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give it some time, my response for dtilt/dsmash was almost done when you katana'd my assistance in half with your ninja abilities lolThis thread's gunna end up as "ask TomBo"
I'm not complaining lolgive it some time, my response for dtilt/dsmash was almost done when you katana'd my assistance in half with your ninja abilities lol
ANYWAY, ISNT IT ENUFF THAT YOU'RE BEING HELPFUL!!!
I'm always worried about giving the wrong advice since I'm new lol.This thread's gunna end up as "ask TomBo"
Why is there a 1% hitbox at the tip of Egg Lay?
IIRC, it's the move that makes opponents break out of the egg lay before being shallowed? The specific grab box for it is only 1 frame after the full extension (and last frame) for the intended egglay. If the numbers are still the same, you have about 30 frames to react to the situation. It's definitely not worth putting effort in other than being accustomed to recognizing it so that you can get a good hit off it. I used to get it a ton of times on Yoshi's normal egglay, but PM's version is much harder to pull off consistently, especially since the grab box feels slightly different than it's Brawl form.The tip of egglay is a bug that allows you to draw in you opponent without swallowing, it's incredibly useful but the spacing to do it is so absurdly precise that it's just not worth it to master it (literally a pixel left or right would mean a full lay or a miss)
The moment his head pulls back at the top of his flutter kicks (not the name of the move lol) is when his armor ends. Smash 4's version does this, but I don't think PM can do that.Did you know that double jump armor lasts even after Yoshi starts falling? (give or take 71 frames if not cancelled by anything)
Advice always gets corrected. It's how you learn. Make the small mistakes now so that you learn to not make them later.I'm always worried about giving the wrong advice since I'm new lol.
On the topic of questions, I've been practicing wavelanding and doing it on platforms constantly..but I can't seem to get constant movement down. (as well as doing the cool stuff like DJC FF Fair off a top platform to right under you..if that makes any sense at all.) Any advice for practice on that? I is just constantly practicing platform movement good enough?
I forgot to touch on that, DI is the cause of that, it's not the move.Thanks, Fair confused me as sometimes I'd hit them real up close at like Yoshi's neck and they'd fly at an angle towards me.
This right here, all good info, but I think the change in grab game is what really improves Yoshi's dash dance game so much.Dash dancing is very important to PM Yoshi, it allows you to be unpredictable (especially if you throw in wavedashes). As a last point to this, dash dancing in Melee was weak because Yoshi's grab was trash. Yoshi's grab in PM is ridiculous, his pivot grab is arguably the best in the game. Dash dancing lets you create the space to get those grabs and Dthrow gives you the options to follow up with your DJC Uairs and such.
run off, fast fall, turn around double jump will insta grab ledge.How do I keep people off the stage?
And how do I stop them from grabbing ledge?
Add eggs and deep rising Nairs/Fairs and you got itrun off, fast fall, turn around double jump will insta grab ledge.
from here you can roll up to cover sweet spots, you can rising nair and swat them away with your invincibility.
Dash attack is also great and will beat just about everything coming at you, the tip of his head is invincible and the hitbox will linger over the edge.
I generally do my best to keep platforms, anything with the high top platform is a nice camping spot for Yoshi, but you may want to be proficient at wavelanding and djc shenanigans or you won't actually be able to utilize the platform. Yoshi honestly does pretty well on any stage and I imagine a lot of it is preference or MU based.As a noob about to go to their first tourney,
What stages should I be picking/banning???
I don't have tons of time so I'll be kind of brief.So, yesterday I went to a local tournament with some of my state's biggest names in it and for PM singles I made it to top ten with Yoshi. I thought it was pretty great, unfortunately I got no footage of my matches that I lost but I figured I would come here for some tips.
I lost 2-0 to a wolf player that I know who is extremely vicious; both games came down to last stock but he clearly won both and that set sent me to losers.
Then I got knocked completely out of the tournament when I lost to a Ness main (it was 2-1 so I felt a little better about myself). Does anyone have any tips on fighting those two characters?
