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Well won't there be a double younger version of you that you can kill? =PIf I go back in time and kill myself, how would I be able to go back in the first place?
Confirmed.I heard B+ is pretty broken, confirmation?
Good thing its impossible :DÀ propos de ce que Fizzi a dit, une autre explication possible du voyage dans le temps serait qu'on puisse voir notre passé à la manière d'un fantôme; les événements défileraient donc devant nous sans qu'on puisse y faire quelque chose, ce qui ouvre la porte à dire que des gens pourraient actuellement être en train de nous observer sans être distingués.
Now get paranoid, son. Time travellers are watching you fap, day and night, and probably upload that **** in the future on youtube3000 for money.
Toute nouvelle decouverte recente concerne X personnage etant capable de chaingrabber/infiniter Y. C'est le trajet que le metagame s'est dessine ca fait plusieurs mois maintenant :<-le pivot grab, le futur de brawl ?
Merci bcp pour la fest :Douais merci a tous pour etre venu pas mal cool les games
**** yeah. CF is ridiculous lol. *goes back to SF4*I heard B+ is pretty broken, confirmation?
I knew it all along, but didn't say anything because I knew people wouldn't believe me.À propos de ce que Fizzi a dit, une autre explication possible du voyage dans le temps serait qu'on puisse voir notre passé à la manière d'un fantôme; les événements défileraient donc devant nous sans qu'on puisse y faire quelque chose, ce qui ouvre la porte à dire que des gens pourraient actuellement être en train de nous observer sans être distingués.
Now get paranoid, son. Time travellers are watching you fap, day and night, and probably upload that **** in the future on youtube3000 for money.
I heard they were gonna add more knockback to Falcon's Gentleman making it like Melee and that at later percentages it could combo into a knee.**** yeah. CF is ridiculous lol. *goes back to SF4*
Eh **** that! That's a load of bull.À propos de ce que Fizzi a dit, une autre explication possible du voyage dans le temps serait qu'on puisse voir notre passé à la manière d'un fantôme; les événements défileraient donc devant nous sans qu'on puisse y faire quelque chose, ce qui ouvre la porte à dire que des gens pourraient actuellement être en train de nous observer sans être distingués.
Now get paranoid, son. Time travellers are watching you fap, day and night, and probably upload that **** in the future on youtube3000 for money.
Jarc's always pushing it to the limit...I have done this many times before.
That's cuz my father is Vinnie Paz, YOU ****IN MAGGOTSÈJarc's always pushing it to the limit...
That's cuz my father is Vinnie Paz, YOU ****IN MAGGOTSÈ
WORMS
I forgot to mention to post it in bisb thread.melee+1
pretty please.
The evidence is striking. I take competition seriously, to some extent; competition that cannot exist without a community. I don't even play vB anymore (who still does aside from ally, holy, sword, kkong, agora, joel, steb & dom?), I bought melee a week ago and am already losing interest and I've already expressed my thoughts concerning B+. If there is nothing for me to involve myself with, what is it I'm being serious about? I could get srs about bB if people gained interest but that's not happening.Yes, you do.
...Let me quote what you wrote previously:See what?
That the people that 'balanced' brawl didn't even change the movesets even though imbalances come from there?
Viability has nothing to do with unwinnable matchups, but everything in putting the odds in your favour and that why top tier characters in any game win exponentially more tournaments than high/mid characters even if people argue that characters in those two tiers are viable theoretically and havne no unwinnable matchups.
Now let's take CF. Bad Moveset = Bad Character = Bad Matchups => Unviable.Better moveset = Better Character = Better Matchups.
It's funny how you respond to your own question.
etc etcI would caution against a style of absolutism that's easy to settle into. It's easy to say a character with poor priority will "always" be low tier. It's easy to say a character who has generally unsafe moves will "always" be bad. That's just wrongheaded. What if we reverted every change on Ganondorf and made his jab so powerful that it always killed every character at 0% on every stage (well, to the extent that's possible, 255 damage, base knockback, and knockback growth)? Ganondorf would be the best character in the game by a huge margin; nothing else would even matter because that jab would be so good. It would also be terrible design, but that's aside the point. What really matters on a character is risk-reward-cost. Risk is the danger you expose yourself to by taking any given action. Reward is what you stand to gain if the action is successful. Cost is a measure of the resources you consume to take that action (free time, good position, charged moves, staleness, double jumps, etc.). Having low priority or a general lack of safety causes most of your actions to have an above average risk. This is obviously a bad thing, but your character can be just fine so long as they have appropriate reward (high risk, high reward is every bit as good as low risk, low reward), and cost is usually difficult to factor in, but things that make your character good at procuring "resources" are effective ways of lowering the cost of everything. Captain Falcon's new Falcon Kick puts opponents above him giving him the "resource" of good position; that makes the cost of going for, say, Falcon Dive to catch opponents coming down much lower (you aren't wasting something quite as precious if you fail).
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Thanks for this, and for admitting it to yourself bento.snip