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MetaKnight Infinite Dimensional Cape - hope you enjoy

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adumbrodeus

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As usual, the vast majority of non-Meta-players want to auto-ban it without discussion, the vast majority of Meta-players don't want it ban.

Meanwhile, out of the few of us who actually analyzed the situation objectively, I believe the majority of us want it banned, so that's something at least.
Pretty much, the tech is completely anti-competitive as a stall, and and defeating it as an approach is equivalent to dodging the Dragoon.

The moral of the story is that people are way too biased. If something like this was discovered for Zelda, I'd call for a ban too. It's called wanting to preserve the Competitive viability of Smash.
Same here, I'm a Zelda secondary by the way, and she sees only a little less use then my Marth. Yet, having a technique that is this utterly broken... now way.

I'm sorry, "It's harder to do"? Wow, horrible.
Yeah, this excuse always cracks me up.

If people can take advantage of a few frames of vulnerability, and get complex ATs like praying into muscle memory, given enough practice, they will be able to do it for 8 minutes certainly.

They'll also certainly be able to use it as an approach, which is only slightly less broken.

Bla bla, difficulty to enforce. (No, seriously, this will be my default response to people who've obviously not bothered with that aspect of the debate from now on)
Actually, this is a bit of an issue because it's a bit difficult to notice when he's extending it for short periods.

Still, complete banning is discrete, and it shouldn't be too hard to find a concrete ban criteria that is enforceable.

Please do. Wear a stamp of approval lettered "Approved by Yuna" while you do it. I want my name involved with this great endeavour.
Do I get a stamp of approval? If this tech remains legal, I'll just use MK as my main and abuse it until somebody finally bans it.

Tsk, tsk, you will be forever branded a Yuna fanboy for that.
Well, actually, it doesn't quite work like that, it's got ending lag. Still, it's great for punishing a wrong guess.

I'm almost regretting that we blew the lid on this now. We should've waited 'til after EVO, allowing an army of Meta-Knights from SWF to swoop in and take the entire Top 20 by using this move. Of course, EVO might have disqualified them all through subjective judgment calls...
I doubt they'll even look at our opinions... plus their rules say nothing about using it as an approach, I see no reason against using it to win evo as an invincible approach, who's with me?



Yah, you'd only have to be standing around doing nothing. If Meta-Knight's close to you, you have four options:
* Shield
* Spotdodge
* Roll
* Do nothing

If Meta-Knight decides to just let the cape, you'll have won the mixup and can now punish him since you're standing around doing nothing. If he does it right next to you, you can also let go of your shield (though you will just have diminished it).

If he attacks you while you're just standing around, you lose. If you spotdodge or roll and he intercepts it, you lose. If you shield and he does nothing, your shield will diminish for no good reason, you lose.

This mixup is more of a "Get less screwed over by Meta-Knight" technique.
Pretty much, whatever you do you have to put it in place BEFORE MK releases his attack. Otherwise, you get hit. But if you don't do it right before he attacks, to the point that he doesn't realize you're doing it, then he'll punish you in ending lag.

Again, it's basically the dragoon all over again. Only shield works as well. MK can attack at any random time, but if you do ANYTHING that isn't perfectly timed with his attack, you're gonna get hit. Realistically, it's probably less then a 1% chance of dodging against a good player, unless you're INSANELY skilled at the Tomi aspect of video games (aka, mindgames).


We have already have one person who can do this after only two days. Another one has been able to do it for 2-3 minutes at a time, but that was yesterday and who knows how far they've come by now? Would you like to wait 10 days and see how many they (or "we" if I feel like mastering this for BS:ing purposes) number by then?
Pretty much... I'm sure, given a few days, people will accomplish 8 minutes. Given a few more, people will be able to do it reliably.

If the US Supreme Court can decide to judge what pornography is/isn't based on judgement, I fail to see why tournament organizers can't use judgement calls on this issue. Tournament organizers should have bylaws in place to protect the decisions they made. It's the competitors choice to compete in that tournament, so they have to play by their rules from the beginning.
Which has always been my caveat with the supreme court... things like that.

I see no reason why we should imitate the court's errors.

Competent gaming organizations such as the United States Chess Federation have no problem making judgement calls concerning rules through their tournament directors, and bylaws exist to protect the tournament director in their decisions. As a rule the competitor will err on the side of caution concerning rule violation, knowing full well that a judgement could nail them if they don't. They can't complain, as tournament director's have the final say - period. I'd say the USCF doesn't exactly struggle, either, even with its 416 page rule book.
Which discourages creativity in strategy, it's actually things like that which made me decide not to take up chess competitively.

