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Meta Knight Q&A Thread

Rob_Gambino

Smash Lord
Joined
Jul 10, 2005
Messages
1,206
f-air in MK dittos is going to get you f-tilted/shield punished all day. The main use of f-air in this match up is when you're retreating to keep them away.
 

Orion*

Smash Researcher
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dair camping doesn't work vs MK
he never said anything about dair camping >_>. unless you want to get shuttle looped i recommend that you space dairs and get the **** out of being above mk.

I just feel like the mk can just shield it, and then grab me. @_@
space right and you should be fine unless its a powershield lmao
 

Kaffei

Smash Hero
Joined
Feb 8, 2008
Messages
7,048
he never said anything about dair camping >_>. unless you want to get shuttle looped i recommend that you space dairs and get the **** out of being above mk.
Well what I do is when I'm hit high up, I just jump once or twice in order to get out of Shuttle Loop’s range and glide over away from the stage. Tyrant was really the first one to figure this out. I know it sets you up for getting edge guarded, but if you get juggled you’re going to take stupid damage and edge guarded anyway.

By the way, I saw M2K use DC to get down (Idk if this is legit). About the dairs should I do a couple and if they chase me does air dodging work?
 

Orion*

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Well what I do is when I'm hit high up, I just jump once or twice in order to get out of Shuttle Loop’s range and glide over away from the stage. Tyrant was really the first one to figure this out. I know it sets you up for getting edge guarded, but if you get juggled you’re going to take stupid damage and edge guarded anyway.

By the way, I saw M2K use DC to get down (Idk if this is legit). About the dairs should I do a couple and if they chase me does air dodging work?
well yeah obviously there are mixups thats generally accepted but if you do the same thing every time you will get read and *****.

ummm i use DC if i see im out of punishment range, or sometimes to the SV platform. i wouldnt do it to often though XD

if youre high enough SL shouldnt hit you if you dair it, but airdodge can work, especially if you FF to the ground. the problem is that, being above mk is the universal worst position in the game. you cant just have a strat to get down, you have to mix your **** up
 

Kaffei

Smash Hero
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Messages
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well yeah obviously there are mixups thats generally accepted but if you do the same thing every time you will get read and *****.

ummm i use DC if i see im out of punishment range, or sometimes to the SV platform. i wouldnt do it to often though XD

if youre high enough SL shouldnt hit you if you dair it, but airdodge can work, especially if you FF to the ground. the problem is that, being above mk is the universal worst position in the game. you cant just have a strat to get down, you have to mix your **** up
http://www.youtube.com/watch?v=XTSC8Ts8LL0 lol
 

TreK

Is "that guy"
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Aug 27, 2008
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I just realized I didn't know the Peach matchup, today.
Like, not at all.
Are we supposed to be floored, airborne ? Campy, opportunists ? Duh.
The only smart thing I managed to do was save the freshness of my nair that took all six stocks of my opponent. But this was more of a lucky shot and it wasn't supposed to be so tight as my opponent wasn't exactly good.
 

Kaffei

Smash Hero
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Feb 8, 2008
Messages
7,048
How do I approach Diddy?
Also I'm still having trouble approaching MK in the ditto.. Any tips would be appreciated :x
 

Variable

Smash Ace
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Mar 8, 2010
Messages
574
Location
Austin, Texas
how do you glide with Mk (fly quickly in air for lack of better term) without using Shuttle loop? I've done it by accident, but not sure how.
 

Player-4

See you in 25 years
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May 16, 2009
Messages
5,582
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Campgrounds, TX
How do I approach Diddy?
Also I'm still having trouble approaching MK in the ditto.. Any tips would be appreciated :x
Against Diddy, Dair and Fair. Fair will catch bananas, and Dair will space and get you through peanuts. Just be smart though.

Against MK, it's more about outsmarting your opponent since you're fighting everything that you're using. Dtilt and Ftilt are your best approaches, along with smart Fairs.
 

Kaffei

Smash Hero
Joined
Feb 8, 2008
Messages
7,048
Against Diddy, Dair and Fair. Fair will catch bananas, and Dair will space and get you through peanuts. Just be smart though.

Against MK, it's more about outsmarting your opponent since you're fighting everything that you're using. Dtilt and Ftilt are your best approaches, along with smart Fairs.
So you can dair a couple times then land or something vs diddy? since dair camping doesnt work iirc?
 

Variable

Smash Ace
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Mar 8, 2010
Messages
574
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You hold the jump button after doing atleast one midair jump.
Thanks a bunch.


I have another question.


I've seen people use there Tornado attack in the air and fly around with it. Edgeguard, safe recovery, or just simply as a strategy such as M2K did against Ally in the grand finals at Orlando on Brinstar. Whenever I used tornado I just stay on the ground or If I use it in the air I don't move much. How are other Mk's performing this?
 

Kaffei

Smash Hero
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Thanks a bunch.


I have another question.


