xoxokev
Smash Lord
Does anybody know the mechanics of Ness' down tilt? Sometimes it will make the opponent trip, and sometimes it won't. Is it random? Or is there a way to guarantee a trip...?
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You can try to absorb some projectiles. That's it though.What's some uses for Ness' PSI magnet besides recovery?
/rageI dunno man. ;_;
Don't scream at me. D:
Say "ok," Put up a magnet, make a U turn with Thunder, I mean to be fair PK Thunder only works as a chase really if they are being beaten by your attacks and trying to get out...Well I've got a question. How do you deal with people who run away all the time and wait for you to mess up? It's really annoying. If I use PK Thunder, they'll just run by it and attack me. Stupid *** Fux and Flaco.
Yeah, this guy using Fox said I was boring. It hurt, too. But at the same time I do recall him just running away for the most part. So basically he had no room to talk. I hate *******s.Say "ok," Put up a magnet, make a U turn with Thunder, I mean to be fair PK Thunder only works as a chase really if they are being beaten by your attacks and trying to get out...
What I mean is...fake out the fake outs...for example Ness' up taunt only lasts for like 40 frames or so (you can start a full new one when someone is still putting the bat away or so)
Chances are they are running from you for a reason...so you might as well also return the favor in the end...
Fox and Falco have to come to you...so remind them of that in a nice way ^_^
Thank you thank you. You're too kind lol.Oh and, xoxokev, I like your sig.
Actually it was a lot funnier when he couldn't return correctly. ***** had it coming.Just fair spam against a campy fox and make fun of him since his character got nerfed so much.
The joy about the idea of someone being frame perfect...its impossible...for both ways...Ness can only escape Falco's chaingrab if the Falco is not frame perfect. If he isn't frame perfect, you can jump and air dodge away, or hold up and try to footstool Falco. Or you can try spamming A and nair out of it. Be careful if you spam the jump button. You may use it, and still get grabbed, and when you're spiked, you won't have your second jump to meteor cancel...
Well I meant if you PK Fire at point blank. Sometimes I do that, when my opponent jumps and I predict that they will land in front of meBy all technicality, that shouldnt work on any good player unless they're Bowser or the get perfectly stuck right in the middle at waste height and you're right next to them when you burn them.
D3 is Sakurai you know...that is why he gets out...I contest that fact earthbound360, I find placing additional pk fires works on a lot of characters besides bowser. It is very effective vs lucas, metaknight, snake, fox, and falco (not wolf though, his reflector comes out 2 quick). These characters are just examples of some who have a VERY difficult time escaping additional pk fires when applied directly in the center of them. The only option they have is shielding most of the time because di'ing out is very difficult. Most people try and di out and thus get caught in additional pk fires. When they learn to try and shield it that's okay because dthrow or fthrow is great to use out of pk fire also ( i just use dthrow out of fire primarily when they are still IN the flames for additional damage). But i'm not saying your wrong, i'm just saying that I find a 2nd or 3rd pk fire on a character that is vulnerable to it (meanind di'ing out of it is pretty difficult) is a great option so it's not just big ol bowser that's in trouble. Too bad d3 gets out so easy 4 sum reason :/.