TriTails
Smash Lord
Sorry, I guess it was pretty obvious.If it was, don't you think we would've heard or been talking about it?
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Sorry, I guess it was pretty obvious.If it was, don't you think we would've heard or been talking about it?
says otherwise.Technically it's not, if everyone was just a Mario clone then the game would be perfectly balanced.
Yes, please i'd like to know aswell! I've been practicing my frame-cancelled knees for ages now and i would like to know if my practice has become even more usefulOn Twitter, Japanese player SnakeHeart is claiming that frame cancelling, which was previously only performable on hit, is now performable on shield as well. Can anyone confirm this?
Btw dude, where can i find this tweet?On Twitter, Japanese player SnakeHeart is claiming that frame cancelling, which was previously only performable on hit, is now performable on shield as well. Can anyone confirm this?
Her bair knockback was killed. Big hit to her game, honestly. We still got upsmash and bouncing fish though.Did they do much to Sheik?
I didn't realise Dr Mario was a carbon copy clone :Osays otherwise.
It's always been that way. Make sure to set the CPU in training mode on 'control' though because it seems like CPUs always DI away in training mode now. G&W is unchanged.G&W's up-tilt got a knockback direction change that makes it knock opponents behind him instead of above him.
I have a script that generates this. As soon as dant updates and runs his mastercore scripts and the 1.0.6 files are publicly facing, I can run mine.Even so, it'll be a while before we can get the data in a readable format like this, right? Somebody's gotta translate it into English. Both literally and figuratively.
Then how are we gonna test stuff on the 3DS?Make sure to set the CPU in training mode on 'control' though because it seems like CPUs always DI away in training mode now.
It's a knockback increase. Moves set to the angle of 361 hit people at higher angles the more knockback is applied.Has anyone noted that the knockback angle of Jolt Haymaker for Mac was altered a bit? As seen here:
It's in this series of tweets: https://twitter.com/sh_ssb/status/589427118724939778, https://twitter.com/sh_ssb/status/589428583820472323, https://twitter.com/sh_ssb/status/589430229069758465, https://twitter.com/sh_ssb/status/589430874606686208, https://twitter.com/sh_ssb/status/589431765346877440.Yes, please i'd like to know aswell! I've been practicing my frame-cancelled knees for ages now and i would like to know if my practice has become even more useful
Btw dude, where can i find this tweet?
use your brain. He can't pocket trampoline because that was utterly unfair for Pac-Man, because it made his already predictable recovery nonexistant, and made Villager's already incredible recovery even better.Why can't Villager pocket the springs anymore?
Actually it's because of a glitch causing Villager to teleport after Sonic or Pac-Man used another spring/trampoline.use your brain. He can't pocket trampoline because that was utterly unfair for Pac-Man, because it made his already predictable recovery nonexistant, and made Villager's already incredible recovery even better.
they did the same thing for Sonic, probably unintentionally.
edit: or for the same reason; more recovery for Villager.
It's still frame 3, unless Sonics and Ness' jab are frame 4 now. It should also still hit the opponent diagonally upwards into her which should be the "sucking in" you're talking about?ZSS up tilt was definitely nerfed. It's slower starting up and doesn't "suck in" opponents like it used to.
Well that WOULD be convenient for meA + B is now a Smash Attack
It automatically binds Smash and Attack together with whatever button configuration. So, for example, my Smash button is Y and Attack is X on the 3DS which would mean my "A + B" would be "X + Y". If I swap out B to Attack, then it'd be "B + Y".Well that WOULD be convenient for me
But I have "A" bound to B and "B" bound to X (With Jump being A and Y)
So
:I
My 2 attack buttons are on the opposite sides of eachother (Bottom for A, top for B) so I can't exactly do that without making my hand go in this weird position. :IIt automatically binds Smash and Attack together with whatever button configuration. So, for example, my Smash button is Y and Attack is X on the 3DS which would mean my "A + B" would be "X + Y". If I swap out B to Attack, then it'd be "B + Y".
Specials cancel the desynched rapid jab anyways, so if you want to use them during the rapid jab you can just let go of "a" before using the special to get the same effect.People have their reasons for using and not using it. For example, Rosalina's ability to have Luma constantly Rapid Jab while using other moves is somewhat hindered by it.
Life lessons. That's good to know.Specials cancel the desynched rapid jab anyways, so if you want to use them during the rapid jab you can just let go of "a" before using the special to get the same effect.
You're right, it does work like that if you pop while Villager is rising (my experience was from when Villager wasn't rising when a balloon was popped, which then kept him from regaining his momentum), but I just tested it in 1.0.6 against pre-patched, and it still works the same across both.Nah before it was just severely slowed down with not as much distance
We already know. Check the OPI have been unable to do glitch with Ness Wuhu Island.
Wuhu Island Boat instant-kill bug fixed (notable with Ness dthrow).