extra work that would have to be done is to program it so that an AT can't spawn when the fighter is in play, which is super easy.
Especially considering that some ATs already do not spawn on some stages, such as Knuckles not spawning on Green Hill Zone and the Moon not spawning on Great Bay.
 

Flyboy

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Yeah but Shantae panders to THOSE kind of nerds, Metroid and CastleVania are significantly less lewd
How dare you discredit the sheer amount of gothic horniness the Castlevania series has like this. The entire sequence before the final boss in Aria of Sorrow is the stuff R-18 doujins are made out of.
 

Night Gale

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Queen was mentioned a couple of times so Gale must remind everyone that Reiko Nagase is Bandai Namco's undisputed #1 race queen mascot. No hyperbole. It is simply a fact.



Excluding Ridge Racer, Bandai Namco has published and or developed over TWENTY different racing game intellectual properties. We can all thank Pole Position for that s***. Pole Position is often regarded as one of the most influential video games of all time, as well as one of, if not, THE most important racing game ever. Ridge Racer carried the torch in the Silver Age, and created a mascot who is unrivaled in Bandai Namco's racing world.

The more you know. :happysheep:
 
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Hadokeyblade

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Queen was mentioned a couple of times so Gale must remind everyone that Reiko Nagase is Bandai Namco's undisputed #1 race queen mascot. No hyperbole. It is simply a fact.



Excluding Ridge Racer, Bandai Namco has published and or developed over TWENTY different racing game intellectual properties. We can all thank Pole Position for that s***. Pole Position is often regarded as one of the most influential video games of all time, as well as one of, if not, THE most important racing game ever. Ridge Racer carried the torch in the Silver Age, and created a mascot who is unrivaled in Bandai Namco's racing world.

The more you know. :happysheep:
I've heard of ridge racer but
Nt30Bc0.png
 

StormC

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I think the whole “indie rep” thing is misguided, anyway. I really doubt Sakurai would think “I want to have a character from a non-major publisher” and work backwards from there. It seems like it’s the fans that want an indie rep to prove that indie characters can “make it,” which I get, but isn’t really how Sakurai approaches Smash.
 
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