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MLG Brawl 2010 Matchslip Statistics and Analysis

BSP

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A stage that didn't get banned as much. Look at Siege for example. Heck, you could argue the pokemon stadiums in too.

However, taking away from the starter list isn't the right direction IMO. Keep FD in, but add more stages into the list.
 
D

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Nice work with this!

Seems Lucas got a lot of rep, which kinda surprised me.
 

TSM ZeRo

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Excellent work Dazwa! Now I can know who played who, and what stages were played, and the full results of each game (stock and porcentage) amazing!

Final Destination got banned so much, it's because Meta Knight (the most used character) banned Final Destination against characters like Falco, Diddy Kong and Snake. And other characters banned Final Destination for characters like Falco, Diddy Kong and Snake (or/and characters that are great on Final Destination).

It's not because of Meta Knight (at all).
 

Raziek

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Good **** Dazwa.

Just like to point out that, the reason PS2 got banned so little is because very few people CP it.

Know why? It's not a strong CP stage. It's starter material.

PS2 FOR STARTER!
 

deepseadiva

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PS2 needs more love, it has so much untapped value.
 

Tesh

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Oh my god, this is the information we have been waiting for. This is AMAZING.

Only 28 timeouts? Interesting. Can you tell me which characters won by timeout more? MK or Sonic? Or which matchups timed out the most?
 
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So statistically speaking, MK banned FD about 40% of the time?
Also, is this counting Dave's stupid rule?
Well...

So FD was the most banned stage for 12/26 (Went only to Ness when I made this list) characters in that list (46.2%), and within the top 3 most commonly banned stages for 19/26 characters (73.1%). I am counting ties as within that top level/most banned level, except for in the case of Sheik, who's bans were too spread out evenly, with no stage banned more than 3 times.

In comparison:

FD being most banned: 12/26 (46.2%)
FD being top 3 banned: 19/26 (73.1%)

Brinstar being most banned: 9/26 (34.6%)
Brinstar being top 3 ban: 18/26 (69.2%)

Rainbow Cruise being most banned: 3/26 (11.5%)
Rainbrow Cruise being top 3 ban: 13/26 (50.0%)

Norfair being most banned: 2/26 (7.7%)
Norfair being top 3 ban: 6/26 (23.1%)

Green Greens being most banned: 0/26 (0.0%)
Green Greens being top 3 ban: 2/26 (7.7%)

Obviously not complete, as not all characters where in that list, but food for thought. Also a funny note: Yoshi Island was the most banned stage once, more so than Green Greens. Silly Pit mains.
<3 niddo

It's NOT JUST MK GUYS. It's easy to brush it off and say "MK banned FD so much, that's why it's the most-banned stage at MLG". That's simply not the case; 12 out of 26 characters banned it more often than any other stage.



so metaknights are banning FD vs everyone except snake,

considering snake was the second most used character i am not at all suprised by this.


Over half the bans

Every character other than like wario/ness are banning brinstar/RC
Did you even read niddo's post?

I mean marth bans FD a lot but he still banned halberd (against snake not suprsing) and RC more than FD


Honestly I see this as more reason to keep Fd as a starter to balence the metaknights, I mean if mk doesn't have any reason to start on smashville why would he
Bad logic.



And yeah, mega props to Dazwa. This information is amazing. :laugh:
 

John12346

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It's NOT JUST MK GUYS. It's easy to brush it off and say "MK banned FD so much, that's why it's the most-banned stage at MLG". That's simply not the case; 12 out of 26 characters banned it more often than any other stage.
Keep in mind that all other characters weren't used quite as much as MK. So, in essence, even if these lesser used characters did ban FD a lot, they wouldn't have affected the overall statistic that heavily.

And keep in mind the claim itself isn't really anything to get worked up about.

MK's ban of choice is generally Final Destination.
MK's counterpick of choice is Brinstar and Rainbow Cruise.
MK was used a lot at MLG.
Hence, Final Destination, Brinstar, and Rainbow Cruise were all banned a lot at MLG.

