Pretty much,,,
Yeah, so if the tech is allowed but infinite stalling isn't, MK just becomes Akuma tier(Super Street Fighter II Turbo of course).
Seriously, this tech is so far beyond broken that, how can we even consider allowing it in competitive play?
As usual, the vast majority of non-Meta-players want to auto-ban it without discussion, the vast majority of Meta-players don't want it ban.
Meanwhile, out of the few of us who actually analyzed the situation objectively, I believe the majority of us want it banned, so that's something at least.
The moral of the story is that people are way too biased. If something like this was discovered for Zelda, I'd call for a ban too. It's called wanting to preserve the Competitive viability of Smash.
And, yeah, I've said it too, Meta will be Akuma S-Tier with this tech (with a time limit), so that works against him as well.
Well, I try it out, and overall, it's actually is easy to do and have a dangerous potential to be stalling with enough patience and stamina to the fingers. However, just to note that it's harder to do it on curves and floors that are not completely flat. Still, I wouldn't suggest it should be banned though. Until I see a flock of MKs taking over the scene, then I have no choice but to agree.
I'm sorry, "It's
harder to do"? Wow, horrible.
Bla bla, difficulty to enforce. (No, seriously, this will be my default response to people who've
obviously not bothered with that aspect of the debate from now on)
I'll bother with it. As long as this is legal, I have a CP planned with Metaknight for instawin XD
Just need to practice it now
Please do. Wear a stamp of approval lettered "Approved by Yuna" while you do it. I want my name involved with this great endeavour.
There's no ending lag if you just wrap from it and choose not to go on the offense. Also, with the Nunchuk combo and custom controls, it's so ridiculously easy to do that any naysayers that haven't already been refuted by Yuna, and still believe this technique isn't humanly possible for extended periods of time might as well not have said anything at all.
Tsk, tsk, you will be forever branded a Yuna fanboy for that.
btw, has anyone even tested if u can get hit out of this? my friend linked me the vid, then linked me the thread, and im **** sure not reading all of that first page LOL like can snakades or robeams or anything go through this? what about MKs tornado?
No, because he's, you know,
invincible.
hmmmmm I'm way to lazy to read EVERY post.... I've read most of um tho....
I still think this tech is more trouble than it's worth.... The stamina it takes to do this move for a long time is crazy... + like said before, MK can be punished for this, and its pretty easy to avoid...
No, no, no and no. You should've read more.
Huh. Shoryuken says banned if used to stall.
Anything wrong with that wording?
EDIT: I am not supporting for or against D.I.C.K. I just want to see what people think of Shoryuken's ruling.
Shoryuken says
a lot of things. Heck, EVO's rule originally stated something akin to "If a TO at any time subjectively judges that you've excessively stalled or camped (yes,
camped!), it will result in your forfeiture of the match" (this might have changed by now, but I doubt it).
In other words, EVO's
ridiculous solution is to have subjective TO judgment calls, something we
strongly oppose. Of course, these are the people who are also allowed Final Smashes, so don't point at them and go "Hey, solution!", people.
Why on earth can't I do this? I'm on training mode and I'm tapping up on the c-stick with the control stick down as fast as I can ON 1/4 SPEED
WTF?!
You have you, you know,
time it.
I'm also have an account on SRK, and I'm currently in the delicate process of asking Mr. Wizard for clarification on the banning of this technique. This has the potential to be lucrative enough if not banned for me to go to Evo and use this to attempt a win, and at least to win a few money matches. I'm going to have to start practicing MK though so I can have a good enough regular game to fall back on when my thumb gets tired.
for those who don't know, I'm a G&W main who plays Wolf online, so it might be hard to pick up MK in time for evo.
I'm almost regretting that we blew the lid on this now. We should've waited 'til after EVO, allowing an army of Meta-Knights from SWF to swoop in and take the entire Top 20 by using this move. Of course, EVO might have disqualified them all through subjective judgment calls...
Stacey from AiB claims to be able to do this for 8 minutes. she (?) uses her pinky to hold down on the control stick and uses thumbs to alternate hitting the c-stick.
There was someone else who claimed to be able to do t for 2-3 minutes at a time yesterday using the exact same technique as well. Either it's the same person ("2-3 minute Stacey" evolved into... "8 minute Stacey"!) or they both had the same idea.
