Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I know this, but i think healing fits her character really well :D, and battle is one of only s handful of games we have to work with anyways (Battle, Fighters, Heroes, Adventure, Advance).Just so you know, everyone in Sonic Battle had the ability to slowly recover health.
It's because, unlike the other Jigglypuff models, the sleep hat Jigglypuff (FitPurin02) has the hat as a separate model. Preview FitPurin01 and FitPurin02 in BrawlBox and you'll see what I mean. (And this is the same reason why non-sleep hat textures put over FitPurin02 freeze the game.)Rtb, why does Bill's Hat Jiggz only work over FitPurin02?
That is awesome as heck!do I have say something more than this?
*Pic of Drybones*
(it is one of his animations)
will test him later today :3
Uh... No. Mainly because there'd be thousands in total, and that the rules state that you can't post other MDL0 files unless they're completely working in Brawl (complete character PSAs, for example). There'd be no way that I could maintain an entire list of MDL0 files, so be thankful that I have a list of which games are compatible (and which aren't).Could the list on the first page be changed to links to the mdl0 files for the individual characters?
Wow i was just thinkin that someone should do himdo I have say something more than this?
(it is one of his animations)
will test him later today :3
I have planned to do him for a long time ago |3Wow i was just thinkin that someone should do him
I say the more projects the better man , the rapidly increasing progress of how fast these characters are getting done is amazing i think the more people , the more projects, more characters ^^ , also if you do one project and get another character from somethin else you gain a bit more experience in hacking ^^ thats my point of view anywayI think there are too many Porjects going out now with the new models.
I think we all need to work on ONE, then we will might finish the character faster with more support.
I WILL, help with Dry Bones.(as long as he's not on an alloy) I usually help with some animating, testing, ideas, and textures. Only i dont know bull squat about making a moveset.
Dude one character isn't the point of this thread , "THIS" thread talkin about MDLO files from other games , there are tons of threads with just one character but this one everyone can show their work and their progress in hacking and hexing and even gain help from others. Thats all im sayingExactly. I think that if we make a character, that we ALL should do it.
Well I'm the same position as Eldiran.There's the appeal in gaining PSA/Model/Animation experience from doing so many individual projects, but the chances of dropping or delaying (not even counting the slower progress) the project increasebecause of that.
However, piggy is partly correct about the team sizes. Zero has something around 8(?) people working on him. Heck, Eldiran can't even do much until they finish perfection on appearance (removing glitches for that matter) and animations anyways.
You right. From beyond this line shall be on topic!! ....from me.Dude one character isn't the point of this thread , "THIS" thread talkin about MDLO files from other games
Read the OP! ONLY wii games have mdl0! Gamecube games use bmd. I understand. I would love to have ganondorf from wind waker in brawl. Unfortunately neither wind waker, starfox, or any other gamecube games are possible. Sorry.
EDIT: This does make me curious though. I know that textures for gamecube games are in the same file as their corresponding models. This must mean the bmd is a resource archive similar to a brres. Could this mean that there are mdl0s or at least a similar file inside the bmds? Or has this already been checked?
.arc files are archives holding .bmd files in them. So no, it won't work. The only thing that will work are .mdl0wait... last time i checked, people were checking this.. so sorry bout that.. but ****..
also i checked Zelda Twilight Princess, its mostly .ARC files.. so i gotta assume this is a no too?
i would like to play as wolf link :D
btw it might be really helpful to post the file types that work, like ones we can convert and the ones that we can do things with.. im just kinda checking games out of the blue...
This, along with a unified list of programs that can open archived files, would be pretty helpful. The unpackers themselves aren't illegal unless they come directly from the Wii SDK or steal over 50% of their code from it, so those that don't should be safe to link to in the OP.btw it might be really helpful to post the file types that work, like ones we can convert and the ones that we can do things with.. im just kinda checking games out of the blue...
That makes sense. Thanks :DIt's because, unlike the other Jigglypuff models, the sleep hat Jigglypuff (FitPurin02) has the hat as a separate model. Preview FitPurin01 and FitPurin02 in BrawlBox and you'll see what I mean. (And this is the same reason why non-sleep hat textures put over FitPurin02 freeze the game.)
We need to convert all brawl characters to Mario Kart Wii Format right now. i mean it.I have an interesting theory though. Last I checked the Mario Kart Wii SZS modifier has a .x model import function which turns the .x into an mdl0. So In theory, we could import whatever .x model we want into that, then hex it for brawl. Someone should try it because I can't seem to figure out how to use the .x import function.
OMG! I found a OBJ to .X converter! Models are so close i can poke it!.arc files are archives holding .bmd files in them. So no, it won't work. The only thing that will work are .mdl0
I have an interesting theory though. Last I checked the Mario Kart Wii SZS modifier has a .x model import function which turns the .x into an mdl0. So In theory, we could import whatever .x model we want into that, then hex it for brawl. Someone should try it because I can't seem to figure out how to use the .x import function.
this is about to get interesting...OMG! I found a OBJ to .X converter! Models are so close i can poke it!
EDIT: and one for 3ds to .x!!!
from what i remember, they are the ones that had the most complications due to the way the textures map.Now we just need to hex a stage to work on Mario Kart Wii... Should'nt be too hard right? I mean, its so easy to hex there models over to brawl, right?