In lieu of official patch notes we will be opting for community based patch notes (again). But either way or otherwise, the discussion of the what's changed in this patch is to be kept to here. Besides the title teasing otherwise, Mewtwo discussion should be kept to relevant character discussion forums.
Compared to what became a really clean list of changes thanks to @ KuroganeHammer , the initial impact before we get data dumps from @Dantarion / others will be messy and full of speculation, placebo effect and confirmation bias. Multiple trusted sources confirming a change and/or visual comparisons will be required to make the shortlist of changes listed here in the mean time. We may yet again have engine changes (such as DI, rage, ledges, etc) to worry about.
For the sake of everyone's sanity please try to be somewhat certain before stating a change, and remember the search feature exists for use within a thread~
Refer to here for character's previous damage values for comparisons: http://smashboards.com/threads/comp...-every-character-now-with-ko-percents.383550/
Confirmed Changes
A large thank you to @ Thinkaman [super god tier], @Lavani @LordWilliam1234 @Yikarur for the exceptional amount of work they put into testing, debunking and confirming things!
1.07 Patch (April 24)
Engine
Link
Spin Attack
Hylian Shield now blocks Fox/Falco lasers (1.0.5)
Down Tilt Can no longer spike (people on the ledge?), knockback reduced significantly
Dash Attack
Marth
Forward Tilt IASA frame altered 39 -> 35
Jab IASA frame altered 29 -> 26
Dancing Blade
Lucina
Forward Air, Down Tilt, Forward Smash, Down Smash 2nd Strike, Uncharged Shield Breaker approx. 0.5% damage increases
Fully charged Shield Breaker approx. 1% damage increase
Forward Tilt IASA frame altered 39 -> 35
Jab IASA frame altered 29 -> 26
Dancing Blade
Donkey Kong
Donkey Punch Full charge time reduced, 172 -> 144 frames
Jab First hit angle changed (apparent removal of Sakurai angle)
Toon Link
Down Smash Knock back reduced on first and [apparently] second hit
Hylian Shield now blocks Fox/Falco lasers (1.0.5)
Charizard
Up Throw 8% -> 11%
Flare Blitz Self Damage 4% -> 5%
Fair Sweet/sour spot hitboxes switched
Down Tilt Start up and total animation (11->9, 33->31) reduced by 2 frames
Diddy Kong
Up Air Damage 8% -> 6%
Forward Air Damage 12/10% -> 10/8%
Up Throw 10% -> 8%
Down Throw 7% -> 6%
Monkey Flip Grab 12% -> 10%. Jump 10% -> 8%. Extra hitbox in kick, now is 14%/12%/10% from 14%/12%
Forward Smash Ending lag increased
Sheik
Back Air 11%/10% -> 8%/7%
Down Tilt 7.5% -> 5%
Swordfighter
Down Tilt 6% -> 8%
Neutral Air 5% -> 8%
Hero's Spin [12-16%] -> [14-19%] on grounded version
Brawler
Piston Punch "one inch punch" fixed
Back Air 12% -> 10%
Forward Air 2% reduction on base damage
Megaman
Leaf Shield Fires projectile sooner, animation length unchanged
Up B RCO issues removed
Sonic
Back Throw KB reduced
Spin Dash Fully charged damage reduced 10% -> 7%
Burning Spin Dash Invincibility altered (removed?)
Homing Attack Applicable targets reduced to characters only (no longer targets Luma, etc?)
Spring can no longer be pocketed by Villager
R.O.B.
Up Throw KB reduced
Kirby
Down Throw Damage 6 -> 10%
Inhale acts out faster
Hammer Ending lag reduced
Up Smash Knockback increased (3DS Mario FD; 116 --> 105)
Down Smash Knockback increased (3DS Mario FD; 119 --> 114)
Luigi
Fireball sour spot damage 6% -> 5%
Ganondorf
Jab Damage increased 4%/6%/8 -> 4%/7%/10% [sour/arm/sweetspot]
Up/Forward/Down Throw Hitlag modified to be less
Pacman
Trampoline can no longer be pocketed by Villager
Grab THERE ARE NO CHANGES, PLEASE STOP
Samus
Forward Tilt Damage 7% -> 8%, extra hitboxes added/adjusted?
Missiles (Seeking) speed of travel increased
Bowser
Koopa Klaw Control of movement changed to prioritise Bowser more
Doctor Mario
Forward Air Increased damage (approx 1%)?
Up Smash Angle trajectory lowered
LUMA
Health 52% -> 47%
Pikachu
Ledge Grab Animation now standard with the cast (slower)
Yoshi
Ledge Attack Less ending lag
Zelda
Forward Smash Loop Hit angles lowered, 60/160 -> 20/170 (Inner hit-box / Outer hit-box.) [Helps keep characters from falling out]
Phantom Slash
Jab Wind version has faster animation, links better
Tomes don't disappear when landing on platforms
Captain Falcon
Forward Smash Downwards angled knockback noticeably reduced.
