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New Smash Bros for WiiU

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JavaCroc

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Mario & Sonic Guy

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Pokemon in Smash have never really appealed to me bar Mewtwo. Just never enjoyed playing as any of them. Victini and Zoroark don't appear to change that for me.

:phone:
Too bad that Mewtwo got kicked out of Brawl. If you're kicked out, odds are, you're not coming back.

Play melee if you want a fast fighting game (From the smash series)
I'm not exactly a fast-pace player though, which is why in Melee, I frequently play the Slo-Mo Melee mode.
 

Big-Cat

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I'm not exactly a fast-pace player though, which is why in Melee, I frequently play the Slo-Mo Melee mode.
Then pick one of the slower characters. Unfortunately, Smash hasn't been exactly well designed where slow characters don't suck, but this isn't always the case as SF's Dhalsim has actually been pretty good in past games (not so much in AE).
 

Big-Cat

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Whoa, whoa, whoa. I thought the twins ***** him because of his nerfed anti-airs. Please, tell me more.
 

---

謹賀新年!
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I'm not exactly a fast-pace player though, which is why in Melee, I frequently play the Slo-Mo Melee mode.
Oh, good! I thought I was the only one; although I don't use slow option. lol

But SSB4 should still be a mix of Melee and Brawl.
 

ETWIST51294

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Whoa, whoa, whoa. I thought the twins ***** him because of his nerfed anti-airs. Please, tell me more.
I think you're right. Art says that **** is near impossible.

Too bad that Mewtwo got kicked out of Brawl. If you're kicked out, odds are, you're not coming back.
Yes, because we have a game after brawl to prove that.

Oh wait...
 

---

謹賀新年!
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They'll probably cut Lucario for some stupid 5th gen...
Agreed. As much as I enjoyed Black & White, I personally didn't care for most any of the new Pokemon. Some of the designs felt like they weren't trying anymore.

We already have 6(8) veteran Pokemon for a 5(?) slot roster, do we need anymore newcomers who are only deserving due to being in a new generation? Just put them in Pokeballs like the 3rd Gen.
 

Kazyx

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On the topic of a potential 5th gen rep, I honestly would rather them surprise us with who they pick, and not have people being right about it being either Zoroark or Victini, even though they're the most likely due to having movies.

There's a few Pokemon I'd rather them put in over the two everyone's speculating it'll be. My thoughts are they'll be unlikely, but honestly, I think Nintendo needs to spruce up their roster for Pokemon.

So here's my suggestions, as well as their type:


Throh & Sawk Tag-Team (Fighting Types) Seeing as both of these Pokemon are fighting types with similar appearances, I thought it would be best to put them onto a tag-team of sorts. Using Down-B, you could change between Throh, the red-skinned one, and Sawk, the blue-skinned one. Each one would play differently. Sawk would be the more aggressive attacker of the two, going in fast and hard all the while being tall but relatively light. Throh on the other hand, is slow and heavy, but his fighting style would be more revolved around utilizing his throws or throwing-based B-moves, as well as a counter rather than using the A attacks. His throws would have a much lower percentage level needed for KOs than Sawk's, while Sawk would be able to send the opponent off the screen easier with his actual attacks and not his grabs. There would of course need to be some way to prevent Sawk from punching the opponent fast and hard enough so Throh could easily KO them with a throw.


Scrafty (Dark and Fighting Typed) Another fighting type, but with the sneaky style of fighting of a Dark type. In-game, Dark-typed moves are known for being tricky attacks, and relying on heavy prediction from your opponent. Scrafty is also interesting in the part that, unlike most Fighting types, his higher stats are his defensive stats, rather than his offensive. His appearance is also, in my opinion, preferred over Zoroark or Victini as it's unique from the fluffy and cuddly legendary and from the bipedal fuzzball. He could bring a fighting style not seen from Pokemon reps yet, and probably not seen in Smash Bros in general, which sets him as unique to me.


Beartic (Ice Typed)As many fuzzballs as we've had, in combination of Star Fox and Pokemon, Beartic could prove to he an interesting character. He would be the only other character in Smash Bros would would have Ice-based moves for a majority of his attacks, standing side-by-side with the Ice Climbers. Mind you, Lucas has a pretty good ice-based move himself, but he doesn't heavily rely on ice damage. Beartic is a rather tall Pokemon as well, standing at 7'04 if I recall correctly. It could be a hard hitter, slow and heavy character with a poor recovery. personally I'd rather the above two options over him.