For the record, I am not entirely sure why keep mentioning this move being lagless, but it has a significant amount of lag out of it. Nothing huge, but not enough to sneak up behind someone and Shuttle Loop, DSmash, or anything else without them having a lot of time to Smash you, dodge, or even run. Actually, using the attack out of the Dimension Cape seems faster than just releasing it.
Yah, you'd only have to be standing around doing nothing. If Meta-Knight's close to you, you have four options:
* Shield
* Spotdodge
* Roll
* Do nothing
If Meta-Knight decides to just let the cape, you'll have won the mixup and can now punish him since you're standing around doing nothing. If he does it right next to you, you can also let go of your shield (though you will just have diminished it).
If he attacks you while you're just standing around, you lose. If you spotdodge or roll and he intercepts it, you lose. If you shield and he does nothing, your shield will diminish for no good reason, you lose.
This mixup is more of a "Get less screwed over by Meta-Knight" technique.
Also, this move allows Meta Knight to move as fast as Sonic can whilst running.
I vaguely remember people claiming he moved
slower than he ran early on and that it would be
really easy to catch up to him if he used it as a runaway tactic since the camera follows him. Hmmmm...
In Florida, we have been discussing this extensively trying to decide whether or not it should be banned in our upcoming tournament FAST 1.
My policy has always been to never ban something until it is proven broken by means of decisive evidence (i.e. tournament results, basically anything more concrete than "i tested it today it should be banned").
One person in particular made a good argument against banning it, and it's a sentiment that I too share, which is why it will not be banned in our upcoming tournament. This was his argument, which I reposted to hopefully clear things up about this.
Seriously, the vast majority of what he said was
misinformation and
blatant lies. In fact, at this writing moment, the vast majority of what he said has been
proven false.
Even for use as a mixup, it's
way too good.
As to using a Turbo Controler so as to hold the Cstick up and do it perfectly. This isn't neccesarily true since there is a timing to this whole thing right. Just think of the people doing it too fast at 1/4 speed.
And this is by far more broken then anything yet discovered in Brawl or in my opinion any Smash game. You can niether be hit or seen. The only way it could be more broken was if it allowed you to hit your opponent during you invis/inviciblity.
A question occurs:
There is a timing for it, but are you punished for timing it wrongly if you time it right as well?
As in, let's assume the timing is:
Up -> 50 ms -> Up -> 50 ms -> Up -> 50 ms -> Up
Fine, if you do it like this:
Up -> 50 ms -> Up -> 50 ms -> Up -> 34 Ms -> Up
Then it will fail after the 3rd up.
However, what happens if you do
this:
Up -> 50 ms -> Up -> 50 ms -> Up -> 25 ms -> Up (takes 5 ms) -> 20 ms -> Up
Will it fail after the 3rd MS? Or will it just ignore the 4th Up and go for the 5th Up since it was timed "right"? If so, then Turbo controllers would indeed allow you to just use Turbo (but that's banned, anyway) to perform this technique.
Everyone seems to be disregarding the fact that even without stalling, retreating, etc this still breaks Meta-Knight. He was already the best character in the game. Now he has the hands down best approach, he can nullify projectile spam, and this move can't be realistically countered.
I think some of us mentioned this 10 pages ago.
Since the only realistic way to make it last for long periods of time is using the Wiimote + Nunchuck (with a custom configuration), why not just ban custom configurations on the Wiimote + Nunchuck for Metaknight?
1) No.
2) Who says it's impossible to learn how to do well using a GC controller other than people who've only tired for less than a day and went "My thumbs hurt"? Also, what part of "We're able to do this holding down down with our pinkies and using both thumbs to alternate between hitting the C-stick" from two different people was too hard for you to comprehend?
Ban pinkies?
(Personally I would just ban it for the reasons Yuna has stated, but I am trying to play Devil's Advocate and find a way for it to be legal)
Even as a Devil's Advocate, as an Advocate, one should read up before speaking up. You can already do this using
a GC controller. I guess we should ban those.
I disagree. Ban short term useage. If you can keep that up for 8 mins u deserve to win.
We have already have one person who can do this after only
two days. Another one has been able to do it for 2-3 minutes at a time, but that was yesterday and who knows how far they've come by now? Would you like to wait 10 days and see how many they (or "we" if I feel like mastering this for BS:ing purposes) number by then?