fortwaffles
Smash Ace
- Joined
- Jan 20, 2009
- Messages
- 514
send me the file, unless it's the same as what i sent you
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We may never know. Hacking has come so far. I bet that even soon we will be able to add those bones, which will make me start on Hitmonlee. Im still pissed that he only needed one more bone >.<.Wariofan1: I've been thinking that for a while now. But, sadly, I think most of the models in PokePark will be on alloys. =/
As far as i know most of the best hackers are working on Zero. It should be possible.how do the moves work with the new characters? And is it possible to create completely different moves for the characters?
Hey fortwaffles, sorry to bother you but can you help me with my project. I really can't get your editing vertices method to work. Since you understand it more can you please scale Klonoa down for me? I'll send you the model via PM. I just need you to make Klonoa the same size as Sonic.DONT USE PSA TO MOVE HIM!!! I can help
it's the samesend me the file, unless it's the same as what i sent you
Billy Hatcher!http://www.youtube.com/watch?v=qmmz8npwtx0
You Guys Think This Games Using Mdl0? I Hope So I Would Like To Use That Super Shadow Texture!
I'm afraid I don't know. I suspect it is hardcoded for each character, since it does drastically different things for different characters. For Link, for example, when affecting his shield it removes polygon 26 and generates polygon 30. When affecting his sword it removes polygon 21-23 and generates polygon 33.@Eldiran
What aspect of the polygon group does that function in PSA from earlier affect? I was looking through the data in a hex editor to see if there was a flag of some sort that could be added to other polygons, but nothing stood out. Is it dependent on which polygon number it is in the nodes, or do we not know?
That would be amazing. Don't push yourself too hard on it though -- a properly textured, resized Zero would be more than amazing enough.I think I might have an idea on how to fix that. Lemme test out my thoughts, and I'll let you know if it works or not.
just let me know what the scale factor is after scaling him correctly in PSA and ill do thatHey fortwaffles, sorry to bother you but can you help me with my project. I really can't get your editing vertices method to work. Since you understand it more can you please scale Klonoa down for me? I'll send you the model via PM. I just need you to make Klonoa the same size as Sonic.
Edit: Also once the model is scaled to change the hitboxes and hurtboxes would I just have to change some stuff around in PSA?
im *COUGH illegallying *COUGH it right nowAnyone checked any of the Spyro Wii games?
I'd actually like to see him here. Always loved the originals.
Thank you anyway.The models seem to be *.tom and *.fim files. Neither of them sound familiar to me.
OMGIAMSOHYPEDFORTHISAwesome guide, thanks ^^
*epic win picture of Shaymin Sky and Jiggs*
I don't think it can be used to shrink, it only takes whole numbers, so division wouldn't work.OMGIAMSOHYPEDFORTHIS
Anyway, I've heard about the quick multiply.exe thing. I tried to use it to shrink the size of Moonview, but I think I'm doing something wrong. Does it even work on stages? If so, what can I be doing wrong?
...I would have searched the forum, but the search feature has decided not to work for me. >.>
You could always do it manually, but that would take a loooooooooong time.Oh, that's the problem then. Thanks for answering.
...I guess I'll have to wait longer until I can continue work on Moonview.
Quick question, do they work on the resized model?where's fortwaffles with my fix?
lol jk i just want an update
EDIT: OMG I FOUND THE NARUTO ANIMATIONS
they're in the common folder i found like gaurd kick and stuff
ill see what else i can get
ok so i got over excited when i found blockQuick question, do they work on the resized model?
OMG from a .mot?Appearently someone got Animations from other games to work. Check the "Brawl box creations thread" somebody got The Blue Spikey Shell from MKW in Brawl as the Smash Ball with the Animations from the game of origin. And he made a guide on how to do it.
Someone already figured out how to import animations, Klonoa team has like 10 animations (only 3 of which are usuable)Appearently someone got Animations from other games to work. Check the "Brawl box creations thread" somebody got The Blue Spikey Shell from MKW in Brawl as the Smash Ball with the Animations from the game of origin. And he made a guide on how to do it.
hi, where?ok so i got over excited when i found block
i found gaurd and ninja star and stuff
and im not sure ima need SQleon to take a look because idk how to make the chr0's work
when he gets on ill tell him where to get them
partition 1\fpack\eft\cmnhello, where?
Nice work on the picture StarWaffle.Just some of the animations that have been made.
If anyone else wants to join the Klonoa team tibia1618@hotmail.com
Actually, it is 1044 bytes. The "0x" at the beginning of the 414 means that it's in hex notation, so 0x414 = 1044. But you have to go back to the beginning of the material header, or else it won't work.When it says to go 0x414 bytes ahead, then you go 414 bytes ahead.
Not 1044 bytes.
EDIT: Ninja'dI still get an error. D:
Is it because when I go ahead 56 bytes, it's not 00 00 00 00 or FF FF FF FF?