Meinshao (Fighting Typed)Meinshao is a relatively fast Fighting typed Pokemon, who's main purpose in the competitive play is to chat the opponent out and get the heck out of there. It CAN hit hard if it needs to, which is useful. I would imagine something along the lines of how Sonic plays: A quick character with hard-to-kill-with moves but a couple of moves that can be super strong if left unguarded or unavoided.

And, I'll repeat what I said at the beginning of my post, just to clarify:
Zoroark and Victini are the more than likely choices for the next rep, but I want to see Nintendo be a bit more creative with their choices this time around, as there's a good selection they could use. I've only named a couple of potentials.
 

OmegaXXII

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I'm creating a list of excerpts that could be used for villain victory themes, since everyone seems to agree that villains at least deserve their own individual themes.

Bowser - 0:22 0 0:29 (ends on last melody note with drum fill)

Ganondorf - 0:00 to 0:08 (slower, would end with climatic finish as at 0:28 to 0:31)

Captain Syrup :awesome: - 0:00 to 0:05 (slower)

King K. Rool - 0:38 to 0:45

Black Shadow - 1:08 to 1:15

Bowser Jr. -0:21 - 0:27 (repeats two notes at 0:25 to 0:26 with emphasis as end
Well... I like your list in all but I think someone is missing...

But I like the idea of custom victory themes, everybody's should be different.

:phone:
 
D

Deleted member

Guest
Will this thread be locked after E3 2012? Just wondering.
ryuu seika said:
so do we know anything about the game yet or is this still just the "Hate on Brawl while we wait" topic?
- There will be a version for the 3DS and Wii-U.
- 3DS will have some form of customization.
- 3DS will focus on single-player mode whereas Wii-U will focus on multi-player.

Read the OP for more information.
GunmasterLombardi said:
They'll probably cut Lucario for some stupid 5th gen...
Which kind of sucks because there is no reason to kick Lucario out. Here's to hoping that he stays despite his irrelevancy.
--- said:
Agreed. As much as I enjoyed Black & White, I personally didn't care for most any of the new Pokemon. Some of the designs felt like they weren't trying anymore.

We already have 6(8) veteran Pokemon for a 5(?) slot roster, do we need anymore newcomers who are only deserving due to being in a new generation? Just put them in Pokeballs like the 3rd Gen.
You have a good point here. Honestly, if they just had this for SSB4:

Pikachu
Jigglypuff
Pokemon Trainer
Mewtwo
Lucario

Then I would be happy with the results, even if we got no new newcomers. However, a Pokemon newcomer is pretty much guarantee for SSB4, making the possibility of all of them appearing almost impossible. The only way this could be done if we for some reason got six slots, which is unlikely.
 

OmegaXXII

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Wow, to have Lucario and Mewtwo over Victini?

I guess that could work, but it would be kinda of boring imo since we wouldn't really have any new playstyle that he want already seen, like Victini or Genesect for instance.

:phone:
 
D

Deleted member

Guest
Wow, to have Lucario and Mewtwo over Victini?

I guess that could work, but it would be kinda of boring imo since we wouldn't really have any new playstyle that he want already seen, like Victini or Genesect for instance.

:phone:
I actually would much prefer to see Pikachu/Jigglypuff/PokemonTrainer/Mewtwo or Lucario/Victini or Genesect as I consider that the best realistic case scenario, I'm just saying that it isn't necessarily a bad deal to have the five in Melee/Brawl for the reps (Not counting Pichu, who was an awful addition in Melee).
 

Pseudomaniac

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A lot of 5th gen's pokemon were lame. Really, IMO, the downhill slope started in the 4th generation. That's why I don't care whether Zoroark or Vicinti gets in; they're some of the few good reps from the worst pokemon generation (IMO). I only made a Zoroark moveset because, at the time, it was the only one and it disproved the common notion that Zoroark would be a clone of Lucario.

Anyhow, I'm bored and looking to start a debate, so what about these characters who never get discussed despite the fact that they do meet several criteria for smash.

