Kaffei
Smash Hero
- Joined
- Feb 8, 2008
- Messages
- 7,048
bs .don't underestimate jab. It can be combo'd into dsmash or ftilt which is nice.
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bs .don't underestimate jab. It can be combo'd into dsmash or ftilt which is nice.
I do it lol. I mean I'm not saying to use jab to setup for that stuff but if you do use jab by accident, make it work and ftilt or dsmash to finish it off.bs .
I'm sorry to be a burden again but what are tilts?All right I guess I'll lay down the basics.
Jab - useless, unless you do trap someone in between 2 jabs in teams (lmfao)
Ftilt - great in the ditto, good move overall, comes out really fast, long range (probably mk's biggest disjoint)
dtilt - 1/3 chance of tripping, can combo into itself, long range
utilt - not that useful, but it has it's uses. It has a tipper that can kill but it's still not very useful IMO
fair - you can follow up with this sometimes pretty good spacing tool. I don't really know how to explain
bair - it's like fair, but the hitboxes are a tad smaller, and this move is slower. you can auto cancel the 2nd hit and go into a ftilt or something
dair - good spacing tool, you can dair camp vs a lot of chars which is relatively a safe approach. does 9% with a tipper and 7% without tipper. tipper also has more kb
uair - juggle; 2 frame move
nair - pretty good OoS move, can do 20% rarely (which is actually 2 separate hits) can also kill
fsmash - start up is slow but it has like no end lag so it's pretty good vs spot dodge happy players. kills
usmash - useless
dsmash - 5 frame move, kills well when fresh. this is probably ur main kill move. The back side of dsmash does more damage and KB btw
Tornado - this move is amazing for juggling. can do up to 22% but that's super rare. you should get around 11% on average. This move has a lot of priority and beats a lot of projectiles. Everyone hates nado lol
Shuttle Loop - Best up B in the game IMO. OoS it's pretty good, it can kill sorta if it's fresh. Auto snaps ledges, auto cancels too. Goes into a glide, has insane KB if you aerial it etc
Drill Rush - useless mostly as an attack, great for recovery though
Dimensional Cape - useless mostly as an attack, pretty good for recovery (also you can do extended dimensional cape but that's banned)
Glide attack - really choreographed but does 12% and kills. EDIT: clash priority? (what stingers said below lol)
MK can recover with glide, 5 jumps, and all his B moves. Mix them up
There are much better MKs who can give better advice than me but these boards are dead mostly... :/
Lol.I'm sorry to be a burden again but what are tilts?
Ledge release>Uair if they're close enough for it to hit. Ledge release>Up-B.Your opponent can either immediately release Fsmash, in which case you should can either predict their option or cancel the glide (before you're in Fsmash range, obviously) or they will continue charging it, in which case it's a free glide attack. Glide attack out-spaces Fsmash from above, and if you jump properly, it spaces it perfectly. Alternatively, ledge release jump back and into a glide. Ledge release>SHAD onto the stage is good as a mix-up. In general, Fsmashing at the ledge is a bad idea when the opposing Meta Knight knows how to deal with it. Meta Knight has no movement when Fsmashing or charging Fsmash and several of Meta Knight's ledge options beat it with invincibility and/or range.Quiz time!
MK Ditto - you're recovering to the stage and your opponent begins doing an Fsmash wall as you grab the ledge, and if you land on the stage anywhere in front of him you'll get fsmashed so you can't do that but at the same time he's far back enough so you can't ledgehop fair him. Nadoing above the Fsmash so it still hits him would be an option but he can let go of the fsmash and shuttle loop off the ground to beat it. He can do the same thing if you glide to beat the fsmash.
What are ways to get around it? I really just want some ideas on what to do, cause I pretty much nado back and agree to the shuttle loop but I need to stop doing that if I want to hit the next level of ****!!!
Ouch. Beating someone at high percent isn't '******' their character. You beat my Marth because I failed to do the grab release to spike. This was after I threw you from the left of Battlefield to the right of the stage, reading every air dodge, spot dodge, shield, and attack you made. I just missed the spike due to my sweaty fingers. =pI ***** all his mains in tourney before (Snake at a previous Hobo and Marth at this Hobo) so he has to fall back on MK.
You weren't the only person playing bad that day. I switched to MK because I wasn't playing smart with Marth because I wasn't focusing properly. Everyone was sapped by the heat, and so I just didn't feel like using my Marth when I knew I'd be able to use less effort and win with MK.I don't understand your reasoning behind you saying you switched to MK since I didn't gimp your Marth once, and switching because of heat, what the hell is that?
