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Air dodgeWhat do you guys do to get around characters like Rosalina's Up Air Juggling? Since Sheik's Dair is trash, even if they can't technically true-combo them, we don't have any options to challenge the attack at all. I know we can escape with BF and jump, but is there anything else?
BF the hell outta there the moment your hitstun ends. Like please, they will wait for the airdodge. Get out of there.What do you guys do to get around characters like Rosalina's Up Air Juggling? Since Sheik's Dair is trash, even if they can't technically true-combo them, we don't have any options to challenge the attack at all. I know we can escape with BF and jump, but is there anything else?
You input Nair as soon as you leave the ground in a short hop and make sure that you're far enough away from the opponent that you don't hit them until you're on your way down. Some of her better followups are a grab at low percents as you saw there or a Bouncing Fish at high percents.I've seen Void and Zero do this option on foxes, because he is a fast faller. I'm not sure if im landing with nair correctly, or if i'm missing the timing to auto-cancel, or if dash is being buffered, but what exactly is Zero doing, to land the Soft nair, to grab?
http://i.giphy.com/k1sIGywRYhv7W.gif
All needles count as one move, like a multi hitDoes each single thrown needle take a separate place in the stale queue? And does a full charge of needles take 6 places or just 1?
Of course she still has lots of guaranteed combos, just a few things have been changed and removed.does she still have guaranteed move or their are all gone
Sooo, you are right, uair does infact jab lock. In fact, as far as I know, SB userSimikins is currently working on a Jab lock thread.
For now, please check out this thread:
http://smashboards.com/threads/sheik-footstool-into-dair-spike.425407/
Also by simikins, it contains many comobs to footstool to dair, you might start working from there.
@PS: we were in fact trying to figure out a way to pull off riicolous combos with jablocks / footstool, maybe that'll be possible with help off the empty grenade shell...
@PPS:![]()
Figured that one out long time ago, should still be possible...![]()
There's generally not a controller setup ever considered "optimal" for a character. You want to make sure your setup makes everything that you would use the most as Sheik the easiest to do. I recommend setting C-stick to tilts to make tilts out of a perfect pivot much faster, but besides that it's mostly personal preference.Heya! What's the most optimal control setup for a gamecube controller and 3DS when using Sheik? Thanks in
advance!
I wrote a bit about that here, but as Kyro said, it's about personal taste. Honestly, I've considered going back to default controls so that playing Melee isn't so different. I'll see how that works out.Heya! What's the most optimal control setup for a gamecube controller and 3DS when using Sheik? Thanks in
advance!
He footstooled you while you had a large amount of momentum from the BF. Although I'm not sure of specifics, when you are being footstooled your traction is affected in very strange ways, most likely causing this upon landing.Does anybody knows what happened there ?
Slowed down :
LikeDoes anybody knows what happened there ?
Slowed down :
I think B-reverse can be activated up to 2 Frames after pressing B. As in, Press B, flick the stick within 2 frames later. Turnaround goes with the buffer window iirc, so its 10 frames in advance as in flick stick, return to neutral, B, to start neutral B facing the other direction.How many frames exactly do you have to do a B reverse needle? I can do it semi-consistently standing still but I am too scared to do it off stage.
1: I try to Needle and press back at the same time at a speed where B is pressed right when the stick is in the middle. This works 80% of the time for me.I have seen many Sheik players do the run/dash away to grounded B-reverse needles.
I cannot seem to do this consistently because sometimes there is the sliding animation after my dash. I tried different timings to input B after the dash but I still cannot figure out what the right timing is to avoid that sliding animation.
How do I do this consistently?
Another thing:
When I dash -> Full Hop needles it seems that sometimes Sheik turns around automatically without me changing the direction in the stick. So basically Sheik does a B-reverse in the air without me actually doing it.
It happens sometimes and I don't know why this happens. I have tried different controllers and this still happens.
Why does this happen and how do I avoid it?
Thank you
I think that list is pretty much it as far as kill setups go, except for the fact that it's not too hard to Needle to BF his recovery when he is charging Up B. As for videos, well, there are not many good Diddys as of his nerf, so it will not be likely that you will run into videos of him VS Diddy at nationals. IDK if he attends too many smaller events that have VODs or not.Anyone seen Zero play sheik vs any top level diddy kongs? Or high level diddy kongs? Searching for vids pertaining to a top level player sheik vs a top level diddy usually only consists of ZeRo's diddy kong at high level play.
I ask this, because I've been trying to study ways to kill Diddy Kong, and every top level sheik player does not close games well against ZeRo.
So far I have :
* Forward tilt > uair (catches rolls, can be used to punish poor spacing on diddy's fair oos).
*Dtilt > uair (d-tilt can duck under monkey flip, and can be used when Diddy's dash in.
*D-air (after getting throw up in the air, if diddy kong goes for the uair, you can dair spike him ps : I've seen void do this multiple times).
* Up b regrab from ledge (really hasty if your opponent holds shield at the ledge, but can produce mixup options to where your opponent has to react. If they dont touch shield, they get hit.)
* Bouncing fish punish vs Diddy going for a low recovery with up b? (do sheik players like this option? Have not been able to land it consistently)
* Uair to catch Diddy recoveries up high.
Note :Town and City, and Smashville seem to be one of Sheik's better stages to land kills vs Diddy Kongs.
Yeah, that is good insight. I have not tried to do needles to bouncing fish on the up b recovery. Is there an angle I should be going for when doing this?I think that list is pretty much it as far as kill setups go, except for the fact that it's not too hard to Needle to BF his recovery when he is charging Up B. As for videos, well, there are not many good Diddys as of his nerf, so it will not be likely that you will run into videos of him VS Diddy at nationals. IDK if he attends too many smaller events that have VODs or not.
Preferably while it is charging because when he is flying upwards, he has almost total control over his direction and he goes very fast. Either way works, but the sooner the better. This, of course, works best if you are near the ledge or off-stage because most Diddys will try and snap the ledge as opposed to land on the stage.Yeah, that is good insight. I have not tried to do needles to bouncing fish on the up b recovery. Is there an angle I should be going for when doing this?
Im guessing what im trying to ask is.
Do I:
A. Snipe the up b with needles as he goes up.
B. Snipe the up b, while he is charging the upb.
Should i be near the ledge? Or should I be closer to center stage to snipe as he comes up?
It's too slow. It would basically be like if you had to wait 15 frames (or whatever it is) between changing directions in Melee or PM. If your opponent catches you at the wrong moment, you're in trouble because turning around isn't fast enough. Also, Sheik's B-reverse needle is a generally more versatile tool.Is there any particular reason that I never see Sheiks using Extended Dash Dancing? If my time playing Melee and PM has thought me anything it's that Dash Dancing is very beneficial, and even if it is not quite as strong here and harder to preform it still seems like it would have MASSIVE benefits, especially since bait-and-punish is so important to Sheik?
yeah, it's needle ledge cancelling![]()
Is this known? I cant seem to replicate it without chance
I believe Nair to bouncing fish as well as needles (after a full hop?) to bouncing fish are still some options. Also tomahawk to Up-Smash in some cases. I'm still fairly new to Sheik so these may not be accurate but for the most part, these are the ones I've been hearing about the mosti also know some old kill setup that are still reliable like ftilt/dtilt to upair