Like what reasons?
Lasers nullify hitbox size, is that what you're saying?
Lasers nullify hitbox size, is that what you're saying?
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Not that I disagree about your opinion, but choosing a single set to back yourself up doesn't really mean anything without more data (ie. other sets between other players.)Haven't heard of Peach/sheik being arguably even either....reasoning for that one? Usually people just say sheik wins and lol at amsah beating armada at pound 4.
NU I CAN'T DO THEM SO THEY ARE SUPER BAD MATCH UPS FOR MY CHARACTERuhh i think your just bad at those match ups
peach vs falco and falcon is arguable for either side, so could easily be settled as even
and peach vs sheik i think can be arguably even too.
idk ab fox and marth tho, seems hard
Falco's dair -> up smash? shine -> waveland -> upsmash? lemme stop there...just, no. fox's up smash in pal is still fox's up smash. falco doesnt need it in the slightest. he already has f smashWhen it comes to the top tier, I'd make three nerfs and a buff.
Fox would get Falco's knockback and IASA on his usmash. That ****ing usmash is so ludicrously underrated outside of gameplay. And the fact that fox can just do it and get a combo or KO against pretty much any jump-in is obsene.
Sheik's PAL dthrow makes her significantly less brain-dead to play, and it serves to make give half the cast an actual chance at being good.
With Falco, I'd give him Fox's IASA on usmash, and give him PAL fox's usmash knockback. In exchange, I'd give the lasers a finite range. Not ridiculously short. Just enough that he has to get close to his opponent, but still long enough that he can gain some control before making his approach. Ultimately, this encourages Falco to be played as the rush-down character he is, and not the campy **** that a lot of low-level Falcos play him as. Basically, I don't think Falco's good enough to warrant flat-out nerfs, but that laser isn't in keeping with his high-risk/high-reward playstyle, so I'd prefer trading a nerf and a buff.
Also, yay Mike is coming back.
since when do u main peach?Yo **** falco and marth and falcon and fox and sheik... =( Why peach match ups so bad.
secondedIt's not necessarily my opinion, and I am more curious to hear responses such as that in their entirety than I am entirely backing up my own questions. This is particularly true when people I am discussing things with do not provide me the same luxury of a fully-backed opinion/point of view.
I decided to take the easy way out to winFalco's dair -> up smash? shine -> waveland -> upsmash? lemme stop there...just, no. fox's up smash in pal is still fox's up smash. falco doesnt need it in the slightest. he already has f smash
since when do u main peach?
seconded
yo theo what time is it?
man,I decided to take the easy way out to win
yo **** both of thoseloooool.
WRONG.
it's 8:40 in the morning and i'm tired of chemistry.
i miss you theo. u worn a kilt yet? play any rugby?
Because you can combo Dair into Dair forever and then finish them off with Dair, Marth's can't do that. (Well... I do that lol but I'm bad) It's falco's best move imo, shield pressure, combos, speed, power. Really not sure why you're trying to compare the two as Falco's Dair is (imo obviously) a better tool in almost everyway. (obv loses in the range department though)Like what reasons?
Lasers nullify hitbox size, is that what you're saying?
moneymatch?I want to add Sheik in there but I honestly do feel like even though it sucks and you have to be absolutely 100% on your game
If you hit her, you win
Well let's break this downHow is that **** even I do not approve at all.
Suremoneymatch?
At work bored out of mind, looking at girls' butts as they walk by, sketching a picture of a super-chibi popo, Moo-MewAt orientation right now what about you PLUR PLUR ?
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This is actually a good pointSure
0 ****s are given.
Even if you 3-0 me that idea really isn't going to change.
I think that the better player will win when both of the players fully understand their character.
Well I would love to talk about thisI am actually in the midst of doing a study on that matchup (like, a legit study with notes/statistics/****) because for a while i felt lost; i didnt get wtf was going on in my matches.
LMFAOOOOOOOO that bagpipes comment is absurd. You're absurd! <3yo **** both of those
i keep trying to mentally justify wearing a kilt in a culturally traditional setting, but the image i keep getting is a hair *** ginger in a plaid green kilt skipping about throwing disci...
the only thing i would do in a kilt is play bagpipes. bagpipes are seriously badass
also, rugby? lol
Accepted can suck an oily one because people thought Puff was ban worthy/broken/top 3 across the board last year. I challenge all rules that I feel like challenging.Yeah Kevin, you've never heard Peach/Falcon as even?
That's like
common accepted knowledge now lmao
Falcon's even match ups [accepted] are
Peach Marth Jiggs
I want to add Sheik in there but I honestly do feel like even though it sucks and you have to be absolutely 100% on your game
If you hit her, you win
Win, PP
Win
Sheik approaches by spacing stuff and threatening, like a slower Marth. And I mean, she technically doesn't have to approach if we wanna go that route because needles are projectiles and force approaches. If not approaches, then it usually means they get close so you can't needle safely anymore, and then you can approach since the distance between the characters will be small and sheik has fairly big moves+a surprising dash attack. CC isn't always going to happen because people move around so they can't always hold down, but yes I suppose CC beats out her approaches, which is why boost grabbing is great for nailing DDs btw.Well let's break this down
How does Sheik approach?
