jpwakor
Smash Rookie
Would u consider DACUS's(boost smashes)
an iportant skill or could u guys do without them
an iportant skill or could u guys do without them
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Two easy steps :How do you do that instant pivot grab bull**** SamuraiPanda tried to teach me before?
I'll just add that that rule usually only takes effect if the match ended by timeout.I believe theres a ledge grab limit per match to minimize it. Isnt it around 50? Im just guessing off the top of my head.
^^ THIS ^^ THIS ^^ THIS ^^ THIS ^^ THIS ^^<notallcaps>just Know That The Sbr Recommended Rule List Says nothing About Ledge-grab Rules, Or Any Attempt Whatsoever To Limit Planking. There Are Only A Few Tos / (regions?) Which Use Such Rules.
In Particular, Many People See Them As Extremely Misguided And Preemptive, Since "planking" Has Not Been Proven To Be Broken Or Degenerate (or Even useful In Many Matchups).
Not to bash you, but the in a row method doesn't work too well. Just imagine this;There's probably some major flaw in that idea somewhere...
Smash Back Room.n00b question: What does SBR stand for again?
This would be absolutely horrible.For clarification, I mean in a row. Getting back onto the stage would reset the counter back to zero.
This would be absolutely horrible.
1. Every tournament match will require a moderator to watch for this
2. You're completely changing the game; eliminating a ton of perfectly valid, innocent situations.
Let's say you're recovering to the stage, and grab the edge, while I am waiting on the stage. Because of your rule, you are now trapped. You can't stay on the edge because my Dtilt will hit you there. So I know you're going to either get back on the stage (get-up attack, ledge-hop, standing get-up, get-up dodge-roll; or hop off the edge and get yourself back onto the stage somehow). All of those options mean you pass through the same zone, and I only need to attack that space when you execute any of those options.
All the get-up moves are slow and follow determined paths; all perfectly punishable. Your saving grace is that you can hop off the edge to make it look like you're going to get back on afterwards, thus baiting a preemptive attack from me, which you can then get past to return to the stage. Effectively, hopping off the edge is the only situation in which you're still giving yourself any further options.
But now you've ruined that option. So I know exactly when and where you're going to be. Suddenly, stage control is way more important than it was before, and we're effectively playing a different game.
And this is all for the sake of "controlling" a tactic which is perfectly valid, and NOT breaking competitive play. That's total nonsense.
So? I might prefer the game with Wario removed, because I don't like Wario. But Wario's part of the game, and I can't legitimately challenge you at this game if I say "but no Warios, he's too cheap!"I would much, much rather have the ruleset with limited ledge options than with excessive planking any day.
No, that's not what I said at all.Besides, the way you say it, it implies that planking is the only safe option from the ledge.
That's why stalling is banned. Planking isn't stalling; it's a legitimate, beatable fighting tactic. Stalling means your character is untouchable. A stalling ban is warranted, discrete, and enforceable. "Planking" has none of these properties, and isn't even well-defined.Think about it. In Melee, you could consistently bomb walls with Peach to stall as long as you wanted. The TOs saw this was a problem and banned it. Likewise, in Brawl, you can't pick Sonic and use Homing Attack on the stage over and over to stall. Why shouldn't the same apply for planking?
The criteria is, "does it undeniably end or prevent gameplay?"No? I mean a textbook definition. Does it state in the rules that 'any technique which makes it hard to recover for the enemy is banned'?
and the other character CAN reach them. Plenty of characters can stop sonics homing stall, probably more than which can deal with planking. I dont remember any rule about the number of characters able to deal with a technique making it banned or not.
Yes, completely safe, meaning he can infinitely stall with absolutely no consequence to his win.Aint gonna do it.
Because hes completely safe in some matchups, therefore its banworthy? Last time I checked, that counts as a character advantage in the matchup. If a character isnt equipped to deal with a certain tactic (which only works on a few stages and is very easily counterpicked against, both in stages and character) I see absolutely no reason why that should warrant a ban.
Preventing gameplay? You cant make that call. I call it 'strategic re-positioning of oneself in a timely manner.' Oh wow its the same as planking! If this was a freeze glitch which rendered the other character completely helpless, yeah that might count. Both players are in full control of their characters. It sure doesnt end gameplay, but its only preventing gameplay if the character who cant deal with it refuses to try and stop it. It can be stopped... its just risky. Oh wow, its the same as planking again! how joyous
Wait wait wait wait wait.oh no u didnt infzy
Stalling does not make sonic untouchable at all. it puts him in a VERY favourable position where the only way the enemy can hit you is if they put themselves at risk. Sounds very similar to a certain tactic we all know and love? Lets not forget homing stall can be completely countered by certain characters, much like planking can.
Dont get me wrong im not advocating the use of Sonics homing stall. but it is the EXACT same as MK's plaking. I would like to see how you can honestly differentiate the two by a significant margin to render one technique completely legit and one completely banned.
To convince me youre gonna need textbook definitions of what is banworthy, and how each case does/doesnt break those rules. Theres no room for subjectivity here, I dont want to hear about 'no intention of fighting', you cant make that call.
And this is an issue, how? Why is it a problem if he has a tactic which is extremely potent in some matchups? What, because its not fair to the opponent? boohoo, pick a character who can deal with it? What do you say to a falcon main whos trying to beat an MK planking on FD?Yes, completely safe, meaning he can infinitely stall with absolutely no consequence to his win.
It is possible to attack him. Every single character can do it. whether they can return to the stage is another question. Dont throw around this word 'impossible' because it most DEFINITELY is possible.You seem to be missing the entire point of a ban, if at any point, it becomes impossible for you to attack your opponent or remove him from the position of invincibility, then it falls under the criteria of undeniably ending or preventing gameplay, because you are unable to change the outcome of the match (the only points where it being literally impossible to change the outcome of the match is acceptable is if you've won or a technique you use makes it impossible for your opponent to lose).
No. IDC renders gameplay impossible for the enemy, thus falling under your 'preventing gameplay' reasoning. homing stall doesnt. Sonic is still sitting there, anyone can hit him. hell almost everyone can stagespike him for a KO if they time an attack perfectly.Take a step back from characters that can actually attack sonic while he's there, let's talk about the characters who can't. As soon as sonic is ahead in percents, they've lost the match. Congrats, stalling is achieved just as surely as if you IDC'd the entire time.
NO IT ISNT. ITS JUST VERY DIFFICULT.Now let's move on to characters that can attack him but automatically sacrifice a stock. Whether or not they can kill with the attack, the situation is the same (except sonic needs to be ahead in order to do this), it is impossible for you to effect the outcome of the match once he stalls.