King Boo- He's a recurring Mario villain, appearing in Luigi's Mansion, Super Mario Sunshine, SM64DS, Super Princess Peach, several spinoffs, and is soon to appear in Luigi's Mansion 2, making him very relevant. He's also not oversized like many other Mario villains, and has shown plenty of potential for a moveset. As far as Mario villains go, he's really only overshadowed by Bowser, Bowser Jr, and Fawful in terms of popularity.

Vaati- He's appeared in several Zelda games, and is a very powerful sorcerer. I recall him being fairly popular in the pre-Brawl days, so I'm not sure why I haven't seen much discussion for him.

White\Black Mage- Two of the most iconic characters of the Final Fantasy series who got their start on the SNES. Both have good moveset potential as well.

I'll edit more in later. BTW, just because they're on this list doesn't mean that I think they're shoe-ins or even that I want them in the game. I just wanted to spark some discussion.
 
D

Deleted member

Guest
@Pseudomaniac: Not interested in any of them except for Black Mage. I doubt any of them will be playable, although with White/Black Mage, I would be interested to see from Mario_and_Sonic_Guy on why they have a somewhat realistic chance. He seems to be a heavy supporter of them.

The problems they all face is the lack of popularity among requests for SSB4. Vaati and White/Black Mage have it even worse due to being irrelevant and third-party respectively.
 

Mario & Sonic Guy

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Then pick one of the slower characters. Unfortunately, Smash hasn't been exactly well designed where slow characters don't suck, but this isn't always the case as SF's Dhalsim has actually been pretty good in past games (not so much in AE).
That's not what I meant. I'm talking about the game speed, not the characters themselves.

Oh, good! I thought I was the only one; although I don't use slow option. lol

But SSB4 should still be a mix of Melee and Brawl.
Again I do use fast characters at times, but I do set the game speed at a slower pace so that it's easier for me to anticipate attacks.

Brawl's slow motion, however, is too slow, so I play Brawl at normal speed.
 

majora_787

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Okay, I seemed to have missed a few things?


Alliances - Already? Oh god, to the bomb shelter I go . . .
Villain-unique Themes - Woot woot. Very good.

- Then why don't we get Bowser Jr. or Fawful instead? <_< If they're more popular.

- Vaati is, admittedly, the second most recurring villain in the zelda series. However, that says nothing. <_< Nothing at all. Because Vaati was the main villain of roughly two games. Which is obscenely close to being a one-timer like EVERYONE. xD Besides, I'd rather see someone more interesting. Like Majora. Or Onox.

Just random stuff on things I saw..
 

Luco

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I think this theme definitely needs to be a villain's victory theme. It's way too good to go to waste!

Kefka's Theme.

I'm pretty sure this is the theme that plays when he splits up the continents and half destroys the world. Yea yea there's seph, but cmon: "There's nothing like the sound of 1000 voices screaming in unison!" is pretty sadistic/demonic. Ahh, fun game...
 

xXIke-SamaXx

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A lot of 5th gen's pokemon were lame. Really, IMO, the downhill slope started in the 4th generation. That's why I don't care whether Zoroark or Vicinti gets in; they're some of the few good reps from the worst pokemon generation (IMO). I only made a Zoroark moveset because, at the time, it was the only one and it disproved the common notion that Zoroark would be a clone of Lucario.

Anyhow, I'm bored and looking to start a debate, so what about these characters who never get discussed despite the fact that they do meet several criteria for smash.

King Boo- He's a recurring Mario villain, appearing in Luigi's Mansion, Super Mario Sunshine, SM64DS, Super Princess Peach, several spinoffs, and is soon to appear in Luigi's Mansion 2, making him very relevant. He's also not oversized like many other Mario villains, and has shown plenty of potential for a moveset. As far as Mario villains go, he's really only overshadowed by Bowser, Bowser Jr, and Fawful in terms of popularity.

Vaati- He's appeared in several Zelda games, and is a very powerful sorcerer. I recall him being fairly popular in the pre-Brawl days, so I'm not sure why I haven't seen much discussion for him.

White\Black Mage- Two of the most iconic characters of the Final Fantasy series who got their start on the SNES. Both have good moveset potential as well.