But yeah, I do feel wronged out of my match. I played like **** that whole tourney, I won't lie about that. But I shouldn't have lost that set against you. Especially on Delfino.
So yeah, I'll MM you at Hobo 26.
Meta Knight is actually Chuck Norris with a mask so of course he can.so MK can win you sets, have no bad matchups, 748378 ways to recover, counterpick anyone, the bess,
but...
can he cure AIDs? I won't use him unless he can do this!![]()
glide attack. nado and wait for him to shuttle loop. jump over and dair it. you have a lot of options off the ledge and infinite time almost to wait for an openingQuiz time!
MK Ditto - you're recovering to the stage and your opponent begins doing an Fsmash wall as you grab the ledge, and if you land on the stage anywhere in front of him you'll get fsmashed so you can't do that but at the same time he's far back enough so you can't ledgehop fair him. Nadoing above the Fsmash so it still hits him would be an option but he can let go of the fsmash and shuttle loop off the ground to beat it. He can do the same thing if you glide to beat the fsmash.
What are ways to get around it? I really just want some ideas on what to do, cause I pretty much nado back and agree to the shuttle loop but I need to stop doing that if I want to hit the next level of ****!!!
Just drop down and use your jumps and uair safely and regrab the ledge. He'll move eventually. Or full hop from the ledge and go above him, air dodge if he shuttle loops. Or you can do your idea of nado, but there is always the chance he has a good reaction time and lets it go killing you.Quiz time!
MK Ditto - you're recovering to the stage and your opponent begins doing an Fsmash wall as you grab the ledge, and if you land on the stage anywhere in front of him you'll get fsmashed so you can't do that but at the same time he's far back enough so you can't ledgehop fair him. Nadoing above the Fsmash so it still hits him would be an option but he can let go of the fsmash and shuttle loop off the ground to beat it. He can do the same thing if you glide to beat the fsmash.
What are ways to get around it? I really just want some ideas on what to do, cause I pretty much nado back and agree to the shuttle loop but I need to stop doing that if I want to hit the next level of ****!!!
me and my friend beat swine flu with double metaso MK can win you sets, have no bad matchups, 748378 ways to recover, counterpick anyone, the bess,
but...
can he cure AIDs? I won't use him unless he can do this!![]()
the spacing is hard if you arent used to it but glide attack outspaces fsmash. once you learn it the its not "hoping".Orion: my only problem with that is glide attack and fsmash trade a good amount of the time. So if you're at kill percent, you just lost (even if he's at high percent, he'd die off the ceiling after you die off the side from the trade) its a risky "hope" to go for the glide attack
control the space shuttle loop?Alright i'm getting slightly better with Meta Knight but how do you guys control the Space Shuttle Loop? That's one thing I've been having trouble with.
if the first one doesnt connection either roll away, try to grab them. or just gtfo outta there. there's always the rare occasion that there think you'll roll away and punish. but you continue with f-tilt.What do you do when Snake blocks all 3 hits of your F-Tilt, and you don't want to be F-Tilt by Snake?
Don't Dash Attack into MK. It's really REALLY unsafe. It's easily shield grabbed and Dtilted and Ftilted which are all of MKs best ground options, especially in the ditto.Hello again Metas!=) Could anyone give me some insight as to which approaching methods are the best/safest/gayest in the meta knight ditto matchup? Now i don't claim to know anything but i attempted to figure this out today and i think these are the best ways to approach (as they seem to beat 60% - 100% of the opponent's counterattack options) but please feel free to correct (not flame) my ideas. Thanks!=)
Okay here's my top 4 theoretical approaches(cause "top 5" is spammed more than nado =P)
1st) dash into F-Roll - It places you behind your opponent; able to grab, tilt, or anything you want while they are facing the opposite direction waiting to be punished. As far as i can see, the only time this shouldn't work is when you abuse it and your opponent knows how to punish it.
2nd) dash into shield - This one blocks every counterattack besides grab (and they probably wont grab since it only punishes dash attack and this approach) and lets you punish with several options OoS.
3rd) dash into sidestep - Again this one negates any counterattack but is beaten by f-tilt and d-tilt.
and lastly...
4th) sh-fair - Seems to stop the opponent from getting any closer to you although if they get within grab range and shield it then you get grabbed or f-tilted.
Well that's what i could come up with and again please feel free to correct any mistakes you see or you can put forth any other approaches you think are better.
