OmegaXXII
Fire Emblem Lord/ Trophy Hunter
See, he the derp, not me :/
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Too bad that Mewtwo got kicked out of Brawl. If you're kicked out, odds are, you're not coming back.Pokemon in Smash have never really appealed to me bar Mewtwo. Just never enjoyed playing as any of them. Victini and Zoroark don't appear to change that for me.
I'm not exactly a fast-pace player though, which is why in Melee, I frequently play the Slo-Mo Melee mode.Play melee if you want a fast fighting game (From the smash series)
Then pick one of the slower characters. Unfortunately, Smash hasn't been exactly well designed where slow characters don't suck, but this isn't always the case as SF's Dhalsim has actually been pretty good in past games (not so much in AE).I'm not exactly a fast-pace player though, which is why in Melee, I frequently play the Slo-Mo Melee mode.
Oh, good! I thought I was the only one; although I don't use slow option. lolI'm not exactly a fast-pace player though, which is why in Melee, I frequently play the Slo-Mo Melee mode.
I think you're right. Art says that **** is near impossible.Whoa, whoa, whoa. I thought the twins ***** him because of his nerfed anti-airs. Please, tell me more.
Yes, because we have a game after brawl to prove that.Too bad that Mewtwo got kicked out of Brawl. If you're kicked out, odds are, you're not coming back.
Agreed. As much as I enjoyed Black & White, I personally didn't care for most any of the new Pokemon. Some of the designs felt like they weren't trying anymore.They'll probably cut Lucario for some stupid 5th gen...
Well... I like your list in all but I think someone is missing...I'm creating a list of excerpts that could be used for villain victory themes, since everyone seems to agree that villains at least deserve their own individual themes.
Bowser - 0:22 0 0:29 (ends on last melody note with drum fill)
Ganondorf - 0:00 to 0:08 (slower, would end with climatic finish as at 0:28 to 0:31)
Captain Syrup - 0:00 to 0:05 (slower)
King K. Rool - 0:38 to 0:45
Black Shadow - 1:08 to 1:15
Bowser Jr. -0:21 - 0:27 (repeats two notes at 0:25 to 0:26 with emphasis as end
- There will be a version for the 3DS and Wii-U.ryuu seika said:so do we know anything about the game yet or is this still just the "Hate on Brawl while we wait" topic?
Which kind of sucks because there is no reason to kick Lucario out. Here's to hoping that he stays despite his irrelevancy.GunmasterLombardi said:They'll probably cut Lucario for some stupid 5th gen...
You have a good point here. Honestly, if they just had this for SSB4:--- said:Agreed. As much as I enjoyed Black & White, I personally didn't care for most any of the new Pokemon. Some of the designs felt like they weren't trying anymore.
We already have 6(8) veteran Pokemon for a 5(?) slot roster, do we need anymore newcomers who are only deserving due to being in a new generation? Just put them in Pokeballs like the 3rd Gen.
I actually would much prefer to see Pikachu/Jigglypuff/PokemonTrainer/Mewtwo or Lucario/Victini or Genesect as I consider that the best realistic case scenario, I'm just saying that it isn't necessarily a bad deal to have the five in Melee/Brawl for the reps (Not counting Pichu, who was an awful addition in Melee).Wow, to have Lucario and Mewtwo over Victini?
I guess that could work, but it would be kinda of boring imo since we wouldn't really have any new playstyle that he want already seen, like Victini or Genesect for instance.
That's not what I meant. I'm talking about the game speed, not the characters themselves.Then pick one of the slower characters. Unfortunately, Smash hasn't been exactly well designed where slow characters don't suck, but this isn't always the case as SF's Dhalsim has actually been pretty good in past games (not so much in AE).
Again I do use fast characters at times, but I do set the game speed at a slower pace so that it's easier for me to anticipate attacks.Oh, good! I thought I was the only one; although I don't use slow option. lol
But SSB4 should still be a mix of Melee and Brawl.