I'll edit more in later. BTW, just because they're on this list doesn't mean that I think they're shoe-ins or even that I want them in the game. I just wanted to spark some discussion.
I just labeled you as a bias person , is it hard to say IMHO or atlease IMO...for me the 5th gen is a good generation (IMO). and yea Vaati will never make it in the game because I believe minish cap is a spin off like four swords.
 

JavaCroc

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You have a good point here. Honestly, if they just had this for SSB4:

Pikachu
Jigglypuff
Pokemon Trainer
Mewtwo
Lucario

Then I would be happy with the results, even if we got no new newcomers. However, a Pokemon newcomer is pretty much guarantee for SSB4, making the possibility of all of them appearing almost impossible. The only way this could be done if we for some reason got six slots, which is unlikely.
I wouldn't mind those five characters filling the possible five slots in SSB4, although it would be somewhat disappointing to miss out on Victini, Zoroark, or any new Pokemon rep. Six reps would probably only happen if the roster is over 55 characters (not going to happen) and we also get a sixth Mario character.

Anyhow, I'm bored and looking to start a debate, so what about these characters who never get discussed despite the fact that they do meet several criteria for smash.

King Boo- He's a recurring Mario villain, appearing in Luigi's Mansion, Super Mario Sunshine, SM64DS, Super Princess Peach, several spinoffs, and is soon to appear in Luigi's Mansion 2, making him very relevant. He's also not oversized like many other Mario villains, and has shown plenty of potential for a moveset. As far as Mario villains go, he's really only overshadowed by Bowser, Bowser Jr, and Fawful in terms of popularity.

Vaati- He's appeared in several Zelda games, and is a very powerful sorcerer. I recall him being fairly popular in the pre-Brawl days, so I'm not sure why I haven't seen much discussion for him.

White\Black Mage- Two of the most iconic characters of the Final Fantasy series who got their start on the SNES. Both have good moveset potential as well.

I'll edit more in later. BTW, just because they're on this list doesn't mean that I think they're shoe-ins or even that I want them in the game. I just wanted to spark some discussion.
King Boo lacks popularity and perhaps moveset potential too, but he is at least relevant and somewhat important to the Mario series.

Vaati lost his chance when Brawl released, and as he lost his relevancy to the series, he lost his popularity as an SSB4 rep. Unless he's revived soon, he's definitely not going to be a playable character.

White/Black Mage would be a decent Final Fantasy rep and one of the more likely Square Enix reps we would get, but he does suffer from competition with other SE characters such as Slime as well as any other third-party characters.

I think this theme definitely needs to be a villain's victory theme. It's way too good to go to waste!

Kefka's Theme.

I'm pretty sure this is the theme that plays when he splits up the continents and half destroys the world. Yea yea there's seph, but cmon: "There's nothing like the sound of 1000 voices screaming in unison!" is pretty sadistic/demonic. Ahh, fun game...
That'd be a pretty cool villain theme. If we get a Square Enix rep, that song would work well.

I just finished my 10th Fire Emblem: Path of Radiance playthrough and I would love to hear this song in the next SSBB (orchestrated).
http://www.youtube.com/watch?v=jyDG5b33NIc&feature=related
The song is already orchestrated. But it too would be a good choice for SSB4, re-orchestrated or not.

Anyways, how would you guys feel about hearing songs that mix songs from two different franchise together in SSB4? For example, this combination of Dragon Roost Island from Wind Waker and the Credits theme for Metroid Prime sounds... odd, yet fitting for some reason.
 

OmegaXXII

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gimme gimme gimme!!
I'll send it to you via PM if that's fine with you.

@JavaCroc: Fusion songs you say? Hmm.. Never really thought about that, I would love to see brand new, never released tracks as part of SSB4's soundtrack, I believe it should definetly be the biggest one yet.

:phone:
 

xXIke-SamaXx

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I wouldn't mind those five characters filling the possible five slots in SSB4, although it would be somewhat disappointing to miss out on Victini, Zoroark, or any new Pokemon rep. Six reps would probably only happen if the roster is over 55 characters (not going to happen) and we also get a sixth Mario character.


King Boo lacks popularity and perhaps moveset potential too, but he is at least relevant and somewhat important to the Mario series.