Again, why imitate their error?

Irrelevant. The topic here is judgement calls, not different laws within different organizations. The point that different gaming institutions can competently handle judgement calls is significant concerning the game (Brawl) under scrutiny. There is nothing substantial that sets SSBB apart from other games whatsoever concerning the topic of judgement calls and rule enforcement.
Yes, it's just as foolish to use in chess as in Brawl.


Pragmatism wins the day.
Ranking up there with the most horrible supreme court decisions, along with the "we can't define it, but we know it when we see it" obscenity decisions.

I'm sorry but the criteria is so FANTASTICALLY vague that you could argue anything is or isn't pornography.


Here's the real reason why they do things like this, by not defining things precisely, the give the judiciary more power in the long run. I've done an extensive study of the supreme court cases, and their pragmatism generally amounts to them leaving themselves room to exercise control.





If it is a potential issue then define camping and stalling in the bylaws.
The problem is, no definition of either is really discrete. Suddenly, the best tactic becomes one less then the rule. Until you make it so low that it covers strategies that aren't intended to be either.



Ah, ok. I understand; however, there's one more thing I would address.

If this move is proven to be broken -- and Metaknight joins Akuma and Gill in the god tier -- why doesn't MetaKnight just get banned altogether? You relieze that by banning this, you are cherry-picking an obviously broken character, right? You're pretty much saying, "MetaKnight we can not allow you to grow as character because of how good you are". Are you going to ban every advanced tech disovered for Metaknight? But, on the other hand, you're going to allow other characters to grow and use new AT's when they're discovered? I've said it before and I will say again: If this breaks the game, you have to ban MetaKnight. Furthermore, it need to be proven broken in a competive scene before we can deem it as such. A move is not game breaking until it breaks the game.
This technique is so good that if it was discovered on ANY character, Zelda, TL, Gannondorf, whatever, it would be banned.

All it needs are the attributes of being broken.

Without this technique, he's not broken enough to warrant removal AT THIS POINT IN THE GAME. As the metagame matures, it might be obvious that he functions equivalently to Old Sagat, which seems like a distinct possibility.

Still, that's a LONG way off (SF 2 Turbo was being played competitively how many years before the Japanese tournies soft-banned him?), but always, character bans are the last resort.

Realistically speaking, like Yuna said, if Akuma being broken was because of one or more character-specific glitches that were impossible to do by accident, then, they would've been banned. Not the character.
 

grandmaster192

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So if I could turn Super Sonic by hitting L, L, L, R, L, Y, X, Y, X, A, B, L on my controller in under 4 seconds, while playing Sonic, and I could do this three times a match, any time I wanted, we should ban Sonic, instead of just banning the technique, because it's cherry-picking on Sonic and limits his growth? That's ********, no matter what character you apply this to.
How about a more realistic example? And hell yeah Sonic should be banned if you could do that lol.
 

Yuna

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How about a more realistic example? And hell yeah Sonic should be banned if you could do that lol.
1) "Only 3 aerial fireballs as Akuma" - 1, 2, 3, 30 seconds later "Oops, I slipped! I meant to do an aerial Tatsumaki!" (or whatever that whirlwind kick is called) "Too bad, you lose!".
2) No he wouldn't!
 

Pierce7d

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Oh, I failed to address people that compared this to a Dragoon strike.

It's very likely that I'll fail to hit you with a Dragoon, but it's possible to dodge it. I have to mess up dramatically to not hit you with this. With a Dragon, I can at least move around a lot, and SEE where you're AIMING very CLEARLY. With this, none of that applies. Furthermore a Dragoon TIMES OUT, so the offender is at least forced to act quickly.

Metaknight can wait forever and just stalk you until you're tired of flipping around like a madman. He NEVER times out if this technique is applied appropriately. You can't actually see where he's aiming, and have 0% of an idea when he intends to fire.

Furthermore, if I whiff with a Dragoon, it's done. This, I can just do it again.

How about a more realistic example? And hell yeah Sonic should be banned if you could do that lol.
I fail to see how this example is any less realistic than Infinite Dimension Cape. You would've said that it was completely unrealistic if I had said that you could go invisible and move around at your own liberty while invincible if I had proposed the idea last week. Furthermore, Sonic would not get banned, the technique would be banned. Why would we need to ban Sonic instead of just the technique (serious question, please answer)

I can simply argue that cheats are installed in games all the time so that the testers can test it simpler. How do you know there isn't a Final Smash cheat so the testers didn't have to wait for a Smash Ball to spawn when they wanted to test the unique properties of a Smash Ball on different stages under different conditions.
 

