I like Tingle in there, him with Balloon Fighter type recovery and aerial fighting tactics would represent two series with one stone.
I've actually made a moveset for Tingle, along with a few others. I guess I'll post them too.
[collapse="Bowser Jr. Moveset"]
Notes
Colors swaps based on his siblings
He is speedy, taller than Mario, has medium weight & average strength
His loser pose is grumpy with his arms folded
He can wall jump & crawl
His get up attack is from NSMB where he goes into his shell after being hit
In his idol stance he sometimes will put on or take off his “fangs” bandanna
Entrance
Flies in on his small airship from Galaxy
Up Taunt
Jumps up & down while laughing
Down Taunt
Somersaults
Side Taunt
Faces the given direction & does the movement & sound from NSMB when Mario encounters him & Peach
STANDARD A MOVES
Basics
A
Swings his paintbrush horizontally right to left
AA
Swings his paintbrush up
AAA
Swings his paintbrush down
AAA (Hold)
Rapidly swings his paintbrush up & down
DASH A
Jumps on his paintbrush & rides it like a mop
Tilts
UP TILT
Swings his paintbrush in an arc
DOWN TILT
Stabs his paintbrush with the opposite end
SIDE TILT
Strong hit with his side of his body
Smashes
UP SMASH
Stabs his paintbrush upwards with the opposite end (multihit)
DOWN SMASH
Spins in his shell (similar to Bowser's, but more like Sonic's; not multihit)
SIDE SMASH
Running headbutt
Aerials
NAIR
Spins at a diagonal (multihit)
UAIR
Spins his paintbrush above him similar to Pit (multihit)
DAIR
Swipes below him with the paintbrush
FAIR
Strong slam with the paintbrush like a hammer (can spike at the tip)
BAIR
Like Bowser's but sends foe at a upwards angle
ZAIR
A Goopy Piranha Plant chomps at foe
Throws
GRAB
Jr. swings his brush forward & a Goopy Piranha Plant comes out; bites the opponent to pull them in
PUMMEL
Wacks opponent with paintbrush on top of opponent's head
UP THROW
Tosses opponent above him then jolts upward with his shell (like Bowser's Up Smash)
DOWN THROW
Pushes opponent to the ground then jumps on them twice (second hit causes knockback)
FORWARD THROW
Pushes opponent to the ground, steps on them & covers them in goop. He then kicks opponent forward & they slide away on the floor (the higher the opponent's damage, the further they slide)
BACK THROW
Pushes opponent to the ground then hits opponent with the paintbrush like a golf ball
SPECIAL B MOVES
Neutral Special
Sonic Roar: Charges like Rob's lazer & Wario's fart. A fully charged scream damages & stuns opponent
or
Fire Breath: Definitely not as strong as his Dads, Jr. fires a quick fire ball that floats through the air
Up Special
Paintbrush Chopper: Jr. rapidly spins his paintbrush above him like a helicopter; see Shadow Mario in Sunshine
Down Special
Fire Breath: Definitely not as strong as his Dad's, Jr. fires a quick fire ball that floats through the air
or
Sonic Roar: Charges like Rob's lazer & Wario's fart. A fully charged scream damages & stuns opponent
Side Special
Paint Fling: Swings his brush in front of himself causing paint to fling off his brush causing a temporarily poison damage. Paint that misses stays on the floor for a limited amount of time; the paint is slippery, even for Jr.. Only two pools of paint on the stage at a time.
FINAL SMASH
Airship: An anchor lowers to Bowser Jr., he jumps on it & is pulled off screen. The camera becomes fixed & the airship slowly passes by with a view of the deck with cannons on it. As the ship passes by, the player aims a cursor & Bullet Bills & cannonballs fire automatically. Junior mans the cannons on deck. After one cannon fires, Jr. moves on to the next one. Bullet Bills are homing & cause an explosion on impact. After the ship completely passes by Bowser Jr. falls back to the stage.[/collapse]
[collapse=Toad Moveset]
Notes
Strong
Small Size
Light Weight
Speedy
Bad Jumps
Good Throws
Entrance
Jumps out of a Bag? Or comes out of a Mushroom House that disappears?