I love that theme!! ^_^I just finished my 10th Fire Emblem: Path of Radiance playthrough and I would love to hear this song in the next SSBB (orchestrated).
http://www.youtube.com/watch?v=jyDG5b33NIc&feature=related
I just labeled you as a bias person , is it hard to say IMHO or atlease IMO...for me the 5th gen is a good generation (IMO). and yea Vaati will never make it in the game because I believe minish cap is a spin off like four swords.A lot of 5th gen's pokemon were lame. Really, IMO, the downhill slope started in the 4th generation. That's why I don't care whether Zoroark or Vicinti gets in; they're some of the few good reps from the worst pokemon generation (IMO). I only made a Zoroark moveset because, at the time, it was the only one and it disproved the common notion that Zoroark would be a clone of Lucario.
Anyhow, I'm bored and looking to start a debate, so what about these characters who never get discussed despite the fact that they do meet several criteria for smash.
King Boo- He's a recurring Mario villain, appearing in Luigi's Mansion, Super Mario Sunshine, SM64DS, Super Princess Peach, several spinoffs, and is soon to appear in Luigi's Mansion 2, making him very relevant. He's also not oversized like many other Mario villains, and has shown plenty of potential for a moveset. As far as Mario villains go, he's really only overshadowed by Bowser, Bowser Jr, and Fawful in terms of popularity.
Vaati- He's appeared in several Zelda games, and is a very powerful sorcerer. I recall him being fairly popular in the pre-Brawl days, so I'm not sure why I haven't seen much discussion for him.
White\Black Mage- Two of the most iconic characters of the Final Fantasy series who got their start on the SNES. Both have good moveset potential as well.
I'll edit more in later. BTW, just because they're on this list doesn't mean that I think they're shoe-ins or even that I want them in the game. I just wanted to spark some discussion.
Lol , I'd rather call it Operation Alondite. but it is awesome.I love that theme!! ^_^
Also check out my link in my sig, support The Black Knight!!
gimme gimme gimme!!Well I didn't name it, Barbasol did.
You still want to see his moveset? It's nearly complete.
I wouldn't mind those five characters filling the possible five slots in SSB4, although it would be somewhat disappointing to miss out on Victini, Zoroark, or any new Pokemon rep. Six reps would probably only happen if the roster is over 55 characters (not going to happen) and we also get a sixth Mario character.You have a good point here. Honestly, if they just had this for SSB4:
Pikachu
Jigglypuff
Pokemon Trainer
Mewtwo
Lucario
Then I would be happy with the results, even if we got no new newcomers. However, a Pokemon newcomer is pretty much guarantee for SSB4, making the possibility of all of them appearing almost impossible. The only way this could be done if we for some reason got six slots, which is unlikely.
King Boo lacks popularity and perhaps moveset potential too, but he is at least relevant and somewhat important to the Mario series.Anyhow, I'm bored and looking to start a debate, so what about these characters who never get discussed despite the fact that they do meet several criteria for smash.
King Boo- He's a recurring Mario villain, appearing in Luigi's Mansion, Super Mario Sunshine, SM64DS, Super Princess Peach, several spinoffs, and is soon to appear in Luigi's Mansion 2, making him very relevant. He's also not oversized like many other Mario villains, and has shown plenty of potential for a moveset. As far as Mario villains go, he's really only overshadowed by Bowser, Bowser Jr, and Fawful in terms of popularity.
Vaati- He's appeared in several Zelda games, and is a very powerful sorcerer. I recall him being fairly popular in the pre-Brawl days, so I'm not sure why I haven't seen much discussion for him.
White\Black Mage- Two of the most iconic characters of the Final Fantasy series who got their start on the SNES. Both have good moveset potential as well.
I'll edit more in later. BTW, just because they're on this list doesn't mean that I think they're shoe-ins or even that I want them in the game. I just wanted to spark some discussion.
That'd be a pretty cool villain theme. If we get a Square Enix rep, that song would work well.I think this theme definitely needs to be a villain's victory theme. It's way too good to go to waste!
Kefka's Theme.
I'm pretty sure this is the theme that plays when he splits up the continents and half destroys the world. Yea yea there's seph, but cmon: "There's nothing like the sound of 1000 voices screaming in unison!" is pretty sadistic/demonic. Ahh, fun game...
The song is already orchestrated. But it too would be a good choice for SSB4, re-orchestrated or not.I just finished my 10th Fire Emblem: Path of Radiance playthrough and I would love to hear this song in the next SSBB (orchestrated).
http://www.youtube.com/watch?v=jyDG5b33NIc&feature=related
I'll send it to you via PM if that's fine with you.gimme gimme gimme!!
