Seriaxe
Smash Apprentice
Hi guys, I was just wondering if Meta Knight's recovery is better than Pit's, because MK's is much longer and seems to me to be better. However, pit's has more versatility with his UpB, I need to hear your thoughts.
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Along with drill rush being able to sweetspot. =]Meta Knight has better recovery. It's a fact.
-Glide alone is infinite distance. Throw in Shuttle Loop auto-glide and we have more gliding than we can handle.
-Proper B button presses can allow you to recover wide horizontal distances while attacking with high priority with Mach Tornado.
-Drill Rush makes a great recovery attack, not only covering decent horizontal ground, but amazing vertical distance as well when angled up (plus the extra hop at the end of the Drill Rush animation). Also enjoys high priority.
-Good timing with the Dimensional Cape allows a small-distanced recovery with a few invinciblility frames, as well as a nice 14% attack if desired (it is usually unexpected).
Pit's Wings of Icarus is easily gimped. Hit him once, and he can't use it again until his hits the ground (unlikely) or dies (probably what's going to happen).
pit have a bow and 2 swords thanks for pointing that outMK's got a sword
We're talking about recoveries here, not which overall character is better. Take that to the MK VS Pit discussion.You guys are missin the big picture pits up b is used as a last resort unless wingdashing when last i checked MK cant do that. im not sure what shuttle looping is but doesnt sound like a problem. You see the problem is you guys havent faced a good pit. Sure you cant glide so can we but we have shield that turn you around your attack becomes your downfall. Also your drill attack is easily knocked back and your mach tornado? Meet mr neutral air or my good friend forward tilt. By the way you guys are sayin we have 3 jumps u have 5 look a distance 1 jumps takes you compared to pits and dont get me started on wing refresh where our first jump = Our up b than following that is 3 jumps with another up b plus pit has loopable arrows meaning im dangerous off the stage too. You guys ever need proof you see my aim and my fc hit me up. Hahahahaha MK > Pit? dont make me laugh
Lol you are making me laugh, Mk Recovery is better because he has more variety in what recoveries he can choose to do like Mach Tornado if their coming close or for horizontal recovery, Pit Up B is good but if you get hit you fly down to your dooms, you know this is a disscussion about recoveries not about how good they areYou guys are missin the big picture pits up b is used as a last resort unless wingdashing when last i checked MK cant do that. im not sure what shuttle looping is but doesnt sound like a problem. You see the problem is you guys havent faced a good pit. Sure you cant glide so can we but we have shield that turn you around your attack becomes your downfall. Also your drill attack is easily knocked back and your mach tornado? Meet mr neutral air or my good friend forward tilt. By the way you guys are sayin we have 3 jumps u have 5 look a distance 1 jumps takes you compared to pits and dont get me started on wing refresh where our first jump = Our up b than following that is 3 jumps with another up b plus pit has loopable arrows meaning im dangerous off the stage too. You guys ever need proof you see my aim and my fc hit me up. Hahahahaha MK > Pit? dont make me laugh
Lol what does a sword have to do with recoveries?MK's got a sword
just because ur good with a character doesnt mean that the character ur good with is good. and metaknight owns pit in everyway exept for weight and projectileYou guys are missin the big picture pits up b is used as a last resort unless wingdashing when last i checked MK cant do that. im not sure what shuttle looping is but doesnt sound like a problem. You see the problem is you guys havent faced a good pit. Sure you cant glide so can we but we have shield that turn you around your attack becomes your downfall. Also your drill attack is easily knocked back and your mach tornado? Meet mr neutral air or my good friend forward tilt. By the way you guys are sayin we have 3 jumps u have 5 look a distance 1 jumps takes you compared to pits and dont get me started on wing refresh where our first jump = Our up b than following that is 3 jumps with another up b plus pit has loopable arrows meaning im dangerous off the stage too. You guys ever need proof you see my aim and my fc hit me up. Hahahahaha MK > Pit? dont make me laugh
not true pit has strength over MK all Mk does and use his speed to his advantage, he can barely kill thats why he cant beat snakes.just because ur good with a character doesnt mean that the character ur good with is good. and metaknight owns pit in everyway exept for weight and projectile
With all due respect, you have no idea what you're talking about.not true pit has strength over MK all Mk does and use his speed to his advantage, he can barely kill thats why he cant beat snakes.
Your missing the predictablity of your recovery. You can glide in or come to edge. Actually good players will intercept you making you come to the edge. Than what use drill? or tornado? or Up B? they all are predictable in your movements and can be gimped if the player is good enough. Pit's recovery is prestigious. He can shoot arrows off of the stage and come back with his up b. If tryed to be hit in Up B than pit can simply WoI to the other edge easily. Than come off the edges with an attack unlike most Mks i fought they just slightly go under the edge and Up B which im guessing is a shuttle loop. You can be grabbed and knocked backed off the stage. Pit's Recovery is more movable, where Mks is stronger but more direct and predictable. Thats all im sayingLol you are making me laugh, Mk Recovery is better because he has more variety in what recoveries he can choose to do like Mach Tornado if their coming close or for horizontal recovery, Pit Up B is good but if you get hit you fly down to your dooms, you know this is a disscussion about recoveries not about how good they are
Im sorry but Holy Force you seem so clueless. Snake will reck MK in so many wayz. The snake you played wasnt really that good then. Sure he could have been talented to you but he really couldnt have been that good. Its nowhere near an even matchup when snake has projectiles and tilts that kill you below 100%. You haven't a clue what your saying Mk is beasted by snakes.With all due respect, you have no idea what you're talking about.
If you can't beat Snake with MK, then you don't know how to fight Snake with MK.
Last time I played a talented Snake, I won with 2 stocks left. It's an even matchup.
As far as the topic is concerned, yes MK's recovery is SS rank and Pit's is A.
Tilts below 100%? Without DI *maybe* on the edge of a level.Im sorry but Holy Force you seem so clueless. Snake will reck MK in so many wayz. The snake you played wasnt really that good then. Sure he could have been talented to you but he really couldnt have been that good. Its nowhere near an even matchup when snake has projectiles and tilts that kill you below 100%. You haven't a clue what your saying Mk is beasted by snakes.
Uhm, I don't get paid to educate ignorant ppl. You are worth nothing to me. Continue to be stupid and see how far it gets you. Good day.Sad Mk player you dont understand the outclass that snake has to MK. Your just playing them lvl 7 cpu's actually play really good snake players and you will see that snake barely dies by Mk, Snake sets traps, throws grenades, and has missiles. He weighs more than MK, hes stronger than MK, and his range is much farther.
I could be wrong here, but wont utilt kill mk below 100?Tilts below 100%? Without DI *maybe* on the edge of a level.
Besides, I want Snake to tilt. That's how MK wins.
What when I dair Snake edge-level off the map? He has to recover and can't with laggy aerials. Outwards Shuttleloop on the first two non-cancelable seconds of the cypher = good night Snake. One of many, many examples.