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New Smash Bros for WiiU

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KumaOso said:
No he wasn't. That's just one of many rumors that have been spread too far.
That's not a rumor...
SmashWiki said:
Meowth was one of several characters considered during development to be playable in the original Super Smash Bros., but ultimately cut from the original roster due to time constraints. Meowth shares this distinction with Bowser, Pit, King Dedede, Mewtwo, and Peach. Of all these characters, Meowth is the only one to have remained unplayable thus far.
KumaOso said:
I got a crazy suggestion for you guys. I brought it up in the last thread and thought it'd be worth mentioning again. What do you guys think of normal blocking being in the game? By this, I mean you have to block high or low for certain attacks and you do this by holding the block button (think Mortal Kombat) and either back or down-back, or forward for crossups. The shield would stay on a separate button, but this adds a nice layer of depth and pressure game without changing the game super radically.
So basically Mario would be able to guard the bottom part of his body and you can move up top and bottom again? If now, I'd like to see a video as I'm kind of lost in this.
 

Thino

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Troll?

Just in case you're serious, we don't need any additional random factors (especially in attacks). The reason I say this is because fighting games have always had a luck factor, but this luck factor was in control of the players (to a certain degree). You don't need anything else really.
half serious but yea I consider tripping different because of that fact that unlike stage hazard you absolutely have no control over it

its a different kind of random factor as its the only one that is 100% random because of the fact that you have no control over it
 

BirthNote

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@Arcadenik: I'd be fine with Meowth appearing in the next Smash and either him or Mewtwo replacing Lucario. It's possible anyway since Charizard was upgraded from a Pokeball to a playable character. That said, let's not replace the original Pokemon Trainer with a 5th gen version and especially not have both versions, that's pointless.
That reminds me... How about they add Mewtwo while Jigglypuff mysteriously vanishes, or they add Meowth and Jigglypuff...disappears. The advantage is that we could have a Returner (you know, Veteran, Newcomer, along those lines) if they did this with Mewtwo, and regardless, a 1st gen pokemon is being replaced by another. Also, they can replace Lucario with some gen 5 pokemon, while the Trainer could be a gen 2, 3, or 4.
 

Conviction

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If you really want it that bad, just get a trip off and on switch. Problem solved. Next topic, what do people think about bringing old stages back like 64 hyrule and melee fountain of dreams

:phone:
 

Mario & Sonic Guy

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If you really want it that bad, just get a trip off and on switch. Problem solved. Next topic, what do people think about bringing old stages back like 64 hyrule and melee fountain of dreams

:phone:
Sounds like a good idea. There could be a category called "Past Stages", which exclusively contains 64, Melee, and Brawl stages.
 

vVv Rapture

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Troll?

Just in case you're serious, we don't need any additional random factors (especially in attacks). The reason I say this is because fighting games have always had a luck factor, but this luck factor was in control of the players (to a certain degree). You don't need anything else really.


No he wasn't. That's just one of many rumors that have been spread too far.

I got a crazy suggestion for you guys. I brought it up in the last thread and thought it'd be worth mentioning again. What do you guys think of normal blocking being in the game? By this, I mean you have to block high or low for certain attacks and you do this by holding the block button (think Mortal Kombat) and either back or down-back, or forward for crossups. The shield would stay on a separate button, but this adds a nice layer of depth and pressure game without changing the game super radically.
I don't think a block is needed, considering that you'd be adding another solid defensive option to an already defensive-based game. Plus, the shield blocks already and you can move it (and you have to when it becomes smaller to avoid poking). Seems redundant.
 
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That reminds me... How about they add Mewtwo while Jigglypuff mysteriously vanishes, or they add Meowth and Jigglypuff...disappears. The advantage is that we could have a Returner (you know, Veteran, Newcomer, along those lines) if they did this with Mewtwo, and regardless, a 1st gen pokemon is being replaced by another. Also, they can replace Lucario with some gen 5 pokemon, while the Trainer could be a gen 2, 3, or 4.
I don't think a 1st gen Pokemon is going to be replaced this time around. Jigglypuff isn't as bad as Mewtwo is on the Melee Tier (Mewtwo's removal from Melee is a hint that Sakurai reads tiers), is the second most popular Pokemon next to Pikachu, and is completely unique. They won't likely consider removing one of the original twelve for this time and I'm sure more people want Jigglypuff back then Mewtwo.
 