IrArby

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ATs weren't what beat Sheik; Fox beat Sheik. People simply theorized that Fox would own Sheik, and the problem was there were no good foxes. Then a few people picked him up, then good players picked him up, and then Sheik had a counter. The metagame progressed from there.

I would bet money that MK won't stay in the minds of other's to be in the #1 spot. It will be heavily debated in the future, I can assure you.
The point still stands that Shiek didn't get a broken tech after she made it to the top of the early stages of competitive Melee.

Also, Fox is the most technical player in the game as I'm sure you know. Fox only beats Shiek with ATs.

MK may not stay #1 but he'll NEVER be lower than #3 probably no lower than #2 wth this tech. Snake may take the top spot but R.O.B., D3, or Marth aren't likely candidates, whatever people might say, to take the top spot or even pass MK for that matter.
 

grandmaster192

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1) "Only 3 aerial fireballs as Akuma" - 1, 2, 3, 30 seconds later "Oops, I slipped! I meant to do an aerial Tatsumaki!" (or whatever that whirlwind kick is called) "Too bad, you lose!".
2) No he wouldn't!

There's no way you could mess up and end up doing the air fire ball. Come on... You know you can't "slip" and do it when trying to do his spin kick. That would be the most BS lie to cover your *** that I ever heard.
 

adumbrodeus

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Oh, I failed to address people that compared this to a Dragoon strike.

It's very likely that I'll fail to hit you with a Dragoon, but it's possible to dodge it. I have to mess up dramatically to not hit you with this. With a Dragon, I can at least move around a lot, and SEE where you're AIMING very CLEARLY. With this, none of that applies. Furthermore a Dragoon TIMES OUT, so the offender is at least forced to act quickly.

Metaknight can wait forever and just stalk you until you're tired of flipping around like a madman. He NEVER times out if this technique is applied appropriately. You can't actually see where he's aiming, and have 0% of an idea when he intends to fire.

Furthermore, if I whiff with a Dragoon, it's done. This, I can just do it again.
Yeah, it's a great deal more powerful because it lacks the 3 second timer and can be done as many times as you want. It's also very punishable on block or whiff.

The only reason I compared them was because it's the same type of guessing game. This technique is much better on the risk-reward factor, but it's still broken for essentially the same reason, just more so.


How about a more realistic example? And hell yeah Sonic should be banned if you could do that lol.
WHAT POSSIBLE ADVANTAGE IS THERE TO BANNING SONIC INSTEAD OF THE TECHNIQUE?!


There's no way you could mess up and end up doing the air fire ball. Come on... You know you can't "slip" and do it when trying to do his spin kick. That would be the most BS lie to cover your *** that I ever heard.
Really, you've never accidentally did the wrong move with a character? I find that hard to believe.
 

Pierce7d

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. . . MK may not stay #1 but he'll NEVER be lower than #3 probably no lower than #2 wth this tech. Snake may take the top spot but R.O.B., D3, or Marth aren't likely candidates, whatever people might say, to take the top spot or even pass MK for that matter.
We'll see about that! Though it is indefinitely true if Metaknight retains this technique to use in competition.
 

Pierce7d

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Yeah, it's a great deal more powerful because it lacks the 3 second timer and can be done as many times as you want. It's also very punishable on block or whiff.

The only reason I compared them was because it's the same type of guessing game. This technique is much better on the risk-reward factor, but it's still broken for essentially the same reason, just more so.
Sarcasm aside, it is more powerful because of those reasons. Many attacks are punishable on whiff, but we're talking at a highly competitive level, so whiffing is impractical to use as a measurement of it's power. We've already detailed that it's unrealistic to attempt to block it.

I'm not arguing with you, just using your example to make a point.
 

ThaRoy

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It doesn't matter how many people think the move should or should not be banned because they're not important enough. Those who have influence represent the views and those select people already have their stance. So you're just drawing this argument out, if you were in a position to have an effect on the result of this move being allowed or not it'd be a different story. If you don't think the move should be banned, great for you. If it is banned, which you wouldn't have an oppionon in, you're forced to abide by it. So why not simply masterbate instead of arguing?
 

grandmaster192

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@Peirce

If Sonic can turn Super Sonic at will, how could you not ban him? That would be all you need to win no matter what. No if, and, or buts about it. Even if you put a 5 second time limit on it, he still ***** you in every way possible. Ban it for stall uses? He still ***** you. It would be Faaaaaaar better than Meta's down b.

