Eagleye893
Smash Champion
The grab from being sucked was epic.I didn't get many matches that I played on stream/recorded, but the ones I did were against my friend, who I face almost every day, and the others some crew battles at the end. Any advice would be greatly appreciated.
http://www.twitch.tv/teamcustomcombo/b/311260347
First two matches are from 2:23:45 to 2:39:20
Me in crews is from 6:57:20 to the end.
You batted him when he was in shield..... it went through, but I don't think it should have. If he shielded properly or spotdodged/rolled, you would've been in trouble. I suppose it was a good decision since he would have slid off the platform with the shield push, but sometimes it's better just to go with a grab, tilt, or just jump up and bait a shield drop, then react to whatever he does from that.
You Dash-attacked when D3 was above you.... Dash attack should only be used when the opponent is somewhat far in front of you and you hit with the second and/or third hit. If you were to wait back a bit and wait for him to land, perhaps the dash attack would have worked, but D3 has enough jumps to the point where it doesn't matter AND the platform was near him.
You FAir'd while landing and he put his shield up immediately afterward, THEN you dashgrabbed. The D3 could've just shield-grabbed instead due to a slight frame advantage, but mishaps like that happen. If I were the D3, I would've just been like "oh, the landing lag on the FAir makes me lol" and just grabbed.
You were just jumping around on that platform on SV when he was at a 45 degree angle from you... At least throw out some aerial PK Fires (with a proper airdodge or aerial to land) to make him do something.
Right after that, you went in with a fair from underneath him. UNDERNEATH PEOPLE = UAIR!!! DAT STUFF BROKE! he was at 130 though, so I see why you didn't. A tiny bit more damage = sure kill UAir on that fat guy.
I like the idea of dropping through the platform and going with a rising FAir to land back on it again while poking at the D3 at the left and right sides of a stage. Nice defensive harassment.
I went back a bit at this point to look at something I missed and earlier, around 2:25:00 or so, the D3 was charging an FSmash and the platform was moving away. You jumped backward, and THAT WAS A FREE PK Fire!!!! GAHHHH!!! Use your second jump to make sure you are within range to hit him with the bolt, but YOU COULD'VE GOT 6-10% on him for free. Don't miss the free shots.
You used a landing FAir on him and he shielded...... it shield poked, so you got lucky. Normally the D3 would shift his shield around so that it doesn't poke, then just Grab > Dthrow > Regrab > BThrow in that situation to max damage output.
NO FAIR ON SHIELD WHILE FALLING!!! BADBADBADBADBAD!!!!
FAir's small hits (baiting airdodge from that) > dashgrab was well placed. The platform was moving away, so no shenanigans with DThrow...
If you do things right, floatier characters will land on that platform and if you're skilled enough, you could platform cancel for a regrab or just go the safe route and go below him with a USmash/UAir or in front of him with a well-spaced FAir.
If D3 misses an FTilt by a tiny bit, pk fire will force him to shield. if he perfect shields, you're in trouble. Do a FH PK Fire and see what happens, then react.
At some points, you were standing on the platform just hopping. When the platform is moving towards the ends away from D3, as with almost any other character (not the spacies, rob or Diddy; snake is good if you know how to work your tail), you can just stand on the platform as it carries you away and send out a PKT. You are safe and the opponent needs to read your fanciful thundering.
!!!!!! When you catch people in pillars and they are within a reasonable percent for kill by either UAir or BAir, you win. Just throw them out there. RAR BAir and UAir for insta kill. NO EXCEPTIONS, JUST DO IT!!!! You missed a free UAir kill and got like 5% from that.
Okay, went back here again. Saw a Dashgrab at a longer distance from OoS (after perfect shielding)
Dashgrab when the opponent is... within your grab range only. Dashing USmash anything past that. Dash Attack anything past that. And by "dashing," I mean use instantly from your input of dashing. Dash Grab is the best frame-wise, but it doesn't cover a vast distance. USmash covers a ton and the sliding from your dash carries the charging yoyo to a nice little poke. In the case I'm talking about, 2:27:30-ish, the yoyo would've been fine.
