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D

Deleted member

Guest
DeLoRtEd1

SSBM: Peach
SSBB: Peach
Brawl+: Random

* Tourney Experience:

Back in the Melee days (Nineteen Diggety?! - Nah, like 2005-8) I was and still am a pretty beast Peach main. I've won maybe $1000-1250 from winning or placing at Melee tournaments, with the odd money match.

* Interest and Contributions: My absolute #1 priority is to maintain balance - not just with the characters, but with how we handle them. My biggest frustrations with the current "Brawl+ Nightly Builds" thread is having to sift through pages and pages of discussion on the same character. Yeah, lengthy in-depth discussion is great, but we need to cover a wider area. That's where I hope to come in - I go random when I play Brawl+. Regardless, I want to keep other WBR members in check. I've seen plenty of rather silly assumptions (such as inferring tier-list-esque data from a single Brawl+ tournament) come from reputable WBR members. Which shouldn't happen, frankly.

* To be honest, I haven't really contributed to anything major recently. I got really bored of Vanilla Brawl, and Melee has long been since ripped open and torn apart. I could recite frame data in Melee though. :) To prove that I know my ****, feel free to look at some of my Melee videos. Search "delorted1" on youtube.

* I probably have no recommendation from any WBR member at this point. However, I'm a pretty respected Debate Hall member :)

But no, if I was an omnipotent Brawl+ coder, I would try to balance move usage. For example - you rarely see a Meta-Knight use his cape. In fact, there are plenty of useless moves in Brawl that I feel could be really elevated to a completely new level of mix-ups. If every move is viable in some sort of scenario, you have more facets to an already complex rock-paper-scissors. To do this, it'd require buffing cape (speed? damage?) and lowering the spam-ability of Meta-Knight's best moves. I believe Sakurai had an idea of making every move viable by including the stale-move modifier, but I think that idea is flawed. Let's make every move have capabilities right out of the box, not as a last minute hail-mary.​
 

ZodiakLucien

Smash Ace
Joined
Apr 4, 2006
Messages
623
Location
Walnut Creek, Ca
  • ZodiakLucien
  • The character(s) you play:
    Smash64: Link and Fox
    Melee: Sheik/Fox for tournament. Falcon and falco for fun.
    Brawl: Wolf/Fox/Metaknight for tournament. Nearly the whole cast for fun
    Brawl+: Main wolf, play nearly whole cast for fun
  • Smash Bros. tournament experience: Been playing melee competitively for 3 years. Played brawl in tournament till september. Just started going to brawl+ tournaments now they started in my area.
  • Interest and Contributions: I have a lot of interest in brawl+ and see this as what brawl should of been. By nature I test things a lot and always see to improve the game. I play it competitively now and have good insight on smash games through playing each one for so long. I am also very liberal with changing things and am not stubborn. I think everything should at least be tested as things are different in theory than actuality
  • http://www.smashboards.com/showthread.php?p=4998684#post4998684
    http://www.smashboards.com/showthread.php?p=7345239#post7345239
    http://www.smashboards.com/showthread.php?p=5247334#post5247334
  • goodoldganon asked me to apply.
 

NC-Echo

Smash Lord
Joined
Jan 28, 2006
Messages
1,269
Location
Chapel Hill, NC
NC-Echo

Characters:
-N64:​
  • Kirby
  • Captain Falcon
  • DK
  • Fox
Melee:​
  • Sheik
  • Doctor Mario
-Brawl:​
  • Olimar
  • Dedede
  • Kirby
  • Luigi
-Brawl+:​
  • Olimar
  • Toon Link
  • Kirby
  • Sonic
Note:Under the category of characters I listed only those I play in Tournament. I play nearly the entire cast for Brawl and Brawl+ in friendlies.