If you put a time limit on MetaKnight's down b and ban it for stalling, it becomes a perfectly viable tech for approaching and spacing. It would also be useless on some stages like Battlefield where you could camp the top platform. Or like Pokemon Melee or Jungle japes. The move would become usless and it force MetaKnight to use his normal stuff. The move by itself is not broken enough to ban for anything other than stalling. It's only the fact that MetaKnight has it.
 

adumbrodeus

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Sarcasm aside, it is more powerful because of those reasons. Many attacks are punishable on whiff, but we're talking at a highly competitive level, so whiffing is impractical to use as a measurement of it's power. We've already detailed that it's unrealistic to attempt to block it.

I'm not arguing with you, just using your example to make a point.
Yeah I figured, still I was pointing out, that unless you stop at a safe range from the opponent, anytime you fail to do damage (be it on block, spotdodge, airdodge, rolldodge, whiff) you're gonna get punished.

That is legitimate to consider in it's power, otherwise we'd be able to forget Marth's f-smash isn't safe on block.


That said, we all know that MK has the entire game to wait for a chance to strike, and you are required to use your blocking technique ONLY right before he chooses to attack. Anything other then that results in you getting punished. The end result being that there's better odds of you winning the lottery then winning against the tech.

So yeah, we agree.


It doesn't matter how many people think the move should or should not be banned because they're not important enough. Those who have influence represent the views and those select people already have their stance. So you're just drawing this argument out, if you were in a position to have an effect on the result of this move being allowed or not it'd be a different story. If you don't think the move should be banned, great for you. If it is banned, which you wouldn't have an oppionon in, you're forced to abide by it. So why not simply masterbate instead of arguing?
Because someone is wrong on the internet...

Seriously, why debate in general? The real question is "why not".



@Peirce

If Sonic can turn Super Sonic at will, how could you not ban him? That would be all you need to win no matter what. No if, and, or buts about it. Even if you put a 5 second time limit on it, he still ***** you in every way possible. Ban it for stall uses? He still ***** you. It would be Faaaaaaar better than Meta's down b.
Or you ban the tech period.

"You can never turn into super sonic", sounds discrete, bannable and warranted (since we already established that it's difficult to do in general).

If you put a time limit on MetaKnight's down b and ban it for stalling, it becomes a perfectly viable tech for approaching and spacing. It would also be useless on some stages like Battlefield where you could camp the top platform. Or like Pokemon Melee or Jungle japes. The move would become usless and it force MetaKnight to use his normal stuff. The move by itself is not broken enough to ban for anything other than stalling. It's only the fact that MetaKnight has it.
So, everywhere except a few stages, mk=win? Basically that means that there are no neutral stages. Also, I consider it doubtful that it will fail on those stages forever. Just DI differently with it.

No, it's not MK, it's the tech, it's broken for stalling and approaching purposes.
 

Magus420

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this isn't an offensive based attack.
How so? It seems like a very good offensive move to me. They're either forced into a losing guess position where they try to predict when he'll randomly attack since the return strike is too fast to react to, or to avoid him completely by hiding up on a platform or at an edge which pretty much puts it back to neutral. If he's up by percent I can't see many characters being able to regain any ground by avoiding him, so they would need to try to bait him and make a lucky guess of when he'll try to pop out and attack with the odds stacked horribly against them since he himself can just as easily wait for an action out of them to punish all while being completely untouchable.
 

Corigames

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The real question is why people think this is going to end everything ever. Brawl already sucked, and this is a drop in the bucket to that statement. This effects what? MK was already an unstoppable beast, and now he has a move that gives him the perfect approach, or so it seems. I'm sure that most people here haven't even played against people who can effectively do this, let alone do it themselves, and don't understand how this changes the game. I haven't, so I can't say how it is! Which is why we should allow it until it changes something.

If it were broken, then it would win him the game every time, but I don't think that's going to happen from this. So stop arguing about this, questioning if it will be banned, or *****ing about MK until something at least comes from this tech.
 

adumbrodeus

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How so? It seems like a very good offensive move to me. They're either forced into a losing guess position where they try to predict when he'll randomly attack since the return strike is too fast to react to, or to avoid him completely by hiding up on a platform or at an edge which pretty much puts it back to neutral. If he's up by percent I can't see many characters being able to regain any ground by avoiding him, so they would need to try to bait him and make a lucky guess of when he'll try to pop out and attack with the odds stacked horribly against them since he himself can just as easily wait for an action out of them to punish all while being completely untouchable.
His point was that it's bannable based on the stalling aspects, so it doesn't need testing.


