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Killing is probably Sheik's biggest weakness; she doesn't really have kill moves but rather kill setups. Your best bet is to work on your combo game to rack up damage and then finish off with something in the air. Bouncing Fish will be one of your most common finishers, and if you don't stall it, Uair off the top is very effective. Also, Sheik's gimping abilities are pretty awesome, so don't be afraid to go off a bit to chase your opponent.I'm Picking Sheik as a secondary and I'm having trouble with getting kills with him, besides using BH, U- Air and vanish.
P.S. I kinda find UP Smash Hard To Land.
Lol, I know sheik a she but when I was younger I always thought she was a he until I actually played Ocarina of Time. So now I naturally call her a him, also thanks for the information.Killing is probably Sheik's biggest weakness; she doesn't really have kill moves but rather kill setups. Your best bet is to work on your combo game to rack up damage and then finish off with something in the air. Bouncing Fish will be one of your most common finishers, and if you don't stall it, Uair off the top is very effective. Also, Sheik's gimping abilities are pretty awesome, so don't be afraid to go off a bit to chase your opponent.
Her smash attacks are pretty laggy compared to the others, so kills with them will be really situational, such as punishing a whiffed move or sweetspotting from under a platform. Overall, though, her lacking kill power is a big part of why using her is difficult. Just become comfortable with her options, and don't get predictable.
Also, Sheik is Zelda, so she's a "she". Just thought you should know.
For full hop aerial needles, you have to release them he moment you leave the ground, or else you won't have time to act before landing. It's tough with the default controls, which is why a lot of Sheik mains have jump set to one of the triggers.Do someone have a video about rising needle full hop because I try to do the combo (Fair -> grab-> Fthrow ->FH needle->Nair). I just need this maybe I have difficulties to time the jump and the needle at the same time
thanks it's should until what percent those type of combosNo problem, Redbane !
For full hop aerial needles, you have to release them he moment you leave the ground, or else you won't have time to act before landing. It's tough with the default controls, which is why a lot of Sheik mains have jump set to one of the triggers.
I really don't know for Needles > Nair; I don't think anyone's heavily researched that one. For now, you'll just have to get a feel for it.thanks it's should until what percent those type of combos
The chain grab is not trueI hear talk about an Up Air spike with Sheik. Was this patched and do you have a video demonstrating it?
Are you tapping/holding shield by accident?why the **** does this game make me roll or spot dodge if i hold a direction after landing with auto cancel fair
it's ****ing annoying and idk how to not do it
Maybe, I'm not sureAre you tapping/holding shield by accident?
Is your controller defective? I had a similar problem recently, turns out the controller was broken.Maybe, I'm not sure
What happens is I'll fair, and i'm holding a direction and I want to shield as soon as I land. But for some reason it buffers a spotdodge/roll depending on how I was holding the control stick. It's so different from Melee cus in Melee there's no buffer so that never happens but it always happens to me in this game and Idk how to not do it
To my knowledge, there's no such buffer. You may have a defective controller, or else your attempts to buffer is hurting you.Maybe, I'm not sure
What happens is I'll fair, and i'm holding a direction and I want to shield as soon as I land. But for some reason it buffers a spotdodge/roll depending on how I was holding the control stick. It's so different from Melee cus in Melee there's no buffer so that never happens but it always happens to me in this game and Idk how to not do it
Is your controller defective? I had a similar problem recently, turns out the controller was broken.
Besides that I don't know, I think the best thing to do is go into training mode and try to figure out exactly what inputs cause it
It's not a defective controller issue. My controller works perfectly fine with Melee and other games.To my knowledge, there's no such buffer. You may have a defective controller, or else your attempts to buffer is hurting you.
Besides that I don't know, I think the best thing to do is go into training mode and try to figure out exactly what inputs cause it
It depends on what percent your opponent is. At the very beginning, you can generally get in a few Fairs before finishing with a BF, though as it gets higher, you'll have to choose between the two, and BF is generally the better option.What Grab should I start a match with, Forward Grab into Fairs or Forward Grab into BH(Bouncing Fish)
Mh, i guess Sheik should be known for her great grab game, so thats where you might wanna start. Fthrow into aerial,s uthrow into aerials an at higher % BF or Uair for kills. If you are not grabing alot (or landing missing your grabs) you should practice them. Also, sheik is a splendid edge guarder. Learn to get them off stage and don't let them come back. Maybe just kinda start to go offstage all the time to get a hang off it. Use needles in this situation as well. More Dtilts, use themmaybe after hitting shield or after jab 1 and 2. Also do not sleep on Utilt, and as you said, ftilt. Else, playing alot of footsies is just what sheik is, get your fair spacing coirrectly, retreating n stuff. Then ofc, her bread n butter combos are a must, but most are quite easy. I'd only invest time in Fthrow BF, Uthrow Uair, Uthrow Vanish, Fair BF on low %, waek Nair to BF on high % (land with nair on them) and of course fair planing (fair FF sh fair ff sh fair...). If you figure those out you might understand how to avoid them which should help alot later when playing against a sheik, since you can guess 90% of the time they will try those. Dont waste much time on needle tech, PP combos or stuff, its really specific and not very effectiv without a whole lot of practice. So yea, that should be the most important stuff, hope i didn't forget much.I'm attempting to learn the entire cast and Sheik is one of the last few characters I need (Not to an ultra-complex level, just enough so I understand how she works for the characters I actually play to know the MU a bit better), and I'm barely suceeding by just spacing opponents out with FAir, BAir, NAir, Needles, and occasionally Down Tilts. What can I probably do to get better outside of, of course, Forward Tilt and learning all of the combos she has? Like, any basic info that I should need?
