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This is what happens to me.ust click the models inside the 3dModels folder. I cant get the Import feature of the Model thingy to work it says file not found, when it didnt even give me a chance to find it.
Also couldn't find it.How do you even access the .x to .mdl0 converter?
omg yes! i aprove 101%DRY BONES
some errors. too dark and he disappearing at some points D:
will play on textures tomorrow xD
awsome..... just awsome![]()
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some errors. too dark and he disappearing at some points D:
will play on textures tomorrow xD
To extract ds roms download dslazy. The mdl0 you found was part of an NSBMD model which has a mdl0 section, but nobody has figured out how to get them in yet because the format is slightly different from the wii mdl0.Sorry if this has been answered before (I haven't read all 156 pages) but is it possible to import MDL0s from DS games? I found an mdl0 header in a NSMB rom, but I couldn't extract it (since I have no idea where it ends). Even if it's not possible, does someone know of a tool like wiiscrubber to extract DS games?
PS. That dry bones looks awesome!
Find the original BoneIndex for the TransN bone for in your case, King Dedede and when making animations, make sure that that bone acts like TransN.Anyone wanna give me a pointer on how to create or locate the necessary bones from mdl0 files (like my amy) so that her walks and runs move her? It would be greatly appreciated and I will give credit where due.
Can you be a little more detailed please? I'm sorry...Find the original BoneIndex for the TransN bone for in your case, King Dedede and when making animations, make sure that that bone acts like TransN.
Thanks, but it still hasn't satisfied my curiositys, since DS hacking isn't that big so there aren't any tools to view those files...fortwaffles, are you gonna post the download link to the new mdl0 hexer?
EDIT:
To extract ds roms download dslazy. The mdl0 you found was part of an NSBMD model which has a mdl0 section, but nobody has figured out how to get them in yet because the format is slightly different from the wii mdl0.
Did you do it with a model you had previously done with hex? If not, maybe that model just doesn't work.Well, I can't even open it in brawlbox after it supposedly does steps 1-7, which I can normally do if I hex it manually.
I'll try.Can you be a little more detailed please? I'm sorry...
So The transN bone for dedede is 5? Does that mean amy's 5th bone is the new transN?Find the original BoneIndex for the TransN bone for in your case, King Dedede and when making animations, make sure that that bone acts like TransN.
Ok thanks Im gonna locate it and test in game...I'll try.
Here goes:
King Dedede's TransN BoneIndex is 5.
Try looking in Amy's model for a bone with BoneIndex 5.
First, try renaming that bone to TransN and see if it works ingame when moving.
It should work, however most of the time it will stretch in a weird way.
100% thx :Dpm'd 10char
Thanks man! It worked. And there is only a sligt glitch with her turn and run animation, but i havent created it yet so it should be good. Thanks, btw did u see my forum entry? I have my progress ans stuff up there. I need someone who can fix the texture though.I'll try.
Here goes:
King Dedede's TransN BoneIndex is 5.
Try looking in Amy's model for a bone with BoneIndex 5.
First, try renaming that bone to TransN and see if it works ingame when moving.
It should work, however most of the time it will stretch in a weird way.
Yeah, I did it with an unhexed copy of Bowser's castle from NSMBWII which I had previously hexed to work in brawlbox, but not hexed to work ingame. So the model definitely works, its the hexer that has the problem. No offense to you though, fortwaffles, I think you can make it work.Did you do it with a model you had previously done with hex? If not, maybe that model just doesn't work.
send me the unhexed file, and ill look at it. ill probably have to add a few lines for it to be supportedYeah, I did it with an unhexed copy of Bowser's castle from NSMBWII which I had previously hexed to work in brawlbox, but not hexed to work ingame. So the model definitely works, its the hexer that has the problem. No offense to you though, fortwaffles, I think you can make it work.
Change it in both .pac and .pcs.So I found out her centerskirt B is her new TransN bone? Now chances are its gonna mess up her model, isn't it? So i just rename it TransN and pop it in game? and do i have to rename the bone in the pac as well as the pcs?
no.anybody know if sonic riders zero gravity uses mdl0s?
If you rename it to stgonlinetraining.pac, and edit the .rel file to "agree" to load an online training stage, thats all there is to it. If you dont know how, go here: http://ssbbcustom.wikia.com/wiki/Module_filesRandomTBush, could you put your Dragon Ball Tournament stage over STGONLINETRANING.PAC, please?
I will once I can move all the vertices to the right spot. I tried putting it on the Wi-Fi Waiting Room before, and changing just the bone positions seem to do nothing to fix the positions of the stage and gates. I will do so when the model builder is released, though, since I don't want to have those stars from Final Destination in the sky... unless I made a night-time version, in that case it'd be alright.RandomTBush, could you put your Dragon Ball Tournament stage over STGONLINETRANING.PAC, please?