@
Thor
: I'm dropping the quoting and point by point analysis because our posts are getting super big. I'm going to try to make this a succinct as possible so it's more digestible.
I'll refer to the vocal minority groups as
Bridiots and
Midiots for ease of use. I don't feel like getting very creative here, and it's much simpler to use these quick stand ins.
The Bridiots don't go around saying "Melee is trash." The problem with Bridiots is their unwillingness to allow people to have negative opinions of Brawl. Personally, I think Brawl is a poor game for competitive play, and I have a ton of reasons to back it up. This doesn't make me close minded, but Bridiots would be quick to judge me harshly for my negative opinion of their game and lump me in with all the other Midiots.
In general, Brawl is in a position that Melee was in for over a decade, in which the game isn't respected by many people outside of their own community. Brawl players should simply take a page from the old Melee handbook of dealing with people dismissive of their game, and simply focus on their game and their own enjoyment. If Brawl players were known for being super chill, it would make it hard for Midiots to bash their community. There would also be less threads trying to create a debate as to the merits of Brawl, something in which both Bridiots and Midiots love to partake in.
Now, regarding language:
Yes, I was quick to judge you for your use of the word, but honestly regardless of whether or not I understood what you said the way you intended it, I would have still criticised you for it (just not as harshly). While you and your friends may hold an understanding of how you use the word, this does not apply to an open forum. I, for one, wasn't aware that the melee community was "taking it back" so to speak.
I do not think that it necessarily makes you a bad person even if you use that word, hell I used to hold a nearly identical opinion regarding words and language as you do now. I also very much appreciate the fact that you are considering changing your language for the betterment of the community.
Now, regarding language and how it changes over time. Yes, language changes over time, and in fact languages change drastically over time; however, language doesn't change much over the coarse of a decade, it changes more over generational gaps.
Gay and *** are two words that are good examples to use in discussing language in terms of baggage. While the internet has drastically increased the speed in which language mutates, the overall meaning of a word will still only change over generational gaps. It is true that lots of people, mostly my generation and younger, don't use this as a slur against the gay community, but no matter how much younger people use that word in an alternate meaning, it still carries around the meaning of a slur as it's primary definition. You likely won't convince many of the older generation that the word is primarily not a slur, especially since the word is still being used as a slur today. If you don't want your words to be misinterpreted this way, you must respect that words carry along baggage and choose words that would not be ambiguous.
Another of the problem with the way these words are used in the new definition is that they still put down a group of people. By changing the meaning of "gay" as something that is "lame", you are ascribing a negative meaning to a word used to describe a community of people. So in essence, while not nearly as harsh, it still negatively affects that group.
My point with all this is that it will take several generations of improvement and tolerance before those words will lose their ties to a slur.
Yeah, everyone's entitled to their own opinions - it's the decisions to consciously and repeatedly try to enforce an opinion as fact that makes me irritated with Midiots (nice names by the way). Admittedly, defending someone's game is a rational response, but it's annoying when people necessarily try to enforce their opinions, which both sides are guilty of.
Perhaps I was quick to assume the Melee community as a whole was taking it back - I just know it's been taken back by the various people I've played with (and our one gay player has taken the word gay back, much to my amusement whenever someone in our group who's unaware he's gay tells him not to use the word because it's offensive).
Mkay, I think we're good then.
Drodeka said:
You ignored part of what I said. "It has nothing going in to support doing so."
I can't tell what this means, but it either means none of the games did, or they all did, because either they were never intended that way, and therefore, none of the games (SSB, SSBM, SSBB) were intended to competitive, or they all did, because they have stocks, timers, item controls, and various forms of cancelling (z-cancelling, l-cancelling, auto-cancelling, b-cancelling (by that I refer to doing a laser and landing with low lag, when a grounded laser has more endlag)) and ATs (SSB has a few but I'm not well-versed in names, but there is same direction QA, while Melee has wavedash, ledge-cancel, and Brawl has DACUS and glide toss, and they all have some form of teching).
Drodeka said:
While that's not entirely true, it basically means this:
Melee currently has 13 years of competitive knowledge and a wonderful fanbase that supports playing it in a serious manner.
Brawl has 5 years of up and down competitive play with a much smaller fanbase and less exciting gameplay.
So it's based on experience? Even if Brawl doesn't have whatever the first part meant, you seem to suggest that if we gather up enough people and play for 8 years, we'll all of a sudden be as qualified as Melee is now (which is pretty qualified if I'm reading you right).
Drodeka said:
EDIT: Also I just realized you completely skipped everything I said that actually carried weight and instead poked at a small comment I made toward the end. Whatever dude, I'm done debating, especially since this thread isn't about Brawl vs Melee and I don't care about Brawl vs Melee.
There was literally nothing in your post that carried weight except your ridiculous Mario Party analogy. You said 3 things:
A) I haven't met anyone (except online) who prefers Brawl to Melee, which I can believe
B) that you like Brawl as a non-competitive experience, which is fine, although I like it both competitively and for various single-player modes etc., and
C) that it's like competitive Mario Party, which is heavily RNG-based, while Brawl has only a single RNG-based factor, besides a few stage elements (and Melee has Dreamland and PS as neutrals/CPs, so that's not relevant).
So you're either going to need to requite the post in question (your second here, the one I was responding to, since I already responded to the first one) to point out what carried weight, or else your claim falls flat on its face. Which is fine I suppose - if you want to drop it, drop it, but you're not going to make it look like I'm skirting the issue when I responded to everything that I disagreed with in your post, because the first two points were trivial to the discussion.
Unless you're referring to your first post, which is not what that implied at all, but I'll just say this about it: considering all games were originally made strictly for fun, not to be competitive, the gamer's intent is irrelevant, and Sakurai left in more than enough stuff to play the game competitively, so I don't see why removing a few elements that benefit players with faster APMs makes the game less competitive, only that it shifts the focus to be more cerebral.
EDIT: otter said some stuff way back and my internet had shut down but I'll post what I'd typed then:
otter said:
Melee has 8-10 amazing and viable characters. It can be less if you want, let's not argue semantics. It's certainly better than Brawl's 1-3
I'm pretty sure Hax has said this (more than once):
"Melee has 6 tournament viable characters and Captain Falcon is not one of them." And you'll notice how many are placing super high right now.
We can modify his statement to be 6 and aMSa I suppose. If others could play Yoshi like aMSa, it may be seven (if anti-Yoshi tech doesn't evolve), but it's really just him being a god for now, and playing a somewhat underrated character. But you said skip semantics, it's better than Brawl's 1-3.
Except Brawl has MK, ICs, Snake, Diddy Kong, Olimar for sure (higher than 3 at least, and 5 right there), and we can debate semantics but I'd say ZSS should certainly be added to the list, alongside Marth, Falco, and even Pikachu (although that's mainly just ESAM these days).
Brawl 9[ish], Melee 7[ish]. Admittedly, Melee has 26 and Brawl has 39, but from a numbers perspective, Brawl wins.