rawrimamonster
Smash Ace
To nip this in the bud before it gets out of hand.
Quality =\= Quantity
Brawl is the Quantity, Melee is the Quality. Anyone whose played both for a extended period of time and wasn't a ragequitter who couldn't adapt or get better can tell you this. Sadly though, even among casuals brawl is recognized as a mistake, and the game is Sakurai's apology to the casual crowd...go figure right? Anyone who knows smash history and who can follow interviews knows that with Melee it was an attempt to nerf smash, because 64 (by smash standards, calm down malva) was broken. But Sakurai failed, and ended up creating a deeper and more rich experience. So in the end, brawl was created with everything nerfed with a "everyone can win" attitude, which for some reason translated to "make the game very unbalanced".
/facts and subject
Quality =\= Quantity
Brawl is the Quantity, Melee is the Quality. Anyone whose played both for a extended period of time and wasn't a ragequitter who couldn't adapt or get better can tell you this. Sadly though, even among casuals brawl is recognized as a mistake, and the game is Sakurai's apology to the casual crowd...go figure right? Anyone who knows smash history and who can follow interviews knows that with Melee it was an attempt to nerf smash, because 64 (by smash standards, calm down malva) was broken. But Sakurai failed, and ended up creating a deeper and more rich experience. So in the end, brawl was created with everything nerfed with a "everyone can win" attitude, which for some reason translated to "make the game very unbalanced".
/facts and subject