or ask me...?
Roy is chain grabbable
- If he DI's downthrow away then you can dash grab him, if He DI's into you, you can pivot, DJC Uair or Usmash.
Roy always wants an Fsmash, For most of his punish game, he'll try to catch and punish you with that. Augment your spacing to adjust to that, never leave yourself without an option when the hilt is in range.
Roy's recovery is pretty ***, if you can get a good Dsmash at mid percents then a ledgehog can be enough most of the time. Don't use eggs on him once he's off stage because he actually can benefit from being hit
If Roy doesn't sweet spot (so he can catch you on the ledge) you can dash back and dashattack his hand to kill him. The timing is slightly later than a dash attack to gimp Ike's recovery.
Don't hang out above Roy on a platform, Yoshi can deal with combos with super armor, but you start to lose options when he pressures you from below.
You want to try to zone Roy out in neutral, the more stage you control, the more threatening you are to Roy (since he's not a fast character and only has a limited zone of influence.) Dtilts will give you space and will allow you stage control. He will be trying to do the same, but You have tools he doesn't like Dtilt and if you gain the stage control, you gain the stock
Roy is combo food after a grab. at 0% you can Dthrow him into a triple Usmash for close to 60%. Nair OoS does well, DJC Nair OoS is slightly less safe because a powershield Fsmash is a way out (just a SH Nair OoS lets you float past him and out of range of a Fsmash).
Anything else I'm missing or need to clarify?