This will probably help, and I'll be playing against a group of my friends today, so hopefully I get to practice some of these things.Mh, i guess Sheik should be known for her great grab game, so thats where you might wanna start. Fthrow into aerial,s uthrow into aerials an at higher % BF or Uair for kills. If you are not grabing alot (or landing missing your grabs) you should practice them. Also, sheik is a splendid edge guarder. Learn to get them off stage and don't let them come back. Maybe just kinda start to go offstage all the time to get a hang off it. Use needles in this situation as well. More Dtilts, use themmaybe after hitting shield or after jab 1 and 2. Also do not sleep on Utilt, and as you said, ftilt. Else, playing alot of footsies is just what sheik is, get your fair spacing coirrectly, retreating n stuff. Then ofc, her bread n butter combos are a must, but most are quite easy. I'd only invest time in Fthrow BF, Uthrow Uair, Uthrow Vanish, Fair BF on low %, waek Nair to BF on high % (land with nair on them) and of course fair planing (fair FF sh fair ff sh fair...). If you figure those out you might understand how to avoid them which should help alot later when playing against a sheik, since you can guess 90% of the time they will try those. Dont waste much time on needle tech, PP combos or stuff, its really specific and not very effectiv without a whole lot of practice. So yea, that should be the most important stuff, hope i didn't forget much.
Yes this is trueI have heard on the grapevine that if you ledge snap from above with Vanish, you do not suffer the 2 frame vulnerability. Is this true and is there a video?
"BH" lol I need typing classesIt depends on what percent your opponent is. At the very beginning, you can generally get in a few Fairs before finishing with a BF, though as it gets higher, you'll have to choose between the two, and BF is generally the better option.
Oos, I personally prefer to nair, as it is a gtfo move but also allows to get some strings. Ftilt can and should be used eg after landing, Fair ftilt fair etc is really flashy imo.This will probably help, and I'll be playing against a group of my friends today, so hopefully I get to practice some of these things.
Up Tilt and Forward Tilt I use occasionally, its just I use tons of characters with very good Down Tilts or ones that almost rely on it (Roy, Little Mac, Donkey Kong's causing trips, Kirby's for the same purpose) and I love the angle it sends at. Forward Tilt usually I just OOS or as a sort of threatening an opponent that 'I can get you up 25% if I want to, so don't come any closer.)
I know she is a good edgeguarder as a Mac main, and having fought the #1 Sheik in my state as a Mac (and nearly taking one game), I understand that. BF, NAir, BAir, and FAir are her main edgeguarding tools, right?
For grabs and basic grab combos, yeah I understand most of those. BF after Forward Throw and FAir after Forward Throw I already do after watching enough tournament players using Sheik, and the kill 50/50 of UThrow UAir or Vanish... Yeah, I use that, but mostly sparingly. Usually I get a roll read and Down Smash or Forward Smash for kills since that seems to work a ton of the time for me.
Thanks for the tips!
I wouldn't recommend approaching unless it's totally necessary.how should i approach with sheik i know SHFair or empty SH but what else???
ok thanksI wouldn't recommend approaching unless it's totally necessary.
If it is necessary, SHFF fair, dash-to-shield, and needles if they're charged are generally good approach tools.
If I know what you're asking, generally just have Sheik land on her head.Anyone know the frame data for ledge canceled BF?
https://gfycat.com/SlowExemplaryGrayfox
Typically, edgeguarding is all you'll use it for. If you're up against a character with a liner projectile however (such as Luigi), throwing out a BG against their projectile will cut the grenade from the string and fling it into the opponent, exploding on impact. This is a niche but effective option if they decide to use their projectile in neutral at high percents.I don't really see how one can use Burst Grenade outside of edgeguarding to much effect. Are there any other popular methods of using it?
I don't have the frame data, but it does have less recovery frames than a raw Bouncing Fish landing (if this helps at all).Anyone know the frame data for ledge canceled BF?
https://gfycat.com/SlowExemplaryGrayfox
If you land on a platform before the hitbox comes out (frame 26 if you don't make it come out early) then you'll get the cartwheel.Anyone know the frame data for ledge canceled BF?
https://gfycat.com/SlowExemplaryGrayfox
Howdy, AirMagic! Always nice to see new Sheiks here. I'll try to answer your questions one at a time:Hello Everyone!
