Blad01
Smash Lord
Week #17 : Kirby
![](http://www.freewebs.com/kylercollins20/kirby.jpg)
The little pink thing could apparently kill our bird with only one stone...
Discuss !
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I agree with that as well 65:35 including the laser stealing. Just going to add that kirby also has a pretty decent edgeguarding against falco. Dair kills attempts to recover if falco gets hit by it.I find this matchup really hard, to be honest. Kirby is small enough that he can avoid lasers pretty well, which means he'll have an easier time approaching than many characters.
It's difficult to chain-grab kirby, you'll have to chain fast fall dairs into regrabs, but good DI on the kirby's part can get him out early. He, on the other hand, has some good low percent grab combos on you.
Up close, Kirby packs quite a punch. His smashes come out fast, and will be killing you at pretty low percents. Watch out for Fsmash out of shield. Considering how quick Kirby is, it has pretty broken knockback.
Kirby is beastly in the air, as well. Fortunately, so is Falco. Try to take the fight to the air, if you can. Falco is more maneuverable than Kirby when airborne, and Falco's aerials will be winning out.
While on the ground, I've found that Ftilt and jab combo are your most important moves. Kirby doesn't have fantastic range while grounded, so throw these moves out to keep him away.
For the love of god, don't let him get your lasers. His are so much better than yours. SHTL? WTF? His are low to the ground, so no crouching under them like he can do to yours.
My final verdict: 65:35 Kirby's advantage.
He can be CG'ed, but only to like 30%, finish it with gatling and there's 50+%. It's about even imo, Kirby can gonzo combo us to like 35%, and has better recovery.I'd say Kirby has the advantage - small so he can just avoid lasers, better air-game, plus he's light and floaty, so he can't be chaingrabbed...
65:35 in Kirby's favour
Falco can't realy risk a reflector when he's FALLING TO HIS DEATH!!Personally, I've always been of the opinion that Falco's laser game is far better than Kirby's only for the reason that we have a reflector and the pink one does not.
Very true.Falco can't realy risk a reflector when he's FALLING TO HIS DEATH!!
Offstage lasers (w/Kirby) = more amazing than most here are giving them credit for.
But if Kirby steals our laser game, then he loses Kirbycides and Inhale kills. We're free to engage up close without having to worry about being spit five miles from the stage and having firebird gimped.
reflector!! kirby can duck thoughI main Kirby. I'd say its pritty even until Kirby takes Falco's lasers. Kirby with Falco lasers is borderline unfair.
Bottom line I'd go with 55-45 advantage Kirby without lasers. If Kirby takes your lasers you're screwed.
I've got one thing to say to that:
Haaaaaiiiiiii.
Kirby's taunts are all way too obvious/annoying to be any surprise. So the only time he would ditch the lasers is if you're very far away already.He could just taunt off the lasers and inhale us by surprise for all we care.
We most assuredly do not lose lasers.Well, in my mind this match-up was 30-70. Kirby has just a lot for him, and Falco loses some of his two majors top tier arguments : Chaingrab (Unless we can chainspike Kirby... But even with that, a chainspike is escapable with a roll) and Lasers. He also loses the Spike edgeguard...
Falco's tilts are much better, with the exception of Kirby's uptilt after the combo. Falco's jab also beats every one of Kirby's moves to the punch and the full jab combo pushes Kirby too far for him to retaliate with anything other than fsmash, which is way too slow to be useful in that situation. I disagree and think that the ground game is very much in Falco's favour.Ground Game : 40-60. Kirby has better Smashs, grab game, speed. His tilts are also pretty good.
Bair all day long, baby.Aerial Game : Between 50-50 and 60-40. Falco has a lot of priority in his aerials, and Lasers are still a good choice in the airs.
For real. I hate that dair.Off-Stage game : 30-70. Well, no need to explain that![]()
See, this is what I really take exception to. We can DI out of Kirby's big throw combo, so where does he get this damage from? Kirby has literally zero decent approach options when fighting Falco, and no good projectile to fight at a distance unless he steals our Lasers. Falco also has several excellent OoS options against Kirby, meaning the already weak attempts Kirby makes at approaching can be severely punished and make the Kirby even more hesitant.Racking Up Damages : 40-60.
lol wtf? camp him? kirby can just duck and avoid them lol. A good kirby will make YOU approach.It's definitely possible though. Just avoid getting swallowed and camp him and force Kirby to approach. Kirby's approach is horrible.
Still an uphill battle, but not as bad as you all say.
55-45 Kirby's Favor.
not really. all ducking does is avoiding the lasers. if kirby is at higher percent, he's gonna have to approach. and his approach options are all countered by falco imo.lol wtf? camp him? kirby can just duck and avoid them lol. A good kirby will make YOU approach.
like i said, making falco approachfalco can get close while kirby's ducking the laser.
i think it's about 55-45 kirby.
only if falco is at higher percent. if kirby's at higher percent, i dont see any reason for falco to approach.like i said, making falco approach![]()
i assumed you meant in the middle of a match >_>But how would you get kirby to higher percent if he does not approach you?
rofli assumed you meant in the middle of a match >_>
uh...IAP? SH dairs? anyways falco outranges kirby on the ground except for fsmash.rofl
anyways if it was a middle of a match and kirby was losing he would have to approach you (assuming it's a tourny or there is a timer) but while he is ducking what is stopping him from quickly dtilting you once you are close enough....and if you trip from it....lawl