It's pretty simple logic, isn't it...?
 
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Keep in mind that all other characters weren't used quite as much as MK. So, in essence, even if these lesser used characters did ban FD a lot, they wouldn't have affected the overall statistic that heavily.
Except it doesn't really matter. Even if we excluded MK from the equation, sure, FD would be banned a lot less. But you'd still have 11 members of the high and mid tier characters that banned FD the most. That in and of itself should be very telling, regardless of how high that number is.
 

MK26

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More charty goodness!


Times CP'd By|Total|:metaknight:|:snake:|:diddy:|:falco:|:wario:|:marth:|:popo:|:olimar:|:pikachu2:|:dedede:|:gw:|:lucario:|:zerosuitsamus:|:toonlink:|:kirby2:|:fox:|:rob:|:pit:|:peach:|:dk2:|:luigi2:|:wolf:|:sonic:|:ike:|:sheik:|:ness2:|:pt:|:yoshi2:|:lucas:|:mario2:|:bowser2:|:falcon:|:samus2:|:jigglypuff:|:link2:|:zelda:|:ganondorf:|Total
Total| 1853 |332|140|81|116|69|73|57|79|68|70|64|41|55|55|35|31|57|48|30|37|35|37|53|27|17|23|10|22|36|17|2|1|7|6|13|3|6| 1853
Battlefield|299|56|19|7|37|8|20|21|10|9|6|10|2|10|9|0|5|7|3|3|6|8|10|3|7|3|3|0|1|7|4|0|0|1|1|2|1|0|299
Brinstar|103|46|2|0|0|12|4|0|1|1|2|2|0|3|0|1|1|4|0|0|3|0|4|1|2|0|9|0|0|2|0|1|0|0|1|0|0|1|103
Castle Siege|26|2|2|0|0|1|0|2|5|1|2|1|1|1|0|0|2|1|1|1|0|0|1|0|0|0|1|1|0|0|0|0|0|0|0|0|0|0|26
Delfino Plaza|93|36|1|0|3|1|3|0|5|1|6|2|2|4|4|4|0|1|3|0|1|0|2|1|3|0|1|0|1|3|1|0|0|1|0|2|1|0|93
Final Destination|223|16|26|12|16|2|6|5|11|16|14|8|6|9|7|6|12|3|5|4|2|5|1|11|2|2|2|1|3|4|1|0|1|0|0|3|0|1|223
Frigate Orpheon|146|32|20|1|4|10|0|1|2|8|8|1|12|0|2|8|1|13|4|2|1|3|1|1|0|0|0|0|2|4|3|0|0|0|2|0|0|0|146
Green Greens|46|2|4|4|5|0|2|0|6|0|1|7|0|0|0|1|1|0|0|3|2|1|1|0|0|2|0|0|1|0|0|0|0|1|0|1|0|1|46
Halberd|53|8|10|1|0|0|2|1|3|2|4|1|2|0|0|0|2|2|2|1|0|2|0|1|1|1|0|0|1|3|2|0|0|0|0|1|0|0|53
Lylat Cruise|53|11|12|0|1|1|2|0|3|1|0|4|0|1|0|2|0|3|3|2|1|2|0|0|0|0|1|0|2|0|1|0|0|0|0|0|0|0|53
Norfair|81|25|2|0|1|6|0|0|2|4|1|6|1|6|2|2|0|2|7|0|2|0|0|2|1|0|1|0|0|1|0|0|0|0|1|3|0|3|81
Pictochat|88|2|3|14|8|1|1|4|6|4|0|0|3|1|1|1|2|5|2|3|6|0|1|15|1|0|0|1|2|1|0|0|0|0|0|0|0|0|88
PokemonStadium1|94|6|10|2|7|2|5|0|7|5|3|2|3|6|5|1|0|1|0|1|2|3|1|9|5|0|0|2|0|4|0|1|0|1|0|0|0|0|94
PokemonStadium2|22|0|1|1|0|0|2|0|1|0|0|2|0|1|1|1|0|0|1|1|0|0|0|0|0|1|4|0|1|2|1|0|0|0|0|1|0|0|22
Rainbow Cruise|115|47|6|2|1|6|2|0|0|2|10|16|0|4|1|3|0|1|4|1|2|0|0|2|0|0|0|0|3|0|0|0|0|1|1|0|0|0|115
Smashville|336|37|16|35|33|17|19|20|7|9|10|2|2|8|23|2|5|12|13|8|2|7|15|4|4|7|1|5|2|4|4|0|0|2|0|0|1|0|336
Yoshi's Island|70|3|6|2|0|2|5|3|10|4|3|0|7|1|0|3|0|2|0|0|7|4|0|3|1|1|0|0|3|0|0|0|0|0|0|0|0|0|70
NOT LISTED|5|3|0|0|0|0|0|0|0|1|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|1|0|0|0|0|0|0|0|0|5
Total| 1853 |332|140|81|116|69|73|57|79|68|70|64|41|55|55|35|31|57|48|30|37|35|37|53|27|17|23|10|22|36|17|2|1|7|6|13|3|6| 1853
oh god its huge

