The windpush is a great idea and Alopex had an "air mines" idea.
Basically, speed up neutral B, nerf the KB, then slowdown the hitbox so that it stays out and beats sidesteps. Then make it so ness doesnt freefall from it.
He can area control with it really well.
last part is ofcourse very easy, as is the speedup and lower KB part.
I'm gonna test some stuff too see if we can slow down the hitbox.
as GoG said, this would be a badass change, and would actually set apart the mother boys.
EDIT, as I see it now we would need an update of the hitbox code to modify the floats there.
after looking into the data the game loads 4 floats and stores them again somewhere else, which it also does with the hitbox data we normally alter (it stores to the same region)
of the 4 mentioned floats the 1st seems less relevant, because it is stored a lot (ok not that much) earlier than the other three, who are stored all next to each other.
if people want it I could modify the hitbox code to allow us to modify all this stuff which would not only make air mines possible but prob a lot more (it means we can alter the timing of all hitboxes.)
problem is this: almas is currently making the big code, and I don't know if this change would be easily transferred to this master code.
thoughts plz
EDIT2
ok bad news and good news
bad one is that these floats are not what I hoped them to be, the speed of hitboxes.
good news is that they are something far better. 2 are hitlag (prob just one of them gotta find out which and what the other is).
one is the size of the hitbox...
yes size, that means we can finally adjust this stuff
since loading the size is done at an earlier breakpoint I can create a seperate point so we might not have to incorporate it in almas code but that depends on the format