Up Taunt
Jumps up & down, waving his arms (SMB)
Down Taunt
Spins around then waves at the screen
Side Taunt
???
STANDARD A MOVES
Basics
A
Punch
AA
Headbutt
AAA
Headbutt
DASH A
Jumping Spin Kick
Tilts
UP TILT
Jumps up & spins like the tornado from the original Super Mario Bros. (multihit)
DOWN TILT
Quick Punch
SIDE TILT
Hits with a wooden mallet
Smashes
UP SMASH
Strong Headbutt
DOWN SMASH
Jumps up then slams on the ground
SIDE SMASH
Spinning Punch
Aerials
NAIR
A quick spin hitting with his fists
UAIR
Quick headbutt
DAIR
Spins quickly downward like the propeller item in NSMB (multihit)
FAIR
A punch?
BAIR
A kick with both feet
Throws
GRAB
Grabs with both hands
PUMMEL
Headbutt
THROWS
Can't really think of anything out of the ordinary
SPECIAL B MOVES
Neutral Special
Dice Roll: Tosses dice; damage is determined by the number (Mario Parties)
Up Special
Power Jump: Squats & slows down falling speed, glows, then quickly jumps up (SMB2)
Down Special
Pluck: Plucks a vegetable from & immediately throws it. 80% Vegetable, 15% Shyguy, 5% Super Mushroom (using pluck directly above an opponent causes Toad to pick them up & carry then like Donkey Kong)
Side Special
Toad Kart: Drives his kart straight ahead a short distance, ramming into foes; then stops & hops out. Has 10% to turn into a Bullet Bill, faster & causes an explosion on impact (press A to cause the kart to hop)
FINAL SMASH
Mini Game: When you receive the smash ball the mini-game from SMW comes on the screen. Press a button at the right time to match the three rows to form a picture.
Fire Flower: Causes the stage to erupt in flames (Great Damage & Low Knockback)
Ice Flower: Causes opponents to freeze if anyone is on the stage (Low Damage & Great Knockback)
Mega Mushroom: Enormous size & strength for a very short time (unflinchable, slow, High Damage & Knockback)
Star: Invincibility & increased speed for a short time, touch foes to cause damage (Good Damage & Knockaback)
A failed match results in minor damage & knock-back.[/collapse]
[collapse=Dixie Kong Moveset]
Notes
Her idol stance is from Donkey Kong Country 2 where she chews gum & blows a bubble
A victory pose could involve her guitar
Her loser pose could be from DKC2 when she cries if she misses an enemy when thrown
She's lighter than Diddy & slower
She can crawl like in DKC2
She can wall cling
Entrance
Pops Out of a DK Barrel
Up Taunt
Does a back flip in the air (Mario Super Sluggers when you first encounter her in Story Mode)
Down Taunt
Faces the screen & waves her arms cheerfully (Donkey Kong Barrel Blast) or Diddy tag-in
Side Taunt
Takes out her guitar & jams on it. (Donkey Kong Country 2)
STANDARD A MOVES
Basics
A
Swipes with one hand
A (HOLD)
Continues swiping until she hits something
AA
Slaps with the other hand
AAA
Spins around & hits with her hair
DASH A
Spins forward with her hair (Donkey Kong Country 2)
Tilts
UP TILT
Does a handstand & hits upward with both feet
DOWN TILT
Swipes forward with one hand
SIDE TILT
Places both hands on the ground & swings her legs forward
Smashes
UP SMASH
Jumps up & does a back flip, hitting with her foot then hair
DOWN SMASH
Spins around really fast with her hair stretched out (multihit)
SIDE SMASH
Takes her guitar out & slams it in front of her
Aerials
NAIR
Spins around with her ponytail stretched out
UAIR
Does a front flip hitting with a headbutt, then hits with her ponytail, then kicks
DAIR
Turns upside down, outstretches her arms & crosses them & hits with both of her hands while spinning (multihit)
FAIR
Spins once & hits with her foot then spins again & hits with her hand
BAIR
Cracks her hair backwards like a whip
Throws
GRAB
Grabs with her hair
PUMMEL
Slaps at opponent
UP THROW
Jumps & throws opponent above
DOWN THROW
Jumps & slams opponent on the ground
FORWARD THROW
Throws opponent forward (animation similar to Donkey Kong Country 2)
BACK THROW
Spins around then throws the opponent backward
SPECIAL B MOVES
Neutral Special
Feather Bow: Tiny Kong's weapon; can shoot feathers quickly but it is rather weak
Up Special
Ponytail Twirl (Donkey Kong Country 2): Dixie Kong spins her ponytail around rapidly causing her to fly upward. After gaining some height, Dixie Kong begins to float downward. When she is flying upward an opponent can be damaged by the top & sides of her hair spin. The special is can be canceled by another attack but can't be usable again until she hits the ground. Dixie Kong is vulnerable to gimps when she is flying upward. If she is hit while floating downward, she can use the special again.