Vaati lost his chance when Brawl released, and as he lost his relevancy to the series, he lost his popularity as an SSB4 rep. Unless he's revived soon, he's definitely not going to be a playable character.

White/Black Mage would be a decent Final Fantasy rep and one of the more likely Square Enix reps we would get, but he does suffer from competition with other SE characters such as Slime as well as any other third-party characters.


That'd be a pretty cool villain theme. If we get a Square Enix rep, that song would work well.


The song is already orchestrated. But it too would be a good choice for SSB4, re-orchestrated or not.

Anyways, how would you guys feel about hearing songs that mix songs from two different franchise together in SSB4? For example, this combination of Dragon Roost Island from Wind Waker and the Credits theme for Metroid Prime sounds... odd, yet fitting for some reason.
I know it's orchestrated but,you know I kinda hated the way they did it they need to re-orchestrate it.
 

Zulo

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[collapse="NEWCOMER - STUNFISK"]

Jab- Jab 1: Lunges forward for a weak headbutt. Jab 2: Flops forward onto its back for greater knockback, but some ending lag.
Ftilt- Uses Mud Slap to throw mud a short distance in front of it. 1 in 10 times it will turn the opponent around.
Utilt- Utilt 1: Rotates 180 degrees with tailfin in the air. Little or no knockback and ending lag. If ended here, Stunfisk ends facing the opposite direction. Can be canceled into other moves. Utilt 2: Rotates back and does knockback.
Dtilt- Quick tail whip behind him. Has good range, but does not attack in front of Stunfisk.

Fsmash- Flops forward with a Body Slam.
Usmash- Holds tail over its head and does a short, strong Discharge. Laggy, but with good range and decent knockback. Like Lucas's but not as much.
Dsmash- Rapid Spins and knocks dirt out on both sides, doing minimal damage but having little lag.

Nair- Spins around like Charizard's glide attack, but with electricity around it.
Fair- Tail flips over its head and strikes in front of it. Has hitbox above as well.
Uair- Similar to fair, but quicker and does less damage, but the hitbox only goes halfway, to right above his eyes.
Dair- Points tail downward and releases a short, quick burst of electricity. Jolts Stunfisk upwards and forward some like Rob's dsmash. Helpful for recovering.
Bair- Tail lights up and expands, engulfed in electricity. Tail is the hitbox.

B- Flail: Flops around vigorously, can move left and right but not up like MK's Tornado. More powerful as Stunfisk takes more damage.
Up-B- Bounce (Stunfisk actually learns this): Flops up quickly and does damage on the way down. Similar to ZSS's down B.
Side-B- Fires Thunderbolts that can be directed slightly up or down, stuns on contact.
Down-B- Dig: Burrows underground (does small damage and knockback at small range), dives back up for massive damage. Can move left and right somewhat, about the distance of MK's dimensional cape. If on a platform, quickly drops below the platform and damages who ever's under it upon impact. Can't be used in air, but can be used on walls as an unorthodox wall jump. Laggy to avoid being able to be used infinitely.

For grab, he uses thunderwave on an opponent directly in front of him. He doesn't have arms so that's the best he can do.

Pummel- Short sparks from his tail.
Fthrow- Tackles a la fsmash, but weaker.
Uthrow- Stunfisk bends its tail all the way over its head, under the opponent, then flings them into the air.
Bthrow- Does the same, but throws them backwards.
Dthrow- Jumps up a little and falls down on top of the opponent, sending them similar to King Dedede's dthrow.

Up taunt- Spins around on its tail like Squirtle.
Down taunt- Flops around in mud (mud sport). Resists electric damage (electric attacks do half knockback and % damage) for 5 seconds.
Side taunt- Holds up his tail and the exclamation point flashes bright white twice.

Final Smash- Muddy Water: A huge wave crashes through the stage and pushes characters off, kinda like Kyogre.[/collapse]
What am I doing.

But seriously. Has NiGHTS been suggested yet? There's speculation that there will be a new game coming out (probably not exclusively) for the WiiU, so they might pull a Kid Icarus and use it to advertise. It already has a good-sized fanbase, though I haven't seen much of one on Smashboards.