Mario & Sonic Guy

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I don't think a 1st gen Pokemon is going to be replaced this time around. Jigglypuff isn't as bad as Mewtwo is on the Tier (Mewtwo's removal from Melee is a hint that Sakurai reads tiers), is the second most popular Pokemon next to Pikachu, and is completely unique. They won't likely consider removing one of the original twelve.
As much as I don't like Jigglypuff, it's very likely to come back.
 

majora_787

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I'd love for the temple to be around forever. No stage has been able to replace its awesomeness yet.

On a side note, I'm working on my next moveset for Make Your Move, if anyone is interested in seeing it when I get into it. :3

I've got another game going next to me here so I can look at their moves and see what I can and can't use...
 

Mario & Sonic Guy

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I can at least think of a special moveset for Zoroark.

Special: Dark Pulse
Side Special: Faint Attack
Up Special: Agility
Down Special: Foul Play
Final Smash: Night Daze
 

OmegaXXII

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If you really want it that bad, just get a trip off and on switch. Problem solved. Next topic, what do people think about bringing old stages back like 64 hyrule and melee fountain of dreams
OMG!!

I would love to see Saffron City again, it's been ages that I forgot the theme song already.:(

I think someone managed to hack it for brawl though.

Also the Meta-Stage was awesome, it would be perfect for a neutral stage.

:phone:
 

Big-Cat

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That's not a rumor...
Don't use SmashWiki as a source. They only know as much as we do. I'll dig up the translations on Starmen.net, but I believe the only characters that were planned but scrapped were Mewtwo, Dedede, and Bowser.

So basically Mario would be able to guard the bottom part of his body and you can move up top and bottom again? If now, I'd like to see a video as I'm kind of lost in this.
I'm not sure if I can find a video here so I'll try my best to explain it.

When you press block, hold back and your character enter a blocking stance. If Mario stands up while blocking, he will be able to block all aerials and non-low hitting attacks. If Mario crouches while blocking, he'll be able to block all low attacks and ground attacks but not aerials. The only exceptions to this are overheads which are ground attacks that require the player to block while standing.

And to clarify, you can stay in spot and constantly shift from standing or crouching block. You're going to need that as your opponent may apply pressure on you and try to throw overheads or short hop attacks while hitting you.

Now, for crossups, you have to block forward while standing up. This is because of the way certain aerials work. For example, let's say that Mario knocks Bowser down with his DTilt. Bowser's expecting Mario to do something on his wakeup. Mario decides to jump over Bowser and does his NAir in the mean time. If Mario does it right, the NAir will hit behind Bowser and if Bowser doesn't block forward (meaning the direction he's facing), he will get hit and Mario can start a combo.
 

augustoflores

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i love this! this was a post waay back there... i was skimming through where i last left off.
I'd love for the temple to be around forever. No stage has been able to replace its awesomeness yet.

On a side note, I'm working on my next moveset for Make Your Move, if anyone is interested in seeing it when I get into it. :3

I've got another game going next to me here so I can look at their moves and see what I can and can't use...
i would love to see the temple return as well... but if were having brawl past stages, wed most likely get new pork city instead.
 

Pseudomaniac

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If we get DLC, I could easily forsee many or all of SSB's past stages returning. I miss Saffron City and Hyrule Castle, so that would make me a very happy camper :D
 

Big-Cat

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I don't think a block is needed, considering that you'd be adding another solid defensive option to an already defensive-based game. Plus, the shield blocks already and you can move it (and you have to when it becomes smaller to avoid poking). Seems redundant.
Well, the main reason Brawl is defensive is because the game essentially rewards the one that attacks second instead of first as normal (or whatever). You have to design the game such that there is a good balance of defensive and offensive play. Brawl, obviously, was no where near close to achieving said balance.

The thing with the shield is that it's only active for so long. In other words, I keep the pressure on the shield, even if you constantly guess right, and eventually the shield breaks and you're screwed.

Now, let me go into potential pros and cons for each.

Blocking
+No guard break
+If you guess right, you can handle pressure.
+Adds nice depth with a high/low game.
-You get chip damage from attacks
-Guess wrong on blocking and you eat a combo.

Shield
+No chip damage, useful against high damaging projectiles and attacks
+Up until a certain point, no worrying about a high/low game.
-Guard break
-Small recovery after dropping shield. (Maybe, maybe not)
 

Thino

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When you press block, hold back and your character enter a blocking stance. If Mario stands up while blocking, he will be able to block all aerials and non-low hitting attacks. If Mario crouches while blocking, he'll be able to block all low attacks and ground attacks but not aerials. The only exceptions to this are overheads which are ground attacks that require the player to block while standing.

And to clarify, you can stay in spot and constantly shift from standing or crouching block. You're going to need that as your opponent may apply pressure on you and try to throw overheads or short hop attacks while hitting you.

