da K.I.D.
Smash Hero
technically smash di is performed on the regular control stick anyway
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Well, thanks (although the falco one was obvious, lol.)wow...
ok...
just about every character has true combos at low percents... people say brawl has no comboes because the ones that it does have are not nearly as long or as far reaching as the ones in melee. even tho you play luigi and his combos are rediculous. but just to give you a few examples
kirby: f throw to immediate up air to regrab and down throw to multiple up tilts works on most characters at low %s.
luigi, impretty sure Short hop double up air, to short hop double up air is a combo on most characters.
falco. lol down throw to down throw.
theres also odd comboes that shouldnt work with him that do, like falling nair to up tilt and SH side b to double jump back air at killing %s
And when moves clash, do they count to the stale move list?
..........no
10freshmoves
I guess the formula for advantage isfalco frame data thread said:Ftilt:
Total: 26 frames
First hits on frame 6
Shield hit lag: 8
Shield stun: 11
Advantage: -17
Game & Watch's frame-by-frame animation makes him just stop when he properly DACUSes.most characters can ONLY do it without their dash attack hitting first.
i believe every character can do it and get that slide, but its has varying degrees of slide for each character and therefore, varying degrees of effectiveness.
It's when you enter a rolling animation and then throw the object in your hand. C-stick tends to be easier, although the normal method of "a" works too. The timing is a bit strict, and you throw in the first part of the roll. I tend to think of it as inputting it 1/4 through the roll, although this may be completely wrong seeing as it's just the way I think of it.how does one perform boost tossing? is that when you enter a dash animation and then press jump and "a" at the same time?
Rolling works, jump canceling a dash works too.how does one perform boost tossing? is that when you enter a dash animation and then press jump and "a" at the same time?
You can continue to control the arrows when they are off-screen, and loop them to have multiple arrows at once.How in the heck do you do this:
I've seen a Pit player on Youtube who is somehow able to fire several arrows up into the sky, and then have them rain down on his enemy. How is this possible? (By the way, i have yet to re-find that video, it would be nice if someone could.)
You can continue to control the arrows when they are off-screen, and loop them to have multiple arrows at once.