EDIT: from most to least counterpicks

Smashville|336
Battlefield|299
Final Destination|223
Frigate Orpheon|146
Rainbow Cruise|115
Brinstar|103
PokemonStadium1|94
Delfino Plaza|93
Pictochat|88
Norfair|81
Yoshi's Island|70
Halberd|53
Lylat Cruise|53
Green Greens|46
Castle Siege|26
PokemonStadium2|22
 

Raziek

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I proudly lay claim to Marth's ONLY Pictochat counterpick, and one of his two PS2 counterpicks.
 

John12346

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Except it doesn't really matter. Even if we excluded MK from the equation, sure, FD would be banned a lot less. But you'd still have 11 members of the high and mid tier characters that banned FD the most. That in and of itself should be very telling, regardless of how high that number is.
I know what you mean. You're saying that the overall quantity of different characters that banned FD is more important.

But it proves something different, is all.

My reasoning shows why FD was banned so many times at MLG specifically, which is the answer to a question people are asking about now.
Your reasoning shows why FD would be banned a lot at any given tourney, which is the answer to a question people may ask about in the future.

The only reason why I stated what I stated was to provide the reasoning behind MLG's influx of FD(and RC and Brinstar) bans, nothing more.

Both of our interpretations of the data are perfectly valid. But considering we interpreted different data, it only makes sense that we'd come to different conclusions. ;p
 

Blacknight99923

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I agree with John


and make PS2 a starter, it'll make my life a lot easier.

I'll give an outline for my other metaknight main friends.


When the conyetor belt is in question tornado.

why you may ask? well its rather simple actually, you see if someone is getting nado'd the first recourse of action is rather simple, its to shield. While this isn't a bad thing when it will put you at the ledge its a rather huge advantage for us, secondly its going to be almost impossible for them to punish us when we move back on the main platform. Now that we've secured our ledge dominance we should procede to ledge trap them, again this is very easy given our tremendous tools, oh and if you feel threatened at all simply roll back. We have a very nice and fast roll we can abuse and it will still allow us to maintain pressure, keep in mind people will be put back on the ledge if the stand up or get up attack!!!!!


Ah the ice

now, we can't simply nado our way into bull**** here but we still get a very very nice bonus.

