Monk/Honkey/Banana
Smash Champion
Up- b
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OMG!! great question. well i got my inspiration for this from mikeHAZE (fighting climbers)....On the off chance that a D3 screws it up and does the infinite a little slower than he should, what should I be doing on my controller to capitalize on this?
cant do thatspam the pause button to screw him up .
I know, but it'd be pretty funny to see his reactions, and worth the disqualification .cant do that
i suppose xDI know, but it'd be pretty funny to see his reactions, and worth the disqualification .
Up-B or Spotdodge. I kinda don't rely on Up-B for DDD since he can grab you out of it..On the off chance that a D3 screws it up and does the infinite a little slower than he should, what should I be doing on my controller to capitalize on this?
http://www.youtube.com/watch?v=23UyrHXK36A
Let me do some explaining here:
I play against some of the best Luigi players in the midwest in Sandwhich and TheMann. What I have noticed when I play against Luigi that his game involves a lot of constant pressure and comboing. Also, Luigi's key feature is his FAST aerials and his relatively low lag. However, Luigi does not really approach on the ground, he approaches in the air because of his aerials. His ground game is not super good, but his down B can get him in and out quickly for some quick pokes.
All of this together gives Dedede MANY opportunities for shield grabs. As a Luigi player, you need to be EXTREMELY careful as to not get shield grabbed, because this will start the infinite. However, you also have to watch out because if you're just floating around in front of him, you will likely be in up tilt range. That's what should be going on in a King Dedede main's head. The luigi player really only has two options and that is throw fireballs from midrange or approach with quick aerials. Both of which can quickly change into King Dedede's favor.
Key information on the infinite:
Ankoku and I originally did a lot of research on this infinite and he came to the conclusion that the "stale moves list" only has 9 moves in it maximum. Here's how that applies to King Dedede:
With Mario, Luigi, and Samus for some reason after 5 consecutive down throws, the move stales and King Dedede is not able to regrab them. With Samus and Mario, however, they can be regular chain grabbed afterwards, which usually leads to an easy zero to 70% combo in addition to an edge guarding attempt. Luigi players are lucky in the sense that Luigi slides all over the place and prevents King Dedede from chain grabbing him regularly so he can't follow up. This is where the stale moves list comes in...
If I do 5 consecutive throws, you break out between the 5th and the 6th throw. However, a grab attack (Dedede's head butt) also counts as a move in the stale move list. Look at these possible stale move lists:
1. down throw - down throw - down throw - down throw - down throw
You will break out automatically after the 5th throw
2. down throw - punch - down throw - punch - down throw - punch - down throw - punch - down throw
Here's 9 moves in the stale move list alternating a punch and a down throw. Since the next move would be a punch the next stale move list would read:
punch - down throw - punch - down throw - punch - down throw - punch - down throw - punch
Since there are NEVER more than 5 down throws in the stale move list if you add in a punch between each throw, the move will never stale and it is an infinite.
As far as being able to get out at early percents goes, in smash you are naturally more and more unable to break out of throws the higher your percent is at. So, at 0% you can break out RIGHT after a punch where by 50% a punch is nearly guaranteed if the King Dedede player buffers in the punch after the grab. Which means they can infinite you starting at around 50%. That's why the infinite is so good and so hard to break out of.
I hope that helps and please let me know if you have any more questions.
And for God's sake...don't pull a Boss and avoid the infinite all match...but get killed by a Gordo. I died a little inside when I heard that.
That. And do you super grab break? It helps alot.Not surprised. Nintendo didn't make that anyways, Sirlin did.
Edit: Debating ratios is so dumb for a matchup like this. Better to just let them say w/e for the ratio and focus on how to beat him.
Oh. Wow. I wouldn't be surprised if there were more Dedede mains after watching that video.You guys have GOT TO SEE THIS.
XD
http://uk.youtube.com/watch?v=9D3m9ToLHWk
5:20
Nintendo let that on the europeen Nintendo channel.
WROOOOOOOOOOOOOOONGDedede does horrible against Mario the moment you get off the ground and don't get grabbed.
Wut.It's not hard at all to see what move to look out for. Without his CG an huge grab range, he's a mid tier character.
U-air and Grabs are pretty effective on D3
This is true... but don't go out of your way to do it
D-throw->Utilt or U-smash **** at low percents.
Don't bother U-Smashing. Stick with U-tilt. It's faster and does better locking.
If you think D3 will DI up F-throw->Dash Attack or SH Cape+N-air.
Do not dash attack, and do not F-throw him towards the stage. You're just hurting your chances. U-air should have more priority of the SH-Cape+N-air.
Wall of Pain B-air can be used against projectiles and approaches.
