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Ah right I see. Sometimes I don't bother using Dair since using it incorrectly leaves me vunerable. I sometimes just fall down or try to (stupidly) aggresivly Nair someone. Are there any other better things I could do after using Up + Bthe exact height of a grounded spring
actually you dont have to be at the very very peak, there is some leeway but you have to be near the max height you get from a grounded spring.
holy crap this thread is officially useful now, we just averted another bogus thread being made right here...
although i dont think do-day would do that but w/e
also... the greatest thread ever made on SWF...
You can try air-dodging+fast falling.Ah right I see. Sometimes I don't bother using Dair since using it incorrectly leaves me vunerable. I sometimes just fall down or try to (stupidly) aggresivly Nair someone. Are there any other better things I could do after using Up + B
And hey, I'm sensible![]()
Because the game is unbalanced, he has good speed and a good grab game, so the programmers thought he needed less power to balance that out.How come Sonic has low power? why didn't the programmers make sonic have more power?
The Nintendo Vs Sega war.How come Sonic has low power? why didn't the programmers make sonic have more power?
Lmao. Hahaha.You're welcome.
You should always feel free and just post in this thread, SonicX580.
Just this thread.
Until someone initiates you.
Tilts get shield punished? Really? Hm, that's weird. Utilt and Dtilt might, but F-tilt has a good range, decent priority, and can shield poke. I think that's pretty good.Hey guys,
Does sonic have any close range game, or is medium range (spinning) always the best? I've realized that the u air autocancels pretty nicely against or through a shielding/sidestepping opponent, but what else is there to follow up? Usually any of my tilts can get punished quite easily against a shield.
I think it would be helpful to know sonic's close range abilities against spammers like Pit, Falco, etc. I've got spinning down pretty well, I just want more options against those spammers that limit my usage of it.
Thanks in advance.
Hey guys,
Does sonic have any close range game, or is medium range (spinning) always the best? I've realized that the u air autocancels pretty nicely against or through a shielding/sidestepping opponent, but what else is there to follow up? Usually any of my tilts can get punished quite easily against a shield.
I think it would be helpful to know sonic's close range abilities against spammers like Pit, Falco, etc. I've got spinning down pretty well, I just want more options against those spammers that limit my usage of it.
Thanks in advance.
Yeah, I don't know why people ignore the Q&A thread on the Link boards...Nice thread you got going on here lol It does seem to work (except that a lot of the posts are by old members and kinda spammy :/). Anyway, the thread of the same name (or topic I should say) is working. Spam threads are down but 2 just emerged. One is a "what if" thread and the other could've been a post on the Q&A thread. We're ignoring them.
You've only just started hating life?this thread makes me hate life
![]()
To name a few punishers of Sonic's f-tilt punishers, there are Snake and MK's f-tilts. Maybe I'm just playing too high of tier though, lol. I think a lot of other moves punish my f-tilt, but maybe that is because I'm not using it's max distance; I'll have to try it out some more.Tilts get shield punished? Really? Hm, that's weird. Utilt and Dtilt might, but F-tilt has a good range, decent priority, and can shield poke. I think that's pretty good.
D-tilt is also okay at close range, comes out pretty fast and hits them up for either jab combo or U-tilt.
Jab comes out in 3 frames so it's fast, but it's range isn't so great. You can also get in close and shield-grab. Sonic has a really good grab game and pummel can help refresh your moves. D-smash is pretty good on spotdodge happy people as it lasts quite a bit and will hit them after the spot dodge. Short Hop a F-air? Jump over B-air?
And don't use spins too much. Um, but a good spin move is to jump and use Down-B.
Tenki has a whole thread on the Side-B/Down-B differences and uses. There used to be a move discussion place too. :O Check out the thread index for good guides.
Thanks for your advice too. I'm trying to incorporate jabs into my game more, and I'll try to further my knowledge of tilts as well.up air to jab should work on people that are shielding if you fastfall the up air correctly, but if the up air hits, it will hit them too high for the jabs to hit
also, sonic has about an average close range game.
you just have to learn how to max out the spacing on all his moves
if you are too close, everything he has is shield grabable.
but all the moves have their uses.
down tilt is quick and if spotdodged allows for a free grab or jab combo
forward tilt has good range and cant really be shield grabbed if spaced right
up tilt should only be used on opponents directly above you.
hold the a button for your jab combos so that they dont hit you back before its over.
forward smash has deceptive range.
just experiment with all the moves and figure out where they work
There is a whole thread on it. Go look it up.why does sonic suck so much? i use random, and i always cry when i get sonic cause i lose every fight
UGH UM, *clears throat*.why does sonic suck so much? i use random, and i always cry when i get sonic cause i lose every fight
It's because you suck.why does sonic suck so much? i use random, and i always cry when i get sonic cause i lose every fight
GTFO. There are certain /s/ board frequenters you don't want to fui dont suck, you suck