Tournament Experience:
  • Participated in Melee Tournaments throughout Melee's existence with my first tournament being FC6.
  • Participated in Brawl Tournaments since the Japanese release of Brawl.
  • Holds the states biggest brawl/melee tournament at least once a month.
  • Held the states second Brawl+ tournament.
  • Was power ranked in Melee.
  • Is currently power ranked, #2, in brawl and is on the PR board.
  • Won the most recent brawl+ tournament which I was in attentance for (singles and teams).
Interest/Contributions:
  • I have been a part of smash bros. since the very start. I hold tournaments and I place well at them, although brawl+ is still in its infancy I plan for it to not be an exception. I plan to host tournaments specifically for Brawl+ and seeing as how my tournaments are currently the largest in the state, (even though it is only held in an apartment. Think of what I could do with a bigger venue) I suspect the Brawl+ tournaments I run will also be large.
  • I know a lot about the technical aspect of wii's and coding. I myself moded a wii, updated it, and found a copy of the Japanese version of Brawl and had it up and running only two days after the Japanese launch. Proving, I believe, my interest in smash and my knowledge.
  • I was one of the most influencial members in developing Olimar's meta-game in Brawl and I plan to be just as active with my chosen character in Brawl+.
  • I am interesting in particular with specific aspects of individual characters and I plan to be active in the discussion around characters and their moves as they affect specific match-ups.
Links of posts where knowledge was represented:
  • NC-Echo's Olimar guide
  • There are several posts within this topic that I believe to be worthy of submission within this category. Everything else I would post I do not believe to be in-depth enough in comparison so for now I will post only my guide as a link. I hope this is ok.
Recommendations:
  • Yeroc
  • Shanus (maybe... I haven't asked him but he was part of the Olimar community during brawls onset, therefore he should be able to vouch for my knowledge)
 

iSpiN

Smash Journeyman
Joined
Feb 10, 2009
Messages
357
Location
Nashville TN, US
Wow, I'm impressed by these applicants, if I had traveled out of state or lurked on SWF more maybe I would be more qualified. :(

So I'm counting this right about 30 applicants?.. Oh wow. Best of luck to all of you.
 

ChuDat

Smash Master
Joined
Sep 7, 2004
Messages
3,139
Location
Falls Church, California
-ChuDat

-IC and Kirby

-I regularly attend tournaments and host them. My primary tournaments are my bi-weeklies that I host in Northern Virginia. My secondary tournaments are my dojo tournaments. We get people from all over the nation attending these things. I place roughly top 3 at every tournament I attend. I was ranked second best in the nation at one point in time. I was signed up as a MLG Professional gamer. I developed the metagame for the IC in melee. I have about 300+ videos of my self on youtube. I placed 1st at the most recent Brawl+ tournament at Apex. There's a lot more.

-Discussions on Brawl+? I don't have any discussions where I spoke about Brawl+. However, I think that captain falcons knee should have 4x the lag when it connects with an opponent for awesomeness. From what I hear, I like the changes done to MK so far. I heard that Wolfs reflector now sends opponents above him which I find to be awesome but I think it should be removed just because if we alter one character then other characters should be altered as well.

-Shanus recommended me
 

MuBa

Smash Lord
Joined
Nov 4, 2005
Messages
1,958
Location
Dragon Kick you into the Milky Way!
Lol Chudat as much as we know your contribution to the community, I think it would be fair if you also put the same amount of effort into writing a long application like the rest of the people have.

Also I'd like to know what would you do to change Brawl+ into a better game?
 

BEHR

Smash Hero
Joined
Oct 24, 2007
Messages
5,371
Location
NC
Corey I told you to see if you can change your sub title to Smash Genius its much more fitting. :3
 

iLink

Smash Champion
Joined
Oct 17, 2007
Messages
2,075
Location
NorCal
- Real life name: Ramon Urdaneta
- In-game name: iLink

- Characters:

SSB64:
- Fox
- Ness

SSBM
- Link
- Marth
- Mario / D. Mario

SSBB
- Lucario
- Falco
- (about half the roster)

SSBB+
- Have not decided on one

Tournament Experience:

- I don't have any SSB64 tourny experience outside of smashfests. I can't say that I've been to a large number of melee tournaments but the ones that I attended, I would usually at least make it to semi-finals. I have been to a good amount of Brawl tournaments and place rather high and I have won a local one. I've only played Brawl+ on the side at tournaments due to the lack of interest of the general public in my area.