I've seen people use there Tornado attack in the air and fly around with it. Edgeguard, safe recovery, or just simply as a strategy such as M2K did against Ally in the grand finals at Orlando on Brinstar. Whenever I used tornado I just stay on the ground or If I use it in the air I don't move much. How are other Mk's performing this?
short hop/full hop tornado > tap B
 

MDU

Smash Cadet
Joined
Dec 29, 2008
Messages
32
Hi, I'm kinda new here. Can you tell me in what situations I should approach with Fair or approach with Dair. I read on the matchup board that for matchups like the ditto, Fair is really useful but for matchups like Snake, Dair is better. Can you tell me why?

Also, how exactly do you Dair camp and what are its uses. I see many top MK's use this strategy but all I see is them just hovering above their opponent slashing the air. Is it to stop aerial approaches or is it the MK who is approaching?
 

Kaffei

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Hi, I'm kinda new here. Can you tell me in what situations I should approach with Fair or approach with Dair. I read on the matchup board that for matchups like the ditto, Fair is really useful but for matchups like Snake, Dair is better. Can you tell me why?
Fair is useful as a "barrier" in the ditto. Ftilt is better for ground damage IMO.
You can't dair camp MK because MK can juggle MK pretty well, so if you're above MK in the ditto you're in a bad position.

You can dair camp Snake because he can't really do all that much when you are dair camping him.

MDU said:
Also, how exactly do you Dair camp and what are its uses. I see many top MK's use this strategy but all I see is them just hovering above their opponent slashing the air. Is it to stop aerial approaches or is it the MK who is approaching?
That's exactly what it is, you hover above your opponent and dair. Of course, you want to do this so you can zone them, and not just do it like you have no idea what you're doing.
http://www.youtube.com/watch?v=wJg-hEVfrgA
 

MDU

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Dec 29, 2008
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kk Thanks. So in short, if your opponent has got a good ground game and options for approaches in front of them, then approaching from above with Dair is good. But if your opponent has a solid air game and has good aerial priority above them, then it is best to approach from the ground or with Fair. Is this right? Many thanks.
 

Orion*

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kk Thanks. So in short, if your opponent has got a good ground game and options for approaches in front of them, then approaching from above with Dair is good. But if your opponent has a solid air game and has good aerial priority above them, then it is best to approach from the ground or with Fair. Is this right? Many thanks.
it really depends on the player and character specifically, and you still need to mix both up. but as a general, especially if you are starting out then this is good.

also note that running shield -> grab is good for ground games
 

grandra

Smash Rookie
Joined
Jun 14, 2008
Messages
21
quick question. Would it be beneficial to learn to instant throw back snakes nades using the airdodge then foward a to throw it back? Granted I have not played in the last couple of months, maybe people are and I have not watched enough videos of mk vs snake, but I have not seen anyone do that.
 

Kaffei

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quick question. Would it be beneficial to learn to instant throw back snakes nades using the airdodge then foward a to throw it back? Granted I have not played in the last couple of months, maybe people are and I have not watched enough videos of mk vs snake, but I have not seen anyone do that.
I don't know if that's reliable because Snake can cook his grenades & they tend to fall out of your hands when you try to catch them.
 

grandra

Smash Rookie
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Jun 14, 2008
Messages
21
Yea the only way I can know for sure is to try it myself sometime. I know for a fact that he won't be able to grenade strip them becase by the time he pulls out the 2nd grenade it will only be thrown. I'm no expert on frames or anything but I believe it is instant from the air dodge which starts on frame 3 for metaknight.

edit: actually it would be tricky timing because he will have a second nade, but it seems it would be harder to grenade strip them i believe.
 

Kaffei

Smash Hero
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Messages
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Yea the only way I can know for sure is to try it myself sometime. I know for a fact that he won't be able to grenade strip them becase by the time he pulls out the 2nd grenade it will only be thrown. I'm no expert on frames or anything but I believe it is instant from the air dodge which starts on frame 3 for metaknight.

edit: actually it would be tricky timing because he will have a second nade, but it seems it would be harder to grenade strip them i believe.
I think it would be better to just learn to avoid getting him by them, which is easier said than done, but nonetheless less risky, IMO.
 

Jem.

Smash Master
Joined
Sep 9, 2006
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Marysville, Washington
When would it be advantageous to use bair instead of fair?
A scenario such as..

Battlefield, youre on the left platform, they're below it

well spaced fast falled drop down bair (so only 2 hits hitting) cancelled into a ftilt is hard for a lot of the cast to punish (a lot of people let go of shield after the 2 bair hits for some reason not expecting the ftilt) if all 5 hits goes, its a pretty good situation.

you gotta feel it out though, but thats one example for me. (instead of just doing a drop down faded fair)
 

Ragnar0k

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Aug 22, 2007
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A scenario such as..

Battlefield, youre on the left platform, they're below it

well spaced fast falled drop down bair (so only 2 hits hitting) cancelled into a ftilt is hard for a lot of the cast to punish (a lot of people let go of shield after the 2 bair hits for some reason not expecting the ftilt) if all 5 hits goes, its a pretty good situation.

you gotta feel it out though, but thats one example for me. (instead of just doing a drop down faded fair)
What about the differences in the hit boxes? Bair almost looks longer but I'm not sure. I know fair hits lower than bair because a short hop bair goes over a mk's head and fair doesn't.
 
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