Answer: She doesn't. A lot [almost all] of her approaches can be shut down by CC, anything that needs to be returned by something else other than CC [DA, which requires CC teching] can be punished easily on whiff/shield. Once grabbed, sheik is easily comboed [to a point]
How does CF approach?
Answer: He doesn't. We all know CF is like the easiest character in the game to combo, anything missed/shielded/whiffed turns into grabs, which turns into tech chases, which turns into edgeguarding, which turns into death.
There's neutral game for you
Basically CF controls the match with his mobility, playing the MU a lot like Marth [i.e. DD until they miss->****]
Staying out of problem areas [45 degrees down on a jumping sheik, off stage, etc]
He has a guaranteed throw->knee percent [80-100%ish uthrow->knee, dthrow theoretically never combos with correct DI]
and edgeguarding is just a series of tubes
[if close enough for this, do this]
Since most of this is just patience, mobility, and knee, it really just is a waiting game
It's just if you ever get hit you die. But it's the same the other way around.
Sure
0 ****s are given.
Even if you 3-0 me that idea really isn't going to change.
I think that the better player will win when both of the players fully understand their character.
Yo you found the bubble-wrap butt bit yet?At work bored out of mind, looking at girls' butts as they walk by, sketching a picture of a super-chibi popo, Moo-Mew
legitThis is actually a good point
but i do think sheik has the advantage in damage dealing potential. the fact that a lot of falcon's "combos" can be DIed out of and that many of sheik's tilts/aerials and her CC allow her neutral game to dominate many attempts on the part of the falcon to get close give her an advantage. That, coupled with the fact that she can virtually force an approach with needles means to me that sheiks who lose the match typically dont know the matchup very well (myself included)
I am actually in the midst of doing a study on that matchup (like, a legit study with notes/statistics/****) because for a while i felt lost; i didnt get wtf was going on in my matches.
I appreciate your thoughts on the matchup. its taken me a long time to realize the truth about what you just stated. I think falcon's tend to know more about this MU than sheiks/other mains, prolly because it tends to be such an uphll battle for u guys
Then I would say you simply see Sheik vs Peach as sheik's favor but not by as much as Sheik vs Fox.PP, i think sheik v peach is in sheik's favor, personally. but it's not the kind of match up that can be equated to fox v peach or marth v peach. i don't see the MU as unbalanced enough to call someone crazy for arguing that it's even. i would call someone crazy for arguing that peach v fox is even.
yeah, sheik has guaranteed grab combos, but if you DI it into a fair, peach can still live for a long time, so i feel like the grab thing is a little over rated, but i might just be foolish. they both can combo the **** out of each other otherwise, and i feel like, depending on the stage, once the sheik has to upB with the peach on the ledge, it's pretty much death. doesn't seem that way on the other side... the sheik has build a ****e load of damage, or try to catch a double jump with a fair or something... otherwise that peach is living for a while.
but i think that sheik wins... her grab combos are guaranteed damage at least, bair is ****ing amazing and used in the right way can **** floating in the ***... also another facet of sheik that i think is EXTREMELY underdeveloped, maybe because of how uncreative most humans who main her are, is needles. charging canceling mixed in with movement techniques, turning yourself around to use your extremely legitimate b-air, using platforms extensively along with canceling to put yourself in a lot of positions and trying to confuse your opponent. i feel like sheiks have a lot of freedom that they don't take advantage of, but the ones that excite me the most are Walk (Ryota; http://www.youtube.com/watch?v=duypjAUjSsk), KDJ (did a lot of STRANGE WD in place ****, had a really interesting reactive mix-up game where he'd just do **** you didn't expect out of nowhere... people called it "gay" a lot, but looking back at his old matches i think he had a brilliant mix of analysis and spontaneity out of any sheik), and Reno (but only just the first 30 seconds or so of his match vs M2K in RoM1 crews... it really was THAT hype though that it needs mentioning... and not just cuz of Alukard's yelping.)
and peach v falcon?
hard for both sides. peach has to be wary of floating cuz of u-airs, but also being on the ground and shielding because of grabs. falcon's amazing offense does some damage to peach's traditional defensive techniques, but he can still die from being in one techning position (or one grab if you're talking about FD, but **** that), so he has to be EXTREMELY careful and watch the peach, obviously, very very closely. again, DEFINITELY, not bad enough to be equated to those other match ups... that was the only point i was trying to make.
I mean yea, down-throw knee sucks, but it's kinda like staple falcon and is gonna happenPeach punishes falcon harder? Nair ***** turnips knee stomp stop me from ccing he's way fast combos and kills off of grabs hard to di out of combos out ranges me and uair is utter destruction to peach. I may out prioritize him and have good edge guarding but getting to that point is much harder for peach than it is for falcon. I've lost matches to shield butt grab to knee because this game is idiotic and you can grab from behind
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