Why I want to join:

- I would REALLY like to contribute to this project. I believe I can help buffer out some slightly overlooked areas. I download every new set from the Nightly Build topic to test out the new changes and then provide feedback on these changes. I use a wide arrange of characters and can provide help with more then one area of the metagame. I have been more of a lurker on this forum but this project peeked my interest and thus I began to post more.

- I am very technical aware when it comes to multiple characters. I have researched frame data on multiple characters on my own and have provided it to others. I know match-ups between multiple characters pretty well due to the large spectrum of characters I use.

- I'm generally excited about this project and would like to be a part of it and help balance it out.

Links to discussions:

- I can't say I have posted many big discussions here. As stated earlier, I was more of a lurker. I did however post damage and frame data for Lucario, but I can not remember where they were posted for the life of me. Most of my recent discussions fall into the Nightly Build topic for Brawl+
 

g-regulate

Smash Hero
Joined
Apr 14, 2004
Messages
7,568
Location
ashburn, VA
Name : g-reg
Characters : Falcon (most notable), Snake, Jiggs. (Sheik/Jiggs/Falcon in Brawl Plus)
Tourney experience : First tourney in 2004, probably been to well over 100 Melee and Brawl tournaments. Been to 2 Brawl + tournaments.

I want to be in the back room because I love Brawl +. I am a talented player and can see exactly what is going on in a competitive environment. Brawl + is a GREAT game and I would love to be a part of developing the final product. I am currently a member of the Brawl back room, and I often contribute and have good standing there. I am also a great Tournament Organizer, and I can see brawl + tournaments being hosted in my area once a final product comes out.

The only thread that I had a massive influence on was the G-reg Falcon thread, which seems to have recently been deleted!!
 

Swordplay

Smash Lord
Joined
Jun 4, 2008
Messages
1,716
Location
Chicago
I'm probably won't apply but the answer to this question will help determine for surel.


Is the WBR trying to get all the characters represented in the WBR?

I guess what I mean is, is one of the goals of this to have At least one person main every character on the B+ roster for depth analysis?


What is the point of expanding the WBR?

I mean.......my comments in bold

# The character(s) you play: Any and all Smash games.

This just seems to be the case with that little note right there.

# Smash Bros. tournament experience: While this is not just Brawl or Brawl+, but all Smash games, Brawl+ is certainly preferred. Tournament experience is not a mandatory requirement, but it definitely helps since our project is currently geared towards the creation of a more competitive gameplay environment.
# Interest and Contributions: Why you want to be a part of the WBR, and what you plan to do to help us out. This is the big one. Activity and commitment to the project are required when joining the WBR. Members new and old alike need to be active in discussions and contribute to the project and community. Now, with this project steadily getting closer to our "Gold Release," the scope of the room could change slightly. We might start looking at more people involved in the greater community as an outreach to more players, or top players to start helping us chart the metagame. Whatever the facet of skill or knowledge we're looking for, however, the core requirement of admittance to this room will always remain Contribution.
# Lastly, please provide at least three links to discussions you played a significant part in, or where you otherwise sufficiently demonstrated your knowledge of Smash Bros. intricacies.
# As an optional bonus, get a recommendation from a current WBR member and/or answer this question: Given the power to change anything in the game, how would you have gone about buffing Bowser or nerfing Metaknight?

and the rest of this stuff is just to prove your worth.
 
D

Deleted member

Guest
we just want to know who we are dealing with.

I it was up to me you had to post your region, but that is kinda obvious most of the time.
 

sagemoon

Smash Lord
Joined
May 22, 2006
Messages
1,162
Location
Lynnwood, WA
Sagemoon
Melee: Marth, Roy
Brawl: Pit, diddy, mk
* Smash Bros. tournament experience:
2 years of melee tournaments and been playing brawl tournaments since day 1

* Interest and Contributions: I was interested in the brawl+ project when i heard of it, but because of the slow progression my interest faded. Now, many months later, the brawl+ project has added so much more depth to the game. I'm a pretty good all around player so I can help with a lot of characters. My main character is Pit of course, which i can contribute greatly to. One of my strengths is that i'm very insightful. I can see what techniques have potential and predict how they will develop down the road. This type of skill will be very useful when discussing balance changes

* Lastly, please provide at least three links to discussions you played a significant part in, or where you otherwise sufficiently demonstrated your knowledge of Smash Bros. intricacies.
http://www.smashboards.com/showthread.php?t=217814
http://www.smashboards.com/showthread.php?t=158530
http://www.smashboards.com/showthread.php?t=164871
http://www.smashboards.com/showthread.php?t=206886&page=2

* As an optional bonus, get a recommendation from a current WBR member and/or answer this question: Given the power to change anything in the game, how would you have gone about buffing Bowser or nerfing Metaknight?
When metaknight gets hit out of his up b, he shouldnt get all his jumps back.
 