The real question is why people think this is going to end everything ever. Brawl already sucked, and this is a drop in the bucket to that statement. This effects what? MK was already an unstoppable beast, and now he has a move that gives him the perfect approach, or so it seems. I'm sure that most people here haven't even played against people who can effectively do this, let alone do it themselves, and don't understand how this changes the game. I haven't, so I can't say how it is! Which is why we should allow it until it changes something.

If it were broken, then it would win him the game every time, but I don't think that's going to happen from this. So stop arguing about this, questioning if it will be banned, or *****ing about MK until something at least comes from this tech.
He wasn't unstopable, just hard to beat.

And I'm sorry, but what you think is incorrect, he has an onstopable stall, and a perfect approach. He has become Akuma-tier with this tech.

What you have described is exactly what we will see occur, the match-ups will become ridiculously skewed in his favor.

Not every game of course, but that isn't the ban criteria, now is it? Akuma doesn't win every game, but if he wasn't banned (or soft-banned), he'd have such an overwhelming advantage over the rest of the cast that he'd be the only tournament viable character. THAT is exactly what this tech will do for mk.
 

The Slayer

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I'm sorry, "It's harder to do"? Wow, horrible.
Yeah, if you're reading partial of it. I say on a stage that has curves or anything that's not flat it's hard to do, not hard in general. Of course it's easy to do in on flat solid ground like FD and Battlefield, but stages like Corneria and Pirate Ship, some parts of the stage won't allow you to move left or right or even do the infinite on there.
 

Overswarm

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How so? It seems like a very good offensive move to me. They're either forced into a losing guess position where they try to predict when he'll randomly attack since the return strike is too fast to react to, or to avoid him completely by hiding up on a platform or at an edge which pretty much puts it back to neutral. If he's up by percent I can't see many characters being able to regain any ground by avoiding him, so they would need to try to bait him and make a lucky guess of when he'll try to pop out and attack with the odds stacked horribly against them since he himself can just as easily wait for an action out of them to punish all while being completely untouchable.
It can't be used to approach; you can simply grab a ledge or jump on a platform. It can only be used to stall or run away.
 

DFEAR

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The real question is why people think this is going to end everything ever. Brawl already sucked, and this is a drop in the bucket to that statement. This effects what? MK was already an unstoppable beast, and now he has a move that gives him the perfect approach, or so it seems. I'm sure that most people here haven't even played against people who can effectively do this, let alone do it themselves, and don't understand how this changes the game. I haven't, so I can't say how it is! Which is why we should allow it until it changes something.

If it were broken, then it would win him the game every time, but I don't think that's going to happen from this. So stop arguing about this, questioning if it will be banned, or *****ing about MK until something at least comes from this tech.
hit the opponent once then vanish. its auto win for lowest %( if playing by 3 stock/7min rules), if leads to sudden death, easy win...let opponent shield long enough for it to break or wait so long that he just gives up and bombs drop ^^. this move is broken. and as such is awesome for friendlies but very bad for tournaments as it ruins the concept of actual skill play :\. But i just recently learned this and now tryint to apply it to my game, but not as a stall but rather for mind games.
 

Corigames

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Has it been used against you or you use it against someone else and there was nothing they could do in 8 minutes and 3 stocks against you? ????
 

SketchHurricane

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SketchHurricane said:
Yuna said:
For the last time, you cannot police it easily. What constitutes "obvious"? What if I just stall short of that threshold? How can you tell I'm obviously stalling if I keep within the arbitrary time limit you've set up?
Yuna's right on this point. Yes, it's easy to identify stalling, but that was BEFORE this tech. Everything we've had up to this point was easily identified as stalling. There's simply no way to allow this without problems. There's only two possible outcomes for this tech the way I see it. It either is proven unpractical due to it's difficulty and isn't used (e.g. it doesn't matter), or it is do-able, gets abused, and gets banned.
Yuna said:
SketchHurricane said:
Bla bla, difficulty to enforce. (No, seriously, this will be my default response to people who've obviously not bothered with that aspect of the debate from now on)
Anyone else seeing this? Maybe Patsie was right about you on your debate skills, Yuna. I know I made other posts in between these, but even those were completely hypothetical about a 5 second time limit. I thought that would be clear after the lengthy post I made, overly explaining why a time limit won't work.

For now on I would advise you not to lump peoples' posts into "stuff" and then proceed to refute them (I've seen you do it many times). Clearly it causes you to forget what was actually said, seeing as how you just refuted me on a point I supported you on. Plus it's just rude to see your well thought out post lumped into "stuff" as if it had no merit.