I know it's orchestrated but,you know I kinda hated the way they did it they need to re-orchestrate it.I wouldn't mind those five characters filling the possible five slots in SSB4, although it would be somewhat disappointing to miss out on Victini, Zoroark, or any new Pokemon rep. Six reps would probably only happen if the roster is over 55 characters (not going to happen) and we also get a sixth Mario character.
King Boo lacks popularity and perhaps moveset potential too, but he is at least relevant and somewhat important to the Mario series.
Vaati lost his chance when Brawl released, and as he lost his relevancy to the series, he lost his popularity as an SSB4 rep. Unless he's revived soon, he's definitely not going to be a playable character.
White/Black Mage would be a decent Final Fantasy rep and one of the more likely Square Enix reps we would get, but he does suffer from competition with other SE characters such as Slime as well as any other third-party characters.
That'd be a pretty cool villain theme. If we get a Square Enix rep, that song would work well.
The song is already orchestrated. But it too would be a good choice for SSB4, re-orchestrated or not.
Anyways, how would you guys feel about hearing songs that mix songs from two different franchise together in SSB4? For example, this combination of Dragon Roost Island from Wind Waker and the Credits theme for Metroid Prime sounds... odd, yet fitting for some reason.
For sure no for Stunfisk and please don't mention a failure 3rd party character.[collapse="NEWCOMER - STUNFISK"]
Jab- Jab 1: Lunges forward for a weak headbutt. Jab 2: Flops forward onto its back for greater knockback, but some ending lag.
Ftilt- Uses Mud Slap to throw mud a short distance in front of it. 1 in 10 times it will turn the opponent around.
Utilt- Utilt 1: Rotates 180 degrees with tailfin in the air. Little or no knockback and ending lag. If ended here, Stunfisk ends facing the opposite direction. Can be canceled into other moves. Utilt 2: Rotates back and does knockback.
Dtilt- Quick tail whip behind him. Has good range, but does not attack in front of Stunfisk.
Fsmash- Flops forward with a Body Slam.
Usmash- Holds tail over its head and does a short, strong Discharge. Laggy, but with good range and decent knockback. Like Lucas's but not as much.
Dsmash- Rapid Spins and knocks dirt out on both sides, doing minimal damage but having little lag.
Nair- Spins around like Charizard's glide attack, but with electricity around it.
Fair- Tail flips over its head and strikes in front of it. Has hitbox above as well.
Uair- Similar to fair, but quicker and does less damage, but the hitbox only goes halfway, to right above his eyes.
Dair- Points tail downward and releases a short, quick burst of electricity. Jolts Stunfisk upwards and forward some like Rob's dsmash. Helpful for recovering.
Bair- Tail lights up and expands, engulfed in electricity. Tail is the hitbox.
B- Flail: Flops around vigorously, can move left and right but not up like MK's Tornado. More powerful as Stunfisk takes more damage.
Up-B- Bounce (Stunfisk actually learns this): Flops up quickly and does damage on the way down. Similar to ZSS's down B.
Side-B- Fires Thunderbolts that can be directed slightly up or down, stuns on contact.
Down-B- Dig: Burrows underground (does small damage and knockback at small range), dives back up for massive damage. Can move left and right somewhat, about the distance of MK's dimensional cape. If on a platform, quickly drops below the platform and damages who ever's under it upon impact. Can't be used in air, but can be used on walls as an unorthodox wall jump. Laggy to avoid being able to be used infinitely.
For grab, he uses thunderwave on an opponent directly in front of him. He doesn't have arms so that's the best he can do.
Pummel- Short sparks from his tail.
Fthrow- Tackles a la fsmash, but weaker.
Uthrow- Stunfisk bends its tail all the way over its head, under the opponent, then flings them into the air.
Bthrow- Does the same, but throws them backwards.
Dthrow- Jumps up a little and falls down on top of the opponent, sending them similar to King Dedede's dthrow.
Up taunt- Spins around on its tail like Squirtle.
Down taunt- Flops around in mud (mud sport). Resists electric damage (electric attacks do half knockback and % damage) for 5 seconds.
Side taunt- Holds up his tail and the exclamation point flashes bright white twice.
Final Smash- Muddy Water: A huge wave crashes through the stage and pushes characters off, kinda like Kyogre.[/collapse]What am I doing.
