Well I saw this one
http://www.youtube.com/watch?v=A67JHISVzmg
I'm honestly confused lol.
I don't know how to do some of those things and the speed is really hard lol.
Also would Meta Knight be a good main for a beginner?
I know people talk alot of smack about Meta Knight players but I honestly like him, not just cuz he's over powered.
All right I guess I'll lay down the basics.
Jab - useless, unless you do trap someone in between 2 jabs in teams (lmfao)
Ftilt - great in the ditto, good move overall, comes out really fast, long range (probably mk's biggest disjoint)
dtilt - 1/3 chance of tripping, can combo into itself, long range
utilt - not that useful, but it has it's uses. It has a tipper that can kill but it's still not very useful IMO
fair - you can follow up with this sometimes pretty good spacing tool. I don't really know how to explain
bair - it's like fair, but the hitboxes are a tad smaller, and this move is slower. you can auto cancel the 2nd hit and go into a ftilt or something
dair - good spacing tool, you can dair camp vs a lot of chars which is relatively a safe approach. does 9% with a tipper and 7% without tipper. tipper also has more kb
uair - juggle; 2 frame move
nair - pretty good OoS move, can do 20% rarely (which is actually 2 separate hits) can also kill
fsmash - start up is slow but it has like no end lag so it's pretty good vs spot dodge happy players. kills
usmash - useless
dsmash - 5 frame move, kills well when fresh. this is probably ur main kill move. The back side of dsmash does more damage and KB btw
Tornado - this move is amazing for juggling. can do up to 22% but that's super rare. you should get around 11% on average. This move has a lot of priority and beats a lot of projectiles. Everyone hates nado lol
Shuttle Loop - Best up B in the game IMO. OoS it's pretty good, it can kill sorta if it's fresh. Auto snaps ledges, auto cancels too. Goes into a glide, has insane KB if you aerial it etc
Drill Rush - useless mostly as an attack, great for recovery though
Dimensional Cape - useless mostly as an attack, pretty good for recovery (also you can do extended dimensional cape but that's banned)
Glide attack - really choreographed but does 12% and kills. EDIT: clash priority? (what stingers said below lol)
MK can recover with glide, 5 jumps, and all his B moves. Mix them up
There are much better MKs who can give better advice than me but these boards are dead mostly... :/