I'm willing to chalk it up as an honest mistake though, since you did have had to repeat yourself at least a million times. Just be careful who you indirectly label in your "massive crusades against ignorance".
 

DFEAR

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Has it been used against you or you use it against someone else and there was nothing they could do in 8 minutes and 3 stocks against you? ????
used against me (against my other MK friend who can do this tech WAY longer than me). i tried neutral A to try to stop the approach or anythin even shieldin didnt matter she didn't do anything. but nothing :(, then sudden death came and she did it again, and then bombs dropped. :( so yea i think this should be banned from tournaments just like the ice climbers grab techs but....these moves make these characters so awesome...but we gotta give people a chance through skill instead of already determined wins
 

Corigames

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Sadly, no one around here really mains MK, so I don't have to face him. Plus, I don't think anyone that would knows about this. I just don't see anyone clambering around to do this, changing their main for it, or making a big deal out of it. I feel if someone used it against me, I could handle it. Note: That move, not MK. I have so many problems in the MK matchup as Pit that you wouldn't believe, but this thing seems to me like it would be a breeze to get around... ok, not a breeze, but you catch my drift. (LOL, breeze - drift)
 

metaXzero

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Now that I think about it, won't this technique only be a problem on Final Destination?
I agree with this guy. Most other stages have platforms to move on to. So if MK starts D.I.C.King, all you have to do is leave the present platform. Only thing he can do then is stall (since he can't move up platforms) and thats banned.

Any problems?
 

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It can't be used to approach; you can simply grab a ledge or jump on a platform. It can only be used to stall or run away.
Did you read all of my post? I specifically mentioned that they could use platforms and edges to hide >.>

Where is the downside in this for MK though? It's a safe approach that forces them to avoid him. If the other character is down in percent, avoiding him isn't really going to help much.
 

adumbrodeus

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Has it been used against you or you use it against someone else and there was nothing they could do in 8 minutes and 3 stocks against you? ????
I can use it for about a minute right now, and that's after only a short period of practice. Given a week, it's an infinite stall, and already I can essentially force people onto the ledge if I use it as an approach. And if they can't get to the ledge....

It can't be used to approach; you can simply grab a ledge or jump on a platform. It can only be used to stall or run away.
Not really, you're not safe on ledge, and it lags significantly less if you don't use the attack, which means against ledge grabbers you can switch to d-tilt before they can get back, or switch to aerial game if they jump on.

Getting on platforms, is being below MK a good position at all?


The guessing game is so ridiculously weighed against the person opposing MK that it virtually destroys their on stage options.


And it's fast... so if you don't get to the ledge/platformm before MK gets to you, congrats he gets to play the guessing game with you. Testing ledg-grabbing onptions with this would be interesting... but I'm almost positive that if he catches up with you, he'll be able to make it impossible to jump. Ledgrabbing might or might not be similarly vulnerable.


Practically speaking, this technique would be incorperated into MK's general game, even without stalling use. It just limits the opponent's options so much that it's impractical to suggest that it's useless as an approach.


I agree with this guy. Most other stages have platforms to move on to. So if MK starts D.I.C.King, all you have to do is leave the present platform. Only thing he can do then is stall (since he can't move up platforms) and thats banned.

Any problems?
MK DIs up when using the attack. Depending on how high the platform is, he can possibly make the hitbox appear on the platform. I'm gonna do so testing to see if it can be used to junp from platform to platform.
 

Corigames

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No, it's the best approach ever, it'[s just not leaving me option-less as you and everyone is suggesting.
 

Yuna

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Anyone else seeing this? Maybe Patsie was right about you on your debate skills, Yuna. I know I made other posts in between these, but even those were completely hypothetical about a 5 second time limit. I thought that would be clear after the lengthy post I made, overly explaining why a time limit won't work.

For now on I would advise you not to lump peoples' posts into "stuff" and then proceed to refute them (I've seen you do it many times). Clearly it causes you to forget what was actually said, seeing as how you just refuted me on a point I supported you on. Plus it's just rude to see your well thought out post lumped into "stuff" as if it had no merit.

I'm willing to chalk it up as an honest mistake though, since you did have had to repeat yourself at least a million times. Just be careful who you indirectly label in your "massive crusades against ignorance".
I'll apologize for that obvious mistake when I in my haste skimmed and had to repeat myself for the umpteenth time (not to you, to others in general), so I must've misread your post (a missed "not" could easily create a misunderstanding such as this).
 

adumbrodeus

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No, it's the best approach ever, it'[s just not leaving me option-less as you and everyone is suggesting.
It doesn't have to leave you optionless to be totally broken. It just has to make the vast majority of the cast completely non-tournament viable.