Tornado his ***. Smart torndaos are the key to this match up, along with staying in the air. You need to watch his Uair and Fair, along with his annoying Bair and Nair in kill percents but you win in the air. Juggle him. There's nothing he can do but air dodge, so juggle him and bait his air dodges and punish accordingly.I need Matchup help. Like, A LOT.
I can't beat my friend's ROB (it's very aggro, and use to **** me in many silly ways...), and some tips for Pikachu (annoying as hell).
Everybody here has a lot of secondaries, and the MU thread either doesn't have summaries or are outdated (like ROB's...)
Don't use all three hits on his shield. That's you're best option. Use up to the second hit of Ftilt then get out if he shielded both, otherwise you will be taking his Ftilt after you use that third hit of Ftilt on his shield.What do you do when Snake blocks all 3 hits of your F-Tilt, and you don't want to be F-Tilt by Snake?
well practically everything lol. I can't really find it useful for recovering since it's hard to move in it and the only time I Find use for it is when their in high percents and I use it to kill them. I guess I don't know all of it's uses and it would be helpful to know everything about it.control the space shuttle loop?
the spacing of shuttle loop? in the air, on the ground, are you talking about abusing the invince frames or the glide after. thats not clear lol
Learn to space it better. Glide attack consistently out-spaces it from above. He's a stationary target, so it's not like your opponent can interfere. Like I said earlier, you can re-grab the ledge on reaction if he lets go of Fsmash early and if he waits then it's a free glide attack.Orion: my only problem with that is glide attack and fsmash trade a good amount of the time. So if you're at kill percent, you just lost (even if he's at high percent, he'd die off the ceiling after you die off the side from the trade) its a risky "hope" to go for the glide attack
doing this sparesely is actually a good option, ksizzle got me into it recently. mks forward roll is ghey as hell lol1st) dash into F-Roll - It places you behind your opponent; able to grab, tilt, or anything you want while they are facing the opposite direction waiting to be punished. As far as i can see, the only time this shouldn't work is when you abuse it and your opponent knows how to punish it.
its also punished by doing nothing. but overall it is a very good approach, especially if youre good at powershielding.RMelee;105216962nd said:dash into shield - This one blocks every counterattack besides grab (and they probably wont grab since it only punishes dash attack and this approach) and lets you punish with several options OoS.
ehhh. it Can work but i think this is generally just a crappy option. no reason to put yourself in that much risk tbh, theres probably a better move you could do in that situation every timeRMelee;105216963rd said:dash into sidestep - Again this one negates any counterattack but is beaten by f-tilt and d-tilt.
4th) sh-fair - Seems to stop the opponent from getting any closer to you although if they get within grab range and shield it then you get grabbed or f-tilted.[/qoute]
it beats most things but yeah ftilt or upB (kill move) will beat it so dont spam it. ntm its about 19 frames of cool down (iirc my frame data is generally correct feel free to correct me if its not) people will hit you after
if rob jumps at you tornado.I need Matchup help. Like, A LOT.
I can't beat my friend's ROB (it's very aggro, and use to **** me in many silly ways...), and some tips for Pikachu (annoying as hell).
Everybody here has a lot of secondaries, and the MU thread either doesn't have summaries or are outdated (like ROB's...)
if robs running around the ground, dair camp him. when his shield isnt high tornado and itll shield poke. his only/best option is to fsmash the nado, so just start waiting for the fsmash because hes forced to sit there and charge it and then you just **** him in the end lag lol.
seibrik made some good points on beating pikachu on this board recently check and see if its still up
1. (generally, not always true though there are some specific situations its good) dont ftilt snakeWhat do you do when Snake blocks all 3 hits of your F-Tilt, and you don't want to be F-Tilt by Snake?
2. if you ftilt 1 and it hits shield. run away. the risk reward for fighting snake on the ground is awful rofl. if you are 100% sure you have a read tornado/grab or something but its just generally risky. if you have the % lead i would definitely just not deal with it
its very good if you read a dash or jump and can punish endlag so not necessarily. the move comes out very fastDon't Dash Attack into MK. It's really REALLY unsafe. It's easily shield grabbed and Dtilted and Ftilted which are all of MKs best ground options, especially in the ditto.
its safe on like wifi? lmao people will run up and just either a powershield either move -> grab. dash attack your fair. or wait until after you fair and walk up and dsmash and because youre dtilting you will di down and die.Smart SH fairs are good, like you mentioned. Whether they're retreating, stationary, or approaching. A semi safe wall is SHfair to Dtilt once you hit the ground. It's hard to combat and can get in your opponents head.