Down Special
Cannon Shot (Mario Hoops 3-on-3): A barrel canon appears & Dixie Kong back flips onto it. Pressing the special button causes Dixie to shoot fruit in a red explosion followed by a burst of confetti out of the barrel. She can shoot up to 3 shots at a time before jumping off the barrel. She can only angle the canon directly in front, at an upward angle or at a downward angle. She cannot aim it above, behind, or below. She can randomly fire fruit up to 3 shots: bananas (2% damage), pineapples (4% damage), & watermelons (6% damage). Larger fruits fire slower & are easier to avoid.
Bananas are common, pineapples are average, & watermelons are rare. Bananas & pineapples have the same knock-back, & watermelons have above average knock-back & can cause a spike.
Side Special
Wild Move (Donkey Kong Barrel Blast): Dixie Kong launches forward with her rocket bongos in a fiery blast
FINAL SMASH
Barrel Blast: A spinning barrel appears & Dixie jumps in it. Aim carefully at the opponent & press the button to blast watermelons. The second to last bullet will be Kiddy Kong. After a hit or miss, he waves & goes off screen. Then aim again & blast Dixie at your foe. The final smash ends afterward.[/collapse]
[collapse=King K. Rool Moveset]
Notes
His loser pose has him looking ticked off, but he still claps
His running speed is less-than average
He doesn't have very good traction
He had a somewhat fast falling speed
He cannot crawl
He cannot wall jump or cling
He doesn't have a very good aerial game; I suppose his playstyle involves charging the opponent & wearing them down
Entrance
Turns & strikes a pose
Up Taunt
Looks at the screen with his hand over his mouth in awe
Down Taunt
Faces the screen & puts the “number one” finger sign in the air & nodes is head (Donkey Kong Barrel Blast)
Side Taunt
Strikes a pose & snickers
STANDARD A MOVES
Basics
A
Punches once
A (HOLD)
Continues punching until he makes contact
AA
Box punches a second time
AAA
Hits with his belly
DASH A
He runs a short distance ramming into foes then comically falls on his face
Tilts
UP TILT
Uppercuts
DOWN TILT
Pounds a fist on the ground creating a small tremor (multihit)
SIDE TILT
Swipes with his claw or a back-hand slap
Smashes
UP SMASH
Headbutts with his crown
DOWN SMASH
Stomps with one foot than the other
SIDE SMASH
Belly Slam
Aerials
NAIR
A wide claw attack
UAIR
Slashes with his claw
DAIR
Pushes both feet downward
FAIR
Punches
BAIR
Elbows
Throws
GRAB
Grabs with both hands & bear hugs opponent
PUMMEL
Squeezes
UP THROW
Quickly spins opponent in the air then releases
DOWN THROW
Takes opponent with one hand & slams them into the ground
FORWARD THROW
Releases the opponent then quickly hits with his belly
BACK THROW
A bored expression comes to his face & he carelessly tosses the opponent over his shoulder
SPECIAL B MOVES
Neutral Special
Blunderbuss Cannon : He can shoot normal cannonballs, spiked cannonballs, & clouds of smoke. An uncharged shot fires a normal cannonball, a fully charged shot fires spiked cannonballs, & an overly-charged shot will cause the gun to blow-up & release a small cloud of smoke that can temporarily stun opponents, but causes no damage. (King K. Rool's face will be covered in gunpowder for a few seconds like Diddy Kong)
Up Special
Baron Copter: A backpack appears on his back & a propeller comes out of it. He can fly a short distance until the device stops working. Then he will quickly fall straight down with his arms flailing wildly. He can grab an opponent, in an attempt to not fall, & carry the foe down with him. The special can be canceled by using another attack. King K. Rool needs to touch the ground to use the special again.
