Stoney
Smash Apprentice
I just tried hexing Zack, but even after following the guide precisely and having all polygons and materials fixed, his model refuses to display in BrawlBox's previewer. I dunno what I'm doing wrong. Anywho, I'm one of those guys who has a ton of Wii games but zero hexing experience, so I'm not surprised I mucked up.Zack & Wiki uses mdl0.
I've spent the past day ripping my discs to ISO so I could browse through them looking for MDL0s. Pretty much all of them use some cryptic archive that I don't have an extractor for, and some of them are compressed very oddly. If anyone else has looked through these ISOs and thinks I'm incorrect, please feel free to correct me.
Animal Crossing: City Folk: Uses MDL0s. Requires the U8mii ARC Extractor to find the files.
Bully: Scholarship Edition: Does not use MDL0s. Models are in .MXD format.
Dead Space Extraction: Unknown. Can't find the model files; they're probably buried somewhere obscure. Has a bunch of weird unfamiliar file formats like .THP and .MNC.
Dewey's Adventure: Uses MDL0s. Requires the U8mii ARC Extractor to find the files.
Elebits: Uses MDL0s.
Final Fantasy Crystal Chronicles: The Crystal Bearers: Unknown. The entire game is packed into two .DAT files and two .POS files. Until those are opened, it's anyone's guess what's inside. I did a cursory search for the MDL0 string in one of the files using a text editor and didn't find anything. The files might be super-compressed and buried deep.
Final Fantasy Crystal Chronicles: Echoes of Time: Unknown. It's a DS port, and the file types look unfamiliar, so I'm guessing they're DS files. Anybody here familiar with hacking DS games?
Harvest Moon: Magical Melody: Does not use MDL0s. Files are in .CDT format.
MadWorld: Unknown. Everything is compressed into .DAT files with cryptic names. I'd have to check every single one with a hex editor to see if any of them have MDL0s inside, and there are literally hundreds of files. The absence of BRRES or ARC files makes me suspect the game does not use MDL0.
Metroid Prime 3 Corruption: Unknown, but unlikely. It seems to use similar files to the Gamecube Prime games. Everything is compressed into .PAK files, does anyone know if these are similar to PACs?
No More Heroes: Does not use MDL0s.
No More Heroes 2: Desperate Struggle: Does not use MDL0s. Uses GCT0 format...a GameCube format?
Okami: Can't find the character files. Everything seems to be stored within a couple .AFS files. I'm not holding out much hope for this one since it's a PS2 port.
Pikmin 2 Wii: Does not use MDL0s. Uses .SZS files. Amusingly, the files have a message in hex about padding the data to align vertices, or something like that.
Punch-Out!!: Does not use MDL0s. Models/textures/animations are all stored inside a single .DATA file for each character.
Resident Evil: The Darkside Chronicles: Unknown, my ISO refuses to load in WiiScrubber! I'll have to rip it again when I find the time.
Rune Factory Frontier: Does not use MDL0s. Models are in .MOD format.
Sam & Max: Season One: Does not use MDL0s. Files are in .TTARCH format.
Silent Hill: Shattered Memories: Unknown. The entire game is packed into two files, "data.arc" and "igc.arc". Neither works with the ARC Extractor, so they must be compressed weirdly. I tried doing a cursory search for the MDL0 header in both files using a hex editor, but couldn't find it. If it's there, it is super-compressed and buried deep.
Sin & Punishment 2: Successor to the Sky: Uses MDL0. What a surprising find! Needs an ARC extractor to get the files, but they're there.
Sonic & the Black Knight: Does not use MDL0s. EVERYTHING on the disc is compressed into .ONE files. There are a few files that are named after the characters and these include everything related to that character for the multiplayer battle mode.
Sonic & the Secret Rings: Does not use MDL0s. Has the same problem as Black Knight: EVERYTHING is in .ONE format.
Sonic Riders: Zero Gravity: Unknown. The entire game is packed into four CVMH files. I did a search for the MDL0 string in the first one and didn't find any, but I did learn I've got Build Version 1.52.20, created March 6, 2009.
Sonic Unleashed: Does not use MDL0. For some reason there are copies of all the game files (including the models) on the disc, separated by region. There is a U.S. section on the disc, along with a French section, German section, Italian section, and Spanish section. Seems awfully wasteful of disc space to duplicate everything five times, but considering the game in question, I'm not surprised.
Super Robot Wars NEO: Does not use MDL0s. Good thing too, because there are 999 models of robots on the disc and their file names don't tell you what model they contain. Finding one robot in particular would take ages.
Star Wars: The Force Unleashed: Does not use MDL0s. And like Sonic Unleashed, everything in the game is copied several times for individual countries.
Tenchu: Shadow Assassins: Uses MDL0s. Consider this an official confirmation of what is in the OP regarding this game.
...And that's all the news I've got, unless you guys are REALLY interested in knowing the model formats of Wii Sports Resort and Wii Play.