Various points about the Pikachu match-up:
If Pikachu is trying to QAC (Quick Attack Cancel) you with his Up-B, SHNair. Your kill moves will also go through it, but the timing is much stricter.
Pikachu can Uair>foot stool in order to get his jab lock and/or chain grab at lower percents and his jab lock at higher percents. Both deal significant damage and give Pikachu the possible mindset advantage (affecting both players) at higher levels of play and strong momentum. Lower level players often suffer from what I like to call "Strong lead syndrome," where they will have a strong lead from a chain grab and go into auto-pilot, become aggressive, or both. Jab lock/reset can take your stock around 90% (possibly lower).
Pikachu's Fsmash out-ranges virtually everything that you have. It's a lot more laggy on block than on whiff. It goes through most of your moves.
In general, trying to wall out Pikachu on the ground is a bad idea. His Dtilt can compete with yours and has a better chance of tripping. He can hard read your ground moves with Fsmash or just jump away and B (which you can use as a tool to pressure him toward the ledge).
Pikachu can grab MK between for his Dthrow CG from ~0-57% and end it with Nair/Usmash/etc. The player I play with will occasionally mix-up the guaranteed Nair with Utilt>Uair>stuff and stutter-stepping an Fsmash (which will sweet spot if you air dodge into him). DI toward Pikachu and mash jump to foot stool him if he messes up his CG (even E$@M messes up the CG at times).
Anytime that you read a B from Pikachu, use B. It will eat Pikachu's B and catch him in his ending lag. If he doesn't use B, you can move back a bit and end B. Pikachu can only use B and Up-B to reach you. Most Pikachu players I have seen are often greedy and are easily beaten by buffering a spot dodge on the initial exchange.
Don't get greedy against Pikachu. His hard reads can really hurt. Don't be afraid to punish Pikachu's Down-B with a free tilt/Uair/etc. instead of a Dsmash or Fsmash.
Use B to add on free damage when Pikachu is on the ledge or returning to the ledge (e.g Side-B). It's a good idea to keep Dsmash fresh after 70% because it is an excellent pressure tool (Pikachu will be scared of it).
I'll add more later if I can remember to.
If Pikachu is trying to QAC (Quick Attack Cancel) you with his Up-B, SHNair. Your kill moves will also go through it, but the timing is much stricter.
Pikachu can Uair>foot stool in order to get his jab lock and/or chain grab at lower percents and his jab lock at higher percents. Both deal significant damage and give Pikachu the possible mindset advantage (affecting both players) at higher levels of play and strong momentum. Lower level players often suffer from what I like to call "Strong lead syndrome," where they will have a strong lead from a chain grab and go into auto-pilot, become aggressive, or both. Jab lock/reset can take your stock around 90% (possibly lower).
Pikachu's Fsmash out-ranges virtually everything that you have. It's a lot more laggy on block than on whiff. It goes through most of your moves.
In general, trying to wall out Pikachu on the ground is a bad idea. His Dtilt can compete with yours and has a better chance of tripping. He can hard read your ground moves with Fsmash or just jump away and B (which you can use as a tool to pressure him toward the ledge).
Pikachu can grab MK between for his Dthrow CG from ~0-57% and end it with Nair/Usmash/etc. The player I play with will occasionally mix-up the guaranteed Nair with Utilt>Uair>stuff and stutter-stepping an Fsmash (which will sweet spot if you air dodge into him). DI toward Pikachu and mash jump to foot stool him if he messes up his CG (even E$@M messes up the CG at times).
Anytime that you read a B from Pikachu, use B. It will eat Pikachu's B and catch him in his ending lag. If he doesn't use B, you can move back a bit and end B. Pikachu can only use B and Up-B to reach you. Most Pikachu players I have seen are often greedy and are easily beaten by buffering a spot dodge on the initial exchange.
Don't get greedy against Pikachu. His hard reads can really hurt. Don't be afraid to punish Pikachu's Down-B with a free tilt/Uair/etc. instead of a Dsmash or Fsmash.
Use B to add on free damage when Pikachu is on the ledge or returning to the ledge (e.g Side-B). It's a good idea to keep Dsmash fresh after 70% because it is an excellent pressure tool (Pikachu will be scared of it).
I'll add more later if I can remember to.