Another thing.. Melee brought in side specials, Brawl brought in final smashes. Do you think we'll be seeing, like, backsmash/btilt/bspecials?
 

xXIke-SamaXx

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[collapse="NEWCOMER - STUNFISK"]

Jab- Jab 1: Lunges forward for a weak headbutt. Jab 2: Flops forward onto its back for greater knockback, but some ending lag.
Ftilt- Uses Mud Slap to throw mud a short distance in front of it. 1 in 10 times it will turn the opponent around.
Utilt- Utilt 1: Rotates 180 degrees with tailfin in the air. Little or no knockback and ending lag. If ended here, Stunfisk ends facing the opposite direction. Can be canceled into other moves. Utilt 2: Rotates back and does knockback.
Dtilt- Quick tail whip behind him. Has good range, but does not attack in front of Stunfisk.

Fsmash- Flops forward with a Body Slam.
Usmash- Holds tail over its head and does a short, strong Discharge. Laggy, but with good range and decent knockback. Like Lucas's but not as much.
Dsmash- Rapid Spins and knocks dirt out on both sides, doing minimal damage but having little lag.

Nair- Spins around like Charizard's glide attack, but with electricity around it.
Fair- Tail flips over its head and strikes in front of it. Has hitbox above as well.
Uair- Similar to fair, but quicker and does less damage, but the hitbox only goes halfway, to right above his eyes.
Dair- Points tail downward and releases a short, quick burst of electricity. Jolts Stunfisk upwards and forward some like Rob's dsmash. Helpful for recovering.
Bair- Tail lights up and expands, engulfed in electricity. Tail is the hitbox.

B- Flail: Flops around vigorously, can move left and right but not up like MK's Tornado. More powerful as Stunfisk takes more damage.
Up-B- Bounce (Stunfisk actually learns this): Flops up quickly and does damage on the way down. Similar to ZSS's down B.
Side-B- Fires Thunderbolts that can be directed slightly up or down, stuns on contact.
Down-B- Dig: Burrows underground (does small damage and knockback at small range), dives back up for massive damage. Can move left and right somewhat, about the distance of MK's dimensional cape. If on a platform, quickly drops below the platform and damages who ever's under it upon impact. Can't be used in air, but can be used on walls as an unorthodox wall jump. Laggy to avoid being able to be used infinitely.

For grab, he uses thunderwave on an opponent directly in front of him. He doesn't have arms so that's the best he can do.

Pummel- Short sparks from his tail.
Fthrow- Tackles a la fsmash, but weaker.
Uthrow- Stunfisk bends its tail all the way over its head, under the opponent, then flings them into the air.
Bthrow- Does the same, but throws them backwards.
Dthrow- Jumps up a little and falls down on top of the opponent, sending them similar to King Dedede's dthrow.

Up taunt- Spins around on its tail like Squirtle.
Down taunt- Flops around in mud (mud sport). Resists electric damage (electric attacks do half knockback and % damage) for 5 seconds.
Side taunt- Holds up his tail and the exclamation point flashes bright white twice.

Final Smash- Muddy Water: A huge wave crashes through the stage and pushes characters off, kinda like Kyogre.[/collapse]
What am I doing.

But seriously. Has NiGHTS been suggested yet? There's speculation that there will be a new game coming out (probably not exclusively) for the WiiU, so they might pull a Kid Icarus and use it to advertise. It already has a good-sized fanbase, though I haven't seen much of one on Smashboards.

Another thing.. Melee brought in side specials, Brawl brought in final smashes. Do you think we'll be seeing, like, backsmash/btilt/bspecials?
For sure no for Stunfisk and please don't mention a failure 3rd party character.
 

OmegaXXII

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[collapse="NEWCOMER - STUNFISK"]

Jab- Jab 1: Lunges forward for a weak headbutt. Jab 2: Flops forward onto its back for greater knockback, but some ending lag.
Ftilt- Uses Mud Slap to throw mud a short distance in front of it. 1 in 10 times it will turn the opponent around.
Utilt- Utilt 1: Rotates 180 degrees with tailfin in the air. Little or no knockback and ending lag. If ended here, Stunfisk ends facing the opposite direction. Can be canceled into other moves. Utilt 2: Rotates back and does knockback.
Dtilt- Quick tail whip behind him. Has good range, but does not attack in front of Stunfisk.