This is such an incredible approach that it make MK Akuma tier. You can still beat him when it's used as an approach, but the required skill gap is ridiculous.

Sadly, no one around here really mains MK, so I don't have to face him. Plus, I don't think anyone that would knows about this. I just don't see anyone clambering around to do this, changing their main for it, or making a big deal out of it. I feel if someone used it against me, I could handle it. Note: That move, not MK. I have so many problems in the MK matchup as Pit that you wouldn't believe, but this thing seems to me like it would be a breeze to get around... ok, not a breeze, but you catch my drift. (LOL, breeze - drift)
*raises hand*

If this remains legal, I'll switch. I've already recognized the immense power of this technique.

Others have been threatening the same, and since it's so good... well the metagame WILL degrade into MK vs. MK.

For pit, it basically eliminates pit's projectile game, and forces him to constantly stay above MK... Yeah, not good for pit.
 

Overswarm

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Did you read all of my post? I specifically mentioned that they could use platforms and edges to hide >.>

Where is the downside in this for MK though? It's a safe approach that forces them to avoid him. If the other character is down in percent, avoiding him isn't really going to help much.
No one will ever take damage from this as all they have to do is grab the ledge. It is the perfect approach if there are no ledge and platforms, yeah; just stall until they do something that lags then hit them.

Once they grab the ledge, MK can't hit them. It's a stall move, and that's about it >_>
 

Corigames

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I know that, but I think you forget that MK is not invincible when it requires him to do damage, you know, that important part of the fight. I think that if I can deal with it, I need someone to try it against me so I know, and I think people are just panicking because someone actually found a tactic that is useful in Brawl.
 

Pierce7d

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The real question is why people think this is going to end everything ever. Brawl already sucked, and this is a drop in the bucket to that statement. This effects what? MK was already an unstoppable beast, and now he has a move that gives him the perfect approach, or so it seems. I'm sure that most people here haven't even played against people who can effectively do this, let alone do it themselves, and don't understand how this changes the game. I haven't, so I can't say how it is! Which is why we should allow it until it changes something.
This above statement shows me one of two things.

A) You're just bad at Brawl and can't ever beat a MK player.

B) You don't like Brawl enough to care, and hence should not participate in this debate.

Everything else you said in this post has already been said and addressed.

Now that I think about it, won't this technique only be a problem on Final Destination?
I believe you're forgetting that you can move up with this technique as well. I haven't experimented with this using the infinite cape, but I believe you can still move up out of it (if you can move left and right I don't see why not Up, just release down and push up at the last second when you're ready to unleash an upwards attack.)

This would mean only stages with gaps (like Jungle Japes) and stages with a particularly high platform (like the high platform on Battlefield) will be playable against Metaknight? Meta ALREADY favors those stages. It effectively eliminates counter-picking against him.
AND that doesn't stop the stalling problem whatsoever.

Has it been used against you or you use it against someone else and there was nothing they could do in 8 minutes and 3 stocks against you? ????
It's just been discovered, and a few claim they are capable of doing this. I have already suggested a technique to ease in it's difficulty (use Wiimote and Nunchuk). Why must we wait until an army of MK is capable of this feat, when we can obviously anticipate it's results. When we discovered the IC Freezing Glitch, we did not need people to go out and win tourneys with it to see that it's clearly broken.

It can't be used to approach; you can simply grab a ledge or jump on a platform. It can only be used to stall or run away.
If there is an available platform that is higher than Dimension Cape can warp up to. And even a technique limits forces your opponent's only "safe" option to "grab the ledge" is pretty ridiculous. So let's say I had a more blatant technique that sent out a shockwave and the only way to be safe would be jump off the stage and grab the edge, or you would take damage and moderate knockback unless there was a high enough platform to retreat to (only Battlefield has such a platform out of all the neutrals, save if you consider Pokemon Stadium a neutral, which I don't, and that's only after certain transformations, which are temporary anyway). I could use aforementioned technique any time, as many times as I wanted, and I would be invincible for the duration of the technique. How is that not a brokenly banable tech?

I don't understand why some people are insisting we wait. I never want to see the day where I'm at a tournament full of vanishing Metaknights on every screen and poor opponent's crying about how they wished they banned it while they had the chance.