I appreciate all feedback!
I don't have tons of time so I'll be kind of brief.
First off, good ****, that's good to hear
Second off, wolf will be similar in a lot of ways to fox, as in if he's patient and smart, his neutral will beat yours. I usually rely on fishing for the pivot grab on a bad approach, or trying to eat something with cc, and then get the knock down. Wolf's shine is CC'able so that helps a lot.
Once you get that grab, you just need to work on consistent punishes, always uthrow wolf, especially at early percents and you can basically follow up with anything. For edgeguarding I like to use dash attack to stuff anything not sweet spotted, or just grab ledge with the quick turnaround DJ ledge snap into either a roll up or a rising nair using ledge invincibility. Obviously you should adapt based on your opponents habits. If wolf is at dumb high percent, like 140 or more, uthrow to usmash is probably your easiest kill out of grab. Or uthrow to nair.
I don't know much about ness, but if you get grabbed, always DI forward. Ness's will either try to kill with bthrow, in which case you have survival DI, or dthrow where you'll want to avoid his bair anyway. Don't be afraid to shield against ness, his grab range is poop and pk fire doesnt activate on shield anymore (thank god).
Sorry, I know it wasn't much for now, feel free to ask for more elaboration if there is a certain part of the mu you don't understand.
here's an old match of me playing (not perfect I know), just take a look at
I was gonna include a video, but realized what i wanted to show wasn't in that one, then I forgot to get rid of that statement about it. woopsThanks so much for the tips, I'll be sure to remember that (I know the wolf rather well and will more than likely be able to practice against him more). The link to your video didn't show up for me, not sure who's end the problem is on but I'd really like to see it!
Cheers!
Watch hamyojo for PM, he's pretty much your best bet for good recorded footage. Keep watching aMSa too, it's a different game but you can learn a lot from his neutral play, that dude has an amazing understanding of the game.Amsa badically tweeted me today "pm Yoshi isnt melee yoshi" (not exact words but close enough)
And honestly I've only watched his melee tech videos...which turned into me being able to do ECE with Yoshi (after a hour or so) https://vine.co/v/OUbEjiaX3Hr
So my question is: who do you recommend to study with either videos or whatever?
I usually sit and watch amass melee videos over and over but I never really see any pm Yoshi players.
Thanks!
Watch hamyojo for PM, he's pretty much your best bet for good recorded footage. Keep watching aMSa too, it's a different game but you can learn a lot from his neutral play, that dude has an amazing understanding of the game.
And he's right, PM yoshi isn't quite the same, but most of melee yoshi's tools still apply, but PM yoshi has more tools on top of that. The main difference is no real parry system to compare to melee's, and the fact that yoshi not only has an out of shield game and grab game, but that they are both superb.
dang, I really wanted to watch! lolI was gonna include a video, but realized what i wanted to show wasn't in that one, then I forgot to get rid of that statement about it. woops
https://www.youtube.com/watch?v=Iwyr7I9vrnMdang, I really wanted to watch! lol
That's not all. Rising aerials to add to his edge-guarding game. Everyone here has varying playstyles.Watch hamyojo for PM, he's pretty much your best bet for good recorded footage. Keep watching aMSa too, it's a different game but you can learn a lot from his neutral play, that dude has an amazing understanding of the game.
And he's right, PM yoshi isn't quite the same, but most of melee yoshi's tools still apply, but PM yoshi has more tools on top of that. The main difference is no real parry system to compare to melee's, and the fact that yoshi not only has an out of shield game and grab game, but that they are both superb.
Zelda is Yoshi's worst matchup by a wide margin. I don't, however, think it's so bad that you would need to specifically develop a counterpick. If you already have a secondary that has a good matchup against Zelda, go for it.I main Yoshi, but I want to have a secondary character also.
Does Yoshi have any really bad match ups where I'd want to switch characters?
and if so, then what character should I pick up?