Now, for crossups, you have to block forward while standing up. This is because of the way certain aerials work. For example, let's say that Mario knocks Bowser down with his DTilt. Bowser's expecting Mario to do something on his wakeup. Mario decides to jump over Bowser and does his NAir in the mean time. If Mario does it right, the NAir will hit behind Bowser and if Bowser doesn't block forward (meaning the direction he's facing), he will get hit and Mario can start a combo.
basically you want directional blocking just like in normal fighting games? my memory might be hazy but I think when your shield get small enough in SSB64 if you get hit in a part where the shield is not , you get it , and in that case its better to hold down not to get hit by low attacks and hold up not to get hit by attacks coming from above..

but you're obviously talking about something that take effect on the first frames just like in other fighter (except the crossup part)

is that right? that's interesting
 

Big-Cat

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You've got the right idea. Taking into account frame advantage, chip damage, and risk of guard break, you have to know when to switch between the three types of blocking.
 

BirthNote

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Why did vemon get taken out as a stage and I thought it was pretty unique. Idk if it can be tourney viable though :-/

:phone:
Maybe it was too unique. You're fighting on a star-haped stage with tilted angles, and when items like a shell or barrel land on the lower wings they'll roll/spin off. Also, if they land on the upper wings they'd roll to the wall, which leads me to competetive fighting. Because of the angled platforms and the wall, its easy to chaingrab people infinitely if a wall's blocking their escape. Plus, I think Corneria is a more popular stage, so the developers probably chose that instead.
 

User33

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You're a hypocrite. Saying that Metroid: Other M was received very poorly and sold very poorly is a huge exaggeration. The game sold well and fare better with critics then most Wii games.
lol, I don't think you know what the word "hypocrite" means.

http://www.gamerankings.com/wii/960554-metroid-other-m/index.html

Considering the three Metroid Prime titles have average scores of 90%+, it was poorly received in comparison. Not to mention that most Nintendo games from A or B tier franchises score at least 85% on gamerankings or metacritic. Other M was poorly received by Nintendo standards.

Also, Other M sold less than a million units, selling worse than all the Prime games.

It was a flop by Nintendo's standards.
 

Big-Cat

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I have a strong feeling that Other M will be looked at in a more positive light in the years to come.
 

augustoflores

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id like it if samus' power suit looked the way it did in other m... it looks sexy.
 
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I would also be in approval of stages from the original, Melee, and Brawl coming back.

@KumaOso: - I read it and you're right, Meowth was never planned for SSB. Back to the drawing board with a potential second new playable Pokemon character.

- I think that could work out well and add more depth to the game then it does in the other fighting games.
User33 said:
lol, I don't think you know what the word "hypocrite" means.

http://www.gamerankings.com/wii/9605...r-m/index.html

Considering the three Metroid Prime titles have average scores of 90%+, it was poorly received in comparison. Not to mention that most Nintendo games from A or B tier franchises score at least 85% on gamerankings or metacritic. Other M was poorly received by Nintendo standards.

Also, Other M sold less than a million units, selling worse than all the Prime games.

It was a flop by Nintendo's standards.
Metroid: Other M is not too far below the average A or B tier franchsie. It's below average, but when you take into consideration that a score of 79 is slightly higher then Nintendo's average 2010 Metacritic score, it's far from a flop critically.

Sales-wise, it's not a flop either. Metroid, while popular, is not Nintendo's "Big 3". Metroid Prime 3: Corruption, the last game in the trilogy, is 1.59 million, in comparison, Metroid: Other M is 825,000. Corruption has been on sales for nearly four years, Other M has been on sales for less then a year. It's very well possible that the game will reach a million by the end of it's lifespan.

Not the greatest receiving Nintendo title nor the best selling one, but hey, it's beaten lots of other Wii Nintendo titles critically and other Nintendo titles have sold much worse.
 

majora_787

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My moveset is done, if anyone wants to see a little bit of it. :3

EDIT: I think he means Mario, Pokemon, and Zelda.
 

volbound1700

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We need this thread split up... no way I am going to read 128 pages. Smash World Forums is insane.

Also are the rumors about Capcom helping produce the game true? If so, Megaman is practically a lock.
 

