D
Deleted member
Guest
DeLoRtEd1
SSBM: Peach
SSBB: Peach
Brawl+: Random
* Tourney Experience:
Back in the Melee days (Nineteen Diggety?! - Nah, like 2005-8) I was and still am a pretty beast Peach main. I've won maybe $1000-1250 from winning or placing at Melee tournaments, with the odd money match.
* Interest and Contributions: My absolute #1 priority is to maintain balance - not just with the characters, but with how we handle them. My biggest frustrations with the current "Brawl+ Nightly Builds" thread is having to sift through pages and pages of discussion on the same character. Yeah, lengthy in-depth discussion is great, but we need to cover a wider area. That's where I hope to come in - I go random when I play Brawl+. Regardless, I want to keep other WBR members in check. I've seen plenty of rather silly assumptions (such as inferring tier-list-esque data from a single Brawl+ tournament) come from reputable WBR members. Which shouldn't happen, frankly.
* To be honest, I haven't really contributed to anything major recently. I got really bored of Vanilla Brawl, and Melee has long been since ripped open and torn apart. I could recite frame data in Melee though. To prove that I know my ****, feel free to look at some of my Melee videos. Search "delorted1" on youtube.
* I probably have no recommendation from any WBR member at this point. However, I'm a pretty respected Debate Hall member
But no, if I was an omnipotent Brawl+ coder, I would try to balance move usage. For example - you rarely see a Meta-Knight use his cape. In fact, there are plenty of useless moves in Brawl that I feel could be really elevated to a completely new level of mix-ups. If every move is viable in some sort of scenario, you have more facets to an already complex rock-paper-scissors. To do this, it'd require buffing cape (speed? damage?) and lowering the spam-ability of Meta-Knight's best moves. I believe Sakurai had an idea of making every move viable by including the stale-move modifier, but I think that idea is flawed. Let's make every move have capabilities right out of the box, not as a last minute hail-mary.
SSBM: Peach
SSBB: Peach
Brawl+: Random
* Tourney Experience:
Back in the Melee days (Nineteen Diggety?! - Nah, like 2005-8) I was and still am a pretty beast Peach main. I've won maybe $1000-1250 from winning or placing at Melee tournaments, with the odd money match.
* Interest and Contributions: My absolute #1 priority is to maintain balance - not just with the characters, but with how we handle them. My biggest frustrations with the current "Brawl+ Nightly Builds" thread is having to sift through pages and pages of discussion on the same character. Yeah, lengthy in-depth discussion is great, but we need to cover a wider area. That's where I hope to come in - I go random when I play Brawl+. Regardless, I want to keep other WBR members in check. I've seen plenty of rather silly assumptions (such as inferring tier-list-esque data from a single Brawl+ tournament) come from reputable WBR members. Which shouldn't happen, frankly.
* To be honest, I haven't really contributed to anything major recently. I got really bored of Vanilla Brawl, and Melee has long been since ripped open and torn apart. I could recite frame data in Melee though. To prove that I know my ****, feel free to look at some of my Melee videos. Search "delorted1" on youtube.
* I probably have no recommendation from any WBR member at this point. However, I'm a pretty respected Debate Hall member
But no, if I was an omnipotent Brawl+ coder, I would try to balance move usage. For example - you rarely see a Meta-Knight use his cape. In fact, there are plenty of useless moves in Brawl that I feel could be really elevated to a completely new level of mix-ups. If every move is viable in some sort of scenario, you have more facets to an already complex rock-paper-scissors. To do this, it'd require buffing cape (speed? damage?) and lowering the spam-ability of Meta-Knight's best moves. I believe Sakurai had an idea of making every move viable by including the stale-move modifier, but I think that idea is flawed. Let's make every move have capabilities right out of the box, not as a last minute hail-mary.