- May 6, 2014
- Dallas, Texas
- 3DS FC
There was a shield flicker indication for this in Melee, but here, you just kinda gotta watch the lag I guess. Get a feel for how hard each move hits.How do you guys usually deal with shield pressure? I can never seem to quickly Nair out of shield because I can never tell when I'm in shieldstun.
Easy answer: Don't approach. Harder and riskier answer: Fair their shield really close to the ground and then pressure properly from there. Jabs on shield are safe for the jabs, but after jab 2 you get hit by quick stuff. You can down-b on shield, even run away and pivot grab if they don't have super fast stuff or a long grab. Mix it up. Fair is very safe on shield when done at a proper height and l-canceled, so you've got options to prevent yourself from being hit immediately, at least.People seem to always shieldgrab me because I approach a lot with aerials. Basically if i'm above them, they just shield and wait. What's a good way to counter this behavior?
...You mean a flub hit? It should happen all the time, it lasts pretty long. The start of nair is a kill move, the flub can gimp or just act as a wall for a little bit. It should be pretty obvious there's a difference of you've spent some time using Yoshi.Also, something I wanted to confirm about Yoshi's Nair in general, it seems to do a lot more damage or at least knockback if you hit them within the first few frames of it, rather than it's standing frames. Is this actually true?