@Smash GOD: Here's my advice on the third match
EDIT: Oh ****, this is the video thread, not the critique thread >_>
**** my multitabbing habits and having this tab open since a few days ago...
Well I figure I already have a lot of this written down, and you might appreciate some advice from an outsiders point of view, so I might as well leave this here since I already wrote it lol...
0:05: Why the dash dancing? I guess you’re a Melee playing and it’s habit, but it really isn’t that useful in Brawl with tripping and all, and doing it there really didn’t accomplish anything…
0:07: Why did you uair after that glide attack hit? You had so many far better follow-ups (could’ve nair>uair’d for the M2K combo, or seeing the way he DI’d, you could’ve grabbed)). I mean like what options did the fullhop uair even cover?
0:10: Could’ve nair’d oos. You were facing the wrong way, grabbing doesn’t do anything lol.
0:12: When Peach is dairing at that area, it beats shuttle loop (or you’ll just plain miss, like you did). Shuttle looping was a really bad option there. Waiting a bit and ledge jump nairing when he’d DI back to the stage, since he’s not gonna air dodge (or even a ledge jump dair after he DI’d back to the stage). Maybe just a ledge drop > double jump uair. Or taking your chance to roll back onto the stage. Anything but that SL lol.
0:14: That tornado really wasn’t smart. Even though it didn’t get punished (but it could have been), you were so far away that there was no way you were gonna hit with it. It just wasn’t a good option, really. I guess as some sort of bait assuming he’d mess up, but that’s really just too risky, imo.
0:17: God you dash so much lol. It got you punished there. Walking up is a very good option, since it doesn’t give you a 1% chance of tripping, and you have more options from a walk, including not having your ability to shield restricted ever (you can’t shield during an initial dash. Which is why you couldn’t shield that glidetoss which might’ve been doable on reaction, had you been walking
![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)
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0:20: Punished for dashing in again.
0:25: She landed right next to you while you were shielding so you decided to… shield drop dtilt? Idk I would’ve nair’d, since it might’ve beaten the possible spotdodge (which he did), and would’ve had higher reward with about the same risk.
0:28: Dash attack? Input error or something?
0:30: Last time you glided at her you used the glide attack. A mixup might’ve been better (well you got punished for the glide attack this time, so a mixup would’ve definitely been better).
0:33: Why’d you run up, shield, then grab immediately? I’m pretty sure that if Peach had getup attacked you, and it hit your shield, your grab would’ve come out too fast with that timing and wouldn’t have grabbed her anyways. A dash grab, or running up and simply shielding and waiting would’ve worked better (could’ve punished her roll into you on reaction (I think… might be wrong), could’ve punished her get up on reaction, punished her get up attack on reaction, or if she’d rolled away she would’ve been in a ****ty spot and you’d have a major positional advantage).
0:36: Jab. Okay I don’t even need to say more, do I? Just make sure to practice on jabbing a second time after your first jab miraculously doesn’t get punished >_>
0:42: Ehh that wasn’t a very good Froll. I mean the only option it really covered was if the Peach had just made a mad dash towards you, which is pretty unlikely lol…
0:46: I liked that. I should start doing that on people’s shields….
0:58: Start canceling your SLs better. When the SL hits the apex of it (as soon as you start the glide), hit B, then down. You’ll cancel it, and you fastfall immediately, and auto-cancel. It’s way less laggy; you could’ve gotten punished for how much slower your SL cancel was.
1:02: Imo that FH fair wasn’t a very good option. Sure it would’ve hit her if she’d ledge jumped, but if you were just standing on the ground when she ledge jumped, she’d be in a horrible position anyways, and on the ground you could cover her other options.
1:12: Why the back getup roll? Bad option in that scenario. I mean it’s slower than just getting up, doesn’t have a hitbox out like a getup attack would, doesn’t really cover any space at all right where you were, and the roll in the other direction would’ve gotten you more distance.
1:20: Okay that was just bad lol. Don’t do that drill rush there XD It’s a pretty bad offensive option unless you’re in very specific scenarios.
1:50: Gah once again you had her on the ledge, which is a terrible position for her, and you did a really situational attempt to stop her from getting up. Idk I just think you could’ve done better to try and keep her in her really disadvantaged position.
2:10: There you go, you kept her in a bad position, which made her get nervous and try and get away from the ledge and got her killed. You could’ve gotten a kill earlier, though, when you shielded the getup attack, I think.
2:15: The other time you did a glide toss you dsmashed. Just saying that mixing it up with a grab might’ve been your smarter option…
2:30: Terrible time to tornado, imo. She had a turnip in hand, AND a lot of time to react to it? Bad option there, I think.
2:42: Awwww you had the gimp! You could’ve DC’d to the ledge and she would’ve been dead.
2:50: Why’d you SHAD? Could’ve like nair’d her on reaction, I think after that ledge roll, or shielded to cover the getup attack. Why a SHAD, though? I don’t really know what options that covered better than a shield, or a nair, or even a pivot grab. Hell dashing towards the ledge probably wasn’t a good idea. Walking towards it would’ve been better, I think.
2:57: Third time in a row you’ve glided at her, then glide attacked. She could’ve punished that oos, too, I think.
3:05: I literally laughed out loud when I saw your DI
![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)
Work on that…
3:18: That was pretty good. Covered her options well, etc.
I don’t have time to comment on more, though. That was more time consuming than I’d expected lol.
Biggest problems I noticed: Really predictable with glide attacks, you dash too much (dashing limits a lot of options. Walking is often simply better), need to cancel your shuttle loops optimally, and work on trapping your opponent on the ledge.
The ledge is such a bad position for every character (even MK. He’s really only good on the ledge when he’s not forced to get off of it by LGLs lol).
That’s just what I noticed, though, and I could be wrong. I’m bad at this game, so take my advice with a grain of salt.