But seriously. Has NiGHTS been suggested yet? There's speculation that there will be a new game coming out (probably not exclusively) for the WiiU, so they might pull a Kid Icarus and use it to advertise. It already has a good-sized fanbase, though I haven't seen much of one on Smashboards.
Another thing.. Melee brought in side specials, Brawl brought in final smashes. Do you think we'll be seeing, like, backsmash/btilt/bspecials?
[collapse="NEWCOMER - STUNFISK"]
Jab- Jab 1: Lunges forward for a weak headbutt. Jab 2: Flops forward onto its back for greater knockback, but some ending lag.
Ftilt- Uses Mud Slap to throw mud a short distance in front of it. 1 in 10 times it will turn the opponent around.
Utilt- Utilt 1: Rotates 180 degrees with tailfin in the air. Little or no knockback and ending lag. If ended here, Stunfisk ends facing the opposite direction. Can be canceled into other moves. Utilt 2: Rotates back and does knockback.
Dtilt- Quick tail whip behind him. Has good range, but does not attack in front of Stunfisk.
Fsmash- Flops forward with a Body Slam.
Usmash- Holds tail over its head and does a short, strong Discharge. Laggy, but with good range and decent knockback. Like Lucas's but not as much.
Dsmash- Rapid Spins and knocks dirt out on both sides, doing minimal damage but having little lag.
Nair- Spins around like Charizard's glide attack, but with electricity around it.
Fair- Tail flips over its head and strikes in front of it. Has hitbox above as well.
Uair- Similar to fair, but quicker and does less damage, but the hitbox only goes halfway, to right above his eyes.
Dair- Points tail downward and releases a short, quick burst of electricity. Jolts Stunfisk upwards and forward some like Rob's dsmash. Helpful for recovering.
Bair- Tail lights up and expands, engulfed in electricity. Tail is the hitbox.
B- Flail: Flops around vigorously, can move left and right but not up like MK's Tornado. More powerful as Stunfisk takes more damage.
Up-B- Bounce (Stunfisk actually learns this): Flops up quickly and does damage on the way down. Similar to ZSS's down B.
Side-B- Fires Thunderbolts that can be directed slightly up or down, stuns on contact.
Down-B- Dig: Burrows underground (does small damage and knockback at small range), dives back up for massive damage. Can move left and right somewhat, about the distance of MK's dimensional cape. If on a platform, quickly drops below the platform and damages who ever's under it upon impact. Can't be used in air, but can be used on walls as an unorthodox wall jump. Laggy to avoid being able to be used infinitely.
For grab, he uses thunderwave on an opponent directly in front of him. He doesn't have arms so that's the best he can do.
Pummel- Short sparks from his tail.
Fthrow- Tackles a la fsmash, but weaker.
Uthrow- Stunfisk bends its tail all the way over its head, under the opponent, then flings them into the air.
Bthrow- Does the same, but throws them backwards.
Dthrow- Jumps up a little and falls down on top of the opponent, sending them similar to King Dedede's dthrow.
Up taunt- Spins around on its tail like Squirtle.
Down taunt- Flops around in mud (mud sport). Resists electric damage (electric attacks do half knockback and % damage) for 5 seconds.
Side taunt- Holds up his tail and the exclamation point flashes bright white twice.
Final Smash- Muddy Water: A huge wave crashes through the stage and pushes characters off, kinda like Kyogre.[/collapse]What am I doing.
But seriously. Has NiGHTS been suggested yet? There's speculation that there will be a new game coming out (probably not exclusively) for the WiiU, so they might pull a Kid Icarus and use it to advertise. It already has a good-sized fanbase, though I haven't seen much of one on Smashboards.
Another thing.. Melee brought in side specials, Brawl brought in final smashes. Do you think we'll be seeing, like, backsmash/btilt/bspecials?
True that 55+ will almost certainly not happen, but I think we can squeeze in six Mario and Pokemon reps in a early 50s slot roster, although I will agree that it is a long shot.JavaCroc said:Six reps would probably only happen if the roster is over 55 characters (not going to happen) and we also get a sixth Mario character.
Having listened to it, I absolutely love it and is a great antagonistic theme.JavaCroc said:That'd be a pretty cool villain theme. If we get a Square Enix rep, that song would work well.