Hello,
I have recently picked up yoshi for my weekly smash group and I was wondering if anyone had tips for a couple of my tougher matchups in the group. I would like some match up advice for Ike, Ness, Samus and Lucario. I play with a group of about 10 but those four are the mains of the better players, the hardest being the Ike main that also has a secondary Zelda. Hope someone is familiar with these match ups, thank you.
__9__
Ness: Either shield or powershield PK Fire. Always be aware of when he might throw one at you. Also, never go deep for Ness off stage. If you miss, he can just dair you faster than you can really do much about it. It breaks DJ Armor around 50 I think, but still, be very careful with that.
Samus: Try not to give her room to start missile cancelling on platforms, else she'll be extremely hard to approach. If you can, get to a safe location and try and peg her with eggs to make her stop shooting missiles for a second so you can get in and pressure her. Also, when she tethers, grab the edge and punish from there.
Lucario: DI. DI, DI, DI, DI. You've gotta DI from his combos. Away and down usually works out the best, makes him work harder to keep hitting you. Once you can hit him, though, he's pretty easy to combo as he has no super quick aerials that he can break out with. He's also fairly easy to edgeguard, either with Dsmash, dtilt, or nair. The combos are the biggest stickler here, though.
Ike: When you're being edgeguarded by Ike, if you're above stage, you're gonna want to Airdodge through his attacks. They're usually slow enough for you to get down to earth in time to be back in neutral. If you don't, I had an Ike combo Fsmash into Fsmash against me one time. It was actually the worst. Be aware of his quickdraw. If you see him charging it up, Dair can catch most stuff they do out of it. Be careful just throwing it out though, if you're far away, the Ike can wait and then go in with a charged up smash and do some major damage, among other things.
Zelda: Try and clank the fire with nair or something when you can, just to get it off the field. Familiarize yourself with Zelda's teleport distance and always consider where she could be going, whether she's using it to approach or recover. Try and remove yourself from those positions while maintaining spacing to punish with a dsmash or something. You can use Eggs to cover her teleport options and narrow it down a bit. Also be aware that she's very floaty, so while she's a bit harder to combo, a dthrow -> uair can kill pretty well.
I'm by no means an expert, but I hope this helps. Someone else'll probably come in to tell me that everything I said is completely wrong, which is cool too. Good luck man.