You see our broken *** dash grab? when we grab someone with that on the ice we'll sorta slide on it. I recommend Dthrow for the best results. What this does is put basically any opponent off stage, which gives us not only momentum but *gasp* gimps. We can now put our opponents in situations their basically guaranteed to take mroe damage than us in, don't forget abotu sliding D smashes (although these aren't to safe haha) oh and don't forget the added shield push we can use to stay safe with our retardedly disjointed moves!!!!


the wind well

Uair, jump uair, repeat. We can get 0-deaths here, and while we aren't the only ones it certainly helps, theres also a lot of naysayers who don't seem to understand metaknights dominance here.
Nado and uair are incredibly powerful tools n this situation. Basically to play this transformation correctly a character has to camp the ground against metaknight(especially in metaknight dittos), this mainly because they don't want to be over him when they get put in the air. With the added jump hieght and floatyness your basically guaranteed options to abuse. if I remember correctly you can also Glide to move freely in the air so if you yourself find yourself to be in a pinch please just glide away.

The rock transofmration?

well you got me, but i believe orion found a way to drill rush into the rock or something, needs comfrimation though.

So yeah there you have it, have fun abusing this stage brethern, it'll make the falco and diddy, and olimar match ups free as hell! And we won't even have to strike FD!!!!!!1
 

Raziek

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Soren, while you're partially correct regarding ridiculous ledge-traps on the treadmill, everything else you said is either wrong, or baseless theorycrafting. >_>
 

Tesh

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I don't think it really matters if MK can hide during Rock trasnformation. Yoshi can at least harass you while hiding. MK can't even threaten to hit you like he can on halberd so it doesn't matter. Rock is a big campfest just like ps1 transformations.


But perhaps this conversation should be taken to the stage forums.
 

MK26

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Heres some more accurate ban data, aggregated into one chart

Times Banned|Total|:metaknight:|:snake:|:diddy:|:falco:|:wario:|:marth:|:popo:|:olimar:|:pikachu2:|:dedede:|:gw:|:lucario:|:zerosuitsamus:|:toonlink:|:kirby2:|:fox:|:rob:|:pit:|:peach:|:dk2:|:luigi2:|:wolf:|:sonic:|:ike:|:sheik:|:ness2:|:pt:|:yoshi2:|:lucas:|:mario2:|:bowser2:|:falcon:|:samus2:|:jigglypuff:|:link2:|:zelda:|:ganondorf:|Total
Total| 2758 |542|221|133|173|105|117|99|101|88|114|94|64|78|69|41|38|79|62|52|54|55|61|61|35|15|35|16|30|48|22|4|0|13|7|20|6|6| 2758
Battlefield|126|25|10|4|1|5|2|1|3|8|12|3|9|8|2|3|3|7|0|2|3|0|2|4|2|0|1|1|1|1|0|0|0|2|0|1|0|0|126
Brinstar|465|34|68|24|70|4|9|26|26|38|28|8|8|9|8|10|7|11|7|4|4|15|7|20|4|2|1|1|4|2|1|0|0|0|0|2|1|2|465
Castle Siege|63|11|3|3|2|0|7|0|1|3|0|2|1|4|1|4|3|4|3|0|1|1|3|0|0|1|0|0|0|1|0|0|0|0|0|3|1|0|63
Delfino Plaza|83|10|10|0|5|6|1|2|2|1|7|1|1|1|2|1|1|6|2|4|3|1|4|7|0|2|0|0|0|0|0|0|0|2|0|0|1|0|83
Final Destination|587|222|53|6|11|39|14|5|13|9|18|21|20|14|11|7|2|7|6|9|20|19|8|3|8|2|12|0|10|5|3|3|0|0|2|1|1|3|587
Frigate Orpheon|101|5|1|11|15|3|8|0|3|0|1|4|0|12|9|0|1|3|2|2|2|1|3|1|2|2|3|2|0|2|2|0|0|0|0|1|0|0|101
Green Greens|127|26|6|10|4|3|9|2|0|3|4|5|5|4|3|2|0|10|5|2|2|1|0|2|4|2|0|1|1|2|2|0|0|0|3|3|1|0|127
Halberd|247|59|11|11|8|7|21|12|7|5|5|12|4|10|12|5|1|7|8|6|4|1|5|7|1|0|3|6|2|4|2|1|0|0|0|0|0|0|247
Lylat Cruise|80|15|2|7|10|2|2|1|2|3|7|4|1|0|1|1|3|1|2|1|2|1|4|1|0|0|0|0|1|3|2|0|0|0|0|1|0|0|80
Norfair|209|20|8|35|12|11|5|29|11|5|10|7|3|6|2|1|1|10|1|5|3|4|3|5|0|0|1|1|2|2|4|0|0|2|0|0|0|0|209
Pictochat|46|14|2|1|1|2|2|2|0|1|4|2|0|2|1|1|1|1|1|1|0|1|2|0|0|0|0|0|1|2|0|0|0|0|0|1|0|0|46
PokemonStadium1|59|16|1|0|3|2|6|0|0|2|2|1|1|1|3|1|1|0|6|0|0|2|3|1|3|0|3|0|1|0|0|0|0|0|0|0|0|0|59
PokemonStadium2|13|3|1|0|0|0|0|2|0|0|1|1|0|0|0|0|1|1|0|2|0|1|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|13
Rainbow Cruise|292|29|29|14|24|10|21|11|22|4|6|8|10|3|7|1|5|6|6|8|7|2|10|3|5|2|4|2|6|11|5|0|0|3|1|6|0|1|292
Smashville|34|5|5|0|0|1|1|1|0|2|2|5|0|0|1|0|1|0|0|1|2|0|1|2|0|0|3|0|0|1|0|0|0|0|0|0|0|0|34
Yoshi's Island|128|29|6|5|4|5|8|2|8|2|5|5|0|3|3|1|3|2|10|2|0|3|1|1|5|0|4|0|0|6|0|0|0|4|0|0|1|0|128
NOT LISTED|98|19|5|2|3|5|1|3|3|2|2|5|1|1|3|3|4|3|3|3|1|2|5|4|1|2|0|2|1|6|1|0|0|0|1|1|0|0|98
Total| 2758 |542|221|133|173|105|117|99|101|88|114|94|64|78|69|41|38|79|62|52|54|55|61|61|35|15|35|16|30|48|22|4|0|13|7|20|6|6| 2758
Edit: from most to least bans