Swordplay

Smash Lord
Joined
Jun 4, 2008
Messages
1,716
Location
Chicago
Edit:

Application pulled because I think there are more qualified people. Frankly I don't think I'm worthy enough compared to all these other amazing players.............

Double Edit:

Even though I still pulled my application, I'm leaving it up for future refrences.

Code:
• Forum name: Swordplay

• SSB: Kirby Link Fox
• SSBM: Link Fox Captain Falcon Young Link Samus
• SSBB: Main Link Second Ike Snake Wolf Marth
• SSBB+: Link Ike Ganon Wolf Falcon ( of course ) and probably 10 more characters I won’t list (mainly heavies and spacing characters Except…..DK (Don’t ask why)

• Smash Bros. tournament experience:
I didn’t get into competitive smash until I got a car. This was around the time that brawl came out. I tried online tournaments but they sucked. I have gone to 2 tournaments so far over winter break but I haven’t been able to play more. Once I get my car back for college I’ll be going to SLOTH and sharing B+ with the world.

Here are my tournament results for the tourneys

I went straight Link in both these tourney’s for VB so don’t get fussy over how I did.
Offline
17th of 41 in Singles (Link)
Play N Trade II
Aurora, IL
January 10, 2009
[url]http://allisbrawl.com/ttournament.aspx?id=4020[/url]

Offline
20th of 29 in Singles (Link)
Play N Trade
Aurora, IL
December 28, 2008
[url]http://allisbrawl.com/ttournament.aspx?id=4020[/url]

• Interest and Contributions:

The main thing is, I want to be a tester. I’m a fairly logical person and I believe logic goes a long way. It gives you direction and ideas. However, if somebody comes up with an idea that doesn’t fit logic, it shouldn’t matter. TEST IT. My #1 rule is B+ is Testing>Logic. I guess I want to help the WBR with logic on subjects I know about and help to some simple testing. Unfortunately, my Wifi is kind of down until September which is after the Gold Release. And there are very few opportunities for me to test DI related things due to the absence of anyone with half decent DI in my area. (nobody I know who plays the game with me is as competitive). That said, I’m really would prefer to test things on things I can and have extensive knowledge of what I am testing.
Another important note is I am a back door kind of guy. I like to talk to individuals through PM’s if they contact me or if I need to contact them. I try to help people on an individual basis instead of just putting up threads that say “HEY DO THIS” because some people just need the extra individual help. I’ll help them if I can and if I can’t I will direct them to somebody or somewhere I know they can get better help.

• VB was a spam game and I was known as an extremely good Link spammer in my prime. I wrote this guide up then. There is an SWF link also but I’m posting the AIB one.
• [url]http://allisbrawl.com/forum/topic.aspx?id=68255[/url]
Here is an example of me taking past knowledge from VB and the wonderful community I was involved with and applying it to B+. Just read around the area. It also demonstrates I use the Search tool, :/ which some of you don’t……….(though to be honest, I wanted only a meteor, you guys took it to spike level……)
Post [url]http://www.smashboards.com/showpost.php?p=6957173&postcount=9352[/url]
Page [url]http://www.smashboards.com/showthread.php?t=204677&highlight=d-tilt&page=624[/url]

For a while I have run a Link Q&A thread for VB. Being a B+ fan I’m not as active anymore but I still post. Until this version got locked. It was HOT HOT HOT. [url]http://www.smashboards.com/showthread.php?t=199467[/url]
I’ve hidden this away in a post a long time ago and edited it as I am not yet ready to release it to the Link+ boards. However, because Thursday is the application deadline, I I’ll post the hidden link for you.
[url]http://www.smashboards.com/showpost.php?p=5176086&postcount=42[/url]

This was a failed effort by me but when I was new to SWF. I tried to do some innovate things that nobody was interested in. Mostly discontinued because I couldn’t get a hang of the Link ROB matchup and just gave up. I never played a good ROB till way after that thread.
[url]http://www.smashboards.com/showpost.php?p=4836837&postcount=1[/url]

• As an optional bonus, get a recommendation from a current WBR member and/or answer this question: Given the power to change anything in the game, how would you have gone about buffing Bowser or nerfing Metaknight?

