but is that video showing a low scrape, or is it an actual pierce..... or must you be curving it into the shield to pierce? ..... i don't know... lets just say the pkt tail right behind the head must be scraping as the pkt head hits the shield in order to pierce, which is why it can do so in the first place.... I think that's what everyone was trying to say, but there may be something different.
@Gaussis: depends on who you are approaching.... some people i would even say to approach from the ground because it's safer... characters with good range and speed that can easily out range you should be less approached and more squeeze-some-random-attack-in-whenever-you-can-find-an-opening'd.... but i say any aerial.... a sourspot bair helps a little to set up combos at lower percents, a dair can catch an opponent off guard, a nair is for quickly getting something in if you are closeby, fair is more of a steady yet sure approach, because if you are moving forward you lose quite a bit of it's range.... I'll just rank them by what i feel is best.
1. Nair and Fair are tied for me.
3. Bair
4. Dair
5. Uair
Uair is last because, even though its a good aerial, it has little range in front of or behind, and any of the aerials (except dair maybe) appear to have barely enough of a longer range and are a lot easier to hit with... this is just my opinion though. and dair is only slightly higher than uair, because if done immediately out of a short hop, people who caught on to my weird ways won't expect it, and if they airdodge or shield, i just put myself behind them and either turn around and grab them or hit them with some other attack on the ground... i like my pseudo combo of pkfire> dair> utilt. it rarely works lately though, because apparently the opponent also has the chance of landing before the dair hits and flying upwards along with the possibility of teching and the possibility of getting out of the pillar before I do anything, but i just fair if they do that.