Okay, now here's something I don't like. You put up pillars and just let them sit there. A D3 can't grab you if you're standing in a pillar, and that pillar will always be closer to the D3, allowing you to do more stuff if you keep spacing right. If he pokes out with FTilt or DTilt, you should be in a situation where DTilt won't hit you and quick enough to shield the FTilt. A pillar set up on a waddle-dee/doo will push you forward just a little bit, which will let you use more PK Fires or DashGrabs. Or random punishing DashAttacks.
If you suspect a dashing shieldgrab, use my crazy "standing still pushback FH PK Fire" whatchamacallit. I forget how to do it since I haven't played in half a year. it's not really standing still, but it's pretty fast from standing still. It's like "dash > Jump > Wavebounce PK Fire" all at once. I forget terminology too. This will only work sometimes on larger characters, but it works better than short characters.
My play-style is oddly pk-fire based. xD
AHH!1 you were falling on top of D3 after using your FAir as he was shielding, then he kept up his shield and you NAir'd, which led to you getting grabbed. The height at which you NAir'd was good (close to ending just before laggy landing), but when he's got a pretty full shield, you don't wanna take that big of a risk. BAir instead while moving away from him, since it applies more shield stun, has a better chance to poke, and .... it's just better.
OHGODOHGODOHGOD!!!
You were standing just above him while he was grabbing the ledge, with your shield up, and he did a getup roll.... ANYTHING he could've done would have resulted in you getting a punish. Getup attack = BAir OoS, since you were facing the right way. Getup Jump = FH NAIR!!!!. the roll would've been just like SHOOMM!!!! dashgrab since it's easier to see. Standing... idk. Probably could've just DAir'd or something too to cover all the timings. I don't remember. I have a faint memory of me using Auto-canceled DAir's to do shenanigans......
Derp recovery for second stock................
PK Jump counters the toss spam.........
You fair'd when he spotdodged, so you could've followed with a NAir..... either that or an airdodge > turn-around grab.
Halberd isn't that great a choice. big flat part of stage..... the flying part is okay though. That CG for like 40 was bad for you.
That was the luckiest spike kill ever.... He could've just UAir'd, but he was dumb.
The good part of halberd is you can be under the stage and harass forever on the flying part. Do that more often.
What the announcer was saying is right.... Not about the Flash, but when D3 is offstage, you should destroy him. FAir, PK Fire, BAir. Watch the landing.
Also, refresh moves using dtilt on the waddledees. free refresh, and forces D3 to do stuff.
Nice timing on the spike at his getup... I like.
Don't play Ness vs. DK. It's honestly not worth it. Ness loses essentially every time. it's a -3 for Ness, no matter what people say.Hey, guys, just got back from a tournament and got absolutely destroyed against Will. Luckily, I got it recorded, so a critique on how bad I did would be nice.
http://www.twitch.tv/teamcustomcombo2/b/315007868 starting at 1:50:47
Do your worst.
Fail recovery. STOPPPPPP!!!!!!
What you need to do vs. DK is stuff that's difficult to react to at will (pun intended). Dashgrab, random FH PK Fires, etc. Throwing aerials at his shield is the WORST thing you can do ever. All he needs to do is grab you or do an aerial OoS and you lose any advantage. Make him do stuff first or force him into needing to react very quickly.
If you get a pillar on him, GET HIM ABOVE YOU!!! His DAir and FAir are slow and the NAir doesn't hit well below him. Having DK above you is super advantageous.
not a good match...
Should've known when he was landing DAir from that certain height that it would land with lag... free Fsmash or dashgrab.
when you connect with FAir on some of the small hits (meaning the enemy is still close to you and you're moving forward), follow with UAir or NAir. Both are fast and hit front more quickly than BAir.
That string just before the last kill was nice. xD I like.
Approaching FAirs against Marth are pointless. A single NAir or FAir from him just destroys it before the bigger knockback hit.http://www.youtube.com/watch?v=uRr4Orau5UE&feature=youtu.be
I use Ness as a secondary. Any advice is welcome.
As I said earlier in this post, FAir's smaller hits should be followed by NAir or UAir when the enemy is kept close to you. If he goes further away, try to go safer.
Derp to the PKT2 kill. He just jumped in.
Moar Dashgrab, less bat. Dashgrab gets the distance in an instant. Bat's only to punish more obvious mishaps on your opponent's end.
The third kill was okay. The Marth could've airdodged and shielded......
There are a lot of bad opponents here.