Little Mac
Jolt Haymaker Knockback increase
Mr. Game & Watch
Up Tilt second hit knockback angle altered
Pikmin Ninja
Order Tackle Amplification bug removed
Lucario
Extreme Speed RCO from low-lag landings has been removed.
Meta Knight
Dimension Cape RCO from mid-move landings has been removed.
Palutena
Super Speed Momentum being maintained after jump cancel moves removed [bugfix]
Super Pit Brothers
Bug Fix No longer clips through sloped terrain when using ledge getup attack as someone else grabs the ledge. (1.0.5) (1.0.6)
Ike
Aether Drive Now behaves normally when slowed down in training or via item effects (1.0.4, x1/4 speed in training sped up)
Greninja
Shadow Sneak Bugfix that removed "Infinite Shadow Sneak"
Yet to be confirmed of hitbox alterations to make multihit moves link better (or differently):
(FSmash, Up Smash, Dancing Blade, x2, Up Smash/Forward Air, Up Tilt, Down Throw)
Seemingly unchanged
WHAT DOES THIS MEAN? It doesn't mean they aren't changed, it means that any changes are either superficial, apply to another character more, or are knockback/hitbox based and are better off waiting for data dumps rather than attempting to confirm them.
1.0.4 3DS / 1.0.1 WiiU Community Patch Notes
Compared to what became a really clean list of changes thanks to @ KuroganeHammer , the initial impact before we get data dumps from @Dantarion / others will be messy and full of speculation, placebo effect and confirmation bias. Multiple trusted sources confirming a change and/or visual comparisons will be required to make the shortlist of changes listed here in the mean time. We may yet again have engine changes (such as DI, rage, ledges, etc) to worry about.
For the sake of everyone's sanity please try to be somewhat certain before stating a change, and remember the search feature exists for use within a thread~
Code:
[b]:4mewtwo:Character[/b]
[size=4][b]Action[/b][/size] ~change~ (proof)
Confirmed Changes
A large thank you to @ Thinkaman [super god tier], @Lavani @LordWilliam1234 @Yikarur for the exceptional amount of work they put into testing, debunking and confirming things!
1.07 Patch (April 24)
Response to bugs that banned users from online play for the use of Mewtwo in certain solo modes. Very small download. Possible other changes as a result of Mewtwo bugs
Engine
- A + B together produces smash attacks (this may be switched off in controller settings)
- Tilting the analog stick + smash stick together no longer produces tilts, but rather smash attacks. [NOOOOOOOOOOO]
- Tilts/smashes while holding an item has been removed (Link, Megaman, Peach, etc)
- Your name tag selection will now persist through mode changes / leaving games.
- Wuhu Island Boat instant-kill bug fixed (notable with Ness dthrow).
- Bugfix of post-amiibo interaction when playing Master's Orders.
- Lylat Cruise edges (including Omega) changed to "slope" recoveries (https://www.youtube.com/watch?v=_1KfENM50ME)
Link
Spin Attack
12% -> 14% uncharged, 19% -> 22% charged on frontal hits
Start up on front hit reduced 11 -> 8 frames
Start up on back hit reduced from 13 -> 10 frames
Knockback on second strike reduced.
Jab IASA on first strike increased from 19 -> 27 framesStart up on front hit reduced 11 -> 8 frames
Start up on back hit reduced from 13 -> 10 frames
Knockback on second strike reduced.