Final Destination|587
Brinstar|465
Rainbow Cruise|292
Halberd|247
Norfair|209
Yoshi's Island|128
Green Greens|127
Battlefield|126
Frigate Orpheon|101
Delfino Plaza|83
Lylat Cruise|80
Castle Siege|63
PokemonStadium1|59
Pictochat|46
Smashville|34
PokemonStadium2|13
NOT LISTED|98
Total|2758
 
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I'm surprised to see ZSS mains banning Halberd. I consider it one of her best CPs, especially against MK.

Also, Dazwa: you rock.

Also, I don't see the wind section of PS2 as benefitting MK more than any other character. It benefits MOST characters with strong air games that also have fast stall and fall attacks, like CF, TL, Sheik, ZSS etc. MK can juggle but if he gets caught up there, he gets juggled like crazy.

Also, even though FD was banned a lot it was also used a lot. I see Brinstar as being a bigger offender, in that it was banned almost as much as FD and used less than half as much because MK is the only character who really WANTS to go there. Some characters use it as a CP if RC is banned, I guess.
 

BSP

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So I measured each stage's percentage of bans received without including MK's bans. Here's what I got:


I'll do some calculation for myself; I'm going to look at the percentage of bans each stage received without looking at MK's bans (stage's bans - MK bans on that stage)/(total bans-MK's bans (2230 btw))

I BS'd the rounding though with decimal places, but it'd only be like .1 differences anyway

FD 16.5%
BF 4.5%
Brinstar 19.5%
Castle Siege 2.4%
Delfino 3.3%
Orpheon 4.3%
Green Greens 4.5%
Halberd 8.3%
Lylat Cruise 3.1%
Norfair 8.7%
Pictochat 1.5%
PS1 1.8%
PS2 .5%
RC 11.5%
SV 1.3%
Yi (brawl) 4.3%
Even without MK's bans, FD is still the second most banned stage, so don't think he's the only one avoiding it.