To buff bowser you don’t need super awesome fire F-smashes or anything like that. What bowser needs is simple LARGER HITBOX’s. For a character of his size, his hitbox’s are extremely small. D3 has a disjointed hammer, DK has long arms, Bowsers got nothing but an F-tilt. He needs slightly larger hitbox’s. I would start with a hitbox in front of u-tilt to hit people standing in front of him. I could live without the mega awesome powerful F-smash for a larger increase hitbox size. Even Bowsers U-smash seems small. I might even add hitbox’s to the side of bowsers d-smash. At bowsers current speed, larger hitbox’s makes it harder to approach him and more tank like which is the point of bowser.
  	
- 	Bowser also at times has slight trouble with uair so I could increase its speed/give it larger hitbox/ or tweak bowsers physics so he could get higher.
  	
- 	MK is difficult. But for starters, I would increase his overall ARL to 60%. It would in general make MK more punishable. Next, I would change the angle of shuttle loop to make the character go vertical or at least more upwards. MK can’t really follow this up and although it may put characters in an unfriendly position, it WILL reduce gimps. Besides, MK goes up in his shuttle loop, it would only make sense for the hitbox to do that. I think if the angle was at 95 or 105, Gimps would be significantly reduced and MK could not follow up. I also wouldn’t worry about Star KO’s due to B+’s increased gravity. Besides, MK never gets Star KO’s. He always gimps.
  	


- 	[B]I was told by somebody that I could probably go for this so I did. But I’m by no means going to cry over results. I think there are plenty of more people that out qualify me. In fact, I’m the type of guy who wants to be useful. If I don’t think I’m contributing as much as I should OR if I don’t like being a WBR member, I would voluntarily step down. I know where I stand and the last thing I want to do is waste some bodies time.[/B]
 

NinjaLink

Smash Master
Joined
Aug 6, 2005
Messages
3,785
Location
Brooklyn, NY
NNID
NinjaLink
• Forum name: NinjaLink

• SSB: Mario, Link
• SSBM: Roy (notable), Zelda, Marth, Link, Young Link
• SSBB: Random (lol)
• SSBB+: Random +

Smash Bros. tournament experience: MLG Playoffs NY 06 was my first tourney
I've been to all regional brawl events and usually at a tourney every week.
As for tourney results usually top 5 consistently.

• Interest and Contributions:

I myself would like this game to be balanced as it was intended. Also to see if characters needs their buffs/nerfs and other necessary changes.

Bowser Buff. He needs to be able to grab the ledge with his up-b like melee. Also no landing lag as before. Just basically the same physics if possible.

MK Nerf. I think hes good as is. I dont see any real issues.

I have been recommended by Shanus.
 

XSilvenX

Smash Lord
Joined
May 29, 2007
Messages
1,166
Location
Brooklyn, New York
Wow people are quite serious here....reminds me of job applications rofl.

Anyway, NL is a scrub so leik...don't take him. Nah he's cool he knows a lot of the characters.

With this influx of backroom members and possible testers and whatnot a gold version of Brawl+ should be out in no time....so the real tournaments can start. This nightly stuff is cool and all but it's scaring away so many potential players :(
 

The Phazon Assassin

Smash Champion
Joined
Nov 23, 2008
Messages
2,719
Location
Here.
He meant that he loses all his jumps, even if he didn't use any. I think that's how most characters are, unless that's me and my tap jump talking.

Edit: Crap, I'm slow. I missed the response, AND the response to the response.