Hylian Shield now blocks Fox/Falco lasers (1.0.5)
Down Tilt Can no longer spike (people on the ledge?), knockback reduced significantly
Dash Attack
Damage on hilt reduced 13% -> 12% (KO percent 106% -> 128%)
Start up reduced 21 -> 20 frames
Start up reduced 21 -> 20 frames
Marth
Forward Tilt IASA frame altered 39 -> 35
Jab IASA frame altered 29 -> 26
Dancing Blade
Alterations made for combo consistency
First strike IASA frame altered 45 -> 42
First strike IASA frame altered 45 -> 42
Lucina
Forward Air, Down Tilt, Forward Smash, Down Smash 2nd Strike, Uncharged Shield Breaker approx. 0.5% damage increases
Fully charged Shield Breaker approx. 1% damage increase
Forward Tilt IASA frame altered 39 -> 35
Jab IASA frame altered 29 -> 26
Dancing Blade
Alterations made for combo consistency
First strike IASA frame altered 45 -> 42
First strike IASA frame altered 45 -> 42
Donkey Kong
Donkey Punch Full charge time reduced, 172 -> 144 frames
Jab First hit angle changed (apparent removal of Sakurai angle)
Toon Link
Down Smash Knock back reduced on first and [apparently] second hit
Hylian Shield now blocks Fox/Falco lasers (1.0.5)
Charizard
Up Throw 8% -> 11%
Flare Blitz Self Damage 4% -> 5%
Fair Sweet/sour spot hitboxes switched
Down Tilt Start up and total animation (11->9, 33->31) reduced by 2 frames
Diddy Kong
Up Air Damage 8% -> 6%
Forward Air Damage 12/10% -> 10/8%
Up Throw 10% -> 8%
Down Throw 7% -> 6%
Monkey Flip Grab 12% -> 10%. Jump 10% -> 8%. Extra hitbox in kick, now is 14%/12%/10% from 14%/12%
Forward Smash Ending lag increased
Sheik
Back Air 11%/10% -> 8%/7%
Down Tilt 7.5% -> 5%
Swordfighter
Down Tilt 6% -> 8%
Neutral Air 5% -> 8%
Hero's Spin [12-16%] -> [14-19%] on grounded version
Brawler
Piston Punch "one inch punch" fixed
Back Air 12% -> 10%
Forward Air 2% reduction on base damage
Megaman
Leaf Shield Fires projectile sooner, animation length unchanged
Up B RCO issues removed
Sonic
Back Throw KB reduced
Spin Dash Fully charged damage reduced 10% -> 7%
Burning Spin Dash Invincibility altered (removed?)
Homing Attack Applicable targets reduced to characters only (no longer targets Luma, etc?)
Spring can no longer be pocketed by Villager
R.O.B.
Up Throw KB reduced
Kirby
Down Throw Damage 6 -> 10%
Inhale acts out faster
Hammer Ending lag reduced
Up Smash Knockback increased (3DS Mario FD; 116 --> 105)
Down Smash Knockback increased (3DS Mario FD; 119 --> 114)
Luigi
Fireball sour spot damage 6% -> 5%
Ganondorf
Jab Damage increased 4%/6%/8 -> 4%/7%/10% [sour/arm/sweetspot]
Up/Forward/Down Throw Hitlag modified to be less
Pacman
Trampoline can no longer be pocketed by Villager
Grab THERE ARE NO CHANGES, PLEASE STOP
Samus
Forward Tilt Damage 7% -> 8%, extra hitboxes added/adjusted?
Missiles (Seeking) speed of travel increased
Bowser
Koopa Klaw Control of movement changed to prioritise Bowser more
Doctor Mario
Forward Air Increased damage (approx 1%)?
Up Smash Angle trajectory lowered
LUMA
Health 52% -> 47%
Pikachu
Ledge Grab Animation now standard with the cast (slower)
Yoshi
Ledge Attack Less ending lag
Zelda
Forward Smash Loop Hit angles lowered, 60/160 -> 20/170 (Inner hit-box / Outer hit-box.) [Helps keep characters from falling out]
Phantom Slash
Endlag very slightly decreased.
Destroyed Phantom regeneration timer increased, 6 seconds -> 10 seconds.
Phantom stands out for roughly 1/4 of a second longer after attacking.
RobinDestroyed Phantom regeneration timer increased, 6 seconds -> 10 seconds.
Phantom stands out for roughly 1/4 of a second longer after attacking.
Jab Wind version has faster animation, links better
Tomes don't disappear when landing on platforms
Captain Falcon
Forward Smash Downwards angled knockback noticeably reduced.
Little Mac
Jolt Haymaker Knockback increase
Mr. Game & Watch
Up Tilt second hit knockback angle altered
Pikmin Ninja
Order Tackle Amplification bug removed
Lucario
Extreme Speed RCO from low-lag landings has been removed.
Meta Knight
Dimension Cape RCO from mid-move landings has been removed.
Palutena
Super Speed Momentum being maintained after jump cancel moves removed [bugfix]
Super Pit Brothers
Bug Fix No longer clips through sloped terrain when using ledge getup attack as someone else grabs the ledge. (1.0.5) (1.0.6)
Ike
Aether Drive Now behaves normally when slowed down in training or via item effects (1.0.4, x1/4 speed in training sped up)
Greninja
Shadow Sneak Bugfix that removed "Infinite Shadow Sneak"
Yet to be confirmed of hitbox alterations to make multihit moves link better (or differently):
(FSmash, Up Smash, Dancing Blade, x2, Up Smash/Forward Air, Up Tilt, Down Throw)
Seemingly unchanged
WHAT DOES THIS MEAN? It doesn't mean they aren't changed, it means that any changes are either superficial, apply to another character more, or are knockback/hitbox based and are better off waiting for data dumps rather than attempting to confirm them.
1.0.4 3DS / 1.0.1 WiiU Community Patch Notes
Last edited: