Kaffei
Smash Hero
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- Feb 8, 2008
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MK has one of the easiest foot stool banana locks... Just learn it.
You guys have to really think about what each of these characters lose when they are holding a banana. While on the ground, Diddy Kong loses a nearly useless F-smash, a laggy D-smash, his jab and two somewhat useful tilts. Metaknight however, loses a powerful F-smash, a fast D-smash, and three useful tilts. Metaknight is not a character who should be focusing on banana play. If you can't find a use for the banana right after you pick it up, it is best to just throw it out or to put it in a place that makes it difficult for Diddy to get a hold of (a platform or behind you next to the edge).MK has one of the easiest foot stool banana locks... Just learn it.
I think throwing the banana off the stage is one of the worst options you can with the banana, considering how easy it is for diddy to get a banana back. (any smash, throw, fair) and he pulls it back out. Unless youre double-triple jumping and throwing it up so he atleast has to wait around 6-7 seconds to re-pull. But bait the banana if you really arent that comfortable using it (As MK, you need to be comfortable though with instant throwing and such) Just set the banana behind you, or start using your banana as a defensive wall like diddy does. if he goes for it, nado or punish however he is trying to approach the banana. then work towards walling him.You guys have to really think about what each of these characters lose when they are holding a banana. While on the ground, Diddy Kong loses a nearly useless F-smash, a laggy D-smash, his jab and two somewhat useful tilts. Metaknight however, loses a powerful F-smash, a fast D-smash, and three useful tilts. Metaknight is not a character who should be focusing on banana play. If you can't find a use for the banana right after you pick it up, it is best to just throw it out or to put it in a place that makes it difficult for Diddy to get a hold of (a platform or behind you next to the edge).
this and also think about what is gained by holding a banana and again it makes much more sense for diddy to be using itYou guys have to really think about what each of these characters lose when they are holding a banana. While on the ground, Diddy Kong loses a nearly useless F-smash, a laggy D-smash, his jab and two somewhat useful tilts. Metaknight however, loses a powerful F-smash, a fast D-smash, and three useful tilts. Metaknight is not a character who should be focusing on banana play. If you can't find a use for the banana right after you pick it up, it is best to just throw it out or to put it in a place that makes it difficult for Diddy to get a hold of (a platform or behind you next to the edge).
It isn't very easy, but it isn't very difficult either. Also, MK has plenty of opportunities to begin a banana lock (e.g. glide attack at low percents, punishing an air dodge, if you read Diddy trying to Fair your shield when he's landing, etc.). Also, MK has a great pressure/zoning game on Diddy's shield while he has a banana. Fsmash is very little use in the Diddy match-up. You shouldn't really use it outside of hard reads (Diddy's spot dodge is too good to just Fsmash on a readthis and also think about what is gained by holding a banana and again it makes much more sense for diddy to be using it
is MK's single naner lock really that easy? I haven't tried it, it looks difficult and impractical and I would've assumed it was seeing as no MK's use it...but at this point you may not have a choice since diddy's will be doing it to us...
I put the nanner in front of me and fsmash campIf you can't find a use for the banana right after you pick it up, it is best to just throw it out or to put it in a place that makes it difficult for Diddy to get a hold of (a platform or behind you next to the edge).
you are wrong. You can smash attack when holding a banana as long as you are holding the attack button and using the c stick to smash. Best way to do this is hold the attack button when you pick up the banana when you pick it up. Also mk can dsmash from a nana toss/glide and many more options. Mk has a strong nanner game so use them to your advantage.You guys have to really think about what each of these characters lose when they are holding a banana. While on the ground, Diddy Kong loses a nearly useless F-smash, a laggy D-smash, his jab and two somewhat useful tilts. Metaknight however, loses a powerful F-smash, a fast D-smash, and three useful tilts. Metaknight is not a character who should be focusing on banana play. If you can't find a use for the banana right after you pick it up, it is best to just throw it out or to put it in a place that makes it difficult for Diddy to get a hold of (a platform or behind you next to the edge).
MK's F-smash can't really be used to approach or punish thoughyou are wrong. You can smash attack when holding a banana as long as you are holding the attack button and using the c stick to smash. Best way to do this is hold the attack button when you pick up the banana when you pick it up. Also mk can dsmash from a nana toss/glide and many more options. Mk has a strong nanner game so use them to your advantage.
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