@SFP

IMO that statement flips. I see FD as the bigger offender since (even without MK's bans) it was still banned about as much as Brinstar (percent wise) but it's supposed to be a stage that promotes a fair game 1. We should expect lots of bans for a polar stage like brinstar, but not a "fair" one like FD.

Yes, im aware that this can be interpreted in different ways, so feel free to shoot yours.
 

Yikarur

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FD is the most banned Stage for character that don't really need that stage to banned. (speaking of Lucario because it's a really good Lucario Stage)


I don't think most FD bans are because "omg so unbalanced stage"
Snake banned it so often even though I think it's a very good Snake Stage but here comes personal preference, a lot of Snakes just don't like to play there.
Warios ban FD for the same reason MK bans FD, not because it's so unbalanced but there is no other stage they need to ban.
and then it depends on how often which character has faced a Diddy/IC/Falco (and FD is arguably not even Falcos or Diddys absolute best choice)

Final Conclusion: FD is awesome :3! xD
 

Orion*

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The rock transofmration?

well you got me, but i believe orion found a way to drill rush into the rock or something, needs comfrimation though.
FML I def didn't tell you this unless I was drunk.... :urg:

But I was never able to get the result again so as of now it seems pretty irrelevant, kinda like haldberd glitch lmao. Nobody does that:reverse::reverse::reverse:
 

Blacknight99923

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Soren, while you're partially correct regarding ridiculous ledge-traps on the treadmill, everything else you said is either wrong, or baseless theorycrafting. >_>
This isn't baseless theory crafting, Everything I said is what actually happens.

Every transformation promotes some form of stalling in exception for ice, you cannot jump on the wind transformation because of the incredible positioning advantage your giving to your opponent, this isn't theory craft, this is fact. Unfortunately for the characters with strong ground games their juggle games are generally subpar.(bar falco, but he's not very good in the situation still). Unfortuntately this rarely gives advantage to aerial characters either because being in the air isn't safe at all, landings are far more punishable. The only character with above average ground and air games is unfortunately metaknight, and maybe marth (and he has the option to just stall on this part of the stage, so i will say he probably is slightly better)



In conjunction its very easy to set up uair 0-deaths with metaknight, so instead of just getting your landings punished you risk losing your stock. While other characters have these combos (such as toonlink for example, you can do like 3-4 rising bairs a jump. Its ridiculous and end with up B or uair, although up B is rather risky)


Sure characters can land on hte ground faster using, glides (if I remember, this may be inaccurate) or what? Down airs? LOLOLOLOLOLOLOL. Thats simply punishable on reaction, unless you can autocancel it like sonic i guess but even then theres definetly a window to hit it LOL. If your on the ground and someone is in the air on this transofmration you have such a ******** advantage.



There are several characters that can abuse the treadmills, such as D3 who has an incredible stage positioning when he is in the middle, ice climbers can desnych blizzard as well just to name a few. This transformation is GOING to put people at the ledge, which is GOING to promote more stalling, personally i'd rather plank than approuch during that segment(i'd probably just keep jumping on belts though), even as metaknight, And if metaknight doesn't any reason to approuch (and keep in mind i'm not a very campy player) I have no idea why any other character would want to.


The rock transformation as of right now is akin to PS1 but w.e.

I don't think you understand the kind of advantage Dash grab gets on this stage Raziek. If I dash grab down throw you from the right side of the stage, we will slide all the way across and you will be thrown on the left side. This is basically saying anywhere on the stage I grab you I can put you in a position to throw you off stage. This is a great position for me to gimp people. At this point I'm basically guaranteed some stupid combo on snake, a nado + juggle on falco, Its very easy to nado diddiys recovery ( i kid you not but people don't do it) but i'm also likely to be in a position to just outright gimp diddy,and i still get that juggle if I nado. Marth isn't exactly in a good boat either, he has a strong chance of dieing or getting nair'd if he overshoots the stage. Olimar LOL, thats just asking for a gimp, D3 read snake, wario is still in a horrible position but he'll probably make it back.