I'm a French player (so sorry for my bad english) of Smash 4 since March 2015. I've played Fox and Sonic for almost the entire 2015 year and since this january, I fall in love into Sheik. Yeah I love fast character, and despite the lack of power, I really enjoy the edgegarding and follow grab option Sheik have. I badly want to main her. In fact, I main her since January and I'll will keep her for ever.
I've whatched all videos of tutorials and guides I've found on Youtube. The Deku's one, Zero's one, Jtails's one, and Fyazko's one.
I know all the basics of Sheik, I learn how to B-Reverse, Needle/Nair into Bouncing fish and other stuff. But my MAINS ISSUES is my neutral game, and killing games. I really dont know how to approach my enemy. I mixt Run to shield and run fair or run to shield to nair.. I have the feeling that I play like a robot and people read me easely. Also, even if I lead the match, I dont succeed to get the kill. I always made my opponent to 160% and I get beat at about 110% its so frustrating. I use Bouncing fish to many times I think, I dont follow very well My up air after a DThrow when the enemy DI away...
So here are some questions I want to tell you:
1) Do I have to use BF more efficiently?
I mean, just when I'm thinking my oppenent will not think about it, and when it is very safe like far away from the field when he cant counter attack me? (I precise that I dont watch yet all the stats about true combo with BF aainst every character)
2) At what percent its better to use Fthrow, Dthrow, and possibly Bthrow?
I know we're not robot, but I think, some techniques are goods at some situations. With my firsts grabs I always use Fthrow to BF. at killing percent, I use often DT to UpAir or UpB (I stale often UpAir when FT to BF doesnt work anymore). In fact, I really really really will appreciate a tutorial all about grab possibilities with Sheik, with all the DI, etc... We'll be great!! I dont know how and when to use the BT. For anticipating the DI? Try to kill with a BF? I dont have the timing of empty hop to BF after à BT or FT. Maybe because I dont neither know the good pourcentage to do it? The jump + little bouncing fish is a True COmbo if the oppenent DI away? Icant perform it. Never succeeded it...
3) What are the best tools to edgegard?
Yeah, sounds again like I want a robot answer and its all good.. I try to mix up my edgegard approach and I have a decent edgegarding game. But I want it to be the best! I love the BF of the wall, works good, but I dont really get the feeling of use a Grenade, or going of the field, or wait for a ledge trump. For that question, I think you cant really help me, its just the way I see its the best/safe way to anoye my enemy. I will learn all the recovery of character to better know what to do.
4) Perfect Pivots are useful?
I heard about PP couples months ago, and Im just not good at all in that. Void is my favorite Sheik man (But I prefer to learn from Zero or M.R matchs..) and his combo are just insane, but I dont knwo to ftilt -> PP -> filt and now Im like "My Sheik will never be at her best level of game". I want my Sheik to be the best, for that do I have to learn hardly the PP combinaisons? Or have I really safe game and big basics combos will be enough?
5) How use the Needle?
I LOVE the Sheik's Needles. I learn B-Reverse, and love all the combo, mindgame, zoning thoses give to the game. I have the felling of control the entire game just with that. But like BF, I think that I use to often the Needle. I in fact get punish for that multiple times... When do I have to use it? or instead, at what time do I dont allow to use it? I get punish mostly at mid range, by a simple jump Bair or jump *throw needl* double jump, punish... I want to optimise that weapon and get into the brain of my oppenent because of that
6) What control do I have to made for use Sheik at her full potential?
Right now I use her that way:
C-Stick for TIlts: I dont use Smash A often so..
R for jump: Its easier for me to follow a DI after a BT by dash with stick, jump with R, and UpAir with C-Stick with the most speed, and for jumping back with a fair. After a missing BF off the stage for example.
Z for Special: I learn and try the C-Bouncing. Im not succeed in gam efor now. And it suck cause I want to learn dash grab to...
X for grab becomes more naturally.
Tap Jump On: Just for short hop air attack.
Really need your advice for the control. I want to main Sheik with all the cap I can. Im ready to change again some things you tell me to become better afterward. Tap jump is need or nah? Really want the optimal input. I have also to works my fair to fair set. Never know if it better to use tap jump + Cstick or Y + A to short hop fair..
7) What are the bests/worst stages for Sheik?
I think the stage selections are also subjective and personal, and unique for all of use, but I think also that Sheik are certainly stronger/weaker on certains stages. Those I love are BF and Dreamland for the USmash tips on the board (dont reminber the reak name ><) so it give more kill setups and its really good. But what stage can be also good for her? And what are the baddest. T&C is good for killing earlier thanks to her lower blast zone, is that true? I dont know the blast zone situation of all stages. BF are the largest? What about Duck Hunt and Lylat? I hate both stages
THAT IT
I know its maybe long, and totaly write with bad english, but I had so many questions that never get answered... Im in a Smash Team since January and Im for now one of the worst player. I want to be the best of it. For now :D
I'm sure that I do have more questions, but I dont remember for now. I found this site by watching videos of Deku Tree and Absol. Love all your works. I will be tune in this forum every day to perfect my Sheik!!
Thank you for riting me, and I WILL answer your answer