No, wait, I just didn't look at the next page.

facepalms
 

Swordplay

Smash Lord
Joined
Jun 4, 2008
Messages
1,716
Location
Chicago
• SSBB: Random (lol)
• SSBB+: Random +
You'll be happy to know Random+ is a more viable character now LOLOLOLOLOLOLOL ( could of said option in stead of character but character fits the joke better.)


In all seriousness though who wouldn't recommend this guy. Knowledge is an asset and we all know NL has plenty of it.

=======================================

Edit.

Because I believe there are more qualified people I have pulled my application, though I'd still be willing to test minor changes to character I play.
 

JCaesar

Smash Hero
Joined
May 28, 2004
Messages
9,657
Location
Project MD
NNID
JCaesar
He meant that he loses all his jumps, even if he didn't use any. I think that's how most characters are, unless that's me and my tap jump talking.
No, no character loses their 2nd jumps when they use up-B if they haven't used them yet (unless you have tap-jump on :p). I think Sagemoon's suggestion was for MK to lose all his 2nd jumps when he gets hit out of up-B, but (I'm assuming) he can up-B again afterwards (unlike Pit). Though now that I think about it, I wouldn't mind it working like Pit's up-B, but allowing him to use his other B moves if he does get hit out of his up-B.

I hope that made sense.
 

_Yes!_

Smash Hero
Joined
Sep 5, 2006
Messages
8,787
Location
WHERE AM I
It did, and nobody believe Ninjalink. He mains A1 Steak Sauce and A1 Steak Sauce+...

lol tusm set your posts per page to 40 :D
 

sagemoon

Smash Lord
Joined
May 22, 2006
Messages
1,162
Location
Lynnwood, WA
No, no character loses their 2nd jumps when they use up-B if they haven't used them yet (unless you have tap-jump on :p). I think Sagemoon's suggestion was for MK to lose all his 2nd jumps when he gets hit out of up-B, but (I'm assuming) he can up-B again afterwards (unlike Pit). Though now that I think about it, I wouldn't mind it working like Pit's up-B, but allowing him to use his other B moves if he does get hit out of his up-B.

I hope that made sense.
Yes, losing all of his jumps after he gets out of up b is exactly what I meant ^_^. Thanks for the clarification.
 

_Yes!_

Smash Hero
Joined
Sep 5, 2006
Messages
8,787
Location
WHERE AM I
Although I personally hate Metaknight, I don't think he deserves that nerf. He sucks at killing (besides gimping), can't camp, and has laggy moves now. He's a good character, still, but he's not broken.
 

Kaizo

Smash Apprentice
Joined
May 28, 2008
Messages
140
* Forum name: Kaizo


* Smash 64: Donkey Kong, Captain Falcon
Melee: Link, Ganondorf, Captain Falcon
Brawl: Meta Knight, Ike, Sheik
Brawl+: Captain Falcon, Ganondorf, Luigi, DK


* Smash Bros. tournament experience: I played in Mass Madness 9 and Mass Madness 11 (If I remember right.....May '08 and March '09.....vBrawl Singles in both.)


* Interest and Contributions: I'm very fascinated with Brawl+ and how the project will finally turn out, and I want to be a part of it. I'm planning on trying to pick up as many characters as I can, and maybe find someone in my area (the Boston area, limited to the lengths of the MBTA) to play against in order to further understand the metagame of Brawl+. I'm very good at being generally supportive in a discussion. While I'm not always able to say things like "this character is very promising/OP/unusable", I'm definitely able to help other people by testing, refining, and reinforcing their ideas.


*Discussions

Talking about Falcon in Brawl+

These next ones are in Brawl Tier Discussion

Bowser Mini-rant....one of my favorite discussions.
Talking about what tiers are.
Brawl isn't Melee.
Why Jigglypuff sucks in Brawl
The power of a good ground game in Brawl



Other characters have a lot more options, and making them somewhat viable is important. Cutting down Meta Knight's aerial priority a bit will do that. To make it harder to gimp people, the range of his dair on both sides should be lessened a bit, and the stun and knockback of it should also be lessened. The knockback of his shuttle loop and his dsmash should also be lessened. The fact that he's heavier already makes it slightly more difficult for him to recover and chase people in the air, but not too badly at all.