Fsmash- Flops forward with a Body Slam.
Usmash- Holds tail over its head and does a short, strong Discharge. Laggy, but with good range and decent knockback. Like Lucas's but not as much.
Dsmash- Rapid Spins and knocks dirt out on both sides, doing minimal damage but having little lag.

Nair- Spins around like Charizard's glide attack, but with electricity around it.
Fair- Tail flips over its head and strikes in front of it. Has hitbox above as well.
Uair- Similar to fair, but quicker and does less damage, but the hitbox only goes halfway, to right above his eyes.
Dair- Points tail downward and releases a short, quick burst of electricity. Jolts Stunfisk upwards and forward some like Rob's dsmash. Helpful for recovering.
Bair- Tail lights up and expands, engulfed in electricity. Tail is the hitbox.

B- Flail: Flops around vigorously, can move left and right but not up like MK's Tornado. More powerful as Stunfisk takes more damage.
Up-B- Bounce (Stunfisk actually learns this): Flops up quickly and does damage on the way down. Similar to ZSS's down B.
Side-B- Fires Thunderbolts that can be directed slightly up or down, stuns on contact.
Down-B- Dig: Burrows underground (does small damage and knockback at small range), dives back up for massive damage. Can move left and right somewhat, about the distance of MK's dimensional cape. If on a platform, quickly drops below the platform and damages who ever's under it upon impact. Can't be used in air, but can be used on walls as an unorthodox wall jump. Laggy to avoid being able to be used infinitely.

For grab, he uses thunderwave on an opponent directly in front of him. He doesn't have arms so that's the best he can do.

Pummel- Short sparks from his tail.
Fthrow- Tackles a la fsmash, but weaker.
Uthrow- Stunfisk bends its tail all the way over its head, under the opponent, then flings them into the air.
Bthrow- Does the same, but throws them backwards.
Dthrow- Jumps up a little and falls down on top of the opponent, sending them similar to King Dedede's dthrow.

Up taunt- Spins around on its tail like Squirtle.
Down taunt- Flops around in mud (mud sport). Resists electric damage (electric attacks do half knockback and % damage) for 5 seconds.
Side taunt- Holds up his tail and the exclamation point flashes bright white twice.

Final Smash- Muddy Water: A huge wave crashes through the stage and pushes characters off, kinda like Kyogre.[/collapse]
What am I doing.

But seriously. Has NiGHTS been suggested yet? There's speculation that there will be a new game coming out (probably not exclusively) for the WiiU, so they might pull a Kid Icarus and use it to advertise. It already has a good-sized fanbase, though I haven't seen much of one on Smashboards.

Another thing.. Melee brought in side specials, Brawl brought in final smashes. Do you think we'll be seeing, like, backsmash/btilt/bspecials?


Yes of course, more "unique" specials should be integreted to each character IMO, that would mean no clones at all.

NighTs is a 3rd party character by Sega, I doubt he'll ever get the spot since Sonic is the most likely due to his iconic popularity and him being in Brawl, unless of course Sega is willing to add in a second Sega rep, but the chances for that happening are pretty slim though.

:phone:
 
D

Deleted member

Guest
JavaCroc said:
Six reps would probably only happen if the roster is over 55 characters (not going to happen) and we also get a sixth Mario character.
True that 55+ will almost certainly not happen, but I think we can squeeze in six Mario and Pokemon reps in a early 50s slot roster, although I will agree that it is a long shot.
JavaCroc said:
That'd be a pretty cool villain theme. If we get a Square Enix rep, that song would work well.
Having listened to it, I absolutely love it and is a great antagonistic theme.

@xXIke-SamaXx: What do you think of Victini's chances?
 

Pseudomaniac

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@JavaCroc: But what if support was drummed up for King Boo? And you can't say he has bad moveset potential; for starters, he floats instead of standing, so that alone would make him somewhat interesting. And, tbh, popularity doesn't matter as much as you would think; Geno, Krystal and Ridley were not included in Brawl despite massive fan demand. Mewtwo was removed despite being one of the all-time most popular Pokemon. It's been suggested that Plusle and Minun were almost planned for Brawl despite no demand for them. I'd still prefer Bowser Jr. as a Mario villain (I like the potential movesets I've seen for him involving his paintbrush), but King Boo isn't too awful of a selection.
 
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