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There's not a whole lot to it. MK's regular attacks have transcendant priority (aka they clash with nothing). MK's dash attack (no sword), glide attack, and B moves don't have transcendant priority.I really didn't know this at all. It seriously makes me want to research into his transcendent priority some more.
You can't really bait MK into much because of his multiple jumps, the speed of his arials and how his dair just covers him so well. Even if MK is on the opposite side, one Din's Fire and he's in your face already. Even if you do trick him once high level MKs will adapt quickly and won't get tricked more than once or twice.I really didn't know this at all. It seriously makes me want to research into his transcendent priority some more.
MK being so fast, what's the best possible spacing for Din's? I'm guessing it's a very unsafe move in general in this matchup, but can you bait an aerial and stutter step it back to some effect?
"Dodge it like the Matrix."Try crouching under a glide attack.
LOLOLOL
Halberd seems like a bad idea. The initial part of the stage is irrelevant because it only lasts for 10 seconds or something like that. The second part of the stage is really bad for Zelda. The permeable platform means that sweetspotting the edge is almost impossible and it's fairly easy to kill yourself because you didn't make it all the way through the platform (when you're teleporting in a non-downward direction). The main platform also allows Metaknight to shark Zelda from underneath, which Zelda really has no answer for. The part of the stage with the hazards (the part where you're actually on the Halberd) is okay. Just be careful because it's easier for MK to force you into the hazards then the other way around. The vertical blast zone is low throughout the whole stage, but it doesn't really make up for the fact that you'll be getting destroyed on that second part.Just very quickly... aside from neutrals and focusing on some of the more quirky stages, what are some decent stages to fight him on?
Is halberd potentially good? I was thinking about the low ceiling...
Edit:: actually mention some neutrals as well! But they probably don't help or hinder her anymore already.
Too bad Mansion isn't legal in most places anymore.If I, personally, had to use Zelda against MK, I would take him to Luigi's Mansion if they let me. That's just me though, I wouldn't suggest it for most people.
I dunno, it looks okay to me. I usually don't go to MU threads for information though (I just come up with my own strats and opinions), so I'm probably not the best judge.Yep cool! I've added that in. What do you make of the OP btw? Is that style informative? I basically read every post here and took the best bits out.
That's not true! Sonic the Hedgedawg said that Din's beats the Nado!I was looking at the summary in the OP (the useful information section in particular) and I'd like to point out that the tornado is another move that will usually beat out Din's.
lol, Din's from any realistic distance will lose to the tornado (Din's will eat the tornado if it's at full power/near full power, but why would MK tornado from way out there?).That's not true! Sonic the Hedgedawg said that Din's beats the Nado!
YOU'RE A LIAR SNIPERWORM!!!!
does MK's Nado have funky priority? cause I could swear I've din's him out of it at closer distances before.That's not true! Sonic the Hedgedawg said that Din's beats the Nado!
YOU'RE A LIAR SNIPERWORM!!!!
I was always hitting bottom... and it wasn't working every time... just often enough that the damage trades were clearly working out in my favour.MK's tornado has varying priority at specific frame points. You can din's his tornado up close but it's very unrealistic. You also have to aim at the tornado's bottom.
yeah. that's what I do if din's isn't working... which it only does occasionally (works that is. More often it fails... but it's success rate is considerably higher than 1%).I would just shield and tilt it up to avoid it getting poked through.
needles are pretty surefire as long as his vertical placement is within certain parameters.Trying to hit MK out of the Nado is absurd unless you have a surefire way to do it. If you do not, then don't risk it. You'll just look silly.
Shield it and move on.
but zelda can't vanish, or throw her hairpins at MK anytime.......needles are pretty surefire as long as his vertical placement is within certain parameters.
vanish is more about prediction, but it can KO.
yeah she can GRUST, if she grabs him and you can do it flawlessly : /lol, Sheik. At least she has the grab release DACUS combo