stage dependent imoSpaced Ftilt is the best move in the Ditto. 95% of MK players will tell you this.
it doesnt actually "combo" but peoples reaction time cant deal with how fast the followups come out so you have to guess what mk is going to doDtilt is also really good. It also combos into itself along with Dsmash, Dash Attack, Ftilt, and grabs (on trips), at low percents.
i wouldnt say its really good because its a situational move. it gets punished pretty bad imo, ntm it puts you above mk if you miss/get baited.Grounded Up-B is also really good in the ditto since it cuts through everything.
well if you know their gonna dsmash juust hold shield and upB oos for it -.- but yeah, i agree with this post lolNow rolling behind other MK's isn't too bad because you can usually get a free grab. But DO NOT spam it or do this at high percents. You're just asking to get Dsmashed.
agree that grabs are important.Grabs are really important in this match up too. Always Dthrow. It leads to auto-combos like Fair, along with mind games like regrab or Fsmash if you read them.
i agree that you should dthrow about 70% of the time.
situationally, since uthrow does more percent it is better
bthrow puts them off stage
fthrow at low/mid percents are good because people di up and you can just juggle them
dthrow does not actually combo into anything
tbh i think its best used as a kill move unless you are abusing the glide attack clank / invinc frames on the SL. theres a LOT you can write about this move and i dont really have the time or energy to right now i have a final in an hourwell practically everything lol. I can't really find it useful for recovering since it's hard to move in it and the only time I Find use for it is when their in high percents and I use it to kill them. I guess I don't know all of it's uses and it would be helpful to know everything about it.
people are lazy in this game and dont learn to space lolLearn to space it better. Glide attack consistently out-spaces it from above. He's a stationary target, so it's not like your opponent can interfere. Like I said earlier, you can re-grab the ledge on reaction if he lets go of Fsmash early and if he waits then it's a free glide attack.
I said semi-safe. Nothing is 100% safe against MK lol. It's more to bait and punish. Kinda like charging full Fsmashes (kind of my trademark lol).its safe on like wifi? lmao people will run up and just either a powershield either move -> grab. dash attack your fair. or wait until after you fair and walk up and dsmash and because youre dtilting you will di down and die.
Ehh I guess. What stages do you not like using it on? I wouldn't see myself really using it on Brinstar, but I would on every neutral.stage dependent imo
I don't think anything combos in Brawl, but like you said peoples reaction time isn't good enough to get out of Dtilt shenanigans. I don't know anyone who gets out of them and I play against a lot of top players.it doesnt actually "combo" but peoples reaction time cant deal with how fast the followups come out so you have to guess what mk is going to do
Lol FF cancel it. It's unpunishable when done properly.i wouldnt say its really good because its a situational move. it gets punished pretty bad imo, ntm it puts you above mk if you miss/get baited.
Yeah I agree with that, and a follow up form Dthrow works 95% of the time.agree that grabs are important.
i agree that you should dthrow about 70% of the time.
situationally, since uthrow does more percent it is better
bthrow puts them off stage
fthrow at low/mid percents are good because people di up and you can just juggle them
dthrow does not actually combo into anything
I said semi-safe. Nothing is 100% safe against MK lol. It's more to bait and punish. Kinda like charging full Fsmashes (kind of my trademark lol). [/qoute]
fair enough . people just get the impression sometimes that they can spam fair/dtilt and itll work and im like na chill
on stages with slants the range being put on a angle can be abused, and any stage thats a "platform" ie, haldberd, delfino, brins ftilt is not that great.Ehh I guess. What stages do you not like using it on? I wouldn't see myself really using it on Brinstar, but I would on every neutral.
i just dtilt -> ftilt every time unless i think theyre holding shield. lmao you cant punish perfectly spaced ftilt on block really so its very safeI don't think anything combos in Brawl, but like you said peoples reaction time isn't good enough to get out of Dtilt shenanigans. I don't know anyone who gets out of them and I play against a lot of top players.
it gets dash attacked then. like you can you it as a good spacing move incase they dash or something, but its really not as safe as people think on block.Lol FF cancel it. It's unpunishable when done properly.
true faxYeah I agree with that, and a follow up form Dthrow works 95% of the time.
yeEdit:
Are you the Lion that got punched by Inui?
What moves would you suggest to focus on more when it comes to those stages?on stages with slants the range being put on a angle can be abused, and any stage thats a "platform" ie, haldberd, delfino, brins ftilt is not that great.