There is a big difference between B+ and Melee. In the latter, you are actually given defensive tools (DDing, WDing, CCing, DI, Shffl, etc) so if you happened to get caught up in a combo, its mainly because you got punished for not being able to use these tools appropriately. In B+ you are given a much looser dashdancing and... yeah that's it. Getting in on someone therefore requires much less work and reading and the reward for doing so? Quasi inescapable combos. If vB was too defensive, B+ is overly aggressive. I truly don't get the fascination for true combos when they are as badly implemented. Risk:Reward. It always comes down to that. In Melee, nothing was free.