Stick with caping his projectiles and using B-air against his projectiles will only let you get killed by a Gordo.
D-air works great against D3 in the air, but not on the ground.
A FH D-air on a grounded DeDeDe will allow you eat D3's shield but more importantly move past him if he's camping at the edge. Which he will be.
D3 has very high landing lag and slow laggy aerials excluding his B-air.(worse than Snake)
True. You just have to not get hit...
You can spam Full Jump fireballs to weaken his shield low enough to Dash Attack.
Fireballs sure, but Dash attack is VERY risky with D3 and is recommended to not be used. A FH D-air is a better method.
If you can time your fireballs to hit D3 right before you grab you can gain frame advantage.
You shouldn't be grabbing him as an approach method. Use it for punishing.
D3's standing grab can eat a D-smash so F-smash is probably your best smash on the ground.
You shouldn't be contesting his grab range in the first place... >_>
D3's Dash grab is easier to stop than his standing grab D-smash works well against it.
Spam spotdodge if you want any chance of getting out of it at all.
D3 cannot grab you if you're above his waist in the air and his grab lag is pretty high.
Actually... that's the perfect place for D3 to grab you...
D3 can't infinite off the edges.
Hence Monk's edge strategy that I explained thoroughly in good detail
If D3 starts hogging the edge FLUDD can push him off it and he'll have to use his slower aerials.
Correct
Edguarding is easier his Up-Special is Multiple Cape or Fludd to Cape bate.
Mhmm.
Fireball to F-air can work
Harder to pull off though
Fludd->D-smash or Up angled F-smash works.
In what situation?
Blind U-air hitting D3 behind Mario and B-air edgegaurd well because most of his aerials lag too much to help his recovery. D3's multiple jumps leave him vulnerable because his U-air and D-air lags too much for use low on the screen. This makes it easier to B-air him into the Final Destination or Battlefield edges from above for stage kills. Fireballs can cause him to mess up his jumps and just lag.
Easier to cape then to B-air spike, but everything else is true. By the way, don't choose Battlefield as a counterpick.
Edgegaurding and Spacing is important against D3
Yes.
Shield-poking D3 with the cape is theoretically a nice idea but DDD can just automatically turn around due to pivot grabbing and just grab you anyways. I suppose it's a good mindgame tactic though.I don't know if anyone has thought of this or not but what about using B-recoiled capes? It might be a good way to directly atk DDD's shield without getting grabbed. I've been trying Up Bs too but it's way too risky if you miss.
Yah, I see what you're saying but using B-recoil should place you out of DDD's grab range if you space it right.Shield-poking D3 with the cape is theoretically a nice idea but DDD can just automatically turn around due to pivot grabbing and just grab you anyways. I suppose it's a good mindgame tactic though.
Not, WROOOOOOOOOOOOOOOONG, actually. While the retreating fair and bair are good, D3 is so easily juggled that Mario can get in quite a few Dthrow -> Uair -> Uair -> Dthrow -> Uair -> Uair. Not to mention that if were to start that off with a utilt lock, you'd have 70% before you even touched us. Mario's aerials beat out D3s because he's so easily juggled.WROOOOOOOOOOOOOOONG
D3 has aerial superiority in the form of bair and retreating fair. Along with all the other options he has at his disposal due to his mulltijumps. And inhale.
Fireballs help a LOT, though. Spam them at EVERY suitable opportunity. D3 has trouble dealing with projectiles, although some will be content to just PS every single fireball you throw at them if they're ahead in stock/percentage. It's not like D3 is dealing with Falco.
Basically the matchup in a nutshell. Your main focus is the grab, just like naners vs Diddy, just like Nana vs ICs. D3's grabs are much harder to play around since he has much more besides that, but you have to tools to deal with what D3 throws at you.Post
Wouldn't D3 focus on just grabbing Mario at mid/high percentages so he can infinite Mario and wipe out an entire stock? Obviously at low percents Mario can escape grab pummels.Lucily for Mario. At low % all Dedede focuses on is grabbing you.
....i'd have to say just don't pick mario when your up against a DDD >.> honestly he doesn't have much over the fat penguin, you can't even safely Utilt lock him, because if DDD knows the matchup i believe they can just Nair and it will hit mario, i tried to Utilt lock a DDD at my last tourney and he just mashed the A button and i ended up being the one in the bad position, also, mario has absolutely no approaches to DDD that are safe at all, he's going to eventually get grabbed and infinited, and if he doesn't approach he wont ever win so....its just a really bad match for the fat plumber.If you somehow get hit with D3's Fsmash... All I can say is GG, that'll KO you before he can infinite you. And if YOUR off the stage, D3 can WoP your poor recovery.