I don't think Bowser needs a great deal of buffing at all. He has a solid ground game and an okay air game. His upB could stand to use some more height gain. Giving his dair some shield stun/knockback would make it a more viable attack, and giving his nair a little more priority would help him out. Other than that, his strength and range compensate for the fact that he's slow. It would be okay to give his aerials less lag, but to do it too much would require his attacks to get weaker or his range to decrease in order to keep him balanced.

EDIT: I should mention my old account was BDawgPHD
 

Xzax Kasrani

Smash Master
Joined
Jun 14, 2007
Messages
4,575
Location
Philadelphia, PA
Forum Name: Xzax1337
Real Name: Matt
In-Game Tag: Xzax

Characters I play:
SSB64: Fox, Pikachu, and Jigglypuff
SSBM: Fox, Marth, Doctor Mario, Luigi
SSBB: MK, Pit, Snake
Brawl+: Sonic

I have been around for awhile, making my first account as a "noob" back in December 2006. I didn't know anything about competivite Melee but it interested me. I've always beaten 1 or 2 people at tournaments in Melee, but I've also played many pros such as Mew2King, Cactuar, Scar, Wife, MaNg0, Eggm, VaNz, Plank, and others. In Smash 64 I played online almost every day and was in one of the best crew Mantled Zeal. I was also apart of a pro ranking system that the top online players used like a ladder. I hosted and played in about 12 online 64 tournaments in all, there I met Dapuffster, Jbandrew, SuperBoomFan, and Asylum. Later on Brawl came out. Luckly, one of the local, and famous Melee player, Scar had Japanese Brawl at one of his SPOC tournaments. I played it there and fell in love with Meta Knight and Marth. I continued to not be too good at Brawl for a little while. Then I started to get good placings, and beat pretty good people. I've met some of the best players such as Ally, M2K, Atomsk, ADHD, DSF, Anti, NinjaLink, AndyG, Dojo, Lee Martain, Ultimate Razor, Inui, ChuDat, Candy, Boss, and others. It was really fun. Then in October , ChiboSempai my crewmate had a Melee and Brawl+ tournament(wavedashing) and I placed 3rd of 9 with Mew2King, and EmuKiller getting 1st and 2nd. Then in Feburary my cousin Vex Kasrani started to play the new Brawl+. We some of the first matches and MM's online of Sonic v.s Lucario. I hosted a Brawl+ tournament called The Ultimate Splooken Method 2 were Yes! took 1st place with his amazing fox and we had about 20 people. I also attended a Philadelphia Bi-Weekly Brawl+ tournament. I made the 1st Sonic+ thread on the character discussion sub-forum. On the Brawl Plus Brigade I also made a thread for Sonic about my feelings on him in Feburary.

-My Popular Sonic+ Thread- http://www.smashboards.com/showthread.php?t=231079
-Short Sonic+ Video by Me- http://www.youtube.com/watch?v=Ff5o1X2MuKo&feature=channel_page
-I asked for this website to have a Brawl+ Character sub-forum
-I have a few threads on the Brawl+ Brigade site but its offline.

Character Related-
Sonic: My favorite thing that you guys changed were his dsmash to make it 8 frame instead of 6 and making his usmashsend them to the ground for tech chasing.

With nerfing MK you guys are doing the best you can, even though it makes Meta Knight just dumb. Giving him a crap load of lag after tornado and when you guys made him free-fall from his glide attack, that was dumb. But, what you have done now I approve of and I can't wait to make the WBR
 

JCaesar

Smash Hero
Joined
May 28, 2004
Messages
9,657
Location
Project MD
NNID
JCaesar
Good lord xzax, with all that name-dropping this thread is gonna be spammed to hell by name-searching pros wondering wtf is going on :laugh:
 

Garquille14

Smash Apprentice
Joined
Jun 26, 2008
Messages
173
Location
Massachusetts
* Forum name: Garquille14

* Characters
(descending order)
SSB ~ Fox, Captain Falcon
SSBM ~ Fox, Captain Falcon
SSBB ~ Snake, Fox, Marth
Brawl+~ Link, Mario, Zelda, Sheik, Peach, Captain Falcon (no order here yet)

* Tournament Experience
I wanted to enter tournaments during SSB, but I was too young and wasn't able to really go to any. I was unable to play Melee much due to complications during that period. I decided that Brawl wasn't the game I wanted to put my time into. Only recently did I come back thanks to Brawl+ and I hope to eventually partake in Brawl+ tournaments soon.