I know that, but I think you forget that MK is not invincible when it requires him to do damage, you know, that important part of the fight. I think that if I can deal with it, I need someone to try it against me so I know, and I think people are just panicking because someone actually found a tactic that is useful in Brawl.
Why oh why are you begging us to stab you? Most people have not been stabbed, however we can use logical evidence and common sense to realize it will hurt. You on the other hand feel that you're completely capable of dealing with anything which is undeserved arrogance or very hypocritical considering you were just talking about how much Brawl sucks and Metaknight is unstoppable.

Pray tell. How would you deal with this attack as an approach?
 

Corigames

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This post shows to me that all yyou are doing isjumping on a bandwagon and riding it into the ground.

What was stopping everyone from playing Snake a week ago?
What was stopping people from just doing that?

nothing, they very well could have. This does nothing but give MK a good approach. MK is one of the hardest characters for Pit because you want to keep him away at all times, spam him, and then get a quick kill. This technique will make that matchup even harder, but not impossible. You would have to be one ******** *** hole to think that. The only way this is going to win is if you fight "fair" for a stock, get ahead, and then stall out the timer. And, if you do that, you should be kicked from the tournament for stalling. Problem solved. The End.

If people cry because they can't get around one stupid tactic, then they don't deserve to pay the money to play.
 

Yuna

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I agree with this guy. Most other stages have platforms to move on to. So if MK starts D.I.C.King, all you have to do is leave the present platform. Only thing he can do then is stall (since he can't move up platforms) and thats banned.

Any problems?
We don't arbitrarily rule when something constitutes stalling. That's the problem.

Also, Coreygames, you're not optionless. Your options just aren't that good.
 

adumbrodeus

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TECHNIQUE UPDATE:


The top ledge of battlefield is outside of where you can hit with this technique from the stage ground. DIing correctly with any lower distance will result in you being able to hit with the strike.

So, no, the vast majority of platforms are NOT safe.





No one will ever take damage from this as all they have to do is grab the ledge. It is the perfect approach if there are no ledge and platforms, yeah; just stall until they do something that lags then hit them.

Once they grab the ledge, MK can't hit them. It's a stall move, and that's about it >_>
It's extremely fast, if it catches up to them, guessing game again.

Otherwise, suddenly MK has just eliminated the vast majority of their options.

Heck, the possibility of getting the guessing game in doesn't even really matter, the sheer number of options it eliminates by forcing chars to either be on the ledge or above MK, that alone is Akuma tier.

Granted, THAT aspect needs to be tested in tournaments, but I guarentee you, it'll work.

I know that, but I think you forget that MK is not invincible when it requires him to do damage, you know, that important part of the fight. I think that if I can deal with it, I need someone to try it against me so I know, and I think people are just panicking because someone actually found a tactic that is useful in Brawl.
Again, it sets up an enormously weighted guessing game, or you have to put yourself into a position where your options are significantly decreased.

It's not an "auto-win" tech, but it's MASSIVELY powerful.




This post shows to me that all yyou are doing isjumping on a bandwagon and riding it into the ground.

What was stopping everyone from playing Snake a week ago?
What was stopping people from just doing that?
Because Snake didn't have a 90-10 match-up against the entire cast. Because of how limiting this tech is, MK WILL!

nothing, they very well could have. This does nothing but give MK a good approach. MK is one of the hardest characters for Pit because you want to keep him away at all times, spam him, and then get a quick kill. This technique will make that matchup even harder, but not impossible. You would have to be one ******** *** hole to think that. The only way this is going to win is if you fight "fair" for a stock, get ahead, and then stall out the timer. And, if you do that, you should be kicked from the tournament for stalling. Problem solved. The End.
"Good" is the understatement of the century.

It makes the match-up 90-10, maybe worse. Nuff said.

Akuma is not an impossible match-up for anyone in SF2 Turbo, but he's got such a massive advantage that he was banned, a well-deserved one at that.

With it legal, the metagame will be mk vs. mk, period.

And he doesn't need to play "fair" for a stock, he can use this as an approach, forcing everyone into a disadvantageous position on the ledge, onto the upper platforms, or permanently into the air.

The ledge is an awesomely bad position, only a fair characters can beat MK from above and he still has more options, and nobody can stay above him forever... Yeah, it's impossibly limiting.

If people cry because they can't get around one stupid tactic, then they don't deserve to pay the money to play.
Certain tactics/characters are recognizable as broken enough that they are anti-competitive.

I'm gonna point to Sirlin's guide for my reference, but basically it boils down to what I've been saying the entire time: http://www.sirlin.net/ptw/intermediates-guide/what-should-be-banned/
 
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