smasher01
Smash Ace
I think its the other way around kaffei, and if its nair when hes blasting it must be really hard to time out.
if im wrong im sorry lol
if im wrong im sorry lol
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Mew2Prince lmao don't copy M2KHey guys i was looking through the tier list once again and im sick of losing with the characters i pick. I used to think that i wanted a fun character but no, i actually want a character that can win tournaments because the only way i have fun is if i win.
So im thinking about going to mk and only mk and i want a different name. Maybe Mew2Prince (M2P) or something.
Thanks for your time
Well if he's charging you can just dair him since he is moving slowly but if he's blasting the he's move fast so you might get the dair hitbox wrong and screw up where as nair you can just drop down and hit him since nair is a pseudo absolute defenseI think its the other way around kaffei, and if its nair when hes blasting it must be really hard to time out.
if im wrong im sorry lol
Um.. You need to be more specific.Boofy! said:I feel like a **** fool asking this right now but I couldn't find it in the guides (granted I didn't look very hard).. but how do you cancel MK's shuttle loop?
Yeah, sorry mate I forgot to mention when. As soon as the glide starts you can cancel it.yea im talkin about a grounded shuttle loop, so when would i press B and smash down during the move?
grats^ yes that's exactly what I'm talking about.. I see it done all the time in videos but when I go to look for one to give an example I can't lol.. I must have looked for a half hour.. anyway thanks alot Kaffei/Ragnar0k
EDIT: gratz me! 500th post yayuhhz
No idea.. Maybe you're pressing it twice but you don't notice. Or your controller could be brokenWhenever I simultaneously do one of his second jumps and up-air he jumps while doing an up-air (normal) but then does an other empty jump for no reason. Anyone understand why?
PS: I turn tap jump off.
It may have to do with glide mechanics. While on his 2nd or later jump and u press back and forward quickly u will enter a glide. I believe doing part of this motion can cause another unintentionaly jump.Whenever I simultaneously do one of his second jumps and up-air he jumps while doing an up-air (normal) but then does an other empty jump for no reason. Anyone understand why?
PS: I turn tap jump off.
SH/FH Nado. Problem solved.I can't control MK's tornado >< sometimes when I do a grounded tornado it flies all the way to the top platform of battlefield.
I understand the more you mash B the higher you'll fly, but sometimes when I mash B it only flies to the lower platforms of battlefield (which isn't THAT high) compared to when it randomly flies to the top platform (which is pretty high). Does the vertical momentum you have before executing the move have anything to do with it?
What pisses me off the most is when I'm just a tiny little bit beneath the edge and I use tornado (mashing B like a madman) and I gain practically zero vertical height. what the hell![]()
I don't like any of the MKs except the blue one.Hey everyone i have a question for yal.. what color on MK looks more like a bad guy? Give me your top 2. Mine is Red and Blue.
As soon as the glide starts. What you're basically doing is cancelling GSL and fast falling at the same time.I remember reading something about using down B to cancel a grounded shuttle loop, when should i press down B to cancel it?
good mks are gonna recover really low and usually from below the edge. your gonna wanna try to time your invincibility frames to hit them out of whatever recovery method they try to use. its gonna be all about reaction. remember anything they try to do CAN be beaten by you if you choose the right thing to doWhats the best way to ledge guard other Mks? Stay below the stage and shuttle loop once they are over-b to the ledge? Or hover above the ledge to D-air their Tornados/over-B?
I normally hover above the ledge, but I feel like it's too risky and I'm putting my jumps at risk...
:<
Dimensional Cape?mindgames to get back to the ground when you're below another mk?
Get him off stage.Assuming you can get your opponent in the air, which is the best direction to knock him? Straight up, down, back on to the stage (I doubt it) or away from you?
Camp until you see an opening then just spam tornado and juggle him. Generic Snakes are sooo easy.I'm extremely aggravated at this.
I have played against one of the most rubbish players I've ever played. But they played Snake and spammed explosives the whole time. The only thing he was good at was keeping momentum, and I got ***** over and over by someone extremely terrible.
How do I really get around Snake explosives and get back Momentum from Snake? All those mines, mortars, and C4s just get me every time and once Snake gets rolling I can't stop it.
i dont think itll work unless he understands how snake works. i feel i understand him more than anyone.Do the Ksizzle.
And pay attention to your surroundings more lol.
Idk that's the only advice I can think of...
Use dairs to help you, or glide off stage and then drill rush onto the ledge. Then plank until you see an opening and get back on stage..How the *bleep* do I get down?
I'm new to Brawl, and still getting used to everything. One problem I've had since I've been using Metaknight is once I'm in the air and my opponent is on the ground they seem to juggle me like I'm a beachball. They constantly use Usmashs and anything they can and no matter what I do (down b, down tilt, air dodge, etc) their hit connects and mine doesn't... Is there any move or strategy I can use to land safely without taking such a beating just trying to touch the ground? Is it about timing my moves?
Any help is appreciated!
pretty much everything is reliable since falco's hitbox travels behind him during the 2nd half of his move.
Also, when Falco/Fox are using side B to recover onto the stage, is GSL reliable? Cus I tried it before and it worked but idk it's something you can do consistently (i can't test it cus my wiis are broken) I do it here http://www.youtube.com/watch?v=IXDrwahn4v0#t=0m39s
39 seconds
For one, it works best vs heavy characters or fast fallers. It also works when they're falling down/trying to land since nado is pretty much a juggle tool.I see a lot of good meta knights abuse the hell out of Mach Tornado, but for some reason it just doesn't work for me! Every time I use it I can't get the last tick off and i get punished by the fast fall. It seems as if it doesn't even have that much priority for me. What am I doing wrong? Any tips so I too can abuse to mach tornado? XD
We don't do MU discussions anymore because our boards are really lazy.What's taking so long getting new summaries up in the MU thread?
How to approach a Marth with good zoning?