BirthNote

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I don't think a 1st gen Pokemon is going to be replaced this time around. Jigglypuff isn't as bad as Mewtwo is on the Melee Tier (Mewtwo's removal from Melee is a hint that Sakurai reads tiers), is the second most popular Pokemon next to Pikachu, and is completely unique. They won't likely consider removing one of the original twelve for this time and I'm sure more people want Jigglypuff back then Mewtwo.
Well, they could improve Mewtwo and they're both 1st gen, but yeah Jigglypuff is still popular, so this is just a suggestion. :/
 

augustoflores

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i know that's what he meant but much like Spydr Enzo's Mario Big Eight and the rest of the Smash World Forum's Original 12, it is a "statistic" that is used to prove something.
Spydr... he used an algorithm... the "Mario Big Eight".

okay guys, if you don't know me (which you don't), i despise the use of such things when attempting to make a point. one that shows up the most in Smash World Forums is the "Original 12". in this world, i find that nothing is sacred...
i mean look what Ninja Theory is doing to our beloved Devil May Cry? it's an abomination!!
now, i implore you to not degrade yourselves to accepting such statistics as a stone carved pattern. patterns are merely coincidental unless otherwise stated.

Algorithm- noun- 1. (Compare heuristic) a logical arithmetical or computational procedure that if correctly applied ensures the solution of a problem.
Heuristic- adjective- 1. serving to indicate or point out; stimulating interest as a means of furthering investigation.
2. encouraging a person to learn, discover, understand, or solve problems on his or her own, as by experimenting, evaluating possible answers or solutions, or by trial and
error: a heuristic teaching method.
wish i had that "the more you know" gif.

(Mario big eight and O12 aren't algorithms, the usage of these anomalies is what i refer to)
something i wrote yesterday before i went to sleep.
 

Big-Cat

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We need this thread split up... no way I am going to read 128 pages. Smash World Forums is insane.

Also are the rumors about Capcom helping produce the game true? If so, Megaman is practically a lock.
As far as we know, they're not true. The whole thing with Capcom was IGN asking about the possibility of there being a Capcom character in the next Smash.

If Capcom was co-developing the next Smash, my avatar would be my reaction.
 

volbound1700

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As far as we know, they're not true. The whole thing with Capcom was IGN asking about the possibility of there being a Capcom character in the next Smash.

If Capcom was co-developing the next Smash, my avatar would be my reaction.
Thanks... yeah I guess it would be just a rumor. However, that would be nice because Capcom has made some great fighting games in the past and could add to Smash Franchise with some of their ideas. I do think Megaman is a likely addition whether Capcom is involved or not. Outside of Sonic Characters and Geno, I think he was one of the most highly voted on third parties for Brawl; definitely in the Capcom Franchise. (Also on IGN poll he was the favorite by a large margin as well).

I cannot believe SWFs is locking every thread about SS4 in main board. I haven't tried to post one and won't but I think the mod regulations are getting ridiculous on this forum. It may start driving posters away.
 

Bowser King

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That's because we know close to nothing about SSB4 other than that its not even in development yet and that it will be released on the 3DS and Wii-U.
 

Thino

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I cannot believe SWFs is locking every thread about SS4 in main board. I haven't tried to post one and won't but I think the mod regulations are getting ridiculous on this forum. It may start driving posters away.
I dont think they have any choice , because of the lack of info there is about the game so far

edit : ninja'd by a mod
 

volbound1700

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I dont think they have any choice , because of the lack of info there is about the game so far
Yeah but I love hear speculation and people's wishlist, that was a big part of the fun last time with Brawl. I loved hearing all the crazy ideas and specualation.
 
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volbound1700 said:
Also are the rumors about Capcom helping produce the game true? If so, Megaman is practically a lock.
I very much doubt that we're going to be seeing Nintendo and Capcom co-producing this game, although I have to agree that it would be nice to see. The only disadvantage to having this happen is that it probably means Snake and Sonic are being cut from the playable roster, but if this is the case, I think we'll see a few Capcom characters to replace them.
volbound1700 said:
I cannot believe SWFs is locking every thread about SS4 in main board. I haven't tried to post one and won't but I think the mod regulations are getting ridiculous on this forum. It may start driving posters away.
Honestly, until we get more concrete information, I'd rather have two threads dedicated to the Wii-U and 3DS versions respectively then a drivel of threads. Strict mods are much better then no mod presence. Do you seriously want SSB4 discussion to turn into what I see in GameFAQs?
 

Bassoonist

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Yeah but I love hear speculation and people's wishlist, that was a big part of the fun last time with Brawl. I loved hearing all the crazy ideas and specualation.
But we have these two topics to discuss such things.

We're lucky we even got these topics. As has been said, the games aren't even in development. We probably shouldn't be speculating much at all because really we have nothing to speculate over.
 

WhatIsRaizen?

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Guys I got an idea for Ridely. What if during his enterence sequence when a match begins, a random poison mushroom drops on his head to make it known that his size was tinned down??

:phone:
 
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