However, I have been playing competitive player vs. player combat for 3+ years now in Guild Wars. It's an MMO that removes the factor of grinding and equipment and leaves it almost completely up to the personal skill of the player. This game has actually conditioned me extremely well for contributing to the development of Brawl+. As with any game with 1000+ skills, 10 professions, and any character being able to have a secondary profession, there are going to be balance issues. I've been going over and analyzing balance issues for 3 years now in this game, and it has many more factors than SSBB does. Unfortunately, my lone voice cannot be heard, despite how valuable my input may be. I live for these things (aspiring game designer as well). Being able to put my experience and knowledge of balance and design to an appropriate cause and to make a positive difference is nearly a dream, and I'm very enthusiastic about contributing to this.

* Interest and Contributions:
I want to be a part of the WBR because I'm confident in my experience and abilities to make a difference, and I believe that can be best done within the confines of the WBR. I have many great ideas to help bring the game to an optimum level. Since becoming a diehard gamer at the age of 3, I've always been deeply into solving things and overcoming obstacles. I'm an information horde and like to know everything, valuing intelligence greatly.

I also have something special that I think can greatly help development. Awhile ago, I started sparingly working on a mathematical tier list. Eventually I finally made real progress and found out that not only was it just a method of creating tier lists, but it could be used universally to create "true" rankings for anything involving inequalities. It's basically finished... I just had to cut off work on it temporarily because I had too much to do. I just need someone who knows how to create a computer program out of it and we have an awesome tool to help balance the game. It's based entirely on matchups, so that means a lot of focus needs to be directed at matchups for it to work. Here's a quote from myself discussing the validity of it:

Math is strict logic. Opinions are formed by logic (sometimes...). Tier lists are amalgamations of logic ordered as well as it can be by those who put it together. Now, just like everything else, what if someone came up with the idea of trying to perfectly order that logic and make it more efficient? Everyone is just making logical guesses based on knowledge. What this is, is looking at those fundamentals and outlining what creates those logical results and using it more logically correct.
I think it has great potential for Brawl+.

* Discussions
Since I quit Brawl last year, I can't say I've partook in many conversations about it. About a month ago I started playing again, and now I'm here for good because of Brawl+. I do have this one thread I recently finished up that is meant to help players become better by taking a look into the mental state of playing the game.

http://www.gamefaqs.com/boards/genmessage.php?board=928518&topic=49926546

* Nerfing Metaknight
Since Meta Knight is built to do nearly anything, I think removing parts of his playstyle to create a less encompassing character should be in store for him. He is a fast and agile aerial character, there is no way around that. Since he does this job so well, I think this point should be his focus area, while neutering his ability to do almost anything he wants relative to other characters.

His most prominent kill moves, dsmash and ^B should lose ~25%-33% knockback, but keep their damage. Glide attack should have a more horizontal trajectory. This gives him effective situational moves used for damage and increases the amount of creativity the player needs to use in order to score that kill. It also prevents the match from turning into a battle for a single dsmash or ^B unless the enemy gets very high in damage. This gives MK an alternate means of killing if they can't manage to kill the enemy through their aerial means by that moment in the game.

The damage on his aerials should be slightly lowered, but the knockback should rise a bit to prevent too much comboing. This too forces the player to be more creative. MK has fantastic maneuverability, so making the player use that maneuverability much more carefully helps keep MK from being too far out there. I think making MK revolve more around using his agility and maneuverability more carefully prevents his terrific aerial attacks from dominating the opponent.

Removing one of his jumps may further help with this concept. Since each of MK's 4 B moves can be used to recover, removing one of his jumps only truly affects his ability to harass the enemy in midair and maneuver around in general, which seems to me to be the best way to prevent his aerial superiority from being simply too good.

As for Tornado, I would increase the lag on the end of it for MK and make it easier for the enemy to DI out of it. This creates the possibility for the MK to be punished if he doesn't use it in the best situation for it and prevents the move from being so effective overall.
 
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