Gallowglass
Smash Lord
Yeah I don't agree that Melee's problems were solved by Smash. But I agree with a lot on your list.I've added some things to the Melee list and created a Brawl list. With Brawl, I left out the mention of clones due to the lack thereof, and many of the fighters referred to as semi clones are about 25% similar to someone else at the most.
Melee's Problems
-6 clones out of 25 characters. 1 was a semi clone, making it 6.5. In total, 12/25 fighters have extreme similarities.
-Most characters can't return to the stage due to their UpB. The 8 that are guaranteed are Fox, Pikachu, Zelda (not Shiek), Kirby, Jigglypuff, Peach and DK in some cases.
-Kirby's throws can be broken out of (in mid animation) due to lack of hands.
-A lack of stages make some characters essentially homeless, and other stages are used to fill the role. Ganon (Brinstar Depths), Roy (Final Destination), Young Link (Jungle Japes despite Great Bay being his stage), Bowser (Rainbow Cruise), Dr. Mario (Kingdom 2), Mewtwo (Battlefield), Link (Great Bay on All Star) and Pichu (Four Side) are examples.
-Some characters have clear advantages, while others have disadvantages. Compare Fox to Bowser.
-Bodies of water have no effects on fighters. This makes Jungle Japes and Great Bay seem strange because the fighters float like bricks in the water.
-CPU opponents can't detect motion sensor bombs, and stay in place (horizontally) when using a Warp Star. AI is very exploitable in 1-player modes as well.
-Many stages are not too varied and are often simply frustrating. Big Blue, Venom, Poke Floats, Rainbow Cruise are examples.
-Pichu XD
-Neglected series. However, the introduction of new series characters diminish this feeling.
Brawl's Problems
-Random Tripping. Known to occur at inconvenient times and can cost the match.
-Horrible Wi Fi. The connection is inconsistent (sometimes smooth but often laggy), Friend Codes as opposed to gamertags, lack of fluid communication (no mics), lack of robust online features.
-Slower pace. Game seems to favor defensive tactics.
-Classic Mode is not as random as Melee's. Master Hand and Crazy Hand are less fun to fight and that particular match leans to the boring side.
-Event Matches don't feel as creative as Melee's.
-Change in character properties. While this helps to de-clonify characters, some veterans are less appealing as fighters. Exceptions are Luigi, DK, and Kirby; they have notable improvements.
-Lighter physics. While this solves the 'Only Fox has a good UpB' problem of Melee, this affects a match's pacing.
-Some characters have clear advantages (Metaknight, chaingrabbing) and others have disadvantages (Ganondorf).
-Some stages are Frustrating. Spear Pillar, Norfair, 75m, Mario Bros., Pokemon Stadium 2, Rumble Falls, Summit, Hanenbow and Skyworld. However, the good stages highly outnumber the bad, so these can be ignored.
-Break the Targets! is the only mini-challenge in Classic Mode. No returning challenges, or new ones.
-Poor Final Smashes for some characters. The feeling is amplified by laggy online matches.
Feel free to add to these as well as agree or disagree.
EDIT: Would you all agree that most of Melee's problems were solved in Brawl?
@SSB Fan: OK.
What Brawl Fixed
-I agreen that there was a problem with clones and Brawl did a good job in fixing that.
-Also the level representation was a lot better than Melee
What Brawl Didn't fix or made worst
- The overall physics made the game slower more "floaty". This is kind of a trade off because it made brawl easier to learn the Melee but less exciting. Also slower characters (e.g. Ganondorf) were hurt real bad in it.
- The character tier was more broad then Melee and it was virtually impossible to win with some characters (e.g. Ganondorf, Link, Bowser) even casually.
- CPU in Brawl was much harder than Melee cpu. They would gang up on you even though they were not on teams. You can test this by having a four person match and just try to stay away from them. They won't fight each other and just go after you.
I also see some bias to your statement too. You seem to not like moving or active stages. That is more of a preference then a problem.
I'm unsure about your opinion on Melee's character recovery. Are the characters metion ones that have poor UpB recovery? Because most of them have very good recovery. In fact Peach was design to be a recovery expert and her UpB is one of the best recovers in the game.