And this doesn't even include ledge trap options I get from the Dthrow if I decide to play it COMPLETELY safe, and being a marth main you should know by now the advantages of keeping someone at the ledge.

I'll give you that ice climbers are pretty good on the ice segment but i can't think of anyone else who actually gains an advantage on it.


I could be wrong but the PS2 ceiling is very high, Again a metaknight bonus because generally does not kill up.

Orion can add several more pages if he wanted to.

I swear Falln's going to have a field day with this stage if its legal at socal tournaments with time outs.


But no clearly people who advocate PS2 as a starter are far more educated than everyone else on how to actually play this game.
 

Orion*

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Also, I don't see the wind section of PS2 as benefitting MK more than any other character. It benefits MOST characters with strong air games that also have fast stall and fall attacks, like CF, TL, Sheik, ZSS etc. MK can juggle but if he gets caught up there, he gets juggled like crazy.
I find it benefits the ground game characters more, because they just stay grounded... if you jump then you are auto put in a crap position, so you end up fighting more of a ground game until someone does something wrong, and then it's like... well I can't get down safely... might as well stall so I at least take less damage lol
 

Nidtendofreak

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If MK is that good on PS2, how come they don't CP it?

I also find it rather...dubious that the character with one of the lowest air speeds in the game is a large threat on the Wind stage. The moment his Uair knocks the opponent far enough away that due to the lower gravity that they can move out of the way, he's more or less a sitting duck for anyone with projectiles/longer reach/a way to get down quickly like Kirby's rock move or Ike's aether.

There is also the fact that if he uses any of his B moves and doesn't land on the ground (outside of gliding with his shuttle loop), he's going to be in one very slow helpless free fall.

I actually use PS2 as my CP against MK, so >_>. Yays differing views.

I also know for a fact that Ike does rather well on the Ice part of the stage. Sliding Usmashs and Jabs everywhere. :awesome: Slide Usmash hits so much of the stage...
 
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So I measured each stage's percentage of bans received without including MK's bans. Here's what I got:




Even without MK's bans, FD is still the second most banned stage, so don't think he's the only one avoiding it.

@SFP

IMO that statement flips. I see FD as the bigger offender since (even without MK's bans) it was still banned about as much as Brinstar (percent wise) but it's supposed to be a stage that promotes a fair game 1. We should expect lots of bans for a polar stage like brinstar, but not a "fair" one like FD.

Yes, im aware that this can be interpreted in different ways, so feel free to shoot yours.
Can you do that again, but removing the bans against MK? Because that's really not a fair comparison. On one hand you removed all of MK's bans, but on the other you really should remove everything banned against him. Do that, and I think you'll find very quickly that FD is banned way more often than any other stage. Like, by a wide margin.
 

Blacknight99923

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I find it benefits the ground game characters more, because they just stay grounded... if you jump then you are auto put in a crap position, so you end up fighting more of a ground game until someone does something wrong, and then it's like... well I can't get down safely... might as well stall so I at least take less damage lol
This is true, however I feel characters with both ground and air games excell here. But I defitely agree it helps characters who keep their feet firmly planted to the ground,


On a side note brinstar and RC bans outnumber FD bans

Actually Brinstar plus basically any of mks cp stages outnumber FD bans.
 

Yikarur

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if either RC or Brinstar would be banned then the other stage would get the rest of the bans automatically.
 
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Ok do you think the number of stage bans on 1 FD would be nearly as high if there was a second FD?
Why should this matter? I'm not advocating brinstar and RC as "balanced". I know that they are polarizing. But there is a second "FD". For all intents and purposes, that would be smashville (which was BTW the single most CP'd stage in MLG). :glare:

BUT EVEN IGNORING SMASHVILLE. So what? There isn't a second FD. It's completely irrelevant!
 
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