Down Special
-Ideas-
Butt Bounce: When on the ground, he jumps up & lands on his butt & creates small tremors; in the air he falls straight down & lands on his butt & creates larger tremors; super armor frames when jumping & landing, not getting up.
or
Invisibility: King K. Rool temporarily becomes invisible & can attack opponents until he is hit twice, it wears off, or until a different special is performed. The more you used it, the less time you are invisible.
Side Special
Crown Boomerang: Throws his crown like a boomerang (kinda obvious)
FINAL SMASH
Cannonball Rain: King K. Rool Jumps very high & goes off the screen. Cannonballs; normal & spiked, fall from the sky. After the attack King K. Rool jumps back on screen, looks at the screen & laughs.[/collapse]
[collapse=Tingle Moveset]
Notes
Has his own icon; a rupee, to represent his spin-off games
He has a nervous fighting stance; looking back & forth
He is probably around Olimar's weight
Cannot crawl or wall jump
His playstyle relies on multiple hits followed by a stronger hit
Entrance
Tingle flies in with his balloon marking on a map. He then looks both ways nervously (where am I?) & his balloon pops. He comically falls on the stage & lands on his butt. He gets up & the match begins.
Up Taunt
Spins around & poses (Like in all the games he appears in) with a confetti burst
Down Taunt
Dances?
Side Taunt
Takes out a boombox & plays the “You opened a treasure chest jingle” while spinning on one foot. (Freshly-Picked Tingle's Rosy Rupeeland)
STANDARD A MOVES
Basics
A
Slaps forward
AA
Slaps a second time
AAA
Slaps
AAA (HOLD)
Continuous Slaps away from his face
DASH A
Does a “trip” tackle
Tilts
UP TILT
Does a kick-flip
DOWN TILT
Headbutts forward
SIDE TILT
Swats with a rolled up map
SMASHES
UP SMASH
Begins by spinning around, then he jumps in the air & does a somersault (multihit)
DOWN SMASH
Spin kick
SIDE SMASH
Begins by pulling his body back, then he throws both arms forward like the letter “F.” (Similar to Diddy's side tilt)
Aerials
NAIR
Spins (multihit)
UAIR
Pops his balloon
DAIR
Quickly kicks his feet (multihit)
FAIR
Claps both hand together
BAIR
Slaps with a rolled map
Throws
GRAB
Grabs with both hands
PUMMEL
Kicks opponent
UP THROW
Throws them upward with confetti following behind
DOWN THROW
Slams foe down like a mat
FORWARD THROW
Spins around once then releases them in a burst of confetti
BACK THROW
Simple throw
SPECIAL B MOVES
Neutral Special
Rupee Toss: Tingle tosses colorful rupees in a fashion similar to Game & Watch's B special (rupees that miss the target will remain on the stage until they disappear or Tingle goes past them; making the “chime of the rupee, these rupees aren't used as an item, just an effect).
or
Rupee Fire: Tingle rapidly fires rupees like a machine gun by holding down the special button. After each wave of rupee fire, Tingle must stop to replenish. Long rupee waves take more time to recharge then short ones; completely depleted rupees take much more time to recharge.
Up Special
Tingle Balloon: Tingle's balloon fills with air & he begins to float up. The balloon causes you to quickly ascend, then slowly decend. The balloon pops if you dodge, are grabbed, nair, uair, or use a special besides the bomb down special idea.
Down Special
Tingle Bomb
Side Special
Scuffle (As seen in Freshly-Picked Tingle's Rosy Rupeeland during a common enemy battle): Tingle is enveloped in a cloud a smoke & it moves in the given direction drawing in opponents (can't change direction). Tingle's worried face appears in random places. The number of times that Tingle's face appears is the the number of times the opponent takes damage; up to 5 hits. Special can be stopped by attacks of greater priority. You can shield & DI at the right time to avoid most of this attack. Good for side recovery.
FINAL SMASH
Master Rupee (haven't thought of how it could work yet)[/collapse]
Might be too much for one post, oh well.