Metal
Smash Cadet
You guys, the biggest nerf is obviously Kirby.
Melee: HIIIIIIIIIIIIIIII!!
Brawl: Hiiiii.
D''':
Melee: HIIIIIIIIIIIIIIII!!
Brawl: Hiiiii.
D''':
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yeah i find him pretty much even too, since he got a slight moveset change. he's kinda like the fairer version of marth. >.>Falco isnt really nerfed just much different now.
Marth has a fairer version!!!!yeah i find him pretty much even too, since he got a slight moveset change. he's kinda like the fairer version of marth. >.>
Hmm...I see where you're going with this. I hadn't known about tech-chasing with the Flame Choke, the only human players nearby aren't that good with teching, so it was always Side-B -> D-Tilt for me...I really don't agree with Jiggy or Ic3r...
Ganondorf, nerfed? How? He has an insanely better recovery, and one of the best tech-chases in the game (Side-B). There's nothing more satisfying then Ko'ing an opponent first, and if it gives you the lead, letting you Kamimaze your opponent, face planting them to oblivion (I've had it happen oh so many times trying to edge-guard)
Edit: I know his d-airs hit box was gimped ): and is side-airs harder to hit with, but the power he has has been pushed through the roof...
His roll.other than being lightweight does G&W even have any other weaknesses? cause i haven't found any
why roll when you can powershield or sidestep dodge then smash back? >_>His roll.
Other than that, I haven't found anything either.
marth got enough Buffs that his like 2 nerfs are voided out. why couldn't other characters get that.Marth has been signifigantly nerfed in range
You know what, that is so right.Top 5 Buffed:
Olimar
Dedede
Wolf
Pit
Zamus
Top 5 Nerfed:
Dr. Mario
Pichu
Mewtwo
Roy
Young Link
He now has a hard time approaching (no L-canceled aerials), his recovery actually gets much lesss distance than it did before, his jab comes out slower, he has less range, and his power has actually stayed about the same.I really don't agree with Jiggy or Ic3r...
Ganondorf, nerfed? How? He has an insanely better recovery, and one of the best tech-chases in the game (Side-B). There's nothing more satisfying then Ko'ing an opponent first, and if it gives you the lead, letting you Kamimaze your opponent, face planting them to oblivion (I've had it happen oh so many times trying to edge-guard)
Edit: I know his d-airs hit box was gimped ): and is side-airs harder to hit with, but the power he has has been pushed through the roof...
Then stop trying to kill people with aerials. All of his smashes are very strong and have great range, with very little ending lag.To JigglyZelda003, Mr. Game&Watch has no definate air killing attacks.
Yeah, but how does he approach. His dair doesn't have that much horizontal range, and all his fair and uair aren't good for approaching grounded opponents. Side B is pretty good, but still easily reacted to in comparison to other characters approaches.Sonic Wave, he doesn't have L-cancelled attacks, but his D-air auto cancels if you get the timing perfect. I can do 2 D-airs in .75 seconds if even that. And his recoveries distance HAS been shortened horizontally, but vertically his reach is at least 3 feet better. And, yes, his neutral A is a hell of alot slower, but it can be used as a great edge-guard setup pro-100%+. It sends you twice as far.
lol wut?Nerfed- Falco hands down. He was GOD in Melee. Now, his spike sucks, his shine sucks, and he can't short hop laser like he could in Melee.
): I really wish they left Wizard's Foot unchanged. I hate how if your opponent shields it now he comes almost to a stop speed wise, getting you shield/ pivot grabbed every friggin time it's shielded. And the triple jump is somethin any heavy character would love. I think Falcon suffers alot from it being "fixed" too, though.Yeah, but how does he approach. His dair doesn't have that much horizontal range, and all his fair and uair aren't good for approaching grounded opponents. Side B is pretty good, but still easily reacted to in comparison to other characters approaches.
He also lost a lot of range on his fair, dair, and down tilt.
Though I do prefer his new smashes over the old ones.
His recovery does reach higher, but it's quite easy to just knock him to far sideways, even with DI. His old recovery would've been so much better in brawl. Grrr.... I'm not just talking about his up B by the way. His new up B is indeed better. But his old down B is something everyone misses.
DTilt still has IASA framesLosses - Falchion (the sword) itself lost a bit of range, lost uber-range on grabs, loss of IASA (?) ruins awesome D-Tilt -> F-Smash combo somewhat